Compare commits

...

46 Commits

Author SHA1 Message Date
53cc9bca6b Broken bullshit 2025-02-14 13:35:09 +01:00
a1aeb71512 asdfghjk 2025-01-25 22:34:15 +01:00
ef3732c53c Update README.md
Added animation Blender fix reminder
2025-01-25 21:32:29 +00:00
7be859d58f add mouse wheel camera rotation 2025-01-23 09:44:40 +01:00
fde07e3e48 Revert "add a bunch of mutexes and shit but still have racist conditions and panics LOL"
This reverts commit 220a45147551126767edd556a56cdb182872ad48.
2025-01-23 09:42:42 +01:00
f966d538d3 Revert "add mouse wheel camera rotation"
This reverts commit 417bf4ea63ec4e979dba4f583b10a379df531a62.
2025-01-23 09:40:20 +01:00
220a451475 add a bunch of mutexes and shit but still have racist conditions and panics LOL 2025-01-22 20:14:58 +01:00
417bf4ea63 add mouse wheel camera rotation 2025-01-22 00:52:04 +01:00
84d63ba4c1 Add coomer animation lol 2025-01-21 01:23:40 +01:00
49b84c8540 Added semi working gooner animation and added segfaults when exiting 2025-01-20 23:37:43 +01:00
0e509ad752 Try gooner animation 2025-01-20 14:30:34 +01:00
bcd63efd7b .gitignore 2025-01-20 14:29:10 +01:00
944c33ce3b Update License 2025-01-20 01:17:13 +01:00
d5bb464d9f Add system messages to chat 2025-01-20 00:03:50 +01:00
4549ee7517 Fix cgo bullshit in build 2025-01-19 23:28:04 +01:00
31ae9c525f mod 2025-01-19 23:22:09 +01:00
06913a5217 Update buildscript and readme 2025-01-19 22:50:50 +01:00
49663c9094 rm build artefacts from git tracking 2025-01-19 22:25:48 +01:00
a843680b09 Prepare v1.1.0 release with auth and db functionality 2025-01-19 22:20:17 +01:00
7183df4a8b Merge pull request 'feature/db' (#4) from feature/db into master
Reviewed-on: #4
2025-01-19 21:07:43 +00:00
33e355200d Update goonserver 2025-01-19 22:07:04 +01:00
e45066b2a8 Based db and accounts and log in where you logged out 2025-01-19 21:52:56 +01:00
bb01dccf2b Getting somewhere lol 2025-01-19 21:23:47 +01:00
0f56916295 Add build instructions 2025-01-19 01:33:01 +01:00
a1ddbadea0 Build system + release win64 + linux64 2025-01-19 01:31:05 +01:00
e4d0b98945 actually close instead of continuing with uninitialized GLFW crap 2025-01-19 00:56:17 +01:00
509bc8b20b fix racism condition / deadlock 2025-01-19 00:51:49 +01:00
c40e4ae7ac Merge branch 'feature/menu' 2025-01-18 23:37:21 +01:00
863f5a939c server 2025-01-18 23:36:21 +01:00
cd68581429 Merge pull request 'feature/menu' (#3) from feature/menu into master
Reviewed-on: #3
2025-01-18 22:26:19 +00:00
b9d0d46bd6 Merge branch 'master' into feature/menu 2025-01-18 22:26:10 +00:00
b96c7ada7a Menu with broken exit and settings 2025-01-18 23:23:03 +01:00
d86cbe15a3 add quit channel to clean up after self 2025-01-18 22:27:22 +01:00
fb018e2a7d Add menu on esc and don't close on esc 2025-01-18 22:23:08 +01:00
5ca973fdf1 Update README.md 2025-01-18 20:18:45 +00:00
2a0f9348e9 Update README.md with addr and local flags 2025-01-18 20:41:02 +01:00
d6d0f36cee add addr flag 2025-01-18 20:38:35 +01:00
e8d062c4b7 Add -local flag to connect to local server 2025-01-18 14:23:48 +01:00
0cd3145d28 try to handle tcp fragmentation 2025-01-15 10:58:11 +01:00
0b6ab17ad5 try to handle tcp fragmentation 2025-01-15 10:50:51 +01:00
50952309f4 zoom towards testicles instead of feet 2025-01-14 13:53:12 +01:00
afc44710f2 Chat QoL updates 2025-01-13 21:29:06 +01:00
1a7b0eff42 Update README.md 2025-01-13 14:26:56 +00:00
bf7bf12a53 Readme 2025-01-13 15:13:17 +01:00
e661320508 Remove local dep on goonserver 2025-01-13 14:41:19 +01:00
567ec40c3d Merge pull request 'feature/chat' (#2) from feature/chat into master
Reviewed-on: #2
2025-01-13 13:24:33 +00:00
42 changed files with 1544 additions and 225 deletions

15
.gitignore vendored Normal file
View File

@ -0,0 +1,15 @@
# Build artifacts
build/
goonscape
goonscape.exe
# IDE files
.vscode/
.idea/
*.swp
# OS files
.DS_Store
Thumbs.db
resources/models/old_and_test/

25
.woodpecker.yml Normal file
View File

@ -0,0 +1,25 @@
pipeline:
build:
image: golang:1.23
commands:
# Install build dependencies
- apt-get update && apt-get install -y gcc-mingw-w64 cmake zip libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev wayland-protocols libxkbcommon-dev
# Build for all platforms
- make all
when:
event: tag
tag: v*
# Optional: Create Gitea release with built artifacts
release:
image: plugins/gitea-release
settings:
api_key:
from_secret: gitea_token
base_url: https://gitea.boner.be
files: build/*.zip
when:
event: tag
tag: v*

5
2 Normal file
View File

@ -0,0 +1,5 @@
INFO: 2025/02/10 14:51:58 main.go:15: Starting GoonScape client
INFO: 2025/02/10 14:51:58 main.go:38: Initializing window
INFO: 2025/02/10 14:51:58 main.go:55: Loading game assets
INFO: 2025/02/10 14:51:58 game.go:54: Loading game assets
INFO: 2025/02/10 14:51:58 assets.go:51: Loading models

30
Dockerfile.build Normal file
View File

@ -0,0 +1,30 @@
FROM golang:1.23
# Install build dependencies
RUN apt-get update && apt-get install -y \
gcc-mingw-w64 \
cmake \
zip \
libasound2-dev \
mesa-common-dev \
libx11-dev \
libxrandr-dev \
libxi-dev \
xorg-dev \
libgl1-mesa-dev \
libglu1-mesa-dev \
libwayland-dev \
wayland-protocols \
libxkbcommon-dev \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /build
# Copy build scripts
COPY . /build/
# Set execute permissions
RUN chmod +x /build/scripts/build.sh
# Build command
CMD ["make", "all"]

24
LICENSE
View File

@ -1,11 +1,21 @@
“Commons Clause” License Condition v1.0
MIT License
The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition.
Copyright (c) 2025 bdnugget
Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, right to Sell the Software.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Cause License Condition notice.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
Software: GoonScape
License: Commons Clause v1.0
Licensor: bdnugget
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

30
Makefile Normal file
View File

@ -0,0 +1,30 @@
.PHONY: all clean windows linux darwin
include scripts/platforms.mk
BINARY_NAME=goonscape
VERSION=1.1.0
BUILD_DIR=build
ASSETS_DIR=resources
all: clean $(PLATFORMS)
$(PLATFORMS):
@echo "Building for $@..."
@mkdir -p $(BUILD_DIR)/$@
@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \
$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,)
@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/
@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@
@echo "Done building for $@"
clean:
rm -rf $(BUILD_DIR)
# Development build for current platform
dev:
go build -o $(BINARY_NAME)
# Run tests
test:
go test ./...

