goonscape/types/types.go
2025-02-14 13:35:09 +01:00

69 lines
1.4 KiB
Go

package types
import (
"time"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
)
type Tile struct {
X, Y int
Height float32
Walkable bool
}
type AnimationSet struct {
Idle []rl.ModelAnimation
Walk []rl.ModelAnimation
// Can add more animation types later like:
// Attack []ModelAnimation
// Jump []ModelAnimation
}
type ModelAsset struct {
Model rl.Model
Texture rl.Texture2D
Animation []rl.ModelAnimation // Keep this for compatibility
AnimFrames int32 // Keep this for compatibility
Animations AnimationSet // New field for organized animations
YOffset float32 // Additional height offset (added to default 8.0)
Name string
}
type ChatMessage struct {
PlayerID int32
Username string
Content string
Time time.Time
}
type FloatingMessage struct {
Content string
ExpireTime time.Time
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
}
type ChatMessageHandler interface {
HandleServerMessages([]*pb.ChatMessage)
}
type PlayerState struct {
PlayerId int32
X int32
Y int32
Username string
}
const (
MapWidth = 50
MapHeight = 50
TileSize = 32
TileHeight = 2.0
// RuneScape-style tick rate (600ms)
ServerTickRate = 600 * time.Millisecond
ClientTickRate = 50 * time.Millisecond
MaxTickDesync = 5
)