2024-10-10 10:15:52 +02:00
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package main
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import (
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2025-01-15 10:51:43 +01:00
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"bufio"
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"encoding/binary"
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2024-10-10 10:15:52 +02:00
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"fmt"
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2025-01-15 10:51:43 +01:00
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"io"
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2024-10-10 10:15:52 +02:00
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"log"
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"net"
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2025-01-13 09:59:37 +01:00
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"sync"
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2024-10-10 10:15:52 +02:00
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"time"
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2024-10-10 10:52:35 +02:00
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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2025-01-19 21:17:07 +01:00
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"gitea.boner.be/bdnugget/goonserver/db"
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2024-10-10 10:15:52 +02:00
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"google.golang.org/protobuf/proto"
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)
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const (
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2025-01-19 21:52:37 +01:00
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port = ":6969" // Port to listen on
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tickRate = 600 * time.Millisecond
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protoVersion = 1
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)
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type Player struct {
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sync.Mutex
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ID int
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X, Y int
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Username string
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2024-10-10 10:15:52 +02:00
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}
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2024-12-13 20:32:27 +01:00
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var (
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2025-01-19 22:06:41 +01:00
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players = make(map[int]*Player)
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actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
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playerConns = make(map[int]net.Conn) // Map to store player connections
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mu sync.RWMutex // Add mutex for protecting shared maps
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chatHistory = make([]*pb.ChatMessage, 0, 100)
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chatMutex sync.RWMutex
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2024-12-13 20:32:27 +01:00
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)
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2024-10-10 10:15:52 +02:00
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func main() {
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2025-01-19 21:17:07 +01:00
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if err := db.InitDB("goonserver.db"); err != nil {
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log.Fatalf("Failed to initialize database: %v", err)
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}
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2024-10-10 10:15:52 +02:00
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ln, err := net.Listen("tcp", port)
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if err != nil {
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log.Fatalf("Failed to listen on port %s: %v", port, err)
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}
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defer ln.Close()
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fmt.Printf("Server is listening on port %s\n", port)
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2025-01-18 14:23:04 +01:00
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// Create ticker for fixed game state updates
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ticker := time.NewTicker(tickRate)
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defer ticker.Stop()
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2025-01-19 22:06:41 +01:00
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// Start registration attempt cleanup goroutine
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go func() {
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ticker := time.NewTicker(time.Hour)
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defer ticker.Stop()
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for range ticker.C {
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db.CleanupOldAttempts()
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}
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}()
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2025-01-18 14:23:04 +01:00
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// Handle incoming connections in a separate goroutine
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2024-10-10 10:15:52 +02:00
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go func() {
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for {
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conn, err := ln.Accept()
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if err != nil {
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log.Printf("Failed to accept connection: %v", err)
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continue
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}
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go handleConnection(conn)
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}
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}()
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2025-01-18 14:23:04 +01:00
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// Main game loop
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for range ticker.C {
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processActions()
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2024-10-10 10:15:52 +02:00
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}
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}
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func handleConnection(conn net.Conn) {
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defer conn.Close()
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2025-01-19 22:06:41 +01:00
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// Get client IP
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remoteAddr := conn.RemoteAddr().String()
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ip, _, err := net.SplitHostPort(remoteAddr)
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if err != nil {
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log.Printf("Failed to parse remote address: %v", err)
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return
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}
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2025-01-19 21:17:07 +01:00
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// Read initial message for player ID