136
README.md Normal file
View File

@ -0,0 +1,136 @@
# GoonScape
A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib.
![GoonScape Screenshot](resources/screenshot.png)
## Features
- 3D isometric world with height-mapped terrain
- Multiplayer support with client-server architecture
- Pathfinding and click-to-move navigation
- Global chat system with floating messages
- Multiple character models
- Background music
## Prerequisites
- Go 1.23 or higher
- GCC (for CGO/SQLite support)
- OpenGL development libraries
- Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements))
## Installation
### Pre-built Binaries
The easiest way to get started is to download the latest release from:
```
https://gitea.boner.be/bdnugget/goonscape/releases
```
Choose the appropriate zip file for your platform:
- Windows: `goonscape-windows-amd64-v1.1.0.zip`
- Linux: `goonscape-linux-amd64-v1.1.0.zip`
Extract the zip and run the executable.
### Quick Start
For development:
```bash
# Run directly (recommended for development)
go run main.go
# Run with local server
go run main.go -local
```
### Server Setup
The server requires CGO for SQLite support:
```bash
# Enable CGO
go env -w CGO_ENABLED=1
# Clone and build server
git clone https://gitea.boner.be/bdnugget/goonserver.git
cd goonserver
go build
```
### Client Installation
Then install or build:
```bash
# Install the client
go install gitea.boner.be/bdnugget/goonscape@latest
```
Or build from source:
```bash
git clone https://gitea.boner.be/bdnugget/goonscape.git
cd goonscape
go build
```
## Controls
- **Mouse Click**: Move to location
- **T**: Open chat
- **Enter**: Send chat message
- **Escape**: Cancel chat/Close game (it does both of these at the same time so gg)
- **Arrow Keys**: Rotate camera
- **Mouse Wheel**: Zoom in/out
## Configuration
Server connection can be configured using command-line flags:
```bash
# Connect to default server (boner.be:6969)
go run main.go
# Connect to local server
go run main.go -local
# Connect to specific server
go run main.go -addr somehost # Uses somehost:6969
go run main.go -addr somehost:6970 # Uses somehost:6970
```
Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
## Building Release Binaries
The project uses Docker to create consistent builds across platforms. To build release binaries:
1. Build the Docker image (only needed once):
```bash
sudo docker build -t goonscape-builder -f Dockerfile.build .
```
2. Create release builds:
```bash
sudo docker run -v $(pwd):/build goonscape-builder
```
This will create zip files in the `build` directory for:
- Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip`
- Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip`
Each zip contains the binary and all required assets.
## Development
The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:
```bash
protoc --go_out=. goonserver/actions/actions.proto
```
### Fixing the models
This is a note/reminder to myself. The models and animations are generated with [meshy.ai (referral link, give me credits pls)](https://www.meshy.ai/?utm_source=referral-program&utm_medium=link&utm_content=TUZLRK). Somehow the bones armature things are not in the same root as the model and it becomes like a weird pudding when using the animation. I had to manually fix this in Blender by doing:
- Selected the char1 mesh thing
- Alt + P (the right Alt kek) => Clear Parent and Keep Transform
- Tried to do the same for Armature, they should both be in the Scene collection as siblings, so straight from root
- Select char1 and press Ctrl + A => All Transforms
- Repeat for Armature
- Select char1 and make sure it still has the Armature Modifier attached (via purple wrench icon), I remove it and reapply it just to be sure
When exporting it, I make sure Transform +Y is up direction is turned off, otherwise my gooner walks on the walls instead of the floor lmao

View File

@ -1,38 +1,172 @@
package assets
import (
"fmt"
"sync"
"gitea.boner.be/bdnugget/goonscape/logging"
"gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
assetMutex sync.RWMutex
loadedModels map[string]types.ModelAsset
audioMutex sync.Mutex
audioInitialized bool
)
func init() {
loadedModels = make(map[string]types.ModelAsset)
}
// Helper function to load animations for a model
func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error) {
var animSet types.AnimationSet
// Load idle animations if specified
if idlePath, ok := animPaths["idle"]; ok {
idleAnims := rl.LoadModelAnimations(idlePath)
if len(idleAnims) > 0 {
animSet.Idle = idleAnims
rl.TraceLog(rl.LogInfo, "Loaded idle animation: %s (%d frames, %f seconds)",
idlePath, idleAnims[0].FrameCount, float32(idleAnims[0].FrameCount)/60.0)
}
}
// Load walk animations if specified
if walkPath, ok := animPaths["walk"]; ok {
walkAnims := rl.LoadModelAnimations(walkPath)
if len(walkAnims) > 0 {
animSet.Walk = walkAnims
rl.TraceLog(rl.LogInfo, "Loaded walk animation: %s (%d frames, %f seconds)",
walkPath, walkAnims[0].FrameCount, float32(walkAnims[0].FrameCount)/60.0)
}
}
return animSet, nil
}
func LoadModels() ([]types.ModelAsset, error) {
goonerModel := rl.LoadModel("resources/models/goonion.obj")
goonerTexture := rl.LoadTexture("resources/models/goonion.png")
rl.SetMaterialTexture(goonerModel.Materials, rl.MapDiffuse, goonerTexture)
logging.Info.Println("Loading models")
assetMutex.Lock()
defer assetMutex.Unlock()
coomerModel := rl.LoadModel("resources/models/coomer.obj")
coomerTexture := rl.LoadTexture("resources/models/coomer.png")
rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
if len(loadedModels) > 0 {
logging.Info.Println("Returning cached models")
models := make([]types.ModelAsset, 0, len(loadedModels))
for _, model := range loadedModels {
models = append(models, model)
}
return models, nil
}
shrekeModel := rl.LoadModel("resources/models/shreke.obj")
shrekeTexture := rl.LoadTexture("resources/models/shreke.png")
rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture)
// Goonion model and animations
goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
goonerAnims, err := loadModelAnimations(map[string]string{
"idle": "resources/models/gooner/idle_no_y_transform.glb",
"walk": "resources/models/gooner/walk_no_y_transform.glb",
})
if err != nil {
return nil, err
}
return []types.ModelAsset{
{Model: goonerModel, Texture: goonerTexture},
{Model: coomerModel, Texture: coomerTexture},
{Model: shrekeModel, Texture: shrekeTexture},
}, nil
// Apply transformations
transform := rl.MatrixIdentity()
transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
goonerModel.Transform = transform
// Coomer model (ready for animations)
coomerModel := rl.LoadModel("resources/models/coomer/idle_notransy.glb")
coomerAnims, err := loadModelAnimations(map[string]string{
"idle": "resources/models/coomer/idle_notransy.glb",
"walk": "resources/models/coomer/unsteadywalk_notransy.glb",
})
if err != nil {
return nil, err
}
coomerModel.Transform = transform
// Shreke model (ready for animations)
shrekeModel := rl.LoadModel("resources/models/shreke/Animation_Slow_Orc_Walk_withSkin.glb")
shrekeAnims, err := loadModelAnimations(map[string]string{
"idle": "resources/models/shreke/Animation_Slow_Orc_Walk_withSkin.glb",
"walk": "resources/models/shreke/Animation_Excited_Walk_M_withSkin.glb",
})
if err != nil {
return nil, err
}
shrekeModel.Transform = transform
// Store loaded models
models := []types.ModelAsset{
{
Name: "gooner",
Model: goonerModel,
Animation: append(goonerAnims.Idle, goonerAnims.Walk...),
AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
Animations: goonerAnims,
YOffset: 0.0,
},
{
Model: coomerModel,
Animation: append(coomerAnims.Idle, coomerAnims.Walk...),
AnimFrames: int32(len(coomerAnims.Idle) + len(coomerAnims.Walk)),
Animations: coomerAnims,
YOffset: -4.0,
},
{
Model: shrekeModel,
Animation: append(shrekeAnims.Idle, shrekeAnims.Walk...),
AnimFrames: int32(len(shrekeAnims.Idle) + len(shrekeAnims.Walk)),
Animations: shrekeAnims,
YOffset: 0.0,
},
}
for _, model := range models {
loadedModels[model.Name] = model
}
return models, nil
}
func LoadMusic(filename string) (rl.Music, error) {
return rl.LoadMusicStream(filename), nil
logging.Info.Printf("Loading music from %s", filename)
audioMutex.Lock()
defer audioMutex.Unlock()
if !rl.IsAudioDeviceReady() {
err := fmt.Errorf("audio device not initialized")
logging.Error.Println(err)
return rl.Music{}, err
}
music := rl.LoadMusicStream(filename)
if music.CtxType == 0 {
err := fmt.Errorf("failed to load music stream")
logging.Error.Println(err)
return rl.Music{}, err
}
logging.Info.Println("Music loaded successfully")
return music, nil
}
func UnloadModels(models []types.ModelAsset) {
assetMutex.Lock()
defer assetMutex.Unlock()
for _, model := range models {
if model.Animation != nil {
for i := int32(0); i < model.AnimFrames; i++ {
rl.UnloadModelAnimation(model.Animation[i])
}
}
rl.UnloadModel(model.Model)
rl.UnloadTexture(model.Texture)
delete(loadedModels, model.Name)
}
}

