based database and account progress

This commit is contained in:
bdnugget 2025-01-19 21:52:37 +01:00
parent 0731339fe8
commit 3f7205d73e
4 changed files with 176 additions and 64 deletions

View File

@ -168,12 +168,13 @@ func (x *Action) GetPassword() string {
}
type ActionBatch struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
ProtocolVersion int32 `protobuf:"varint,4,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ActionBatch) Reset() {
@ -227,11 +228,19 @@ func (x *ActionBatch) GetTick() int64 {
return 0
}
func (x *ActionBatch) GetProtocolVersion() int32 {
if x != nil {
return x.ProtocolVersion
}
return 0
}
type PlayerState struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
Username string `protobuf:"bytes,4,opt,name=username,proto3" json:"username,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
@ -287,11 +296,19 @@ func (x *PlayerState) GetY() int32 {
return 0
}
func (x *PlayerState) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
type ChatMessage struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
Timestamp int64 `protobuf:"varint,3,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"`
Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
Timestamp int64 `protobuf:"varint,4,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
@ -333,6 +350,13 @@ func (x *ChatMessage) GetPlayerId() int32 {
return 0
}
func (x *ChatMessage) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *ChatMessage) GetContent() string {
if x != nil {
return x.Content
@ -348,15 +372,16 @@ func (x *ChatMessage) GetTimestamp() int64 {
}
type ServerMessage struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
ProtocolVersion int32 `protobuf:"varint,7,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ServerMessage) Reset() {
@ -431,6 +456,13 @@ func (x *ServerMessage) GetErrorMessage() string {
return ""
}
func (x *ServerMessage) GetProtocolVersion() int32 {
if x != nil {
return x.ProtocolVersion
}
return 0
}
var File_actions_proto protoreflect.FileDescriptor
var file_actions_proto_rawDesc = []byte{
@ -453,44 +485,53 @@ var file_actions_proto_rawDesc = []byte{
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}
var (

View File

@ -26,18 +26,21 @@ message ActionBatch {
int32 player_id = 1;
repeated Action actions = 2;
int64 tick = 3;
int32 protocol_version = 4;
}
message PlayerState {
int32 player_id = 1;
int32 x = 2;
int32 y = 3;
string username = 4;
}
message ChatMessage {
int32 player_id = 1;
string content = 2;
int64 timestamp = 3;
string username = 2;
string content = 3;
int64 timestamp = 4;
}
message ServerMessage {
@ -47,4 +50,5 @@ message ServerMessage {
repeated ChatMessage chat_messages = 4;
bool auth_success = 5;
string error_message = 6;
int32 protocol_version = 7;
}

View File

@ -120,3 +120,9 @@ func LoadPlayerState(playerID int) (x, y int, err error) {
}
return x, y, err
}
func GetUsername(playerID int) (string, error) {
var username string
err := db.QueryRow("SELECT username FROM players WHERE id = ?", playerID).Scan(&username)
return username, err
}

77
main.go
View File

@ -17,14 +17,16 @@ import (
)
const (
port = ":6969" // Port to listen on
tickRate = 600 * time.Millisecond
port = ":6969" // Port to listen on
tickRate = 600 * time.Millisecond
protoVersion = 1
)
type Player struct {
sync.Mutex
ID int
X, Y int // Position on the game grid
ID int
X, Y int
Username string
}
var (
@ -106,6 +108,26 @@ func handleConnection(conn net.Conn) {
var playerID int
var authErr error
if batch.ProtocolVersion == 0 {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Client using outdated protocol (pre-versioning)",
ProtocolVersion: protoVersion,
}
writeMessage(conn, response)
return
}
if batch.ProtocolVersion < protoVersion {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: fmt.Sprintf("Client protocol version too old (client: %d, required: %d)", batch.ProtocolVersion, protoVersion),
ProtocolVersion: protoVersion,
}
writeMessage(conn, response)
return
}
switch action.Type {
case pb.Action_REGISTER:
playerID, authErr = db.RegisterPlayer(action.Username, action.Password)
@ -136,17 +158,49 @@ func handleConnection(conn net.Conn) {
x, y = 5, 5 // Default position
}
player := &Player{
ID: playerID,
X: x,
Y: y,
username, err := db.GetUsername(playerID)
if err != nil {
log.Printf("Error getting username for player %d: %v", playerID, err)
return
}
player := &Player{
ID: playerID,
X: x,
Y: y,
Username: username,
}
// Prevent multiple logins
mu.Lock()
for _, p := range players {
if p.Username == username {
mu.Unlock()
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Account already logged in",
}
writeMessage(conn, response)
return
}
}
players[playerID] = player
playerConns[playerID] = conn
mu.Unlock()
// Send initial state with correct position
response = &pb.ServerMessage{
PlayerId: int32(playerID),
AuthSuccess: true,
Players: []*pb.PlayerState{{
PlayerId: int32(playerID),
X: int32(x),
Y: int32(y),
Username: username,
}},
ProtocolVersion: protoVersion,
}
// Ensure player state is saved on any kind of disconnect
defer func() {
if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
@ -209,11 +263,17 @@ func handleConnection(conn net.Conn) {
}
func addChatMessage(playerID int32, content string) {
player, exists := players[int(playerID)]
if !exists {
return
}
chatMutex.Lock()
defer chatMutex.Unlock()
msg := &pb.ChatMessage{
PlayerId: playerID,
Username: player.Username,
Content: content,
Timestamp: time.Now().UnixNano(),
}
@ -261,6 +321,7 @@ func processActions() {
PlayerId: int32(id),
X: int32(p.X),
Y: int32(p.Y),
Username: p.Username,
})
p.Unlock()
}