Compare commits
6 Commits
feature/ch
...
b44cdab611
Author | SHA1 | Date | |
---|---|---|---|
b44cdab611 | |||
b73d8de851 | |||
23474c19dc | |||
a48fef0186 | |||
67e08c5d1e | |||
49e2311497 |
75
README.md
Normal file
75
README.md
Normal file
@ -0,0 +1,75 @@
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|||||||
|
# GoonServer
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|
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The server component for GoonScape, handling multiplayer synchronization and chat.
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## Features
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|
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|
- Tick-based game state synchronization
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- Player movement validation
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- Global chat system
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- Client connection management
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- Protobuf-based network protocol
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|
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## Prerequisites
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|
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- Go 1.23 or higher
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- Protocol Buffers compiler (protoc)
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|
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## Installation
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1. Clone the repository:
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```bash
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git clone https://gitea.boner.be/bdnugget/goonserver.git
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cd goonserver
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```
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2. Install dependencies:
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```bash
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go mod tidy
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```
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3. Build and run:
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```bash
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go run main.go
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```
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## Configuration
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Server settings can be modified in `main.go`:
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```go
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const (
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port = ":6969" // Port to listen on
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tickRate = 600 * time.Millisecond // Server tick rate
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)
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```
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## Protocol
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The server uses Protocol Buffers for client-server communication. The protocol is defined in `actions/actions.proto`:
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- `Action`: Player actions (movement, chat)
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- `ActionBatch`: Grouped actions from a player
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- `ServerMessage`: Game state updates to clients
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- `PlayerState`: Individual player state
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- `ChatMessage`: Player chat messages
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## Development
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After modifying the protocol (`actions.proto`), regenerate the Go code:
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```bash
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protoc --go_out=. actions/actions.proto
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```
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## Deployment
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The server is designed to run on a single instance. For production deployment:
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1. Build the binary:
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```bash
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go build -o goonserver
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```
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2. Run with logging:
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```bash
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./goonserver > server.log 2>&1 &
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```
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@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
|
// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
|
// versions:
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// protoc-gen-go v1.36.2
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// protoc-gen-go v1.36.3
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// protoc v5.29.2
|
// protoc v5.29.2
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// source: actions.proto
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// source: actions.proto
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@ -25,6 +25,7 @@ type Action_ActionType int32
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const (
|
const (
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Action_MOVE Action_ActionType = 0
|
Action_MOVE Action_ActionType = 0
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Action_CHAT Action_ActionType = 1
|
Action_CHAT Action_ActionType = 1
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|
Action_DISCONNECT Action_ActionType = 2
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)
|
)
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|
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// Enum value maps for Action_ActionType.
|
// Enum value maps for Action_ActionType.
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@ -32,10 +33,12 @@ var (
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Action_ActionType_name = map[int32]string{