7
config/config.go Normal file
View File

@ -0,0 +1,7 @@
package config
type Config struct {
PlayMusic bool
}
var Current = Config{PlayMusic: true}

View File

@ -10,9 +10,18 @@ var (
cameraDistance = float32(20.0)
cameraYaw = float32(145.0)
cameraPitch = float32(45.0)
lastMousePos rl.Vector2 // Add this to track mouse movement
)
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
// Adjust target position to be at character's torso height (about half character height)
characterHeight := float32(32.0) // Assuming character is roughly 32 units tall
targetPos := rl.Vector3{
X: player.X,
Y: player.Y + characterHeight*0.5, // Focus on middle of character
Z: player.Z,
}
wheelMove := rl.GetMouseWheelMove()
if wheelMove != 0 {
cameraDistance += -wheelMove * 5
@ -24,6 +33,34 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
}
}
// Handle middle mouse camera rotation
if rl.IsMouseButtonDown(rl.MouseMiddleButton) {
currentMousePos := rl.GetMousePosition()
// If we just started holding the button, initialize last position
if !rl.IsMouseButtonPressed(rl.MouseMiddleButton) {
mouseDelta := rl.Vector2{
X: currentMousePos.X - lastMousePos.X,
Y: currentMousePos.Y - lastMousePos.Y,
}
// Adjust rotation speed as needed
cameraYaw += mouseDelta.X * 0.5 * deltaTime * 60
cameraPitch += mouseDelta.Y * 0.5 * deltaTime * 60
// Clamp pitch to prevent camera flipping
if cameraPitch < 20 {
cameraPitch = 20
}
if cameraPitch > 85 {
cameraPitch = 85
}
}
lastMousePos = currentMousePos
}
// Keep the keyboard controls too
if rl.IsKeyDown(rl.KeyRight) {
cameraYaw += 100 * deltaTime
}
@ -47,9 +84,9 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
camera.Position = rl.Vector3{
X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
X: targetPos.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
Y: targetPos.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
Z: targetPos.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
}
camera.Target = player
camera.Target = targetPos
}

View File

@ -2,6 +2,7 @@ package game
import (
"fmt"
"sync"
"time"
"gitea.boner.be/bdnugget/goonscape/types"
@ -11,13 +12,15 @@ import (
const (
maxMessages = 50
chatWindowWidth = 400
chatMargin = 10 // Margin from screen edges
chatHeight = 200
messageHeight = 20
inputHeight = 30
runeLimit = 256
)
type Chat struct {
sync.RWMutex
messages []types.ChatMessage
inputBuffer []rune
isTyping bool
@ -29,7 +32,7 @@ type Chat struct {
func NewChat() *Chat {
return &Chat{
messages: make([]types.ChatMessage, 0, maxMessages),
inputBuffer: make([]rune, 0, 256),
inputBuffer: make([]rune, 0, runeLimit),
}
}
@ -48,10 +51,13 @@ func (c *Chat) AddMessage(playerID int32, content string) {
}
func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
c.Lock()
defer c.Unlock()
// Convert protobuf messages to our local type
for _, msg := range messages {
localMsg := types.ChatMessage{
PlayerID: msg.PlayerId,
Username: msg.Username,
Content: msg.Content,
Time: time.Unix(0, msg.Timestamp),
}
@ -63,6 +69,12 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
}
c.messages = append(c.messages, localMsg)
// Scroll to latest message if it's not already visible
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
if len(c.messages) > visibleMessages {
c.scrollOffset = len(c.messages) - visibleMessages
}
// Add floating message to the player
if game, ok := c.userData.(*Game); ok {
if msg.PlayerId == game.Player.ID {
@ -72,13 +84,14 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
ExpireTime: time.Now().Add(6 * time.Second),
}
game.Player.Unlock()
} else if otherPlayer, exists := game.OtherPlayers[msg.PlayerId]; exists {
otherPlayer.Lock()
otherPlayer.FloatingMessage = &types.FloatingMessage{
} else if otherPlayer, exists := game.OtherPlayers.Load(msg.PlayerId); exists {
other := otherPlayer.(*types.Player)
other.Lock()
other.FloatingMessage = &types.FloatingMessage{
Content: msg.Content,
ExpireTime: time.Now().Add(6 * time.Second),
}
otherPlayer.Unlock()
other.Unlock()
}
}
}
@ -86,20 +99,40 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
}
func (c *Chat) Draw(screenWidth, screenHeight int32) {
c.RLock()
defer c.RUnlock()
// Calculate chat window width based on screen width
chatWindowWidth := screenWidth - (chatMargin * 2)
// Draw chat window background
chatX := float32(10)
chatY := float32(screenHeight - chatHeight - 10)
chatX := float32(chatMargin)
chatY := float32(screenHeight - chatHeight - chatMargin)
rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
// Draw messages
// Draw messages from oldest to newest
messageY := chatY + 5
startIdx := len(c.messages) - 1 - c.scrollOffset
endIdx := max(0, startIdx-int((chatHeight-inputHeight)/messageHeight))
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
for i := startIdx; i >= endIdx && i >= 0; i-- {
// Auto-scroll to bottom if no manual scrolling has occurred
if c.scrollOffset == 0 {
if len(c.messages) > visibleMessages {
c.scrollOffset = len(c.messages) - visibleMessages
}
}
startIdx := max(0, c.scrollOffset)
endIdx := min(len(c.messages), startIdx+visibleMessages)
for i := startIdx; i < endIdx; i++ {
msg := c.messages[i]
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
var color rl.Color
if msg.PlayerID == 0 { // System message
color = rl.Gold
} else {
color = rl.White
}
text := fmt.Sprintf("%s: %s", msg.Username, msg.Content)
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, color)
messageY += messageHeight
}
@ -136,14 +169,14 @@ func (c *Chat) Update() (string, bool) {
key := rl.GetCharPressed()
for key > 0 {
if len(c.inputBuffer) < 256 {
if len(c.inputBuffer) < runeLimit {
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
c.cursorPos++
}
key = rl.GetCharPressed()
}
if rl.IsKeyPressed(rl.KeyEnter) {
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
if len(c.inputBuffer) > 0 {
message := string(c.inputBuffer)
c.inputBuffer = c.inputBuffer[:0]
@ -154,7 +187,7 @@ func (c *Chat) Update() (string, bool) {
c.isTyping = false
}
if rl.IsKeyPressed(rl.KeyEscape) {
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
c.inputBuffer = c.inputBuffer[:0]
c.cursorPos = 0
c.isTyping = false
@ -183,6 +216,13 @@ func max(a, b int) int {
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func clamp(value, min, max int) int {
if value < min {
return min

38
game/context.go Normal file
View File

@ -0,0 +1,38 @@
package game
import (
"context"
"sync"
)
type GameContext struct {
ctx context.Context
cancel context.CancelFunc
wg sync.WaitGroup
assetsLock sync.RWMutex
}
func NewGameContext() *GameContext {
ctx, cancel := context.WithCancel(context.Background())
return &GameContext{
ctx: ctx,
cancel: cancel,
}
}
func (gc *GameContext) Shutdown() {
gc.cancel()
gc.wg.Wait()
}
func (gc *GameContext) LoadAssets(fn func() error) error {
gc.assetsLock.Lock()
defer gc.assetsLock.Unlock()
return fn()
}
func (gc *GameContext) UnloadAssets(fn func()) {
gc.assetsLock.Lock()
defer gc.assetsLock.Unlock()
fn()
}

