10 Commits

Author SHA1 Message Date
23474c19dc Try to handle tcp fragmentation 2025-01-15 10:51:43 +01:00
a48fef0186 Only send last 5 chat messages 2025-01-15 10:36:36 +01:00
67e08c5d1e Readme 2025-01-13 15:12:16 +01:00
49e2311497 Merge pull request 'Implement chat' (#1) from feature/chat into master
Reviewed-on: #1
2025-01-13 13:15:25 +00:00
368fbdbc47 Implement chat 2025-01-13 13:23:05 +01:00
4b73492ffc Fix panic on disconnect by adding mutex 2025-01-13 10:04:09 +01:00
a459e8b4a5 fix tick rates and action ques and stuff 2025-01-13 09:59:37 +01:00
8290131998 Update protocol buffers with tick synchronization 2025-01-13 00:38:52 +01:00
f91f72c05d update protobuf 2025-01-13 00:30:26 +01:00
1d6d3ab2ea playerID 2024-12-13 20:32:27 +01:00
4 changed files with 460 additions and 143 deletions

75
README.md Normal file
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@ -0,0 +1,75 @@
# GoonServer
The server component for GoonScape, handling multiplayer synchronization and chat.
## Features
- Tick-based game state synchronization
- Player movement validation
- Global chat system
- Client connection management
- Protobuf-based network protocol
## Prerequisites
- Go 1.23 or higher
- Protocol Buffers compiler (protoc)
## Installation
1. Clone the repository:
```bash
git clone https://gitea.boner.be/bdnugget/goonserver.git
cd goonserver
```
2. Install dependencies:
```bash
go mod tidy
```
3. Build and run:
```bash
go run main.go
```
## Configuration
Server settings can be modified in `main.go`:
```go
const (
port = ":6969" // Port to listen on
tickRate = 600 * time.Millisecond // Server tick rate
)
```
## Protocol
The server uses Protocol Buffers for client-server communication. The protocol is defined in `actions/actions.proto`:
- `Action`: Player actions (movement, chat)
- `ActionBatch`: Grouped actions from a player
- `ServerMessage`: Game state updates to clients
- `PlayerState`: Individual player state
- `ChatMessage`: Player chat messages
## Development
After modifying the protocol (`actions.proto`), regenerate the Go code:
```bash
protoc --go_out=. actions/actions.proto
```
## Deployment
The server is designed to run on a single instance. For production deployment:
1. Build the binary:
```bash
go build -o goonserver
```
2. Run with logging:
```bash
./goonserver > server.log 2>&1 &
```

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@ -1,7 +1,7 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.21.12
// protoc-gen-go v1.36.2
// protoc v5.29.2
// source: actions.proto
package actions
@ -24,15 +24,18 @@ type Action_ActionType int32
const (
Action_MOVE Action_ActionType = 0
Action_CHAT Action_ActionType = 1
)
// Enum value maps for Action_ActionType.
var (
Action_ActionType_name = map[int32]string{
0: "MOVE",
1: "CHAT",
}
Action_ActionType_value = map[string]int32{
"MOVE": 0,
"CHAT": 1,
}
)
@ -64,23 +67,21 @@ func (Action_ActionType) EnumDescriptor() ([]byte, []int) {
}
type Action struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
state protoimpl.MessageState `protogen:"open.v1"`
Type Action_ActionType `protobuf:"varint,1,opt,name=type,proto3,enum=actions.Action_ActionType" json:"type,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
ChatMessage string `protobuf:"bytes,5,opt,name=chat_message,json=chatMessage,proto3" json:"chat_message,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *Action) Reset() {
*x = Action{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Action) String() string {
@ -91,7 +92,7 @@ func (*Action) ProtoMessage() {}
func (x *Action) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
@ -134,33 +135,38 @@ func (x *Action) GetPlayerId() int32 {
return 0
}
type ServerMessage struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` // Only used when initially assigning player ID
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"` // Player state updates
func (x *Action) GetChatMessage() string {
if x != nil {
return x.ChatMessage
}
return ""
}
func (x *ServerMessage) Reset() {
*x = ServerMessage{}
if protoimpl.UnsafeEnabled {
type ActionBatch struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ActionBatch) Reset() {
*x = ActionBatch{}
mi := &file_actions_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ServerMessage) String() string {
func (x *ActionBatch) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ServerMessage) ProtoMessage() {}
func (*ActionBatch) ProtoMessage() {}
func (x *ServerMessage) ProtoReflect() protoreflect.Message {
func (x *ActionBatch) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
@ -170,42 +176,46 @@ func (x *ServerMessage) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use ServerMessage.ProtoReflect.Descriptor instead.