|
Action_ActionType_name = map[int32]string{
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0: "MOVE",
|
0: "MOVE",
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1: "CHAT",
|
1: "CHAT",
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|
2: "DISCONNECT",
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}
|
}
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Action_ActionType_value = map[string]int32{
|
Action_ActionType_value = map[string]int32{
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"MOVE": 0,
|
"MOVE": 0,
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"CHAT": 1,
|
"CHAT": 1,
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|
"DISCONNECT": 2,
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}
|
}
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)
|
)
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|
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@ -394,7 +397,7 @@ var File_actions_proto protoreflect.FileDescriptor
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|
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var file_actions_proto_rawDesc = []byte{
|
var file_actions_proto_rawDesc = []byte{
|
||||||
0x0a, 0x0d, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12,
|
0x0a, 0x0d, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12,
|
||||||
0x07, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x22, 0xb6, 0x01, 0x0a, 0x06, 0x41, 0x63, 0x74,
|
0x07, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x22, 0xc6, 0x01, 0x0a, 0x06, 0x41, 0x63, 0x74,
|
||||||
0x69, 0x6f, 0x6e, 0x12, 0x2e, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28,
|
0x69, 0x6f, 0x6e, 0x12, 0x2e, 0x0a, 0x04, 0x74, 0x79, 0x70, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28,
|
||||||
0x0e, 0x32, 0x1a, 0x2e, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2e, 0x41, 0x63, 0x74, 0x69,
|
0x0e, 0x32, 0x1a, 0x2e, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x2e, 0x41, 0x63, 0x74, 0x69,
|
||||||
0x6f, 0x6e, 0x2e, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x54, 0x79, 0x70, 0x65, 0x52, 0x04, 0x74,
|
0x6f, 0x6e, 0x2e, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x54, 0x79, 0x70, 0x65, 0x52, 0x04, 0x74,
|
||||||
@ -404,9 +407,10 @@ var file_actions_proto_rawDesc = []byte{
|
|||||||
0x28, 0x05, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x21, 0x0a, 0x0c,
|
0x28, 0x05, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x21, 0x0a, 0x0c,
|
||||||
0x63, 0x68, 0x61, 0x74, 0x5f, 0x6d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x18, 0x05, 0x20, 0x01,
|
0x63, 0x68, 0x61, 0x74, 0x5f, 0x6d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x18, 0x05, 0x20, 0x01,
|
||||||
0x28, 0x09, 0x52, 0x0b, 0x63, 0x68, 0x61, 0x74, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x22,
|
0x28, 0x09, 0x52, 0x0b, 0x63, 0x68, 0x61, 0x74, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x22,
|
||||||
0x20, 0x0a, 0x0a, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x54, 0x79, 0x70, 0x65, 0x12, 0x08, 0x0a,
|
0x30, 0x0a, 0x0a, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x54, 0x79, 0x70, 0x65, 0x12, 0x08, 0x0a,
|
||||||
0x04, 0x4d, 0x4f, 0x56, 0x45, 0x10, 0x00, 0x12, 0x08, 0x0a, 0x04, 0x43, 0x48, 0x41, 0x54, 0x10,
|
0x04, 0x4d, 0x4f, 0x56, 0x45, 0x10, 0x00, 0x12, 0x08, 0x0a, 0x04, 0x43, 0x48, 0x41, 0x54, 0x10,
|
||||||
0x01, 0x22, 0x69, 0x0a, 0x0b, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x42, 0x61, 0x74, 0x63, 0x68,
|
0x01, 0x12, 0x0e, 0x0a, 0x0a, 0x44, 0x49, 0x53, 0x43, 0x4f, 0x4e, 0x4e, 0x45, 0x43, 0x54, 0x10,
|
||||||
|
0x02, 0x22, 0x69, 0x0a, 0x0b, 0x41, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x42, 0x61, 0x74, 0x63, 0x68,
|
||||||
0x12, 0x1b, 0x0a, 0x09, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x5f, 0x69, 0x64, 0x18, 0x01, 0x20,
|
0x12, 0x1b, 0x0a, 0x09, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x5f, 0x69, 0x64, 0x18, 0x01, 0x20,
|
||||||
0x01, 0x28, 0x05, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x29, 0x0a,
|
0x01, 0x28, 0x05, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x49, 0x64, 0x12, 0x29, 0x0a,
|
||||||
0x07, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0f,
|
0x07, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0f,
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||||||
|
@ -8,6 +8,7 @@ message Action {
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|||||||
enum ActionType {
|
enum ActionType {
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||||||
MOVE = 0;
|
MOVE = 0;
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||||||
CHAT = 1;
|
CHAT = 1;
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||||||
|
DISCONNECT = 2;
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||||||
}
|
}
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||||||
|
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||||||
ActionType type = 1;
|
ActionType type = 1;
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|
86
main.go
86
main.go
@ -1,7 +1,10 @@
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|||||||
package main
|
package main
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||||||
|
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||||||
import (
|
import (
|
||||||
|
"bufio"
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||||||
|
"encoding/binary"
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||||||
"fmt"
|
"fmt"
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||||||
|
"io"
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||||||
"log"
|
"log"
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||||||
"net"
|
"net"
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||||||
"sync"
|
"sync"
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||||||
@ -40,6 +43,11 @@ func main() {
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|||||||
defer ln.Close()
|
defer ln.Close()
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||||||
fmt.Printf("Server is listening on port %s\n", port)
|
fmt.Printf("Server is listening on port %s\n", port)
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|
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||||||
|
// Create ticker for fixed game state updates
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||||||
|
ticker := time.NewTicker(tickRate)