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reader := bufio.NewReader(conn)
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// Wait for authentication
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lengthBuf := make([]byte, 4)
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if _, err := io.ReadFull(reader, lengthBuf); err != nil {
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log.Printf("Failed to read auth message length: %v", err)
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return
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}
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messageLength := binary.BigEndian.Uint32(lengthBuf)
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messageBuf := make([]byte, messageLength)
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if _, err := io.ReadFull(reader, messageBuf); err != nil {
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log.Printf("Failed to read auth message: %v", err)
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return
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}
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batch := &pb.ActionBatch{}
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if err := proto.Unmarshal(messageBuf, batch); err != nil {
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log.Printf("Failed to unmarshal auth message: %v", err)
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return
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}
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if len(batch.Actions) == 0 {
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log.Printf("No auth action received")
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return
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}
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action := batch.Actions[0]
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var playerID int
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var authErr error
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2025-01-19 21:52:37 +01:00
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if batch.ProtocolVersion == 0 {
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response := &pb.ServerMessage{
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AuthSuccess: false,
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ErrorMessage: "Client using outdated protocol (pre-versioning)",
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ProtocolVersion: protoVersion,
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}
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writeMessage(conn, response)
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return
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}
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if batch.ProtocolVersion < protoVersion {
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response := &pb.ServerMessage{
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AuthSuccess: false,
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ErrorMessage: fmt.Sprintf("Client protocol version too old (client: %d, required: %d)", batch.ProtocolVersion, protoVersion),
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ProtocolVersion: protoVersion,
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}
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writeMessage(conn, response)
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return
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}
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2025-01-19 21:17:07 +01:00
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switch action.Type {
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case pb.Action_REGISTER:
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2025-01-19 22:06:41 +01:00
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if err := db.CheckRegistrationLimit(ip); err != nil {
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response := &pb.ServerMessage{
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AuthSuccess: false,
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ErrorMessage: err.Error(),
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}
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writeMessage(conn, response)
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return
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}
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2025-01-19 21:17:07 +01:00
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playerID, authErr = db.RegisterPlayer(action.Username, action.Password)
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case pb.Action_LOGIN:
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playerID, authErr = db.AuthenticatePlayer(action.Username, action.Password)
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default:
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log.Printf("Invalid initial action type: %v", action.Type)
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return
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}
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// Send auth response
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response := &pb.ServerMessage{
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PlayerId: int32(playerID),
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AuthSuccess: authErr == nil,
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}
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if authErr != nil {
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response.ErrorMessage = authErr.Error()
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if err := writeMessage(conn, response); err != nil {
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log.Printf("Failed to send auth response: %v", err)
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}
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return
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}
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// Load last known position
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x, y, err := db.LoadPlayerState(playerID)
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if err != nil {
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log.Printf("Error loading state for player %d: %v", playerID, err)
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x, y = 5, 5 // Default position
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}
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2025-01-19 21:52:37 +01:00
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username, err := db.GetUsername(playerID)
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if err != nil {
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log.Printf("Error getting username for player %d: %v", playerID, err)
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return
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}
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2025-01-19 21:17:07 +01:00
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player := &Player{
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2025-01-19 21:52:37 +01:00
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ID: playerID,
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X: x,
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Y: y,
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Username: username,
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2025-01-19 21:17:07 +01:00
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}
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2025-01-19 21:52:37 +01:00
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// Prevent multiple logins
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2025-01-13 10:04:09 +01:00
