Send state of all players
This commit is contained in:
parent
49af9dec54
commit
f16e8647dc
@ -139,7 +139,8 @@ type ServerMessage struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` // Add other fields for server responses
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` // Only used when initially assigning player ID
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Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"` // Player state updates
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}
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func (x *ServerMessage) Reset() {
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@ -181,6 +182,76 @@ func (x *ServerMessage) GetPlayerId() int32 {
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return 0
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}
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func (x *ServerMessage) GetPlayers() []*PlayerState {
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if x != nil {
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return x.Players
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}
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return nil
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}
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type PlayerState struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
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Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
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}
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func (x *PlayerState) Reset() {
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*x = PlayerState{}
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if protoimpl.UnsafeEnabled {
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mi := &file_actions_proto_msgTypes[2]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *PlayerState) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*PlayerState) ProtoMessage() {}
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func (x *PlayerState) ProtoReflect() protoreflect.Message {
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mi := &file_actions_proto_msgTypes[2]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use PlayerState.ProtoReflect.Descriptor instead.
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func (*PlayerState) Descriptor() ([]byte, []int) {
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return file_actions_proto_rawDescGZIP(), []int{2}
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}
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func (x *PlayerState) GetPlayerId() int32 {
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if x != nil {
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return x.PlayerId
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}
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return 0
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}
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func (x *PlayerState) GetX() int32 {
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if x != nil {
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return x.X
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}
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return 0
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}
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func (x *PlayerState) GetY() int32 {
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if x != nil {
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return x.Y
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}
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return 0
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}
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var File_actions_proto protoreflect.FileDescriptor
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var file_actions_proto_rawDesc = []byte{
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@ -194,13 +265,20 @@ var file_actions_proto_rawDesc = []byte{
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}
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var (
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@ -216,19 +294,21 @@ func file_actions_proto_rawDescGZIP() []byte {
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}
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var file_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
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var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
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var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
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var file_actions_proto_goTypes = []interface{}{
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(Action_ActionType)(0), // 0: actions.Action.ActionType
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(*Action)(nil), // 1: actions.Action
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(*ServerMessage)(nil), // 2: actions.ServerMessage
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(*PlayerState)(nil), // 3: actions.PlayerState
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}
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var file_actions_proto_depIdxs = []int32{
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0, // 0: actions.Action.type:type_name -> actions.Action.ActionType
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1, // [1:1] is the sub-list for method output_type
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1, // [1:1] is the sub-list for method input_type
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1, // [1:1] is the sub-list for extension type_name
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1, // [1:1] is the sub-list for extension extendee
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0, // [0:1] is the sub-list for field type_name
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3, // 1: actions.ServerMessage.players:type_name -> actions.PlayerState
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2, // [2:2] is the sub-list for method output_type
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2, // [2:2] is the sub-list for method input_type
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2, // [2:2] is the sub-list for extension type_name
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2, // [2:2] is the sub-list for extension extendee
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0, // [0:2] is the sub-list for field type_name
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}
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func init() { file_actions_proto_init() }
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@ -261,6 +341,18 @@ func file_actions_proto_init() {
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return nil
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}
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}
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file_actions_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
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switch v := v.(*PlayerState); i {
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case 0:
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return &v.state
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case 1:
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return &v.sizeCache
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case 2:
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return &v.unknownFields
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default:
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return nil
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}
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}
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}
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type x struct{}
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out := protoimpl.TypeBuilder{
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@ -268,7 +360,7 @@ func file_actions_proto_init() {
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GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
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RawDescriptor: file_actions_proto_rawDesc,
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NumEnums: 1,
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NumMessages: 2,
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NumMessages: 3,
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NumExtensions: 0,
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NumServices: 0,
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},
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@ -16,6 +16,12 @@ message Action {
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}
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message ServerMessage {
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int32 player_id = 1;
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// Add other fields for server responses
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int32 player_id = 1; // Only used when initially assigning player ID
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repeated PlayerState players = 2; // Player state updates
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}
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message PlayerState {
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int32 player_id = 1;
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int32 x = 2;
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int32 y = 3;
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}
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