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||||||
|
defer ticker.Stop()
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||||||
|
|
||||||
|
// Handle incoming connections in a separate goroutine
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go func() {
|
go func() {
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||||||
for {
|
for {
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||||||
conn, err := ln.Accept()
|
conn, err := ln.Accept()
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||||||
@ -51,14 +59,11 @@ func main() {
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|||||||
}
|
}
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||||||
}()
|
}()
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||||||
|
|
||||||
lastTick := time.Now()
|
// Main game loop
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||||||
for {
|
for range ticker.C {
|
||||||
if time.Since(lastTick) >= tickRate {
|
|
||||||
lastTick = time.Now()
|
|
||||||
processActions()
|
processActions()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
func handleConnection(conn net.Conn) {
|
func handleConnection(conn net.Conn) {
|
||||||
defer conn.Close()
|
defer conn.Close()
|
||||||
@ -76,22 +81,29 @@ func handleConnection(conn net.Conn) {
|
|||||||
PlayerId: int32(playerID),
|
PlayerId: int32(playerID),
|
||||||
CurrentTick: 0,
|
CurrentTick: 0,
|
||||||
}
|
}
|
||||||
data, err := proto.Marshal(serverMsg)
|
if err := writeMessage(conn, serverMsg); err != nil {
|
||||||
if err != nil {
|
|
||||||
log.Printf("Failed to marshal ServerMessage for player %d: %v", playerID, err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if _, err := conn.Write(data); err != nil {
|
|
||||||
log.Printf("Failed to send player ID to player %d: %v", playerID, err)
|
log.Printf("Failed to send player ID to player %d: %v", playerID, err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// Listen for incoming actions from this player
|
// Listen for incoming actions from this player
|
||||||
buf := make([]byte, 4096)
|
reader := bufio.NewReader(conn)
|
||||||
for {
|
for {
|
||||||
n, err := conn.Read(buf)
|
// Read message length
|
||||||
if err != nil {
|
lengthBuf := make([]byte, 4)
|
||||||
log.Printf("Error reading from player %d: %v", playerID, err)
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
|
log.Printf("Error reading message length from player %d: %v", playerID, err)
|
||||||
|
delete(players, playerID)
|
||||||
|
delete(playerConns, playerID)
|
||||||
|
delete(actionQueue, playerID)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
|
|
||||||
|
// Read message body
|
||||||
|
messageBuf := make([]byte, messageLength)
|
||||||
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
|
log.Printf("Error reading message from player %d: %v", playerID, err)
|
||||||
delete(players, playerID)
|
delete(players, playerID)
|
||||||
delete(playerConns, playerID)
|
delete(playerConns, playerID)
|
||||||
delete(actionQueue, playerID)
|
delete(actionQueue, playerID)
|
||||||
@ -99,13 +111,22 @@ func handleConnection(conn net.Conn) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
batch := &pb.ActionBatch{}
|
batch := &pb.ActionBatch{}
|
||||||
if err := proto.Unmarshal(buf[:n], batch); err != nil {
|
if err := proto.Unmarshal(messageBuf, batch); err != nil {
|
||||||
log.Printf("Failed to unmarshal action batch for player %d: %v", playerID, err)
|
log.Printf("Failed to unmarshal action batch for player %d: %v", playerID, err)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
// Queue the actions for processing
|
// Queue the actions for processing
|
||||||
if batch.PlayerId == int32(playerID) {
|
if batch.PlayerId == int32(playerID) {
|
||||||
|
for _, action := range batch.Actions {
|
||||||
|
if action.Type == pb.Action_DISCONNECT {
|
||||||
|
log.Printf("Player %d disconnected gracefully", playerID)
|
||||||
|
delete(players, playerID)
|
||||||
|
delete(playerConns, playerID)
|
||||||
|
delete(actionQueue, playerID)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
|
actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -154,8 +175,10 @@ func processActions() {
|
|||||||
currentTick := time.Now().UnixNano() / int64(tickRate)
|
currentTick := time.Now().UnixNano() / int64(tickRate)
|
||||||
state := &pb.ServerMessage{
|
state := &pb.ServerMessage{
|
||||||
CurrentTick: currentTick,
|
CurrentTick: currentTick,
|
||||||
|
Players: make([]*pb.PlayerState, 0, len(players)),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Convert players to PlayerState
|
||||||
for id, p := range players {
|
for id, p := range players {
|
||||||
p.Lock()
|
p.Lock()
|
||||||
state.Players = append(state.Players, &pb.PlayerState{
|
state.Players = append(state.Players, &pb.PlayerState{
|
||||||
@ -166,21 +189,34 @@ func processActions() {
|
|||||||
p.Unlock()
|
p.Unlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add chat messages to the server message
|
// Add chat messages to the state
|
||||||
chatMutex.RLock()
|
chatMutex.RLock()
|
||||||
state.ChatMessages = chatHistory
|
state.ChatMessages = chatHistory[max(0, len(chatHistory)-5):] // Only send last 5 messages
|
||||||
chatMutex.RUnlock()
|
chatMutex.RUnlock()
|
||||||
|
|
||||||
data, err := proto.Marshal(state)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("Failed to marshal game state: %v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Send to each connected player
|
// Send to each connected player
|
||||||
for _, conn := range playerConns {
|
for _, conn := range playerConns {
|
||||||
if _, err := conn.Write(data); err != nil {
|
if err := writeMessage(conn, state); err != nil {
|
||||||
log.Printf("Failed to send update: %v", err)
|
log.Printf("Failed to send update: %v", err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper function to write length-prefixed messages
|
||||||
|
func writeMessage(conn net.Conn, msg proto.Message) error {
|
||||||
|
data, err := proto.Marshal(msg)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write length prefix
|
||||||
|
lengthBuf := make([]byte, 4)
|
||||||
|
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
|
||||||
|
if _, err := conn.Write(lengthBuf); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write message body
|
||||||
|
_, err = conn.Write(data)
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
Reference in New Issue
Block a user