View File

@ -1,34 +1,44 @@
package game
import (
"fmt"
"os"
"sync"
"time"
"sync/atomic"
"gitea.boner.be/bdnugget/goonscape/assets"
"gitea.boner.be/bdnugget/goonscape/config"
"gitea.boner.be/bdnugget/goonscape/logging"
"gitea.boner.be/bdnugget/goonscape/network"
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
)
var audioMutex sync.Mutex
var audioInitOnce sync.Once
type Game struct {
ctx *GameContext
Player *types.Player
OtherPlayers map[int32]*types.Player
OtherPlayers sync.Map // Using sync.Map for concurrent access
Camera rl.Camera3D
Models []types.ModelAsset
Music rl.Music
Chat *Chat
MenuOpen atomic.Bool
QuitChan chan struct{} // Channel to signal shutdown
loginScreen *LoginScreen
isLoggedIn atomic.Bool
}
func New() *Game {
InitWorld()
game := &Game{
Player: &types.Player{
PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
PosTile: GetTile(5, 5),
Speed: 50.0,
TargetPath: []types.Tile{},
UserData: nil,
},
OtherPlayers: make(map[int32]*types.Player),
ctx: NewGameContext(),
OtherPlayers: sync.Map{},
Camera: rl.Camera3D{
Position: rl.NewVector3(0, 10, 10),
Target: rl.NewVector3(0, 0, 0),
@ -37,28 +47,82 @@ func New() *Game {
Projection: rl.CameraPerspective,
},
Chat: NewChat(),
QuitChan: make(chan struct{}),
loginScreen: NewLoginScreen(),
}
game.Player.UserData = game
game.Chat.userData = game
return game
}
func (g *Game) LoadAssets() error {
audioMutex.Lock()
defer audioMutex.Unlock()
logging.Info.Println("Loading game assets")
var err error
// Load models first
g.Models, err = assets.LoadModels()
if err != nil {
logging.Error.Printf("Failed to load models: %v", err)
return err
}
g.Music, err = assets.LoadMusic("resources/audio/GoonScape2.mp3")
if err != nil {
return err
// Load music only if enabled
if config.Current.PlayMusic {
logging.Info.Println("Loading music stream")
g.Music = rl.LoadMusicStream("resources/audio/GoonScape2.mp3")
if g.Music.CtxType == 0 {
logging.Error.Println("Failed to load music stream")
return fmt.Errorf("failed to load music stream")
}
logging.Info.Println("Music stream loaded successfully")
} else {
logging.Info.Println("Music disabled by config")
}
logging.Info.Println("Assets loaded successfully")
return nil
}
func (g *Game) Update(deltaTime float32) {
if !g.isLoggedIn.Load() {
username, password, isRegistering, submitted := g.loginScreen.Update()
if submitted {
conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
if err != nil {
g.loginScreen.SetError(err.Error())
return
}
g.Player = &types.Player{
Speed: 50.0,
TargetPath: []types.Tile{},
UserData: g,
QuitDone: make(chan struct{}),
ID: playerID,
}
g.AssignModelToPlayer(g.Player)
go network.HandleServerCommunication(conn, playerID, g.Player, &g.OtherPlayers, g.QuitChan)
g.isLoggedIn.Store(true)
return
}
g.loginScreen.Draw()
return
}
// Handle ESC for menu
if rl.IsKeyPressed(rl.KeyEscape) {
g.MenuOpen.Store(!g.MenuOpen.Load())
return
}
// Don't process other inputs if menu is open
if g.MenuOpen.Load() {
return
}
if message, sent := g.Chat.Update(); sent {
g.Player.Lock()
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
@ -71,15 +135,21 @@ func (g *Game) Update(deltaTime float32) {
g.HandleInput()
if len(g.Player.TargetPath) > 0 {
g.Player.Lock()
if len(g.Player.TargetPath) > 0 {
g.Player.MoveTowards(g.Player.TargetPath[0], deltaTime, GetMapGrid())
}
g.Player.Unlock()
}
for _, other := range g.OtherPlayers {
g.OtherPlayers.Range(func(key, value any) bool {
other := value.(*types.Player)
if len(other.TargetPath) > 0 {
other.MoveTowards(other.TargetPath[0], deltaTime, GetMapGrid())
}
}
return true
})
UpdateCamera(&g.Camera, g.Player.PosActual, deltaTime)
}
@ -112,20 +182,43 @@ func (g *Game) DrawMap() {
}
}
func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
func (g *Game) DrawPlayer(player *types.Player) {
player.Lock()
defer player.Unlock()
if player.Model.Meshes == nil {
logging.Error.Println("Player model not initialized")
return
}
grid := GetMapGrid()
modelIndex := int(player.ID) % len(g.Models)
modelAsset := g.Models[modelIndex]
const defaultHeight = 8.0 // Default height above tile, fine tune per model in types.ModelAsset
playerPos := rl.Vector3{
X: player.PosActual.X,
Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + 16.0,
Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + defaultHeight + modelAsset.YOffset,
Z: player.PosActual.Z,
}
rl.DrawModel(model, playerPos, 16, rl.White)
// Check if model has animations
if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil {
if player.IsMoving && len(modelAsset.Animations.Walk) > 0 {
anim := modelAsset.Animations.Walk[0] // Use first walk animation
player.AnimationFrame = player.AnimationFrame % anim.FrameCount
rl.UpdateModelAnimation(player.Model, anim, player.AnimationFrame)
} else if len(modelAsset.Animations.Idle) > 0 {
anim := modelAsset.Animations.Idle[0] // Use first idle animation
player.AnimationFrame = player.AnimationFrame % anim.FrameCount
rl.UpdateModelAnimation(player.Model, anim, player.AnimationFrame)
}
}
if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) {
rl.DrawModel(player.Model, playerPos, 16, rl.White)
// Draw floating messages and path indicators
if player.FloatingMessage != nil {
screenPos := rl.GetWorldToScreen(rl.Vector3{
X: playerPos.X,
Y: playerPos.Y + 24.0,
@ -133,8 +226,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
}, g.Camera)
player.FloatingMessage.ScreenPos = screenPos
} else if player.FloatingMessage != nil {
player.FloatingMessage = nil
}
if len(player.TargetPath) > 0 {
@ -157,17 +248,39 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
}
func (g *Game) Render() {
if !rl.IsWindowReady() {
logging.Error.Println("Window not ready for rendering")
return
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
defer func() {
if rl.IsWindowReady() {
rl.EndDrawing()
}
}()
if !g.isLoggedIn.Load() {
g.loginScreen.Draw()
return
}
rl.BeginMode3D(g.Camera)
g.DrawMap()
g.DrawPlayer(g.Player, g.Player.Model)
for id, other := range g.OtherPlayers {
g.DrawPlayer(other, g.Models[int(id)%len(g.Models)].Model)
g.DrawPlayer(g.Player)
g.OtherPlayers.Range(func(key, value any) bool {
other := value.(*types.Player)
if other.Model.Meshes == nil {
g.AssignModelToPlayer(other)
}
g.DrawPlayer(other)
return true
})
rl.EndMode3D()
// Draw floating messages
drawFloatingMessage := func(msg *types.FloatingMessage) {
if msg == nil || time.Now().After(msg.ExpireTime) {
return
@ -192,18 +305,41 @@ func (g *Game) Render() {
drawFloatingMessage(g.Player.FloatingMessage)
}
for _, other := range g.OtherPlayers {
g.OtherPlayers.Range(func(key, value any) bool {
other := value.(*types.Player)
drawFloatingMessage(other.FloatingMessage)
return true
})
// Draw menu if open
if g.MenuOpen.Load() {
g.DrawMenu()
}
// Only draw chat if menu is not open
if !g.MenuOpen.Load() {
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
}
rl.DrawFPS(10, 10)
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
rl.EndDrawing()
}
func (g *Game) Cleanup() {
// Unload models
if g.Models != nil {
assets.UnloadModels(g.Models)
assets.UnloadMusic(g.Music)
}
// Stop and unload music if enabled
if config.Current.PlayMusic && g.Music.CtxType != 0 {
rl.StopMusicStream(g.Music)
rl.UnloadMusicStream(g.Music)
}
// Close audio device if it's ready
if rl.IsAudioDeviceReady() {
rl.CloseAudioDevice()
}
}
func (g *Game) HandleInput() {
@ -223,3 +359,111 @@ func (g *Game) HandleInput() {
}
}
}
func (g *Game) DrawMenu() {
screenWidth := float32(rl.GetScreenWidth())
screenHeight := float32(rl.GetScreenHeight())
// Semi-transparent background
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
// Menu title
title := "Menu"
titleSize := int32(40)
titleWidth := rl.MeasureText(title, titleSize)
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
// Menu buttons
buttonWidth := float32(200)
buttonHeight := float32(40)
buttonY := float32(200)
buttonSpacing := float32(60)
menuItems := []string{"Resume", "Settings", "Exit Game"}
for _, item := range menuItems {
buttonRect := rl.Rectangle{
X: screenWidth/2 - buttonWidth/2,
Y: buttonY,
Width: buttonWidth,
Height: buttonHeight,
}
// Check mouse hover
mousePoint := rl.GetMousePosition()
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
// Draw button
if mouseHover {
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
switch item {
case "Resume":
g.MenuOpen.Store(false)
case "Settings":
// TODO: Implement settings
case "Exit Game":
g.Shutdown()
}
}
}
// Draw button text
textSize := int32(20)
textWidth := rl.MeasureText(item, textSize)
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
rl.DrawText(item, textX, textY, textSize, rl.White)
buttonY += buttonSpacing
}
}
func (g *Game) Shutdown() {
close(g.QuitChan)
<-g.Player.QuitDone
rl.CloseWindow()
os.Exit(0)
}
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
g.Chat.HandleServerMessages(messages)
}
func (g *Game) AssignModelToPlayer(player *types.Player) {
modelIndex := int(player.ID) % len(g.Models)
modelAsset := g.Models[modelIndex]
player.Model = modelAsset.Model
player.Texture = modelAsset.Texture
player.AnimationFrame = 0
}
func (g *Game) Run() {
if config.Current.PlayMusic {
audioInitOnce.Do(func() {
logging.Info.Println("Initializing audio device")
rl.InitAudioDevice()
if !rl.IsAudioDeviceReady() {
logging.Error.Println("Failed to initialize audio device")
}
})
defer func() {
logging.Info.Println("Closing audio device")
rl.CloseAudioDevice()
}()
}
logging.Info.Println("Starting game loop")
for !rl.WindowShouldClose() {
deltaTime := rl.GetFrameTime()
if config.Current.PlayMusic {
rl.UpdateMusicStream(g.Music)
}
g.Update(deltaTime)
g.Render()
}
logging.Info.Println("Game loop ended")
logging.Info.Println("Closing quit channel")
close(g.QuitChan)
}