func (*ServerMessage) Descriptor() ([]byte, []int) {
// Deprecated: Use ActionBatch.ProtoReflect.Descriptor instead.
func (*ActionBatch) Descriptor() ([]byte, []int) {
return file_actions_proto_rawDescGZIP(), []int{1}
}
func (x *ServerMessage) GetPlayerId() int32 {
func (x *ActionBatch) GetPlayerId() int32 {
if x != nil {
return x.PlayerId
}
return 0
}
func (x *ServerMessage) GetPlayers() []*PlayerState {
func (x *ActionBatch) GetActions() []*Action {
if x != nil {
return x.Players
return x.Actions
}
return nil
}
type PlayerState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
func (x *ActionBatch) GetTick() int64 {
if x != nil {
return x.Tick
}
return 0
}
type PlayerState struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *PlayerState) Reset() {
*x = PlayerState{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PlayerState) String() string {
@ -216,7 +226,7 @@ func (*PlayerState) ProtoMessage() {}
func (x *PlayerState) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
@ -252,33 +262,183 @@ func (x *PlayerState) GetY() int32 {
return 0
}
type ChatMessage struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
Timestamp int64 `protobuf:"varint,3,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ChatMessage) Reset() {
*x = ChatMessage{}
mi := &file_actions_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *ChatMessage) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ChatMessage) ProtoMessage() {}
func (x *ChatMessage) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[3]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ChatMessage.ProtoReflect.Descriptor instead.
func (*ChatMessage) Descriptor() ([]byte, []int) {
return file_actions_proto_rawDescGZIP(), []int{3}
}
func (x *ChatMessage) GetPlayerId() int32 {
if x != nil {
return x.PlayerId
}
return 0
}
func (x *ChatMessage) GetContent() string {
if x != nil {
return x.Content
}
return ""
}
func (x *ChatMessage) GetTimestamp() int64 {
if x != nil {
return x.Timestamp
}
return 0
}
type ServerMessage struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ServerMessage) Reset() {
*x = ServerMessage{}
mi := &file_actions_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *ServerMessage) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ServerMessage) ProtoMessage() {}
func (x *ServerMessage) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[4]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ServerMessage.ProtoReflect.Descriptor instead.
func (*ServerMessage) Descriptor() ([]byte, []int) {
return file_actions_proto_rawDescGZIP(), []int{4}
}
func (x *ServerMessage) GetPlayerId() int32 {
if x != nil {
return x.PlayerId
}
return 0
}
func (x *ServerMessage) GetPlayers() []*PlayerState {
if x != nil {
return x.Players
}
return nil
}
func (x *ServerMessage) GetCurrentTick() int64 {
if x != nil {
return x.CurrentTick
}
return 0
}
func (x *ServerMessage) GetChatMessages() []*ChatMessage {
if x != nil {
return x.ChatMessages
}
return nil
}
var File_actions_proto protoreflect.FileDescriptor
var file_actions_proto_rawDesc = []byte{
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0x73, 0x61, 0x67, 0x65, 0x73, 0x42, 0x2c, 0x5a, 0x2a, 0x67, 0x69, 0x74, 0x65, 0x61, 0x2e, 0x62,
0x6f, 0x6e, 0x65, 0x72, 0x2e, 0x62, 0x65, 0x2f, 0x62, 0x64, 0x6e, 0x75, 0x67, 0x67, 0x65, 0x74,
0x2f, 0x67, 0x6f, 0x6f, 0x6e, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x2f, 0x61, 0x63, 0x74, 0x69,
0x6f, 0x6e, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@ -294,21 +454,25 @@ func file_actions_proto_rawDescGZIP() []byte {
}
var file_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_actions_proto_goTypes = []interface{}{
var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_actions_proto_goTypes = []any{
(Action_ActionType)(0), // 0: actions.Action.ActionType
