2 Commits

Author SHA1 Message Date
f91f72c05d update protobuf 2025-01-13 00:30:26 +01:00
1d6d3ab2ea playerID 2024-12-13 20:32:27 +01:00
2 changed files with 64 additions and 81 deletions

View File

@ -1,7 +1,7 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.21.12
// protoc-gen-go v1.36.2
// protoc v5.29.2
// source: actions.proto
package actions
@ -64,24 +64,21 @@ func (Action_ActionType) EnumDescriptor() ([]byte, []int) {
}
type Action struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
state protoimpl.MessageState `protogen:"open.v1"`
Type Action_ActionType `protobuf:"varint,1,opt,name=type,proto3,enum=actions.Action_ActionType" json:"type,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *Action) Reset() {
*x = Action{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Action) String() string {
return protoimpl.X.MessageStringOf(x)
@ -91,7 +88,7 @@ func (*Action) ProtoMessage() {}
func (x *Action) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
@ -135,22 +132,19 @@ func (x *Action) GetPlayerId() int32 {
}
type ServerMessage struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` // Only used when initially assigning player ID
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"` // Player state updates
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ServerMessage) Reset() {
*x = ServerMessage{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *ServerMessage) String() string {
return protoimpl.X.MessageStringOf(x)
@ -160,7 +154,7 @@ func (*ServerMessage) ProtoMessage() {}
func (x *ServerMessage) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
@ -190,23 +184,20 @@ func (x *ServerMessage) GetPlayers() []*PlayerState {
}
type PlayerState struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *PlayerState) Reset() {
*x = PlayerState{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PlayerState) String() string {
return protoimpl.X.MessageStringOf(x)
@ -216,7 +207,7 @@ func (*PlayerState) ProtoMessage() {}
func (x *PlayerState) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
@ -295,7 +286,7 @@ func file_actions_proto_rawDescGZIP() []byte {
var file_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_actions_proto_goTypes = []interface{}{
var file_actions_proto_goTypes = []any{
(Action_ActionType)(0), // 0: actions.Action.ActionType
(*Action)(nil), // 1: actions.Action
(*ServerMessage)(nil), // 2: actions.ServerMessage
@ -316,44 +307,6 @@ func file_actions_proto_init() {
if File_actions_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_actions_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Action); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_actions_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ServerMessage); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_actions_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{

38
main.go
View File

@ -21,8 +21,11 @@ type Player struct {
X, Y int // Position on the game grid
}
var players = make(map[int]*Player)
var actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
var (
players = make(map[int]*Player)
actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
playerConns = make(map[int]net.Conn) // Map to store player connections
)
func main() {
ln, err := net.Listen("tcp", port)
@ -47,7 +50,6 @@ func main() {
for {
if time.Since(lastTick) >= tickRate {
lastTick = time.Now()
// log.Printf("Last tick: %s", lastTick)
processActions()
}
}
@ -59,6 +61,7 @@ func handleConnection(conn net.Conn) {
// Assign a new player ID and add the player to the game state
playerID := len(players) + 1
players[playerID] = &Player{ID: playerID, X: 5, Y: 5} // Start at default position
playerConns[playerID] = conn // Store the connection
fmt.Printf("Player %d connected\n", playerID)
// Send player ID to the client
@ -82,6 +85,7 @@ func handleConnection(conn net.Conn) {
if err != nil {
log.Printf("Error reading from player %d: %v", playerID, err)
delete(players, playerID)
delete(playerConns, playerID) // Remove connection on error
return
}
@ -97,6 +101,7 @@ func handleConnection(conn net.Conn) {
}
func processActions() {
// Update players based on queued actions
for playerID, actions := range actionQueue {
player := players[playerID]
for _, action := range actions {
@ -106,6 +111,31 @@ func processActions() {
fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y)
}
}
actionQueue[playerID] = nil // Clear the queue after processing
actionQueue[playerID] = nil // Clear the action queue after processing
}
// Prepare and broadcast the positions of all players
for playerID := range players {
state := &pb.ServerMessage{}
for id, p := range players {
state.Players = append(state.Players, &pb.PlayerState{
PlayerId: int32(id),
X: int32(p.X),
Y: int32(p.Y),
})
}
data, err := proto.Marshal(state)
if err != nil {
log.Printf("Failed to marshal player state: %v", err)
continue
}
// Send to each connected player
for _, conn := range playerConns {
if _, err := conn.Write(data); err != nil {
log.Printf("Failed to send update to player %d: %v", playerID, err)
}
}
}
}