185
game/login.go Normal file
View File

@ -0,0 +1,185 @@
package game
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
type LoginScreen struct {
username string
password string
errorMessage string
isRegistering bool
focusedField int // 0 = username, 1 = password
}
func NewLoginScreen() *LoginScreen {
return &LoginScreen{}
}
func (l *LoginScreen) Draw() {
screenWidth := float32(rl.GetScreenWidth())
screenHeight := float32(rl.GetScreenHeight())
// Draw background
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
// Draw title
title := "GoonScape"
if l.isRegistering {
title += " - Register"
} else {
title += " - Login"
}
titleSize := int32(40)
titleWidth := rl.MeasureText(title, titleSize)
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
// Draw input fields
inputWidth := float32(200)
inputHeight := float32(30)
inputX := screenWidth/2 - inputWidth/2
// Username field
rl.DrawRectangleRec(rl.Rectangle{
X: inputX, Y: 200,
Width: inputWidth, Height: inputHeight,
}, rl.LightGray)
rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
if l.focusedField == 0 {
rl.DrawRectangleLinesEx(rl.Rectangle{
X: inputX - 2, Y: 198,
Width: inputWidth + 4, Height: inputHeight + 4,
}, 2, rl.Blue)
}
// Password field
rl.DrawRectangleRec(rl.Rectangle{
X: inputX, Y: 250,
Width: inputWidth, Height: inputHeight,
}, rl.LightGray)
masked := ""
for range l.password {
masked += "*"
}
rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
if l.focusedField == 1 {
rl.DrawRectangleLinesEx(rl.Rectangle{
X: inputX - 2, Y: 248,
Width: inputWidth + 4, Height: inputHeight + 4,
}, 2, rl.Blue)
}
// Draw error message
if l.errorMessage != "" {
msgWidth := rl.MeasureText(l.errorMessage, 20)
rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
}
// Draw buttons
buttonWidth := float32(100)
buttonHeight := float32(30)
buttonY := float32(350)
// Login/Register button
actionBtn := rl.Rectangle{
X: screenWidth/2 - buttonWidth - 10,
Y: buttonY,
Width: buttonWidth,
Height: buttonHeight,
}
rl.DrawRectangleRec(actionBtn, rl.Blue)
actionText := "Login"
if l.isRegistering {
actionText = "Register"
}
actionWidth := rl.MeasureText(actionText, 20)
rl.DrawText(actionText,
int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
int32(actionBtn.Y+5),
20, rl.White)
// Switch mode button
switchBtn := rl.Rectangle{
X: screenWidth/2 + 10,
Y: buttonY,
Width: buttonWidth,
Height: buttonHeight,
}
rl.DrawRectangleRec(switchBtn, rl.DarkGray)
switchText := "Register"
if l.isRegistering {
switchText = "Login"
}
switchWidth := rl.MeasureText(switchText, 20)
rl.DrawText(switchText,
int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
int32(switchBtn.Y+5),
20, rl.White)
}
func (l *LoginScreen) Update() (string, string, bool, bool) {
// Handle input field focus
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
mousePos := rl.GetMousePosition()
screenWidth := float32(rl.GetScreenWidth())
inputWidth := float32(200)
inputX := screenWidth/2 - inputWidth/2
// Check username field
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
mousePos.Y >= 200 && mousePos.Y <= 230 {
l.focusedField = 0
}
// Check password field
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
mousePos.Y >= 250 && mousePos.Y <= 280 {
l.focusedField = 1
}
// Check buttons
buttonWidth := float32(100)
if mousePos.Y >= 350 && mousePos.Y <= 380 {
// Action button
if mousePos.X >= screenWidth/2-buttonWidth-10 &&
mousePos.X <= screenWidth/2-10 {
return l.username, l.password, l.isRegistering, true
}
// Switch mode button
if mousePos.X >= screenWidth/2+10 &&
mousePos.X <= screenWidth/2+buttonWidth+10 {
l.isRegistering = !l.isRegistering
}
}
}
// Handle text input
key := rl.GetCharPressed()
for key > 0 {
if l.focusedField == 0 && len(l.username) < 12 {
l.username += string(key)
} else if l.focusedField == 1 && len(l.password) < 20 {
l.password += string(key)
}
key = rl.GetCharPressed()
}
// Handle backspace
if rl.IsKeyPressed(rl.KeyBackspace) {
if l.focusedField == 0 && len(l.username) > 0 {
l.username = l.username[:len(l.username)-1]
} else if l.focusedField == 1 && len(l.password) > 0 {
l.password = l.password[:len(l.password)-1]
}
}
// Handle tab to switch fields
if rl.IsKeyPressed(rl.KeyTab) {
l.focusedField = (l.focusedField + 1) % 2
}
return "", "", false, false
}
func (l *LoginScreen) SetError(msg string) {
l.errorMessage = msg
}

View File

@ -83,6 +83,7 @@ func heuristic(a, b types.Tile) float32 {
}
func distance(a, b types.Tile) float32 {
_, _ = a, b
return 1.0 // uniform cost for now
}

