Compare commits
16 Commits
testbuild-
...
testing
Author | SHA1 | Date | |
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0e509ad752 | |||
bcd63efd7b | |||
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d5bb464d9f | |||
4549ee7517 | |||
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7183df4a8b | |||
33e355200d | |||
e45066b2a8 | |||
bb01dccf2b |
15
.gitignore
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
# Build artifacts
|
||||
build/
|
||||
goonscape
|
||||
goonscape.exe
|
||||
|
||||
# IDE files
|
||||
.vscode/
|
||||
.idea/
|
||||
*.swp
|
||||
|
||||
# OS files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
resources/models/old_and_test/
|
25
.woodpecker.yml
Normal file
@ -0,0 +1,25 @@
|
||||
pipeline:
|
||||
build:
|
||||
image: golang:1.23
|
||||
commands:
|
||||
# Install build dependencies
|
||||
- apt-get update && apt-get install -y gcc-mingw-w64 cmake zip libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev wayland-protocols libxkbcommon-dev
|
||||
|
||||
# Build for all platforms
|
||||
- make all
|
||||
|
||||
when:
|
||||
event: tag
|
||||
tag: v*
|
||||
|
||||
# Optional: Create Gitea release with built artifacts
|
||||
release:
|
||||
image: plugins/gitea-release
|
||||
settings:
|
||||
api_key:
|
||||
from_secret: gitea_token
|
||||
base_url: https://gitea.boner.be
|
||||
files: build/*.zip
|
||||
when:
|
||||
event: tag
|
||||
tag: v*
|
24
LICENSE
@ -1,11 +1,21 @@
|
||||
“Commons Clause” License Condition v1.0
|
||||
MIT License
|
||||
|
||||
The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition.
|
||||
Copyright (c) 2025 bdnugget
|
||||
|
||||
Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, right to Sell the Software.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Cause License Condition notice.
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
Software: GoonScape
|
||||
License: Commons Clause v1.0
|
||||
Licensor: bdnugget
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
2
Makefile
@ -3,7 +3,7 @@
|
||||
include scripts/platforms.mk
|
||||
|
||||
BINARY_NAME=goonscape
|
||||
VERSION=1.0.0
|
||||
VERSION=1.1.0
|
||||
BUILD_DIR=build
|
||||
ASSETS_DIR=resources
|
||||
|
||||
|
55
README.md
@ -16,24 +16,57 @@ A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and
|
||||
## Prerequisites
|
||||
|
||||
- Go 1.23 or higher
|
||||
- GCC (for CGO/SQLite support)
|
||||
- OpenGL development libraries
|
||||
- Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements))
|
||||
|
||||
## Installation
|
||||
|
||||
1. Clone the repository:
|
||||
### Pre-built Binaries
|
||||
The easiest way to get started is to download the latest release from:
|
||||
```
|
||||
https://gitea.boner.be/bdnugget/goonscape/releases
|
||||
```
|
||||
Choose the appropriate zip file for your platform:
|
||||
- Windows: `goonscape-windows-amd64-v1.1.0.zip`
|
||||
- Linux: `goonscape-linux-amd64-v1.1.0.zip`
|
||||
|
||||
Extract the zip and run the executable.
|
||||
|
||||
### Quick Start
|
||||
For development:
|
||||
```bash
|
||||
# Run directly (recommended for development)
|
||||
go run main.go
|
||||
|
||||
# Run with local server
|
||||
go run main.go -local
|
||||
```
|
||||
|
||||
### Server Setup
|
||||
The server requires CGO for SQLite support:
|
||||
```bash
|
||||
# Enable CGO
|
||||
go env -w CGO_ENABLED=1
|
||||
|
||||
# Clone and build server
|
||||
git clone https://gitea.boner.be/bdnugget/goonserver.git
|
||||
cd goonserver
|
||||
go build
|
||||
```
|
||||
|
||||
### Client Installation
|
||||
Then install or build:
|
||||
```bash
|
||||
# Install the client
|
||||
go install gitea.boner.be/bdnugget/goonscape@latest
|
||||
```
|
||||
|
||||
Or build from source:
|
||||
```bash
|
||||
git clone https://gitea.boner.be/bdnugget/goonscape.git
|
||||
cd goonscape
|
||||
```
|
||||
|
||||
2. Install dependencies:
|
||||
```bash
|
||||
go mod tidy
|
||||
```
|
||||
|
||||
3. Build and run:
|
||||
```bash
|
||||
go run main.go
|
||||
go build
|
||||
```
|
||||
|
||||
## Controls
|
||||
|
@ -5,22 +5,79 @@ import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// Helper function to load animations for a model
|
||||
func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error) {
|
||||
var animSet types.AnimationSet
|
||||
|
||||
// Load idle animations if specified
|
||||
if idlePath, ok := animPaths["idle"]; ok {
|
||||
idleAnims := rl.LoadModelAnimations(idlePath)
|
||||
if len(idleAnims) > 0 {
|
||||
animSet.Idle = idleAnims
|
||||
rl.TraceLog(rl.LogInfo, "Loaded idle animation: %s (%d frames, %f seconds)",
|
||||
idlePath, idleAnims[0].FrameCount, float32(idleAnims[0].FrameCount)/60.0)
|
||||
}
|
||||
}
|
||||
|
||||
// Load walk animations if specified
|
||||
if walkPath, ok := animPaths["walk"]; ok {
|
||||
walkAnims := rl.LoadModelAnimations(walkPath)
|
||||
if len(walkAnims) > 0 {
|
||||
animSet.Walk = walkAnims
|
||||
rl.TraceLog(rl.LogInfo, "Loaded walk animation: %s (%d frames, %f seconds)",
|
||||
walkPath, walkAnims[0].FrameCount, float32(walkAnims[0].FrameCount)/60.0)
|
||||
}
|
||||
}
|
||||
|
||||
return animSet, nil
|
||||
}
|
||||
|
||||
func LoadModels() ([]types.ModelAsset, error) {
|
||||
goonerModel := rl.LoadModel("resources/models/goonion.obj")
|
||||
goonerTexture := rl.LoadTexture("resources/models/goonion.png")
|
||||
rl.SetMaterialTexture(goonerModel.Materials, rl.MapDiffuse, goonerTexture)
|
||||
// Goonion model and animations
|
||||
goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
|
||||
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/gooner/idle_no_y_transform.glb", "walk": "resources/models/gooner/walk_no_y_transform.glb"})
|
||||
|
||||
coomerModel := rl.LoadModel("resources/models/coomer.obj")
|
||||
coomerTexture := rl.LoadTexture("resources/models/coomer.png")
|
||||
rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
|
||||
// Apply transformations
|
||||
transform := rl.MatrixIdentity()
|
||||
transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
|
||||
transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
|
||||
transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
|
||||
goonerModel.Transform = transform
|
||||
|
||||
// Coomer model (ready for animations)
|
||||
coomerModel := rl.LoadModel("resources/models/coomer/idle_notransy.glb")
|
||||
// coomerTexture := rl.LoadTexture("resources/models/coomer.png")
|
||||
// rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
|
||||
// When you have animations, add them like:
|
||||
coomerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/coomer/idle_notransy.glb", "walk": "resources/models/coomer/unsteadywalk_notransy.glb"})
|
||||
coomerModel.Transform = transform
|
||||
|
||||
// Shreke model (ready for animations)
|
||||
shrekeModel := rl.LoadModel("resources/models/shreke.obj")
|
||||
