This commit is contained in:
bdnugget 2024-12-13 20:32:27 +01:00
parent f16e8647dc
commit 1d6d3ab2ea

38
main.go
View File

@ -21,8 +21,11 @@ type Player struct {
X, Y int // Position on the game grid
}
var players = make(map[int]*Player)
var actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
var (
players = make(map[int]*Player)
actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
playerConns = make(map[int]net.Conn) // Map to store player connections
)
func main() {
ln, err := net.Listen("tcp", port)
@ -47,7 +50,6 @@ func main() {
for {
if time.Since(lastTick) >= tickRate {
lastTick = time.Now()
// log.Printf("Last tick: %s", lastTick)
processActions()
}
}
@ -59,6 +61,7 @@ func handleConnection(conn net.Conn) {
// Assign a new player ID and add the player to the game state
playerID := len(players) + 1
players[playerID] = &Player{ID: playerID, X: 5, Y: 5} // Start at default position
playerConns[playerID] = conn // Store the connection
fmt.Printf("Player %d connected\n", playerID)
// Send player ID to the client
@ -82,6 +85,7 @@ func handleConnection(conn net.Conn) {
if err != nil {
log.Printf("Error reading from player %d: %v", playerID, err)
delete(players, playerID)
delete(playerConns, playerID) // Remove connection on error
return
}
@ -97,6 +101,7 @@ func handleConnection(conn net.Conn) {
}
func processActions() {
// Update players based on queued actions
for playerID, actions := range actionQueue {
player := players[playerID]
for _, action := range actions {
@ -106,6 +111,31 @@ func processActions() {
fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y)
}
}
actionQueue[playerID] = nil // Clear the queue after processing
actionQueue[playerID] = nil // Clear the action queue after processing
}
// Prepare and broadcast the positions of all players
for playerID := range players {
state := &pb.ServerMessage{}
for id, p := range players {
state.Players = append(state.Players, &pb.PlayerState{
PlayerId: int32(id),
X: int32(p.X),
Y: int32(p.Y),
})
}
data, err := proto.Marshal(state)
if err != nil {
log.Printf("Failed to marshal player state: %v", err)
continue
}
// Send to each connected player
for _, conn := range playerConns {
if _, err := conn.Write(data); err != nil {
log.Printf("Failed to send update to player %d: %v", playerID, err)
}
}
}
}