4 Commits

Author SHA1 Message Date
a459e8b4a5 fix tick rates and action ques and stuff 2025-01-13 09:59:37 +01:00
8290131998 Update protocol buffers with tick synchronization 2025-01-13 00:38:52 +01:00
f91f72c05d update protobuf 2025-01-13 00:30:26 +01:00
1d6d3ab2ea playerID 2024-12-13 20:32:27 +01:00
3 changed files with 207 additions and 126 deletions

View File

@ -1,7 +1,7 @@
// Code generated by protoc-gen-go. DO NOT EDIT. // Code generated by protoc-gen-go. DO NOT EDIT.
// versions: // versions:
// protoc-gen-go v1.28.1 // protoc-gen-go v1.36.2
// protoc v3.21.12 // protoc v5.29.2
// source: actions.proto // source: actions.proto
package actions package actions
@ -64,24 +64,21 @@ func (Action_ActionType) EnumDescriptor() ([]byte, []int) {
} }
type Action struct { type Action struct {
state protoimpl.MessageState state protoimpl.MessageState `protogen:"open.v1"`
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Type Action_ActionType `protobuf:"varint,1,opt,name=type,proto3,enum=actions.Action_ActionType" json:"type,omitempty"` Type Action_ActionType `protobuf:"varint,1,opt,name=type,proto3,enum=actions.Action_ActionType" json:"type,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"` X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"` Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
} }
func (x *Action) Reset() { func (x *Action) Reset() {
*x = Action{} *x = Action{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[0] mi := &file_actions_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
}
func (x *Action) String() string { func (x *Action) String() string {
return protoimpl.X.MessageStringOf(x) return protoimpl.X.MessageStringOf(x)
@ -91,7 +88,7 @@ func (*Action) ProtoMessage() {}
func (x *Action) ProtoReflect() protoreflect.Message { func (x *Action) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[0] mi := &file_actions_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
@ -134,33 +131,31 @@ func (x *Action) GetPlayerId() int32 {
return 0 return 0
} }
type ServerMessage struct { type ActionBatch struct {
state protoimpl.MessageState state protoimpl.MessageState `protogen:"open.v1"`
sizeCache protoimpl.SizeCache PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` // Only used when initially assigning player ID
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"` // Player state updates
} }
func (x *ServerMessage) Reset() { func (x *ActionBatch) Reset() {
*x = ServerMessage{} *x = ActionBatch{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[1] mi := &file_actions_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
}
func (x *ServerMessage) String() string { func (x *ActionBatch) String() string {
return protoimpl.X.MessageStringOf(x) return protoimpl.X.MessageStringOf(x)
} }
func (*ServerMessage) ProtoMessage() {} func (*ActionBatch) ProtoMessage() {}
func (x *ServerMessage) ProtoReflect() protoreflect.Message { func (x *ActionBatch) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[1] mi := &file_actions_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
@ -170,43 +165,47 @@ func (x *ServerMessage) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x) return mi.MessageOf(x)
} }
// Deprecated: Use ServerMessage.ProtoReflect.Descriptor instead. // Deprecated: Use ActionBatch.ProtoReflect.Descriptor instead.
func (*ServerMessage) Descriptor() ([]byte, []int) { func (*ActionBatch) Descriptor() ([]byte, []int) {
return file_actions_proto_rawDescGZIP(), []int{1} return file_actions_proto_rawDescGZIP(), []int{1}
} }
func (x *ServerMessage) GetPlayerId() int32 { func (x *ActionBatch) GetPlayerId() int32 {
if x != nil { if x != nil {
return x.PlayerId return x.PlayerId
} }
return 0 return 0
} }
func (x *ServerMessage) GetPlayers() []*PlayerState { func (x *ActionBatch) GetActions() []*Action {
if x != nil { if x != nil {
return x.Players return x.Actions
} }
return nil return nil
} }
type PlayerState struct { func (x *ActionBatch) GetTick() int64 {
state protoimpl.MessageState if x != nil {
sizeCache protoimpl.SizeCache return x.Tick
unknownFields protoimpl.UnknownFields }
return 0
}
type PlayerState struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"` X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"` Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
} }
func (x *PlayerState) Reset() { func (x *PlayerState) Reset() {
*x = PlayerState{} *x = PlayerState{}
if protoimpl.UnsafeEnabled {
mi := &file_actions_proto_msgTypes[2] mi := &file_actions_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