shrekeTexture := rl.LoadTexture("resources/models/shreke.png")
|
||||
rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture)
|
||||
// When you have animations, add them like:
|
||||
// shrekeAnims, _ := loadModelAnimations("resources/models/shreke.glb",
|
||||
// map[string]string{
|
||||
// "idle": "resources/models/shreke_idle.glb",
|
||||
// "walk": "resources/models/shreke_walk.glb",
|
||||
// })
|
||||
|
||||
return []types.ModelAsset{
|
||||
{Model: goonerModel, Texture: goonerTexture},
|
||||
{Model: coomerModel, Texture: coomerTexture},
|
||||
{
|
||||
Model: goonerModel,
|
||||
Animation: append(goonerAnims.Idle, goonerAnims.Walk...),
|
||||
AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
|
||||
Animations: goonerAnims,
|
||||
YOffset: 0.0,
|
||||
},
|
||||
{
|
||||
Model: coomerModel,
|
||||
Animation: append(coomerAnims.Idle, coomerAnims.Walk...),
|
||||
AnimFrames: int32(len(coomerAnims.Idle) + len(coomerAnims.Walk)),
|
||||
Animations: coomerAnims,
|
||||
YOffset: -4.0,
|
||||
},
|
||||
{Model: shrekeModel, Texture: shrekeTexture},
|
||||
}, nil
|
||||
}
|
||||
@ -31,6 +88,11 @@ func LoadMusic(filename string) (rl.Music, error) {
|
||||
|
||||
func UnloadModels(models []types.ModelAsset) {
|
||||
for _, model := range models {
|
||||
if model.Animation != nil {
|
||||
for i := int32(0); i < model.AnimFrames; i++ {
|
||||
rl.UnloadModelAnimation(model.Animation[i])
|
||||
}
|
||||
}
|
||||
rl.UnloadModel(model.Model)
|
||||
rl.UnloadTexture(model.Texture)
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd coomer.png
|
Before Width: | Height: | Size: 2.2 MiB |
@ -1,12 +0,0 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd goonion.png
|
Before Width: | Height: | Size: 2.5 MiB |
@ -1,12 +0,0 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd shreke.png
|
Before Width: | Height: | Size: 4.8 MiB |
Before Width: | Height: | Size: 104 KiB |
@ -1,12 +0,0 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd coomer.png
|
Before Width: | Height: | Size: 2.2 MiB |
@ -1,12 +0,0 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd goonion.png
|
Before Width: | Height: | Size: 2.5 MiB |
@ -1,12 +0,0 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd shreke.png
|
Before Width: | Height: | Size: 4.8 MiB |
Before Width: | Height: | Size: 104 KiB |
29
game/chat.go
@ -25,12 +25,14 @@ type Chat struct {
|
||||
cursorPos int
|
||||
scrollOffset int
|
||||
userData interface{}
|
||||
input InputHandler
|
||||
}
|
||||
|
||||
func NewChat() *Chat {
|
||||
return &Chat{
|
||||
messages: make([]types.ChatMessage, 0, maxMessages),
|
||||
inputBuffer: make([]rune, 0, runeLimit),
|
||||
input: &RaylibInput{},
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,6 +55,7 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
for _, msg := range messages {
|
||||
localMsg := types.ChatMessage{
|
||||
PlayerID: msg.PlayerId,
|
||||
Username: msg.Username,
|
||||
Content: msg.Content,
|
||||
Time: time.Unix(0, msg.Timestamp),
|
||||
}
|
||||
@ -117,8 +120,14 @@ func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
||||
|
||||
for i := startIdx; i < endIdx; i++ {
|
||||
msg := c.messages[i]
|
||||
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
|
||||
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
|
||||
var color rl.Color
|
||||
if msg.PlayerID == 0 { // System message
|
||||
color = rl.Gold
|
||||
} else {
|
||||
color = rl.White
|
||||
}
|
||||
text := fmt.Sprintf("%s: %s", msg.Username, msg.Content)
|
||||
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, color)
|
||||
messageY += messageHeight
|
||||
}
|
||||
|
||||
@ -146,23 +155,23 @@ func (c *Chat) Update() (string, bool) {
|
||||
c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyT) {
|
||||
if c.input.IsKeyPressed(rl.KeyT) {
|
||||
c.isTyping = true
|
||||
return "", false
|
||||
}
|
||||
return "", false
|
||||
}
|
||||
|
||||
key := rl.GetCharPressed()
|
||||
key := c.input.GetCharPressed()
|
||||
for key > 0 {
|
||||
if len(c.inputBuffer) < runeLimit {
|
||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
||||
c.cursorPos++
|
||||
}
|
||||
key = rl.GetCharPressed()
|
||||
key = c.input.GetCharPressed()
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
|
||||
if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
|
||||
if len(c.inputBuffer) > 0 {
|
||||
message := string(c.inputBuffer)
|
||||
c.inputBuffer = c.inputBuffer[:0]
|
||||
@ -173,21 +182,21 @@ func (c *Chat) Update() (string, bool) {
|
||||
c.isTyping = false
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
|
||||
if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
|
||||
c.inputBuffer = c.inputBuffer[:0]
|
||||
c.cursorPos = 0
|
||||
c.isTyping = false
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
|
||||
if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
|
||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
|
||||
c.cursorPos--
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
|
||||
if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
|
||||
c.cursorPos--
|
||||
}
|
||||
if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
|
||||
if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
|
||||
c.cursorPos++
|
||||
}
|
||||
|
||||
|
106
game/chat_test.go
Normal file
@ -0,0 +1,106 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestChat_AddMessage(t *testing.T) {
|
||||
chat := NewChat()
|
||||
|
||||
// Test adding single message
|
||||
chat.AddMessage(1, "Hello")
|
||||
assert.Equal(t, 1, len(chat.messages))
|
||||
assert.Equal(t, int32(1), chat.messages[0].PlayerID)
|
||||
assert.Equal(t, "Hello", chat.messages[0].Content)
|
||||
|
||||
// Test message limit
|
||||
for i := 0; i < maxMessages+10; i++ {
|
||||
chat.AddMessage(1, "spam")
|
||||
}
|
||||
assert.Equal(t, maxMessages, len(chat.messages))
|
||||
assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
|
||||
}
|
||||
|
||||
func TestChat_HandleServerMessages(t *testing.T) {
|
||||
chat := NewChat()
|
||||
mockGame := &Game{
|
||||
Player: &types.Player{ID: 1},
|
||||
OtherPlayers: map[int32]*types.Player{
|
||||
2: {ID: 2},
|
||||
},
|
||||
}
|
||||
chat.userData = mockGame
|
||||
|
||||
messages := []*pb.ChatMessage{
|
||||
{
|
||||
PlayerId: 1,
|
||||
Username: "player1",
|
||||
Content: "test1",
|
||||
Timestamp: time.Now().UnixNano(),
|
||||
},
|
||||
{
|
||||
PlayerId: 2,
|
||||
Username: "player2",
|
||||
Content: "test2",
|
||||
Timestamp: time.Now().UnixNano(),
|
||||
},
|
||||
}
|
||||
|
||||
chat.HandleServerMessages(messages)
|
||||
assert.Equal(t, 2, len(chat.messages))
|
||||
assert.Equal(t, "test1", chat.messages[0].Content)
|
||||
assert.Equal(t, "test2", chat.messages[1].Content)
|
||||
|
||||
// Test duplicate message prevention
|
||||
chat.HandleServerMessages(messages)
|
||||
assert.Equal(t, 2, len(chat.messages))
|
||||
}
|
||||