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mu.Lock()
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2025-01-19 21:52:37 +01:00
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for _, p := range players {
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if p.Username == username {
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mu.Unlock()
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response := &pb.ServerMessage{
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AuthSuccess: false,
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ErrorMessage: "Account already logged in",
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}
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writeMessage(conn, response)
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return
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}
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}
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2025-01-19 21:17:07 +01:00
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players[playerID] = player
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2025-01-13 09:59:37 +01:00
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playerConns[playerID] = conn
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2025-01-13 10:04:09 +01:00
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mu.Unlock()
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2024-10-10 10:15:52 +02:00
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2025-01-19 21:52:37 +01:00
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// Send initial state with correct position
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response = &pb.ServerMessage{
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PlayerId: int32(playerID),
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AuthSuccess: true,
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Players: []*pb.PlayerState{{
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PlayerId: int32(playerID),
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X: int32(x),
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Y: int32(y),
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Username: username,
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}},
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ProtocolVersion: protoVersion,
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}
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2025-01-20 00:03:15 +01:00
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addSystemMessage(fmt.Sprintf("%s connected", username))
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2025-01-19 21:17:07 +01:00
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// Ensure player state is saved on any kind of disconnect
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defer func() {
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if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
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log.Printf("Error saving state for player %d: %v", playerID, err)
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}
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2025-01-20 00:03:15 +01:00
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addSystemMessage(fmt.Sprintf("%s disconnected", player.Username))
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2025-01-19 21:17:07 +01:00
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mu.Lock()
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delete(players, playerID)
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delete(playerConns, playerID)
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delete(actionQueue, playerID)
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mu.Unlock()
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log.Printf("Player %d disconnected", playerID)
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}()
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// Send player ID to client
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if err := writeMessage(conn, response); err != nil {
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log.Printf("Failed to send player ID: %v", err)
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2024-10-11 14:24:34 +02:00
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return
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}
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2025-01-19 21:17:07 +01:00
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fmt.Printf("Player %d connected\n", playerID)
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2024-10-11 14:24:34 +02:00
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// Listen for incoming actions from this player
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2024-10-10 10:15:52 +02:00
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for {
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2025-01-15 10:51:43 +01:00
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// Read message length
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lengthBuf := make([]byte, 4)
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if _, err := io.ReadFull(reader, lengthBuf); err != nil {
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2025-01-19 21:17:07 +01:00
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if err == io.EOF {
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log.Printf("Player %d disconnected gracefully", playerID)
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} else {
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log.Printf("Error reading message length from player %d: %v", playerID, err)
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}
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2025-01-15 10:51:43 +01:00
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return
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}
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messageLength := binary.BigEndian.Uint32(lengthBuf)
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// Read message body
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messageBuf := make([]byte, messageLength)
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if _, err := io.ReadFull(reader, messageBuf); err != nil {
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log.Printf("Error reading message from player %d: %v", playerID, err)
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2024-10-10 10:15:52 +02:00
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return
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}
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2025-01-13 09:59:37 +01:00
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batch := &pb.ActionBatch{}
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2025-01-15 10:51:43 +01:00
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if err := proto.Unmarshal(messageBuf, batch); err != nil {
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2025-01-13 09:59:37 +01:00
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log.Printf("Failed to unmarshal action batch for player %d: %v", playerID, err)
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2024-10-10 10:15:52 +02:00
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continue
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}
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2025-01-13 09:59:37 +01:00
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// Queue the actions for processing
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if batch.PlayerId == int32(playerID) {
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2025-01-18 22:39:43 +01:00
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for _, action := range batch.Actions {
