Initial commit

This commit is contained in:
bdnugget 2024-10-10 10:15:52 +02:00
commit d035a9cff4
4 changed files with 117 additions and 0 deletions

13
.proto Normal file
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syntax = "proto3";
package actions;
message Action {
enum ActionType {
MOVE = 0;
}
ActionType type = 1;
int32 x = 2;
int32 y = 3;
}

5
go.mod Normal file
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module gitea.boner.be/bdnugget/goonserver
go 1.23.0
require google.golang.org/protobuf v1.35.1

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go.sum Normal file
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github.com/google/go-cmp v0.5.5 h1:Khx7svrCpmxxtHBq5j2mp/xVjsi8hQMfNLvJFAlrGgU=
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 h1:E7g+9GITq07hpfrRu66IVDexMakfv52eLZ2CXBWiKr4=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=

93
main.go Normal file
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package main
import (
"fmt"
"log"
"net"
"time"
pb "path/to/your/protobuf/package" // Change this to your actual protobuf package path
"google.golang.org/protobuf/proto"
)
const (
port = ":5000" // Port to listen on
tickRate = 600 * time.Millisecond
)
type Player struct {
ID int
X, Y int // Position on the game grid
}
var players = make(map[int]*Player)
var actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
func main() {
ln, err := net.Listen("tcp", port)
if err != nil {
log.Fatalf("Failed to listen on port %s: %v", port, err)
}
defer ln.Close()
fmt.Printf("Server is listening on port %s\n", port)
go func() {
for {
conn, err := ln.Accept()
if err != nil {
log.Printf("Failed to accept connection: %v", err)
continue
}
go handleConnection(conn)
}
}()
lastTick := time.Now()
for {
if time.Since(lastTick) >= tickRate {
lastTick = time.Now()
processActions()
}
}
}
func handleConnection(conn net.Conn) {
defer conn.Close()
playerID := len(players) + 1
players[playerID] = &Player{ID: playerID, X: 5, Y: 5} // Start at default position
fmt.Printf("Player %d connected\n", playerID)
buf := make([]byte, 4096)
for {
n, err := conn.Read(buf)
if err != nil {
log.Printf("Error reading from player %d: %v", playerID, err)
delete(players, playerID)
return
}
action := &pb.Action{}
if err := proto.Unmarshal(buf[:n], action); err != nil {
log.Printf("Failed to unmarshal action for player %d: %v", playerID, err)
continue
}
actionQueue[playerID] = append(actionQueue[playerID], action)
}
}
func processActions() {
for playerID, actions := range actionQueue {
player := players[playerID]
for _, action := range actions {
if action.Type == pb.Action_MOVE {
player.X = int(action.X)
player.Y = int(action.Y)
fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y)
}
}
actionQueue[playerID] = nil // Clear the queue after processing
}
}