|
||||
func TestChat_Update(t *testing.T) {
|
||||
t.Parallel()
|
||||
done := make(chan bool)
|
||||
go func() {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
chat := game.Chat
|
||||
|
||||
// Test starting chat
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
msg, sent := chat.Update()
|
||||
assert.True(t, chat.isTyping)
|
||||
assert.False(t, sent)
|
||||
assert.Empty(t, msg)
|
||||
|
||||
// Test typing message
|
||||
testutils.SimulateCharInput('h')
|
||||
msg, sent = chat.Update()
|
||||
testutils.SimulateCharInput('i')
|
||||
msg, sent = chat.Update()
|
||||
assert.Equal(t, 2, len(chat.inputBuffer))
|
||||
assert.False(t, sent)
|
||||
assert.Empty(t, msg)
|
||||
|
||||
// Test sending message
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
msg, sent = chat.Update()
|
||||
assert.True(t, sent)
|
||||
assert.Equal(t, "hi", msg)
|
||||
assert.False(t, chat.isTyping)
|
||||
done <- true
|
||||
}()
|
||||
|
||||
select {
|
||||
case <-done:
|
||||
// Test completed successfully
|
||||
case <-time.After(5 * time.Second):
|
||||
t.Fatal("Test timed out")
|
||||
}
|
||||
}
|
97
game/game.go
@ -5,6 +5,7 @@ import (
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/assets"
|
||||
"gitea.boner.be/bdnugget/goonscape/network"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
@ -19,19 +20,14 @@ type Game struct {
|
||||
Chat *Chat
|
||||
MenuOpen bool
|
||||
QuitChan chan struct{} // Channel to signal shutdown
|
||||
loginScreen *LoginScreen
|
||||
isLoggedIn bool
|
||||
input InputHandler
|
||||
}
|
||||
|
||||
func New() *Game {
|
||||
InitWorld()
|
||||
game := &Game{
|
||||
Player: &types.Player{
|
||||
PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
|
||||
PosTile: GetTile(5, 5),
|
||||
Speed: 50.0,
|
||||
TargetPath: []types.Tile{},
|
||||
UserData: nil,
|
||||
QuitDone: make(chan struct{}),
|
||||
},
|
||||
OtherPlayers: make(map[int32]*types.Player),
|
||||
Camera: rl.Camera3D{
|
||||
Position: rl.NewVector3(0, 10, 10),
|
||||
@ -40,10 +36,11 @@ func New() *Game {
|
||||
Fovy: 45.0,
|
||||
Projection: rl.CameraPerspective,
|
||||
},
|
||||
Chat: NewChat(),
|
||||
QuitChan: make(chan struct{}),
|
||||
Chat: NewChat(),
|
||||
QuitChan: make(chan struct{}),
|
||||
loginScreen: NewLoginScreen(),
|
||||
input: &RaylibInput{},
|
||||
}
|
||||
game.Player.UserData = game
|
||||
game.Chat.userData = game
|
||||
return game
|
||||
}
|
||||
@ -64,8 +61,34 @@ func (g *Game) LoadAssets() error {
|
||||
}
|
||||
|
||||
func (g *Game) Update(deltaTime float32) {
|
||||
if !g.isLoggedIn {
|
||||
username, password, isRegistering, submitted := g.loginScreen.Update()
|
||||
if submitted {
|
||||
conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
|
||||
if err != nil {
|
||||
g.loginScreen.SetError(err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
g.Player = &types.Player{
|
||||
Speed: 50.0,
|
||||
TargetPath: []types.Tile{},
|
||||
UserData: g,
|
||||
QuitDone: make(chan struct{}),
|
||||
ID: playerID,
|
||||
}
|
||||
g.AssignModelToPlayer(g.Player)
|
||||
|
||||
go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
|
||||
g.isLoggedIn = true
|
||||
return
|
||||
}
|
||||
g.loginScreen.Draw()
|
||||
return
|
||||
}
|
||||
|
||||
// Handle ESC for menu
|
||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||
if g.input.IsKeyPressed(rl.KeyEscape) {
|
||||
g.MenuOpen = !g.MenuOpen
|
||||
return
|
||||
}
|
||||
@ -133,14 +156,32 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
|
||||
defer player.Unlock()
|
||||
|
||||
grid := GetMapGrid()
|
||||
modelIndex := int(player.ID) % len(g.Models)
|
||||
modelAsset := g.Models[modelIndex]
|
||||
|
||||
const defaultHeight = 8.0 // Default height above tile, fine tune per model in types.ModelAsset
|
||||
playerPos := rl.Vector3{
|
||||
X: player.PosActual.X,
|
||||
Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + 16.0,
|
||||
Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + defaultHeight + modelAsset.YOffset,
|
||||
Z: player.PosActual.Z,
|
||||
}
|
||||
|
||||
// Check if model has animations
|
||||
if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil {
|
||||
if player.IsMoving && len(modelAsset.Animations.Walk) > 0 {
|
||||
anim := modelAsset.Animations.Walk[0] // Use first walk animation
|
||||
player.AnimationFrame = player.AnimationFrame % anim.FrameCount
|
||||
rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
|
||||
} else if len(modelAsset.Animations.Idle) > 0 {
|
||||
anim := modelAsset.Animations.Idle[0] // Use first idle animation
|
||||
player.AnimationFrame = player.AnimationFrame % anim.FrameCount
|
||||
rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
|
||||
}
|
||||
}
|
||||
|
||||
rl.DrawModel(model, playerPos, 16, rl.White)
|
||||
|
||||
// Draw floating messages and path indicators
|
||||
if player.FloatingMessage != nil {
|
||||
screenPos := rl.GetWorldToScreen(rl.Vector3{
|
||||
X: playerPos.X,
|
||||
@ -174,11 +215,20 @@ func (g *Game) Render() {
|
||||
rl.BeginDrawing()
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
if !g.isLoggedIn {
|
||||
g.loginScreen.Draw()
|
||||
rl.EndDrawing()
|
||||
return
|
||||
}
|
||||
|
||||
rl.BeginMode3D(g.Camera)
|
||||
g.DrawMap()
|
||||
g.DrawPlayer(g.Player, g.Player.Model)
|
||||
for id, other := range g.OtherPlayers {
|
||||
g.DrawPlayer(other, g.Models[int(id)%len(g.Models)].Model)
|
||||
for _, other := range g.OtherPlayers {
|
||||
if other.Model.Meshes == nil {
|
||||
g.AssignModelToPlayer(other)
|
||||
}
|
||||
g.DrawPlayer(other, other.Model)
|
||||
}
|
||||
rl.EndMode3D()
|
||||
|
||||
@ -277,13 +327,13 @@ func (g *Game) DrawMenu() {
|
||||
}
|
||||
|
||||
// Check mouse hover
|
||||
mousePoint := rl.GetMousePosition()
|
||||
mousePoint := g.input.GetMousePosition()
|
||||
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||
|
||||
// Draw button
|
||||
if mouseHover {
|
||||
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||
switch item {
|
||||
case "Resume":
|
||||
g.MenuOpen = false
|
||||
@ -312,3 +362,16 @@ func (g *Game) Shutdown() {
|
||||
rl.CloseWindow()
|
||||
os.Exit(0)
|
||||
}
|
||||
|
||||
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
g.Chat.HandleServerMessages(messages)
|
||||
}
|
||||
|
||||
func (g *Game) AssignModelToPlayer(player *types.Player) {
|
||||
modelIndex := int(player.ID) % len(g.Models)
|
||||
modelAsset := g.Models[modelIndex]
|
||||
|
||||
// Just use the original model - don't try to copy it
|
||||
player.Model = modelAsset.Model
|
||||
player.Texture = modelAsset.Texture
|
||||
}
|
||||
|
106
game/game_test.go
Normal file
@ -0,0 +1,106 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestGame_HandleInput(t *testing.T) {
|
||||
game := New()
|
||||
game.Player = &types.Player{
|
||||
ID: 1,
|
||||
Speed: 50.0,
|
||||
}
|
||||
|
||||
// Test valid click
|
||||