12
go.mod
View File

@ -3,15 +3,15 @@ module gitea.boner.be/bdnugget/goonscape
go 1.23.0
require (
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011195320-f16e8647dc6b
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe
google.golang.org/protobuf v1.35.1
gitea.boner.be/bdnugget/goonserver v1.1.0
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
google.golang.org/protobuf v1.36.3
)
require (
github.com/ebitengine/purego v0.8.0 // indirect
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect
golang.org/x/sys v0.26.0 // indirect
github.com/ebitengine/purego v0.8.2 // indirect
golang.org/x/exp v0.0.0-20250207012021-f9890c6ad9f3 // indirect
golang.org/x/sys v0.30.0 // indirect
)
replace gitea.boner.be/bdnugget/goonserver => ./goonserver

24
go.sum
View File

@ -1,12 +1,16 @@
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
golang.org/x/exp v0.0.0-20250207012021-f9890c6ad9f3 h1:qNgPs5exUA+G0C96DrPwNrvLSj7GT/9D+3WMWUcUg34=
golang.org/x/exp v0.0.0-20250207012021-f9890c6ad9f3/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/sys v0.30.0 h1:QjkSwP/36a20jFYWkSue1YwXzLmsV5Gfq7Eiy72C1uc=
golang.org/x/sys v0.30.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=

@ -1 +1 @@
Subproject commit 368fbdbc4743ad5d571789e5ebb7f76cfb964743
Subproject commit f9ec811b10bbab54e843199eb68156e9e7c143cc

16
logging/logging.go Normal file
View File

@ -0,0 +1,16 @@
package logging
import (
"log"
"os"
)
var (
Info *log.Logger
Error *log.Logger
)
func init() {
Info = log.New(os.Stdout, "INFO: ", log.Ldate|log.Ltime|log.Lshortfile)
Error = log.New(os.Stderr, "ERROR: ", log.Ldate|log.Ltime|log.Lshortfile)
}

78
main.go
View File

@ -1,47 +1,79 @@
package main
import (
"flag"
"log"
"strings"
"gitea.boner.be/bdnugget/goonscape/config"
"gitea.boner.be/bdnugget/goonscape/game"
"gitea.boner.be/bdnugget/goonscape/logging"
"gitea.boner.be/bdnugget/goonscape/network"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
logging.Info.Println("Starting GoonScape client")
// Raylib log level warn
rl.SetTraceLogLevel(rl.LogWarning)
// Parse command line flags
local := flag.Bool("local", false, "Connect to local server")
addr := flag.String("addr", "", "Server address (host or host:port)")
noMusic := flag.Bool("no-music", false, "Disable music playback")
flag.Parse()
// Set config before any game initialization
config.Current.PlayMusic = !*noMusic
// Set server address based on flags
if *local {
if *addr != "" {
log.Fatal("Cannot use -local and -addr together")
}
network.SetServerAddr("localhost:6969")
} else if *addr != "" {
// If port is not specified, append default port
if !strings.Contains(*addr, ":") {
*addr += ":6969"
}
network.SetServerAddr(*addr)
}
logging.Info.Println("Initializing window")
rl.InitWindow(1024, 768, "GoonScape")
defer rl.CloseWindow()
defer func() {
logging.Info.Println("Closing window")
rl.CloseWindow()
}()
// Initialize audio device first
if !rl.IsAudioDeviceReady() {
rl.InitAudioDevice()
if !rl.IsAudioDeviceReady() {
log.Fatal("Failed to initialize audio device")
}
}
defer rl.CloseAudioDevice()
game := game.New()
logging.Info.Println("Loading game assets")
if err := game.LoadAssets(); err != nil {
log.Fatalf("Failed to load assets: %v", err)
}
defer game.Cleanup()
conn, playerID, err := network.ConnectToServer()
if err != nil {
log.Fatalf("Failed to connect to server: %v", err)
}
defer conn.Close()
game.Player.ID = playerID
modelIndex := int(playerID) % len(game.Models)
game.Player.Model = game.Models[modelIndex].Model
game.Player.Texture = game.Models[modelIndex].Texture
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
defer func() {
logging.Info.Println("Cleaning up game resources")
game.Cleanup()
}()
if config.Current.PlayMusic {
logging.Info.Println("Starting music playback")
rl.PlayMusicStream(game.Music)
rl.SetMusicVolume(game.Music, 0.5)
}
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateMusicStream(game.Music)
deltaTime := rl.GetFrameTime()
game.Update(deltaTime)
game.Render()
}
logging.Info.Println("Starting game loop")
game.Run()
logging.Info.Println("Game exited cleanly")
}

View File

@ -1,121 +1,240 @@
package network
import (
"bufio"
"context"
"encoding/binary"
"fmt"
"io"
"log"
"net"
"sync"
"time"
"gitea.boner.be/bdnugget/goonscape/game"
"gitea.boner.be/bdnugget/goonscape/logging"
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
"google.golang.org/protobuf/proto"
)
func ConnectToServer() (net.Conn, int32, error) {
conn, err := net.Dial("tcp", types.ServerAddr)
if err != nil {
log.Printf("Failed to dial server: %v", err)
return nil, 0, err
const protoVersion = 1
var serverAddr = "boner.be:6969"
type NetworkManager struct {
ctx context.Context
conn net.Conn
reader *bufio.Reader
writer *bufio.Writer
mu sync.Mutex
}
log.Println("Connected to server. Waiting for player ID...")
buf := make([]byte, 1024)
n, err := conn.Read(buf)
func NewNetworkManager(ctx context.Context) *NetworkManager {
return &NetworkManager{
ctx: ctx,
}
}
func SetServerAddr(addr string) {
serverAddr = addr
}
func (nm *NetworkManager) Connect(addr string) error {
nm.mu.Lock()
defer nm.mu.Unlock()
var err error
nm.conn, err = net.Dial("tcp", addr)
if err != nil {
log.Printf("Error reading player ID from server: %v", err)
return err
}
nm.reader = bufio.NewReader(nm.conn)
nm.writer = bufio.NewWriter(nm.conn)
go nm.readLoop()
return nil
}
func (nm *NetworkManager) readLoop() {
for {
select {
case <-nm.ctx.Done():
return
default:
// Read and process messages
}
}
}
func (nm *NetworkManager) Send(message proto.Message) error {
nm.mu.Lock()
defer nm.mu.Unlock()
data, err := proto.Marshal(message)
if err != nil {
return err
}
// Write length prefix
lengthBuf := make([]byte, 4)
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
if _, err := nm.writer.Write(lengthBuf); err != nil {
return err
}
// Write message body
if _, err := nm.writer.Write(data); err != nil {
return err
}
return nm.writer.Flush()
}
func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
logging.Info.Println("Attempting to connect to server at", serverAddr)
conn, err := net.Dial("tcp", serverAddr)
if err != nil {
logging.Error.Printf("Failed to dial server: %v", err)
return nil, 0, err
}
logging.Info.Println("Connected to server. Authenticating...")
// Send auth message
authAction := &pb.Action{
Type: pb.Action_LOGIN,
Username: username,
Password: password,
}
if isRegistering {
authAction.Type = pb.Action_REGISTER
}
authBatch := &pb.ActionBatch{
Actions: []*pb.Action{authAction},
ProtocolVersion: protoVersion,
}
if err := writeMessage(conn, authBatch); err != nil {
conn.Close()
return nil, 0, fmt.Errorf("failed to send auth: %v", err)
}
// Read server response
reader := bufio.NewReader(conn)
lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
conn.Close()
return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
}
messageLength := binary.BigEndian.Uint32(lengthBuf)
messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil {
conn.Close()
return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
}
var response pb.ServerMessage
if err := proto.Unmarshal(buf[:n], &response); err != nil {
log.Printf("Failed to unmarshal server response: %v", err)
return nil, 0, err
if err := proto.Unmarshal(messageBuf, &response); err != nil {
conn.Close()
return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
}
if response.ProtocolVersion > protoVersion {
conn.Close()
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
response.ProtocolVersion, protoVersion)
}
if !response.AuthSuccess {
conn.Close()
return nil, 0, fmt.Errorf("authentication failed: %s", response.ErrorMessage)
}
playerID := response.GetPlayerId()
log.Printf("Successfully connected with player ID: %d", playerID)
log.Printf("Successfully authenticated with player ID: %d", playerID)
return conn, playerID, nil
}
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) {
buf := make([]byte, 4096)
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers *sync.Map, quitChan <-chan struct{}) {
defer func() {
logging.Info.Println("Closing connection and cleaning up for player", playerID)
conn.Close()
close(player.QuitDone)
}()
actionTicker := time.NewTicker(types.ClientTickRate)
defer actionTicker.Stop()
reader := bufio.NewReader(conn)
ticker := time.NewTicker(100 * time.Millisecond)
defer ticker.Stop()
go func() {
for range actionTicker.C {
player.Lock()
if len(player.ActionQueue) > 0 {
actions := make([]*pb.Action, len(player.ActionQueue))
copy(actions, player.ActionQueue)
batch := &pb.ActionBatch{
PlayerId: playerID,
Actions: actions,
Tick: player.CurrentTick,
for {
select {
case <-quitChan:
return
case <-ticker.C:
// Read message length
lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Failed to read message length: %v", err)
continue
}
messageLength := binary.BigEndian.Uint32(lengthBuf)
player.ActionQueue = player.ActionQueue[:0]
player.Unlock()
data, err := proto.Marshal(batch)
if err != nil {
log.Printf("Failed to marshal action batch: %v", err)
// Read message body
messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Failed to read message body: %v", err)
continue
}
if _, err = conn.Write(data); err != nil {
log.Printf("Failed to send actions to server: %v", err)
return
}
} else {
player.Unlock()
}
}
}()
for {
n, err := conn.Read(buf)
if err != nil {
log.Printf("Failed to read from server: %v", err)
return
}
// Process server message
var serverMessage pb.ServerMessage
if err := proto.Unmarshal(buf[:n], &serverMessage); err != nil {
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
log.Printf("Failed to unmarshal server message: %v", err)
continue
}
player.Lock()
player.CurrentTick = serverMessage.CurrentTick
tickDiff := serverMessage.CurrentTick - player.CurrentTick
if tickDiff > types.MaxTickDesync {
// Update player states
for _, state := range serverMessage.Players {
if state.PlayerId == playerID {
player.ForceResync(state)
break
}
}
}
player.Unlock()
for _, state := range serverMessage.Players {
if state.PlayerId == playerID {
if state == nil {
logging.Error.Println("Received nil player state")
continue
}
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
otherPlayer.UpdatePosition(state, types.ServerTickRate)
if state.PlayerId == playerID {
player.UpdatePosition(state, types.ServerTickRate)
} else if existing, ok := otherPlayers.Load(state.PlayerId); ok {
existing.(*types.Player).UpdatePosition(state, types.ServerTickRate)
} else {
otherPlayers[state.PlayerId] = types.NewPlayer(state)
newPlayer := types.NewPlayer(state)
otherPlayers.Store(state.PlayerId, newPlayer)
}
}
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
// Handle chat messages
if handler, ok := player.UserData.(types.ChatMessageHandler); ok {
handler.HandleServerMessages(serverMessage.ChatMessages)
}
}
}
}
// Helper function to write length-prefixed messages
func writeMessage(conn net.Conn, msg proto.Message) error {
data, err := proto.Marshal(msg)
if err != nil {
return err
}
// Write length prefix
lengthBuf := make([]byte, 4)
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
if _, err := conn.Write(lengthBuf); err != nil {
return err
}
// Write message body
_, err = conn.Write(data)
return err
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
resources/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 104 KiB