(*Action)(nil), // 1: actions.Action
(*ServerMessage)(nil), // 2: actions.ServerMessage
(*ActionBatch)(nil), // 2: actions.ActionBatch
(*PlayerState)(nil), // 3: actions.PlayerState
(*ChatMessage)(nil), // 4: actions.ChatMessage
(*ServerMessage)(nil), // 5: actions.ServerMessage
}
var file_actions_proto_depIdxs = []int32{
0, // 0: actions.Action.type:type_name -> actions.Action.ActionType
3, // 1: actions.ServerMessage.players:type_name -> actions.PlayerState
2, // [2:2] is the sub-list for method output_type
2, // [2:2] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension type_name
2, // [2:2] is the sub-list for extension extendee
0, // [0:2] is the sub-list for field type_name
1, // 1: actions.ActionBatch.actions:type_name -> actions.Action
3, // 2: actions.ServerMessage.players:type_name -> actions.PlayerState
4, // 3: actions.ServerMessage.chat_messages:type_name -> actions.ChatMessage
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name
4, // [4:4] is the sub-list for extension extendee
0, // [0:4] is the sub-list for field type_name
}
func init() { file_actions_proto_init() }
@ -316,51 +480,13 @@ func file_actions_proto_init() {
if File_actions_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_actions_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Action); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_actions_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ServerMessage); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_actions_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_actions_proto_rawDesc,
NumEnums: 1,
NumMessages: 3,
NumMessages: 5,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -7,17 +7,20 @@ option go_package = "gitea.boner.be/bdnugget/goonserver/actions";
message Action {
enum ActionType {
MOVE = 0;
CHAT = 1;
}
ActionType type = 1;
int32 x = 2;
int32 y = 3;
int32 player_id = 4;
string chat_message = 5;
}
message ServerMessage {
int32 player_id = 1; // Only used when initially assigning player ID
repeated PlayerState players = 2; // Player state updates
message ActionBatch {
int32 player_id = 1;
repeated Action actions = 2;
int64 tick = 3;
}
message PlayerState {
@ -25,3 +28,16 @@ message PlayerState {
int32 x = 2;
int32 y = 3;
}
message ChatMessage {
int32 player_id = 1;
string content = 2;
int64 timestamp = 3;
}
message ServerMessage {
int32 player_id = 1;
repeated PlayerState players = 2;
int64 current_tick = 3;
repeated ChatMessage chat_messages = 4;
}

144
main.go
View File

@ -1,9 +1,13 @@
package main
import (
"bufio"
"encoding/binary"
"fmt"
"io"
"log"
"net"
"sync"
"time"
pb "gitea.boner.be/bdnugget/goonserver/actions"
@ -17,12 +21,19 @@ const (
)
type Player struct {
sync.Mutex
ID int
X, Y int // Position on the game grid
}
var players = make(map[int]*Player)
var actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
var (
players = make(map[int]*Player)
actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
playerConns = make(map[int]net.Conn) // Map to store player connections
mu sync.RWMutex // Add mutex for protecting shared maps
chatHistory = make([]*pb.ChatMessage, 0, 100)
chatMutex sync.RWMutex
)
func main() {
ln, err := net.Listen("tcp", port)
@ -47,7 +58,6 @@ func main() {
for {
if time.Since(lastTick) >= tickRate {
lastTick = time.Now()
// log.Printf("Last tick: %s", lastTick)
processActions()
}
}
@ -56,56 +66,146 @@ func main() {
func handleConnection(conn net.Conn) {
defer conn.Close()
// Assign a new player ID and add the player to the game state
mu.Lock()
playerID := len(players) + 1
players[playerID] = &Player{ID: playerID, X: 5, Y: 5} // Start at default position
newPlayer := &Player{ID: playerID, X: 5, Y: 5}
players[playerID] = newPlayer
playerConns[playerID] = conn
mu.Unlock()
fmt.Printf("Player %d connected\n", playerID)