simulateMouseRay(rl.Ray{
|
||||
Position: rl.Vector3{X: 0, Y: 10, Z: 0},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
})
|
||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
||||
game.HandleInput()
|
||||
assert.NotEmpty(t, game.Player.TargetPath)
|
||||
|
||||
// Test invalid click (outside map)
|
||||
simulateMouseRay(rl.Ray{
|
||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
})
|
||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
||||
game.HandleInput()
|
||||
assert.Empty(t, game.Player.TargetPath)
|
||||
}
|
||||
|
||||
func TestGame_UpdateCamera(t *testing.T) {
|
||||
game := New()
|
||||
|
||||
// Test zoom limits
|
||||
testutils.SimulateMouseWheel(1.0) // Zoom in
|
||||
testutils.SimulateMouseWheel(1.0)
|
||||
assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
|
||||
|
||||
testutils.SimulateMouseWheel(-1.0) // Zoom out
|
||||
testutils.SimulateMouseWheel(-1.0)
|
||||
assert.LessOrEqual(t, cameraDistance, float32(250.0))
|
||||
|
||||
// Test camera rotation
|
||||
originalYaw := cameraYaw
|
||||
testutils.SimulateKeyDown(rl.KeyRight, true)
|
||||
game.Update(0.1)
|
||||
assert.Greater(t, cameraYaw, originalYaw)
|
||||
|
||||
// Test pitch limits
|
||||
simulateKeyDown(rl.KeyUp, true)
|
||||
for i := 0; i < 100; i++ {
|
||||
game.Update(0.1)
|
||||
}
|
||||
assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
|
||||
assert.LessOrEqual(t, cameraPitch, float32(85.0))
|
||||
}
|
||||
|
||||
func TestGame_ChatIntegration(t *testing.T) {
|
||||
game := New()
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
// Test chat message to action queue
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
game.Update(0.1)
|
||||
assert.True(t, game.Chat.isTyping)
|
||||
|
||||
testutils.SimulateCharInput('h')
|
||||
testutils.SimulateCharInput('i')
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
game.Update(0.1)
|
||||
|
||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||
assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
|
||||
assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
|
||||
}
|
||||
|
||||
func TestGame_MenuHandling(t *testing.T) {
|
||||
game := New()
|
||||
|
||||
// Test menu toggle
|
||||
assert.False(t, game.MenuOpen)
|
||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
||||
game.Update(0.1)
|
||||
assert.True(t, game.MenuOpen)
|
||||
|
||||
// Test input blocking when menu is open
|
||||
game.Player = &types.Player{ID: 1}
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
game.Update(0.1)
|
||||
assert.Empty(t, game.Player.TargetPath)
|
||||
|
||||
// Test menu close
|
||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
||||
game.Update(0.1)
|
||||
assert.False(t, game.MenuOpen)
|
||||
}
|
||||
|
||||
// Add more test helpers as needed...
|
@ -3,16 +3,95 @@ package game
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// InputHandler abstracts raylib input functions for testing
|
||||
type InputHandler interface {
|
||||
IsKeyPressed(key int32) bool
|
||||
IsKeyDown(key int32) bool
|
||||
IsMouseButtonPressed(button int32) bool
|
||||
GetMousePosition() rl.Vector2
|
||||
GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||
GetMouseWheelMove() float32
|
||||
GetCharPressed() rune
|
||||
}
|
||||
|
||||
// RaylibInput implements InputHandler using actual raylib functions
|
||||
type RaylibInput struct{}
|
||||
|
||||
func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
|
||||
func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
|
||||
func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
|
||||
return rl.IsMouseButtonPressed(rl.MouseButton(button))
|
||||
}
|
||||
func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
|
||||
func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
return rl.GetMouseRay(mousePos, camera)
|
||||
}
|
||||
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
|
||||
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
|
||||
|
||||
// MockInput implements InputHandler using our mock functions
|
||||
type MockInput struct{}
|
||||
|
||||
func (m *MockInput) IsKeyPressed(key int32) bool {
|
||||
if mock.IsKeyPressed == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsKeyPressed(key)
|
||||
}
|
||||
|
||||
func (m *MockInput) IsKeyDown(key int32) bool {
|
||||
if mock.IsKeyDown == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsKeyDown(key)
|
||||
}
|
||||
|
||||
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
|
||||
if mock.IsMouseButtonPressed == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsMouseButtonPressed(button)
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMousePosition() rl.Vector2 {
|
||||
if mock.GetMousePosition == nil {
|
||||
return rl.Vector2{}
|
||||
}
|
||||
return mock.GetMousePosition()
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
if mock.GetMouseRay == nil {
|
||||
return rl.Ray{}
|
||||
}
|
||||
return mock.GetMouseRay(mousePos, camera)
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMouseWheelMove() float32 {
|
||||
if mock.GetMouseWheelMove == nil {
|
||||
return 0
|
||||
}
|
||||
return mock.GetMouseWheelMove()
|
||||
}
|
||||
|
||||
func (m *MockInput) GetCharPressed() rune {
|
||||
if mock.GetCharPressed == nil {
|
||||
return 0
|
||||
}
|
||||
return mock.GetCharPressed()
|
||||
}
|
||||
|
||||
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
||||
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||
return types.Tile{}, false
|
||||
}
|
||||
mouse := rl.GetMousePosition()
|
||||
ray := rl.GetMouseRay(mouse, g.Camera)
|
||||
mouse := g.input.GetMousePosition()
|
||||
ray := g.input.GetMouseRay(mouse, g.Camera)
|
||||
|
||||
for x := 0; x < types.MapWidth; x++ {
|
||||
for y := 0; y < types.MapHeight; y++ {
|
||||
|
187
game/input_test.go
Normal file
@ -0,0 +1,187 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestMouseInput_EdgeCases(t *testing.T) {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
ray rl.Ray
|
||||
expected bool
|
||||
}{
|
||||
{
|
||||
name: "Click outside map bounds",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: false,
|
||||
},
|
||||
{
|
||||
name: "Click at map edge",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: false,
|
||||
},
|
||||
{
|
||||
name: "Click on valid tile",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: true,
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SimulateMouseRay(tt.ray)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
tile, clicked := game.GetTileAtMouse()
|
||||
assert.Equal(t, tt.expected, clicked)
|
||||
if tt.expected {
|
||||
assert.NotEmpty(t, tile)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestChat_InputValidation(t *testing.T) {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
input []rune
|
||||
expected string
|
||||
}{
|
||||
{
|
||||
name: "Empty message",
|
||||
input: []rune{},
