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GoonScape

A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib.

GoonScape Screenshot

Features

  • 3D isometric world with height-mapped terrain
  • Multiplayer support with client-server architecture
  • Pathfinding and click-to-move navigation
  • Global chat system with floating messages
  • Multiple character models
  • Background music

Prerequisites

  • Go 1.23 or higher
  • Raylib dependencies (see raylib-go)

Installation

  1. Clone the repository:
git clone https://gitea.boner.be/bdnugget/goonscape.git
cd goonscape
  1. Install dependencies:
go mod tidy
  1. Build and run:
go run main.go

Controls

  • Mouse Click: Move to location
  • T: Open chat
  • Enter: Send chat message
  • Escape: Cancel chat/Close game (it does both of these at the same time so gg)
  • Arrow Keys: Rotate camera
  • Mouse Wheel: Zoom in/out

Configuration

Server connection can be configured using command-line flags:

# Connect to default server (boner.be:6969)
go run main.go

# Connect to local server
go run main.go -local

# Connect to specific server
go run main.go -addr somehost        # Uses somehost:6969
go run main.go -addr somehost:6970   # Uses somehost:6970

Note: The -local flag is a shorthand for -addr localhost:6969 and cannot be used together with -addr.

Building Release Binaries

The project uses Docker to create consistent builds across platforms. To build release binaries:

  1. Build the Docker image (only needed once):
sudo docker build -t goonscape-builder -f Dockerfile.build .
  1. Create release builds:
sudo docker run -v $(pwd):/build goonscape-builder

This will create zip files in the build directory for:

  • Windows (64-bit): goonscape-windows-amd64-v1.0.0.zip
  • Linux (64-bit): goonscape-linux-amd64-v1.0.0.zip

Each zip contains the binary and all required assets.

Development

The project uses Protocol Buffers for network communication. If you modify the .proto files, regenerate the Go code with:

protoc --go_out=. goonserver/actions/actions.proto
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