// Send player ID to the client
serverMsg := &pb.ServerMessage{
PlayerId: int32(playerID),
CurrentTick: 0,
}
data, err := proto.Marshal(serverMsg)
if err != nil {
log.Printf("Failed to marshal ServerMessage for player %d: %v", playerID, err)
return
}
if _, err := conn.Write(data); err != nil {
if err := writeMessage(conn, serverMsg); err != nil {
log.Printf("Failed to send player ID to player %d: %v", playerID, err)
return
}
// Listen for incoming actions from this player
buf := make([]byte, 4096)
reader := bufio.NewReader(conn)
for {
n, err := conn.Read(buf)
if err != nil {
log.Printf("Error reading from player %d: %v", playerID, err)
// Read message length
lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Error reading message length from player %d: %v", playerID, err)
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
return
}
messageLength := binary.BigEndian.Uint32(lengthBuf)
// Read message body
messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Error reading message from player %d: %v", playerID, err)
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
return
}
action := &pb.Action{}
if err := proto.Unmarshal(buf[:n], action); err != nil {
log.Printf("Failed to unmarshal action for player %d: %v", playerID, err)
batch := &pb.ActionBatch{}
if err := proto.Unmarshal(messageBuf, batch); err != nil {
log.Printf("Failed to unmarshal action batch for player %d: %v", playerID, err)
continue
}
// Queue the action for processing in the game loop
actionQueue[playerID] = append(actionQueue[playerID], action)
// Queue the actions for processing
if batch.PlayerId == int32(playerID) {
actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
}
}
}
func addChatMessage(playerID int32, content string) {
chatMutex.Lock()
defer chatMutex.Unlock()
msg := &pb.ChatMessage{
PlayerId: playerID,
Content: content,
Timestamp: time.Now().UnixNano(),
}
if len(chatHistory) >= 100 {
chatHistory = chatHistory[1:]
}
chatHistory = append(chatHistory, msg)
}
func processActions() {
mu.Lock()
defer mu.Unlock()
// Update players based on queued actions
for playerID, actions := range actionQueue {
player := players[playerID]
player.Lock()
for _, action := range actions {
if action.Type == pb.Action_MOVE {
switch action.Type {
case pb.Action_MOVE:
player.X = int(action.X)
player.Y = int(action.Y)
fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y)
case pb.Action_CHAT:
addChatMessage(int32(playerID), action.ChatMessage)
fmt.Printf("Player %d says: %s\n", playerID, action.ChatMessage)
}
}
actionQueue[playerID] = nil // Clear the queue after processing
player.Unlock()
actionQueue[playerID] = nil // Clear the action queue after processing
}
// Prepare and broadcast the current game state
currentTick := time.Now().UnixNano() / int64(tickRate)
state := &pb.ServerMessage{
CurrentTick: currentTick,
Players: make([]*pb.PlayerState, 0, len(players)),
}
// Convert players to PlayerState
for id, p := range players {
p.Lock()
state.Players = append(state.Players, &pb.PlayerState{
PlayerId: int32(id),
X: int32(p.X),
Y: int32(p.Y),
})
p.Unlock()
}
// Add new chat messages to the state
chatMutex.RLock()
state.ChatMessages = chatHistory[max(0, len(chatHistory)-5):] // Only send last 5 messages
chatMutex.RUnlock()
// Send to each connected player
for _, conn := range playerConns {
if err := writeMessage(conn, state); err != nil {
log.Printf("Failed to send update: %v", err)
}
}
}
// Helper function to write length-prefixed messages
func writeMessage(conn net.Conn, msg proto.Message) error {
data, err := proto.Marshal(msg)
if err != nil {
return err
}
// Write length prefix
lengthBuf := make([]byte, 4)
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
if _, err := conn.Write(lengthBuf); err != nil {
return err
}
// Write message body
_, err = conn.Write(data)
return err
}