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Message with only spaces",
|
||||
input: []rune(" "),
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Very long message",
|
||||
input: []rune(string(make([]rune, runeLimit))),
|
||||
expected: string(make([]rune, runeLimit)),
|
||||
},
|
||||
{
|
||||
name: "Unicode characters",
|
||||
input: []rune("Hello 世界"),
|
||||
expected: "Hello 世界",
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
game.Update(0.1)
|
||||
|
||||
for _, r := range tt.input {
|
||||
testutils.SimulateCharInput(r)
|
||||
game.Update(0.1)
|
||||
}
|
||||
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
game.Update(0.1)
|
||||
|
||||
if tt.expected != "" {
|
||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
|
||||
} else {
|
||||
assert.Empty(t, game.Player.ActionQueue)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestLogin_InputValidation(t *testing.T) {
|
||||
_, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
username string
|
||||
password string
|
||||
expectSuccess bool
|
||||
}{
|
||||
{
|
||||
name: "Valid credentials",
|
||||
username: "validuser",
|
||||
password: "validpass",
|
||||
expectSuccess: true,
|
||||
},
|
||||
{
|
||||
name: "Empty username",
|
||||
username: "",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Empty password",
|
||||
username: "username",
|
||||
password: "",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Username too long",
|
||||
username: "verylongusername123",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Special characters in username",
|
||||
username: "user@name",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
testutils.ResetMockInput()
|
||||
|
||||
// Simulate typing username
|
||||
login.focusedField = 0
|
||||
for _, r := range tt.username {
|
||||
testutils.SimulateCharInput(r)
|
||||
login.Update()
|
||||
}
|
||||
|
||||
// Simulate typing password
|
||||
login.focusedField = 1
|
||||
for _, r := range tt.password {
|
||||
testutils.SimulateCharInput(r)
|
||||
login.Update()
|
||||
}
|
||||
|
||||
// Simulate clicking login button
|
||||
testutils.SimulateMouseClick(400, 365)
|
||||
_, _, _, submitted := login.Update()
|
||||
assert.Equal(t, tt.expectSuccess, submitted)
|
||||
})
|
||||
}
|
||||
}
|
185
game/login.go
Normal file
@ -0,0 +1,185 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
type LoginScreen struct {
|
||||
username string
|
||||
password string
|
||||
errorMessage string
|
||||
isRegistering bool
|
||||
focusedField int // 0 = username, 1 = password
|
||||
}
|
||||
|
||||
func NewLoginScreen() *LoginScreen {
|
||||
return &LoginScreen{}
|
||||
}
|
||||
|
||||
func (l *LoginScreen) Draw() {
|
||||
screenWidth := float32(rl.GetScreenWidth())
|
||||
screenHeight := float32(rl.GetScreenHeight())
|
||||
|
||||
// Draw background
|
||||
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
|
||||
|
||||
// Draw title
|
||||
title := "GoonScape"
|
||||
if l.isRegistering {
|
||||
title += " - Register"
|
||||
} else {
|
||||
title += " - Login"
|
||||
}
|
||||
titleSize := int32(40)
|
||||
titleWidth := rl.MeasureText(title, titleSize)
|
||||
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
|
||||
|
||||
// Draw input fields
|
||||
inputWidth := float32(200)
|
||||
inputHeight := float32(30)
|
||||
inputX := screenWidth/2 - inputWidth/2
|
||||
|
||||
// Username field
|
||||
rl.DrawRectangleRec(rl.Rectangle{
|
||||
X: inputX, Y: 200,
|
||||
Width: inputWidth, Height: inputHeight,
|
||||
}, rl.LightGray)
|
||||
rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
|
||||
if l.focusedField == 0 {
|
||||
rl.DrawRectangleLinesEx(rl.Rectangle{
|
||||
X: inputX - 2, Y: 198,
|
||||
Width: inputWidth + 4, Height: inputHeight + 4,
|
||||
}, 2, rl.Blue)
|
||||
}
|
||||
|
||||
// Password field
|
||||
rl.DrawRectangleRec(rl.Rectangle{
|
||||
X: inputX, Y: 250,
|
||||
Width: inputWidth, Height: inputHeight,
|
||||
}, rl.LightGray)
|
||||
masked := ""
|
||||
for range l.password {
|
||||
masked += "*"
|
||||
}
|
||||
rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
|
||||
if l.focusedField == 1 {
|
||||
rl.DrawRectangleLinesEx(rl.Rectangle{
|
||||
X: inputX - 2, Y: 248,
|
||||
Width: inputWidth + 4, Height: inputHeight + 4,
|
||||
}, 2, rl.Blue)
|
||||
}
|
||||
|
||||
// Draw error message
|
||||
if l.errorMessage != "" {
|
||||
msgWidth := rl.MeasureText(l.errorMessage, 20)
|
||||
rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
|
||||
}
|
||||
|
||||
// Draw buttons
|
||||
buttonWidth := float32(100)
|
||||
buttonHeight := float32(30)
|
||||
buttonY := float32(350)
|
||||
|
||||
// Login/Register button
|
||||
actionBtn := rl.Rectangle{
|
||||
X: screenWidth/2 - buttonWidth - 10,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
rl.DrawRectangleRec(actionBtn, rl.Blue)
|
||||
actionText := "Login"
|
||||
if l.isRegistering {
|
||||
actionText = "Register"
|
||||
}
|
||||
actionWidth := rl.MeasureText(actionText, 20)
|
||||
rl.DrawText(actionText,
|
||||
int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
|
||||
int32(actionBtn.Y+5),
|
||||
20, rl.White)
|
||||
|
||||
// Switch mode button
|
||||
switchBtn := rl.Rectangle{
|
||||
X: screenWidth/2 + 10,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
rl.DrawRectangleRec(switchBtn, rl.DarkGray)
|
||||
switchText := "Register"
|
||||
if l.isRegistering {
|
||||
switchText = "Login"
|
||||
}
|
||||
switchWidth := rl.MeasureText(switchText, 20)
|
||||
rl.DrawText(switchText,
|
||||
int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
|
||||
int32(switchBtn.Y+5),
|
||||
20, rl.White)
|
||||
}
|
||||
|
||||
func (l *LoginScreen) Update() (string, string, bool, bool) {
|
||||
// Handle input field focus
|
||||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
mousePos := rl.GetMousePosition()
|
||||
screenWidth := float32(rl.GetScreenWidth())
|
||||
inputWidth := float32(200)
|
||||
inputX := screenWidth/2 - inputWidth/2
|
||||
|
||||
// Check username field
|
||||
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||
mousePos.Y >= 200 && mousePos.Y <= 230 {
|
||||
l.focusedField = 0
|
||||
}
|
||||
// Check password field
|
||||
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||
mousePos.Y >= 250 && mousePos.Y <= 280 {
|
||||
l.focusedField = 1
|
||||
}
|
||||
|
||||
// Check buttons
|
||||
buttonWidth := float32(100)
|
||||
if mousePos.Y >= 350 && mousePos.Y <= 380 {
|
||||
// Action button
|
||||
if mousePos.X >= screenWidth/2-buttonWidth-10 &&
|
||||
mousePos.X <= screenWidth/2-10 {
|
||||
return l.username, l.password, l.isRegistering, true
|
||||
}
|
||||
// Switch mode button
|
||||
if mousePos.X >= screenWidth/2+10 &&
|
||||
mousePos.X <= screenWidth/2+buttonWidth+10 {
|
||||
l.isRegistering = !l.isRegistering
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle text input