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if action.Type == pb.Action_DISCONNECT {
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2025-01-19 21:17:07 +01:00
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log.Printf("Player %d requested disconnect", playerID)
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2025-01-18 22:39:43 +01:00
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return
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}
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}
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2025-01-13 09:59:37 +01:00
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actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
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}
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2024-10-10 10:15:52 +02:00
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}
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}
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2025-01-13 13:23:05 +01:00
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func addChatMessage(playerID int32, content string) {
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2025-01-19 21:52:37 +01:00
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player, exists := players[int(playerID)]
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if !exists {
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return
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}
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2025-01-13 13:23:05 +01:00
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chatMutex.Lock()
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defer chatMutex.Unlock()
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msg := &pb.ChatMessage{
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PlayerId: playerID,
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2025-01-19 21:52:37 +01:00
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Username: player.Username,
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2025-01-13 13:23:05 +01:00
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Content: content,
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Timestamp: time.Now().UnixNano(),
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2025-01-20 00:03:15 +01:00
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}
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if len(chatHistory) >= 100 {
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chatHistory = chatHistory[1:]
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}
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chatHistory = append(chatHistory, msg)
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}
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func addSystemMessage(content string) {
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chatMutex.Lock()
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defer chatMutex.Unlock()
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msg := &pb.ChatMessage{
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PlayerId: 0, // System messages use ID 0
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Username: "System",
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Content: content,
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Timestamp: time.Now().UnixNano(),
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2025-01-13 13:23:05 +01:00
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}
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if len(chatHistory) >= 100 {
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chatHistory = chatHistory[1:]
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}
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chatHistory = append(chatHistory, msg)
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}
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2024-10-10 10:15:52 +02:00
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func processActions() {
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2025-01-13 10:04:09 +01:00
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mu.Lock()
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defer mu.Unlock()
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2024-12-13 20:32:27 +01:00
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// Update players based on queued actions
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2024-10-10 10:15:52 +02:00
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for playerID, actions := range actionQueue {
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player := players[playerID]
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2025-01-13 09:59:37 +01:00
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player.Lock()
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2024-10-10 10:15:52 +02:00
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for _, action := range actions {
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2025-01-13 13:23:05 +01:00
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switch action.Type {
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case pb.Action_MOVE:
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2024-10-10 10:15:52 +02:00
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player.X = int(action.X)
|
|
|
|
player.Y = int(action.Y)
|
|
|
|
fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y)
|
2025-01-13 13:23:05 +01:00
|
|
|
case pb.Action_CHAT:
|
|
|
|
addChatMessage(int32(playerID), action.ChatMessage)
|
|
|
|
fmt.Printf("Player %d says: %s\n", playerID, action.ChatMessage)
|
2024-10-10 10:15:52 +02:00
|
|
|
}
|
|
|
|
}
|
2025-01-13 09:59:37 +01:00
|
|
|
player.Unlock()
|
2024-12-13 20:32:27 +01:00
|
|
|
actionQueue[playerID] = nil // Clear the action queue after processing
|
|
|
|
}
|
|
|
|
|
2025-01-13 09:59:37 +01:00
|
|
|
// Prepare and broadcast the current game state
|
|
|
|
currentTick := time.Now().UnixNano() / int64(tickRate)
|
|
|
|
state := &pb.ServerMessage{
|
|
|
|
CurrentTick: currentTick,
|
2025-01-15 10:36:36 +01:00
|
|
|
Players: make([]*pb.PlayerState, 0, len(players)),
|
2025-01-13 09:59:37 +01:00
|
|
|
}
|
2024-12-13 20:32:27 +01:00
|
|
|
|
2025-01-15 10:36:36 +01:00
|
|
|
// Convert players to PlayerState
|
2025-01-13 09:59:37 +01:00
|
|
|
for id, p := range players {
|
|
|
|
p.Lock()
|
|
|
|
state.Players = append(state.Players, &pb.PlayerState{
|
|
|
|
PlayerId: int32(id),
|
|
|
|
X: int32(p.X),
|
|
|
|
Y: int32(p.Y),
|
2025-01-19 21:52:37 +01:00
|
|
|
Username: p.Username,
|
2025-01-13 09:59:37 +01:00
|
|
|
})
|
|
|
|
p.Unlock()
|
|
|
|
}
|
2024-12-13 20:32:27 +01:00
|
|
|
|
2025-01-18 14:23:04 +01:00
|
|
|
// Add chat messages to the state
|
2025-01-13 13:23:05 +01:00
|
|
|
chatMutex.RLock()
|
2025-01-15 10:36:36 +01:00
|
|
|
state.ChatMessages = chatHistory[max(0, len(chatHistory)-5):] // Only send last 5 messages
|
2025-01-13 13:23:05 +01:00
|
|
|
chatMutex.RUnlock()
|
|
|
|
|
2025-01-13 09:59:37 +01:00
|
|
|
// Send to each connected player
|
|
|
|
for _, conn := range playerConns {
|
2025-01-15 10:51:43 +01:00
|
|
|
if err := writeMessage(conn, state); err != nil {
|
2025-01-13 09:59:37 +01:00
|
|
|
log.Printf("Failed to send update: %v", err)
|
2024-12-13 20:32:27 +01:00
|
|
|
}
|
2024-10-10 10:15:52 +02:00
|
|
|
}
|
|
|
|
}
|
2025-01-15 10:51:43 +01:00
|
|
|
|
|
|
|
// Helper function to write length-prefixed messages
|
|
|
|
func writeMessage(conn net.Conn, msg proto.Message) error {
|
|
|
|
data, err := proto.Marshal(msg)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write length prefix
|
|
|
|
lengthBuf := make([]byte, 4)
|
|
|
|
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
|
|
|
|
if _, err := conn.Write(lengthBuf); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write message body
|
|
|
|
_, err = conn.Write(data)
|
|
|
|
return err
|
|
|
|
}
|