27
scripts/build.sh Executable file
View File

@ -0,0 +1,27 @@
#!/bin/bash
# Main build process
build() {
local os=$1
local arch=$2
local output=$3
# Set GOOS and GOARCH for cross-compilation
export GOOS=$os
export GOARCH=$arch
# Disable CGO only for cross-compilation
if [ "$os" != "$(go env GOOS)" ] || [ "$arch" != "$(go env GOARCH)" ]; then
export CGO_ENABLED=0
fi
if [ "$os" = "windows" ]; then
export CC=x86_64-w64-mingw32-gcc
export CXX=x86_64-w64-mingw32-g++
fi
go build -buildvcs=false -ldflags="-s -w" -o $output
}
# Call build with provided arguments
build "$1" "$2" "$3"

1
scripts/platforms.mk Normal file
View File

@ -0,0 +1 @@
PLATFORMS=windows/amd64 linux/amd64

126
segfault.txt Normal file
View File

@ -0,0 +1,126 @@
INFO: 2025/02/10 15:53:21 main.go:16: Starting GoonScape client
INFO: 2025/02/10 15:53:21 main.go:43: Initializing window
INFO: 2025/02/10 15:53:21 main.go:60: Loading game assets
INFO: 2025/02/10 15:53:21 game.go:61: Loading game assets
INFO: 2025/02/10 15:53:21 assets.go:51: Loading models
INFO: 2025/02/10 15:53:21 game.go:81: Music disabled by config
INFO: 2025/02/10 15:53:21 game.go:84: Assets loaded successfully
INFO: 2025/02/10 15:53:21 main.go:76: Starting game loop
INFO: 2025/02/10 15:53:21 game.go:456: Starting game loop
malloc(): unsorted double linked list corrupted
SIGABRT: abort
PC=0x78a790604c4c m=0 sigcode=18446744073709551610
signal arrived during cgo execution
goroutine 1 gp=0xc0000061c0 m=0 mp=0xaf8e20 [syscall, locked to thread]:
runtime.cgocall(0x6da9a0, 0xc00002da50)
/usr/lib/go/src/runtime/cgocall.go:167 +0x5b fp=0xc00002da28 sp=0xc00002d9f0 pc=0x46d0fb
github.com/gen2brain/raylib-go/raylib._Cfunc_EndDrawing()
_cgo_gotypes.go:2539 +0x3f fp=0xc00002da50 sp=0xc00002da28 pc=0x51cdbf
github.com/gen2brain/raylib-go/raylib.EndDrawing(...)
/home/bd/.cache/go/mod/github.com/gen2brain/raylib-go/raylib@v0.0.0-20250109172833-6dbba4f81a9b/rcore.go:464
gitea.boner.be/bdnugget/goonscape/game.(*Game).Render.func1()
/home/bd/Projects/go/goonscape/game/game.go:259 +0x36 fp=0xc00002da68 sp=0xc00002da50 pc=0x6b6fb6
runtime.deferreturn()
/usr/lib/go/src/runtime/panic.go:605 +0x5e fp=0xc00002daf8 sp=0xc00002da68 pc=0x4396fe
gitea.boner.be/bdnugget/goonscape/game.(*Game).Render(0xc0001ae000)
/home/bd/Projects/go/goonscape/game/game.go:265 +0x405 fp=0xc00002dbf8 sp=0xc00002daf8 pc=0x6b27a5
gitea.boner.be/bdnugget/goonscape/game.(*Game).Run(0xc0001ae000)
/home/bd/Projects/go/goonscape/game/game.go:463 +0x105 fp=0xc00002dcc0 sp=0xc00002dbf8 pc=0x6b3e85
main.main()
/home/bd/Projects/go/goonscape/main.go:77 +0xb85 fp=0xc00002df50 sp=0xc00002dcc0 pc=0x6b8345
runtime.main()
/usr/lib/go/src/runtime/proc.go:272 +0x28b fp=0xc00002dfe0 sp=0xc00002df50 pc=0x43d84b
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc00002dfe8 sp=0xc00002dfe0 pc=0x47ac81
goroutine 2 gp=0xc000006c40 m=nil [force gc (idle)]:
runtime.gopark(0xaedc20?, 0xaf8e20?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc0000567a8 sp=0xc000056788 pc=0x47356e
runtime.goparkunlock(...)
/usr/lib/go/src/runtime/proc.go:430
runtime.forcegchelper()
/usr/lib/go/src/runtime/proc.go:337 +0xb3 fp=0xc0000567e0 sp=0xc0000567a8 pc=0x43db93
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000567e8 sp=0xc0000567e0 pc=0x47ac81
created by runtime.init.7 in goroutine 1
/usr/lib/go/src/runtime/proc.go:325 +0x1a
goroutine 3 gp=0xc000007180 m=nil [GC sweep wait]:
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc00006af80 sp=0xc00006af60 pc=0x47356e
runtime.goparkunlock(...)
/usr/lib/go/src/runtime/proc.go:430
runtime.bgsweep(0xc000080000)
/usr/lib/go/src/runtime/mgcsweep.go:277 +0x94 fp=0xc00006afc8 sp=0xc00006af80 pc=0x428714
runtime.gcenable.gowrap1()
/usr/lib/go/src/runtime/mgc.go:204 +0x25 fp=0xc00006afe0 sp=0xc00006afc8 pc=0x41ce25
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc00006afe8 sp=0xc00006afe0 pc=0x47ac81
created by runtime.gcenable in goroutine 1
/usr/lib/go/src/runtime/mgc.go:204 +0x66
goroutine 4 gp=0xc000007340 m=nil [GC scavenge wait]:
runtime.gopark(0xc000080000?, 0x8e5b60?, 0x1?, 0x0?, 0xc000007340?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000064f78 sp=0xc000064f58 pc=0x47356e
runtime.goparkunlock(...)
/usr/lib/go/src/runtime/proc.go:430
runtime.(*scavengerState).park(0xaf8060)
/usr/lib/go/src/runtime/mgcscavenge.go:425 +0x49 fp=0xc000064fa8 sp=0xc000064f78 pc=0x426149
runtime.bgscavenge(0xc000080000)
/usr/lib/go/src/runtime/mgcscavenge.go:653 +0x3c fp=0xc000064fc8 sp=0xc000064fa8 pc=0x4266bc
runtime.gcenable.gowrap2()
/usr/lib/go/src/runtime/mgc.go:205 +0x25 fp=0xc000064fe0 sp=0xc000064fc8 pc=0x41cdc5
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000064fe8 sp=0xc000064fe0 pc=0x47ac81
created by runtime.gcenable in goroutine 1