|
||||
key := rl.GetCharPressed()
|
||||
for key > 0 {
|
||||
if l.focusedField == 0 && len(l.username) < 12 {
|
||||
l.username += string(key)
|
||||
} else if l.focusedField == 1 && len(l.password) < 20 {
|
||||
l.password += string(key)
|
||||
}
|
||||
key = rl.GetCharPressed()
|
||||
}
|
||||
|
||||
// Handle backspace
|
||||
if rl.IsKeyPressed(rl.KeyBackspace) {
|
||||
if l.focusedField == 0 && len(l.username) > 0 {
|
||||
l.username = l.username[:len(l.username)-1]
|
||||
} else if l.focusedField == 1 && len(l.password) > 0 {
|
||||
l.password = l.password[:len(l.password)-1]
|
||||
}
|
||||
}
|
||||
|
||||
// Handle tab to switch fields
|
||||
if rl.IsKeyPressed(rl.KeyTab) {
|
||||
l.focusedField = (l.focusedField + 1) % 2
|
||||
}
|
||||
|
||||
return "", "", false, false
|
||||
}
|
||||
|
||||
func (l *LoginScreen) SetError(msg string) {
|
||||
l.errorMessage = msg
|
||||
}
|
80
game/login_test.go
Normal file
@ -0,0 +1,80 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestLoginScreen_Update(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
|
||||
// Test field focus switching
|
||||
simulateMouseClick(400, 215) // Click username field
|
||||
assert.Equal(t, 0, login.focusedField)
|
||||
|
||||
simulateMouseClick(400, 265) // Click password field
|
||||
assert.Equal(t, 1, login.focusedField)
|
||||
|
||||
// Test input length limits
|
||||
login.focusedField = 0
|
||||
for i := 0; i < 20; i++ {
|
||||
simulateCharInput('x')
|
||||
}
|
||||
assert.LessOrEqual(t, len(login.username), 12)
|
||||
|
||||
login.focusedField = 1
|
||||
for i := 0; i < 30; i++ {
|
||||
simulateCharInput('x')
|
||||
}
|
||||
assert.LessOrEqual(t, len(login.password), 20)
|
||||
|
||||
// Test mode switching
|
||||
simulateMouseClick(600, 365) // Click switch mode button
|
||||
assert.True(t, login.isRegistering)
|
||||
simulateMouseClick(600, 365) // Click again
|
||||
assert.False(t, login.isRegistering)
|
||||
|
||||
// Test submission
|
||||
login.username = "test"
|
||||
login.password = "password"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
username, password, isRegistering, submitted := login.Update()
|
||||
assert.True(t, submitted)
|
||||
assert.Equal(t, "test", username)
|
||||
assert.Equal(t, "password", password)
|
||||
assert.False(t, isRegistering)
|
||||
}
|
||||
|
||||
func TestLoginScreen_ErrorHandling(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
|
||||
// Test empty fields
|
||||
login.username = ""
|
||||
login.password = "test"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
_, _, _, submitted := login.Update()
|
||||
assert.False(t, submitted)
|
||||
assert.Contains(t, login.errorMessage, "username")
|
||||
|
||||
// Test special characters
|
||||
login.username = "test!@#"
|
||||
login.password = "password"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
_, _, _, submitted = login.Update()
|
||||
assert.False(t, submitted)
|
||||
assert.Contains(t, login.errorMessage, "invalid characters")
|
||||
|
||||
// Test error message display
|
||||
login.SetError("Test error")
|
||||
assert.Equal(t, "Test error", login.errorMessage)
|
||||
}
|
||||
|
||||
func simulateMouseClick(x, y float32) {
|
||||
// Implementation would depend on how raylib is mocked
|
||||
}
|
15
game/mock/raylib.go
Normal file
@ -0,0 +1,15 @@
|
||||
package mock
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
IsKeyPressed func(key int32) bool
|
||||
IsKeyDown func(key int32) bool
|
||||
IsMouseButtonPressed func(button int32) bool
|
||||
GetMousePosition func() rl.Vector2
|
||||
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||
GetMouseWheelMove func() float32
|
||||
GetCharPressed func() rune
|
||||
)
|
141
game/test_helpers.go
Normal file
@ -0,0 +1,141 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
mockInput struct {
|
||||
sync.Mutex
|
||||
keyPressed map[int32]bool
|
||||
keyDown map[int32]bool
|
||||
mousePressed map[int32]bool
|
||||
mousePosition rl.Vector2
|
||||
mouseRay rl.Ray
|
||||
mouseWheel float32
|
||||
charPressed rune
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
resetMockInput()
|
||||
setupMockFunctions()
|
||||
}
|
||||
|
||||
func setupMockFunctions() {
|
||||
mock.IsKeyPressed = mockIsKeyPressed
|
||||
mock.IsKeyDown = mockIsKeyDown
|
||||
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
|
||||
mock.GetMousePosition = mockGetMousePosition
|
||||
mock.GetMouseRay = mockGetMouseRay
|
||||
mock.GetMouseWheelMove = mockGetMouseWheelMove
|
||||
mock.GetCharPressed = mockGetCharPressed
|
||||
}
|
||||
|
||||
func resetMockInput() {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
mockInput.keyPressed = make(map[int32]bool)
|
||||
mockInput.keyDown = make(map[int32]bool)
|
||||
mockInput.mousePressed = make(map[int32]bool)
|
||||
mockInput.mousePosition = rl.Vector2{}
|
||||
mockInput.mouseRay = rl.Ray{}
|
||||
mockInput.mouseWheel = 0
|
||||
mockInput.charPressed = 0
|
||||
}
|
||||
|
||||
// Mock input simulation functions
|
||||
func simulateKeyPress(key int32) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyPressed[key] = true
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateKeyDown(key int32, isDown bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyDown[key] = isDown
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseButton(button int32, isPressed bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePressed[button] = isPressed
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMousePosition(x, y float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseRay(ray rl.Ray) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseRay = ray
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseWheel(move float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseWheel = move
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateCharInput(char rune) {
|
||||
mockInput.Lock()
|
||||
mockInput.charPressed = char
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// Mock raylib functions
|
||||
func mockIsKeyPressed(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyPressed[key]
|
||||
}
|
||||
|
||||
func mockIsKeyDown(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyDown[key]
|
||||
}
|
||||
|
||||
func mockIsMouseButtonPressed(button int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePressed[button]
|
||||
}
|
||||
|
||||
func mockGetMousePosition() rl.Vector2 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePosition
|
||||
}
|
||||
|
||||
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseRay
|
||||
}
|
||||
|
||||
func mockGetMouseWheelMove() float32 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseWheel
|
||||
}
|
||||
|
||||
func mockGetCharPressed() rune {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.charPressed
|
||||
}
|
||||
|
||||
// Add more mock implementations...