}
func (x *PlayerState) String() string { func (x *PlayerState) String() string {
return protoimpl.X.MessageStringOf(x) return protoimpl.X.MessageStringOf(x)
@ -216,7 +215,7 @@ func (*PlayerState) ProtoMessage() {}
func (x *PlayerState) ProtoReflect() protoreflect.Message { func (x *PlayerState) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[2] mi := &file_actions_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
@ -252,6 +251,66 @@ func (x *PlayerState) GetY() int32 {
return 0 return 0
} }
type ServerMessage struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
func (x *ServerMessage) Reset() {
*x = ServerMessage{}
mi := &file_actions_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
func (x *ServerMessage) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*ServerMessage) ProtoMessage() {}
func (x *ServerMessage) ProtoReflect() protoreflect.Message {
mi := &file_actions_proto_msgTypes[3]
if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use ServerMessage.ProtoReflect.Descriptor instead.
func (*ServerMessage) Descriptor() ([]byte, []int) {
return file_actions_proto_rawDescGZIP(), []int{3}
}
func (x *ServerMessage) GetPlayerId() int32 {
if x != nil {
return x.PlayerId
}
return 0
}
func (x *ServerMessage) GetPlayers() []*PlayerState {
if x != nil {
return x.Players
}
return nil
}
func (x *ServerMessage) GetCurrentTick() int64 {
if x != nil {
return x.CurrentTick
}
return 0
}
var File_actions_proto protoreflect.FileDescriptor var File_actions_proto protoreflect.FileDescriptor
var file_actions_proto_rawDesc = []byte{ var file_actions_proto_rawDesc = []byte{
@ -265,20 +324,29 @@ var file_actions_proto_rawDesc = []byte{
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0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
} }
var ( var (
@ -294,21 +362,23 @@ func file_actions_proto_rawDescGZIP() []byte {
} }
var file_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var file_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 3) var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_actions_proto_goTypes = []interface{}{ var file_actions_proto_goTypes = []any{
(Action_ActionType)(0), // 0: actions.Action.ActionType (Action_ActionType)(0), // 0: actions.Action.ActionType
(*Action)(nil), // 1: actions.Action (*Action)(nil), // 1: actions.Action
(*ServerMessage)(nil), // 2: actions.ServerMessage (*ActionBatch)(nil), // 2: actions.ActionBatch
(*PlayerState)(nil), // 3: actions.PlayerState (*PlayerState)(nil), // 3: actions.PlayerState
(*ServerMessage)(nil), // 4: actions.ServerMessage
} }
var file_actions_proto_depIdxs = []int32{ var file_actions_proto_depIdxs = []int32{
0, // 0: actions.Action.type:type_name -> actions.Action.ActionType 0, // 0: actions.Action.type:type_name -> actions.Action.ActionType
3, // 1: actions.ServerMessage.players:type_name -> actions.PlayerState 1, // 1: actions.ActionBatch.actions:type_name -> actions.Action
2, // [2:2] is the sub-list for method output_type 3, // 2: actions.ServerMessage.players:type_name -> actions.PlayerState
2, // [2:2] is the sub-list for method input_type 3, // [3:3] is the sub-list for method output_type
2, // [2:2] is the sub-list for extension type_name 3, // [3:3] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension extendee 3, // [3:3] is the sub-list for extension type_name
0, // [0:2] is the sub-list for field type_name 3, // [3:3] is the sub-list for extension extendee
0, // [0:3] is the sub-list for field type_name
} }
func init() { file_actions_proto_init() } func init() { file_actions_proto_init() }
@ -316,51 +386,13 @@ func file_actions_proto_init() {
if File_actions_proto != nil { if File_actions_proto != nil {
return return
} }
if !protoimpl.UnsafeEnabled {
file_actions_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Action); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_actions_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ServerMessage); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_actions_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerState); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{} type x struct{}
out := protoimpl.TypeBuilder{ out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{ File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_actions_proto_rawDesc, RawDescriptor: file_actions_proto_rawDesc,
NumEnums: 1, NumEnums: 1,
NumMessages: 3, NumMessages: 4,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },

View File

@ -15,9 +15,10 @@ message Action {
int32 player_id = 4; int32 player_id = 4;
} }
message ServerMessage { message ActionBatch {
int32 player_id = 1; // Only used when initially assigning player ID int32 player_id = 1;
repeated PlayerState players = 2; // Player state updates repeated Action actions = 2;
int64 tick = 3;
} }
message PlayerState { message PlayerState {
@ -25,3 +26,9 @@ message PlayerState {
int32 x = 2; int32 x = 2;
int32 y = 3; int32 y = 3;
} }
message ServerMessage {
int32 player_id = 1;
repeated PlayerState players = 2;
int64 current_tick = 3;
}

62
main.go
View File

@ -4,6 +4,7 @@ import (
"fmt" "fmt"
"log" "log"
"net" "net"
"sync"
"time" "time"
pb "gitea.boner.be/bdnugget/goonserver/actions" pb "gitea.boner.be/bdnugget/goonserver/actions"
@ -17,12 +18,16 @@ const (
) )
type Player struct { type Player struct {
sync.Mutex
ID int ID int
X, Y int // Position on the game grid X, Y int // Position on the game grid
} }
var players = make(map[int]*Player) var (
var actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player players = make(map[int]*Player)
actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
playerConns = make(map[int]net.Conn) // Map to store player connections
)
func main() { func main() {
ln, err := net.Listen("tcp", port) ln, err := net.Listen("tcp", port)
@ -47,7 +52,6 @@ func main() {
for { for {
if time.Since(lastTick) >= tickRate { if time.Since(lastTick) >= tickRate {
lastTick = time.Now() lastTick = time.Now()
// log.Printf("Last tick: %s", lastTick)
processActions() processActions()
} }
} }
@ -58,12 +62,15 @@ func handleConnection(conn net.Conn) {
// Assign a new player ID and add the player to the game state // Assign a new player ID and add the player to the game state
playerID := len(players) + 1 playerID := len(players) + 1
players[playerID] = &Player{ID: playerID, X: 5, Y: 5} // Start at default position newPlayer := &Player{ID: playerID, X: 5, Y: 5}
players[playerID] = newPlayer
playerConns[playerID] = conn
fmt.Printf("Player %d connected\n", playerID) fmt.Printf("Player %d connected\n", playerID)
// Send player ID to the client // Send player ID to the client
serverMsg := &pb.ServerMessage{ serverMsg := &pb.ServerMessage{
PlayerId: int32(playerID), PlayerId: int32(playerID),
CurrentTick: 0,
} }
data, err := proto.Marshal(serverMsg) data, err := proto.Marshal(serverMsg)
if err != nil { if err != nil {
@ -82,23 +89,28 @@ func handleConnection(conn net.Conn) {
if err != nil { if err != nil {
log.Printf("Error reading from player %d: %v", playerID, err) log.Printf("Error reading from player %d: %v", playerID, err)
delete(players, playerID) delete(players, playerID)
delete(playerConns, playerID)
return return
} }
action := &pb.Action{} batch := &pb.ActionBatch{}
if err := proto.Unmarshal(buf[:n], action); err != nil { if err := proto.Unmarshal(buf[:n], batch); err != nil {
log.Printf("Failed to unmarshal action for player %d: %v", playerID, err) log.Printf("Failed to unmarshal action batch for player %d: %v", playerID, err)
continue continue
} }
// Queue the action for processing in the game loop // Queue the actions for processing
actionQueue[playerID] = append(actionQueue[playerID], action) if batch.PlayerId == int32(playerID) {
actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
}
} }
} }
func processActions() { func processActions() {
// Update players based on queued actions
for playerID, actions := range actionQueue { for playerID, actions := range actionQueue {
player := players[playerID] player := players[playerID]
player.Lock()
for _, action := range actions { for _, action := range actions {
if action.Type == pb.Action_MOVE { if action.Type == pb.Action_MOVE {
player.X = int(action.X) player.X = int(action.X)
@ -106,6 +118,36 @@ func processActions() {
fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y) fmt.Printf("Player %d moved to (%d, %d)\n", playerID, player.X, player.Y)
} }
} }
actionQueue[playerID] = nil // Clear the queue after processing player.Unlock()
actionQueue[playerID] = nil // Clear the action queue after processing
}
// Prepare and broadcast the current game state
currentTick := time.Now().UnixNano() / int64(tickRate)
state := &pb.ServerMessage{
CurrentTick: currentTick,
}
for id, p := range players {
p.Lock()
state.Players = append(state.Players, &pb.PlayerState{
PlayerId: int32(id),
X: int32(p.X),
Y: int32(p.Y),
})
p.Unlock()
}
data, err := proto.Marshal(state)
if err != nil {
log.Printf("Failed to marshal game state: %v", err)
return
}
// Send to each connected player
for _, conn := range playerConns {
if _, err := conn.Write(data); err != nil {
log.Printf("Failed to send update: %v", err)
}
} }
} }