/usr/lib/go/src/runtime/mgc.go:205 +0xa5
goroutine 18 gp=0xc000104700 m=nil [finalizer wait]:
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000184e20 sp=0xc000184e00 pc=0x47356e
runtime.runfinq()
/usr/lib/go/src/runtime/mfinal.go:193 +0x145 fp=0xc000184fe0 sp=0xc000184e20 pc=0x41bea5
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000184fe8 sp=0xc000184fe0 pc=0x47ac81
created by runtime.createfing in goroutine 1
/usr/lib/go/src/runtime/mfinal.go:163 +0x3d
goroutine 19 gp=0xc0001048c0 m=nil [chan receive]:
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc00006bf18 sp=0xc00006bef8 pc=0x47356e
runtime.chanrecv(0xc0001140e0, 0x0, 0x1)
/usr/lib/go/src/runtime/chan.go:639 +0x3bc fp=0xc00006bf90 sp=0xc00006bf18 pc=0x40c89c
runtime.chanrecv1(0x0?, 0x0?)
/usr/lib/go/src/runtime/chan.go:489 +0x12 fp=0xc00006bfb8 sp=0xc00006bf90 pc=0x40c4d2
runtime.unique_runtime_registerUniqueMapCleanup.func1(...)
/usr/lib/go/src/runtime/mgc.go:1781
runtime.unique_runtime_registerUniqueMapCleanup.gowrap1()
/usr/lib/go/src/runtime/mgc.go:1784 +0x2f fp=0xc00006bfe0 sp=0xc00006bfb8 pc=0x41fe4f
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc00006bfe8 sp=0xc00006bfe0 pc=0x47ac81
created by unique.runtime_registerUniqueMapCleanup in goroutine 1
/usr/lib/go/src/runtime/mgc.go:1779 +0x96
rax 0x0
rbx 0x4829
rcx 0x78a790604c4c
rdx 0x6
rdi 0x4829
rsi 0x4829
rbp 0x78a7902fc740
rsp 0x7ffd63425870
r8 0xffffffff
r9 0x0
r10 0x8
r11 0x246
r12 0x7ffd634259d0
r13 0x6
r14 0x7ffd634259d0
r15 0x7ffd634259d0
rip 0x78a790604c4c
rflags 0x246
cs 0x33
fs 0x0
gs 0x0
exit status 2

View File

@ -1,12 +1,34 @@
package types
import (
"sync"
"time"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
)
type Player struct {
sync.RWMutex
PosActual rl.Vector3
PosTile Tile
TargetPath []Tile
ActionQueue []*pb.Action
Speed float32
ID int32
IsMoving bool
AnimationFrame int32
LastAnimUpdate time.Time
LastUpdateTime time.Time
InterpolationProgress float32
FloatingMessage *FloatingMessage
QuitDone chan struct{}
UserData interface{}
Model rl.Model
Texture rl.Texture2D
Username string
}
func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
p.Lock()
defer p.Unlock()
@ -19,6 +41,33 @@ func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
direction := rl.Vector3Subtract(targetPos, p.PosActual)
distance := rl.Vector3Length(direction)
if distance > 1.0 {
wasMoving := p.IsMoving
p.IsMoving = true
if !wasMoving {
p.AnimationFrame = 0
}
oldFrame := p.AnimationFrame
p.AnimationFrame += int32(deltaTime * 60)
rl.TraceLog(rl.LogInfo, "Walk frame update: %d -> %d (delta: %f)",
oldFrame, p.AnimationFrame, deltaTime)
} else {
wasMoving := p.IsMoving
p.IsMoving = false
if wasMoving {
p.AnimationFrame = 0
}
oldFrame := p.AnimationFrame
p.AnimationFrame += int32(deltaTime * 60)
rl.TraceLog(rl.LogInfo, "Idle frame update: %d -> %d (delta: %f)",
oldFrame, p.AnimationFrame, deltaTime)
}
if distance > 0 {
direction = rl.Vector3Scale(direction, p.Speed*deltaTime/distance)
}
@ -44,6 +93,9 @@ func NewPlayer(state *pb.PlayerState) *Player {
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
Speed: 50.0,
ID: state.PlayerId,
IsMoving: false,
AnimationFrame: 0,
LastAnimUpdate: time.Now(),
}
}

View File

@ -1,7 +1,6 @@
package types
import (
"sync"
"time"
pb "gitea.boner.be/bdnugget/goonserver/actions"
@ -14,30 +13,27 @@ type Tile struct {
Walkable bool
}
type Player struct {
sync.Mutex
PosActual rl.Vector3
PosTile Tile
TargetPath []Tile
ActionQueue []*pb.Action
Speed float32
Model rl.Model
Texture rl.Texture2D
ID int32
CurrentTick int64
LastUpdateTime time.Time
InterpolationProgress float32
UserData interface{} // Used to store reference to game
FloatingMessage *FloatingMessage
type AnimationSet struct {
Idle []rl.ModelAnimation
Walk []rl.ModelAnimation
// Can add more animation types later like:
// Attack []ModelAnimation
// Jump []ModelAnimation
}
type ModelAsset struct {
Model rl.Model
Texture rl.Texture2D
Animation []rl.ModelAnimation // Keep this for compatibility
AnimFrames int32 // Keep this for compatibility
Animations AnimationSet // New field for organized animations
YOffset float32 // Additional height offset (added to default 8.0)
Name string
}
type ChatMessage struct {
PlayerID int32
Username string
Content string
Time time.Time
}
@ -48,6 +44,17 @@ type FloatingMessage struct {
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
}
type ChatMessageHandler interface {
HandleServerMessages([]*pb.ChatMessage)
}
type PlayerState struct {
PlayerId int32
X int32
Y int32
Username string
}
const (
MapWidth = 50
MapHeight = 50
@ -58,6 +65,4 @@ const (
ServerTickRate = 600 * time.Millisecond
ClientTickRate = 50 * time.Millisecond
MaxTickDesync = 5
// ServerAddr = "localhost:6969"
ServerAddr = "boner.be:6969"
)