|
||||
|
||||
// Add this helper function
|
||||
func toInt32(button rl.MouseButton) int32 {
|
||||
return int32(button)
|
||||
}
|
26
game/test_setup.go
Normal file
@ -0,0 +1,26 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
)
|
||||
|
||||
func setupTestEnvironment(t *testing.T) (*Game, func()) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SetupMockFunctions()
|
||||
|
||||
game := New()
|
||||
game.input = &MockInput{}
|
||||
game.Chat.input = &MockInput{} // Also inject mock input into chat
|
||||
|
||||
// Verify mock setup
|
||||
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
|
||||
t.Fatal("Mock functions not properly initialized")
|
||||
}
|
||||
|
||||
return game, func() {
|
||||
testutils.ResetMockInput()
|
||||
}
|
||||
}
|
153
game/testutils/helpers.go
Normal file
@ -0,0 +1,153 @@
|
||||
package testutils
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
mockInput struct {
|
||||
sync.Mutex
|
||||
keyPressed map[int32]bool
|
||||
keyDown map[int32]bool
|
||||
mousePressed map[int32]bool
|
||||
mousePosition rl.Vector2
|
||||
mouseRay rl.Ray
|
||||
mouseWheel float32
|
||||
charPressed rune
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
ResetMockInput()
|
||||
SetupMockFunctions()
|
||||
}
|
||||
|
||||
// SetupMockFunctions initializes mock functions
|
||||
func SetupMockFunctions() {
|
||||
mock.IsKeyPressed = MockIsKeyPressed
|
||||
mock.IsKeyDown = MockIsKeyDown
|
||||
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
|
||||
mock.GetMousePosition = MockGetMousePosition
|
||||
mock.GetMouseRay = MockGetMouseRay
|
||||
mock.GetMouseWheelMove = MockGetMouseWheelMove
|
||||
mock.GetCharPressed = MockGetCharPressed
|
||||
}
|
||||
|
||||
// ResetMockInput resets all mock input states
|
||||
func ResetMockInput() {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
mockInput.keyPressed = make(map[int32]bool)
|
||||
mockInput.keyDown = make(map[int32]bool)
|
||||
mockInput.mousePressed = make(map[int32]bool)
|
||||
mockInput.mousePosition = rl.Vector2{}
|
||||
mockInput.mouseRay = rl.Ray{}
|
||||
mockInput.mouseWheel = 0
|
||||
mockInput.charPressed = 0
|
||||
}
|
||||
|
||||
// SimulateKeyPress simulates a key press
|
||||
func SimulateKeyPress(key int32) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyPressed[key] = true
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateKeyDown simulates holding a key down
|
||||
func SimulateKeyDown(key int32, isDown bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyDown[key] = isDown
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseButton simulates a mouse button press
|
||||
func SimulateMouseButton(button int32, isPressed bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePressed[button] = isPressed
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMousePosition simulates mouse movement
|
||||
func SimulateMousePosition(x, y float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseClick simulates a mouse click at the given position
|
||||
func SimulateMouseClick(x, y float32) {
|
||||
SimulateMousePosition(x, y)
|
||||
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
|
||||
}
|
||||
|
||||
// SimulateMouseRay simulates a mouse ray
|
||||
func SimulateMouseRay(ray rl.Ray) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseRay = ray
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseWheel simulates mouse wheel movement
|
||||
func SimulateMouseWheel(move float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseWheel = move
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateCharInput simulates character input
|
||||
func SimulateCharInput(char rune) {
|
||||
mockInput.Lock()
|
||||
mockInput.charPressed = char
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// Mock raylib functions
|
||||
func MockIsKeyPressed(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyPressed[key]
|
||||
}
|
||||
|
||||
func MockIsKeyDown(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyDown[key]
|
||||
}
|
||||
|
||||
func MockIsMouseButtonPressed(button int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePressed[button]
|
||||
}
|
||||
|
||||
func MockGetMousePosition() rl.Vector2 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePosition
|
||||
}
|
||||
|
||||
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseRay
|
||||
}
|
||||
|
||||
func MockGetMouseWheelMove() float32 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseWheel
|
||||
}
|
||||
|
||||
func MockGetCharPressed() rune {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.charPressed
|
||||
}
|
||||
|
||||
// ToInt32 converts MouseButton to int32
|
||||
func ToInt32(button rl.MouseButton) int32 {
|
||||
return int32(button)
|
||||
}
|
9
go.mod
@ -3,13 +3,20 @@ module gitea.boner.be/bdnugget/goonscape
|
||||
go 1.23.0
|
||||
|
||||
require (
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c
|
||||
gitea.boner.be/bdnugget/goonserver v1.1.0
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
|
||||
google.golang.org/protobuf v1.36.3
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/davecgh/go-spew v1.1.1 // indirect
|
||||
github.com/pmezard/go-difflib v1.0.0 // indirect
|
||||
gopkg.in/yaml.v3 v3.0.1 // indirect
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.8.2 // indirect
|
||||
github.com/stretchr/testify v1.10.0
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||
golang.org/x/sys v0.29.0 // indirect
|
||||
)
|
||||
|
9
go.sum
@ -1,12 +1,21 @@
|
||||
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
|
||||
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
|
||||
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
||||
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
|
37
main.go
@ -11,20 +11,21 @@ import (
|
||||
)
|
||||
|
||||
func main() {
|
||||
local := flag.Bool("local", false, "Use local server instead of remote")
|
||||
addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)")
|
||||
// Parse command line flags
|
||||
local := flag.Bool("local", false, "Connect to local server")
|
||||
addr := flag.String("addr", "", "Server address (host or host:port)")
|
||||
flag.Parse()
|
||||
|
||||
if *local && *addr != "boner.be:6969" {
|
||||
log.Fatal("Cannot use both -local and -addr flags")
|
||||
}
|
||||
|
||||
// Set server address based on flags
|
||||
if *local {
|
||||
if *addr != "" {
|
||||
log.Fatal("Cannot use -local and -addr together")
|
||||
}
|
||||
network.SetServerAddr("localhost:6969")
|
||||
} else if *addr != "" {
|
||||
// If only hostname is provided, append default port
|
||||
// If port is not specified, append default port
|
||||
if !strings.Contains(*addr, ":") {
|
||||
*addr = *addr + ":6969"
|
||||
*addr += ":6969"
|
||||
}
|
||||
network.SetServerAddr(*addr)
|
||||
}
|
||||
@ -32,36 +33,24 @@ func main() {
|
||||
rl.InitWindow(1024, 768, "GoonScape")
|
||||
rl.SetExitKey(0)
|
||||
defer rl.CloseWindow()
|
||||
|
||||
rl.InitAudioDevice()
|
||||
defer rl.CloseAudioDevice()
|
||||
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
game := game.New()
|
||||
if err := game.LoadAssets(); err != nil {
|
||||
log.Fatalf("Failed to load assets: %v", err)
|
||||
}
|
||||
defer game.Cleanup()
|
||||
|
||||
conn, playerID, err := network.ConnectToServer()
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to connect to server: %v", err)
|
||||
}
|
||||
defer conn.Close()
|
||||
|
||||
game.Player.ID = playerID
|
||||
modelIndex := int(playerID) % len(game.Models)
|
||||
game.Player.Model = game.Models[modelIndex].Model
|
||||
game.Player.Texture = game.Models[modelIndex].Texture
|
||||
|
||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan)
|
||||
|
||||
rl.PlayMusicStream(game.Music)
|
||||
rl.SetMusicVolume(game.Music, 0.5)
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
for !rl.WindowShouldClose() {
|
||||
rl.UpdateMusicStream(game.Music)
|
||||
deltaTime := rl.GetFrameTime()
|
||||
|
||||
rl.UpdateMusicStream(game.Music)
|
||||
game.Update(deltaTime)
|
||||
game.Render()
|
||||
}
|
||||
|
@ -3,56 +3,89 @@ package network
|
||||
import (
|
||||
"bufio"
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"io"
|
||||
"log"
|
||||
"net"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
const protoVersion = 1
|
||||
|
||||
var serverAddr = "boner.be:6969"
|
||||
|
||||
func SetServerAddr(addr string) {
|
||||
serverAddr = addr
|
||||
}
|
||||
|
||||
func ConnectToServer() (net.Conn, int32, error) {
|
||||
func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
|
||||
conn, err := net.Dial("tcp", serverAddr)
|
||||
if err != nil {
|
||||
log.Printf("Failed to dial server: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
log.Println("Connected to server. Waiting for player ID...")
|
||||
reader := bufio.NewReader(conn)
|
||||
log.Println("Connected to server. Authenticating...")
|
||||
|
||||
// Read message length (4 bytes)
|
||||
// Send auth message
|
||||
authAction := &pb.Action{
|
||||
Type: pb.Action_LOGIN,
|
||||
Username: username,
|
||||
Password: password,
|
||||
}
|
||||
if isRegistering {
|
||||
authAction.Type = pb.Action_REGISTER
|
||||
}
|
||||
|
||||
authBatch := &pb.ActionBatch{
|
||||
Actions: []*pb.Action{authAction},
|
||||
ProtocolVersion: protoVersion,
|
||||
}
|
||||
|
||||
if err := writeMessage(conn, authBatch); err != nil {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to send auth: %v", err)
|
||||
}
|
||||
|
||||
// Read server response
|
||||
reader := bufio.NewReader(conn)
|
||||
lengthBuf := make([]byte, 4)
|
||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||
log.Printf("Failed to read message length: %v", err)
|
||||
return nil, 0, err
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
|
||||
}
|
||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||
|
||||
// Read the full message
|
||||
messageBuf := make([]byte, messageLength)
|
||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||
log.Printf("Failed to read message body: %v", err)
|
||||
return nil, 0, err
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
|
||||
}
|
||||
|
||||
var response pb.ServerMessage
|
||||
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
||||
log.Printf("Failed to unmarshal server response: %v", err)
|
||||
return nil, 0, err
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
|
||||
}
|
||||
|
||||
if response.ProtocolVersion > protoVersion {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
|
||||
response.ProtocolVersion, protoVersion)
|
||||
}
|
||||
|
||||
if !response.AuthSuccess {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf(response.ErrorMessage)
|
||||
}
|
||||
|
||||
playerID := response.GetPlayerId()
|
||||
log.Printf("Successfully connected with player ID: %d", playerID)
|
||||
log.Printf("Successfully authenticated with player ID: %d", playerID)
|
||||
return conn, playerID, nil
|
||||
}
|
||||
|
||||
@ -67,6 +100,9 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
||||
// Create a channel to signal when goroutines are done
|
||||
done := make(chan struct{})
|
||||
|
||||
// Create a set of current players to track disconnects
|
||||
currentPlayers := make(map[int32]bool)
|
||||
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
@ -161,7 +197,19 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
||||
player.Unlock()
|
||||
|
||||
for _, state := range serverMessage.Players {
|
||||
currentPlayers[state.PlayerId] = true
|
||||
if state.PlayerId == playerID {
|
||||
player.Lock()
|
||||
// Update initial position if not set
|
||||
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
|
||||
player.PosActual = rl.Vector3{
|
||||
X: float32(state.X * types.TileSize),
|
||||
Y: 0,
|
||||
Z: float32(state.Y * types.TileSize),
|
||||
}
|
||||
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
|
||||
}
|
||||
player.Unlock()
|
||||
continue
|
||||
}
|
||||
|
||||
@ -172,8 +220,15 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
||||
}
|
||||
}
|
||||
|
||||
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
|
||||
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
||||
// Remove players that are no longer in the server state
|
||||
for id := range otherPlayers {
|
||||
if !currentPlayers[id] {
|
||||
delete(otherPlayers, id)
|
||||
}
|
||||
}
|
||||
|
||||
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
|
||||
handler.HandleServerMessages(serverMessage.ChatMessages)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
resources/models/coomer/Animation_Confused_Scratch_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Idle_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Running_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Unsteady_Walk_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Walking_withSkin.glb
Normal file
BIN
resources/models/coomer/idle_notransy.glb
Normal file
BIN
resources/models/coomer/unsteadywalk_notransy.glb
Normal file
BIN
resources/models/coomerAnim.zip
Normal file
BIN
resources/models/gooner/idle_no_y_transform.glb
Normal file
BIN
resources/models/gooner/walk_no_y_transform.glb
Normal file
@ -6,12 +6,15 @@ build() {
|
||||
local arch=$2
|
||||
local output=$3
|
||||
|
||||
# Set CGO flags for static linking
|
||||
export CGO_ENABLED=1
|
||||
# Set GOOS and GOARCH for cross-compilation
|
||||
export GOOS=$os
|
||||
export GOARCH=$arch
|
||||
|
||||
# Platform specific flags
|
||||
|
||||
# Disable CGO only for cross-compilation
|
||||
if [ "$os" != "$(go env GOOS)" ] || [ "$arch" != "$(go env GOARCH)" ]; then
|
||||
export CGO_ENABLED=0
|
||||
fi
|
||||
|
||||
if [ "$os" = "windows" ]; then
|
||||
export CC=x86_64-w64-mingw32-gcc
|
||||
export CXX=x86_64-w64-mingw32-g++
|
||||
|
@ -19,6 +19,33 @@ func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
||||
|
||||
direction := rl.Vector3Subtract(targetPos, p.PosActual)
|
||||
distance := rl.Vector3Length(direction)
|
||||
|
||||
if distance > 1.0 {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = true
|
||||
|
||||
if !wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Walk frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
} else {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = false
|
||||
|
||||
if wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Idle frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
}
|
||||
|
||||
if distance > 0 {
|
||||
direction = rl.Vector3Scale(direction, p.Speed*deltaTime/distance)
|
||||
}
|
||||
@ -41,9 +68,12 @@ func NewPlayer(state *pb.PlayerState) *Player {
|
||||
Y: float32(state.Y * TileHeight),
|
||||
Z: float32(state.Y * TileSize),
|
||||
},
|
||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||
Speed: 50.0,
|
||||
ID: state.PlayerId,
|
||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||
Speed: 50.0,
|
||||
ID: state.PlayerId,
|
||||
IsMoving: false,
|
||||
AnimationFrame: 0,
|
||||
LastAnimUpdate: time.Now(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,19 +26,35 @@ type Player struct {
|
||||
ID int32
|
||||
CurrentTick int64
|
||||
LastUpdateTime time.Time
|
||||
LastAnimUpdate time.Time
|
||||
InterpolationProgress float32
|
||||
UserData interface{}
|
||||
FloatingMessage *FloatingMessage
|
||||
QuitDone chan struct{}
|
||||
AnimationFrame int32
|
||||
IsMoving bool
|
||||
}
|
||||
|
||||
type AnimationSet struct {
|
||||
Idle []rl.ModelAnimation
|
||||
Walk []rl.ModelAnimation
|
||||
// Can add more animation types later like:
|
||||
// Attack []ModelAnimation
|
||||
// Jump []ModelAnimation
|
||||
}
|
||||
|
||||
type ModelAsset struct {
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
Animation []rl.ModelAnimation // Keep this for compatibility
|
||||
AnimFrames int32 // Keep this for compatibility
|
||||
Animations AnimationSet // New field for organized animations
|
||||
YOffset float32 // Additional height offset (added to default 8.0)
|
||||
}
|
||||
|
||||
type ChatMessage struct {
|
||||
PlayerID int32
|
||||
Username string
|
||||
Content string
|
||||
Time time.Time
|
||||
}
|
||||
@ -49,6 +65,10 @@ type FloatingMessage struct {
|
||||
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
|
||||
}
|
||||
|
||||
type ChatMessageHandler interface {
|
||||
HandleServerMessages([]*pb.ChatMessage)
|
||||
}
|
||||
|
||||
const (
|
||||
MapWidth = 50
|
||||
MapHeight = 50
|
||||
|