goonscape/game/input_test.go

188 lines
4.0 KiB
Go

package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestMouseInput_EdgeCases(t *testing.T) {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
game.Player = &types.Player{ID: 1}
tests := []struct {
name string
ray rl.Ray
expected bool
}{
{
name: "Click outside map bounds",
ray: rl.Ray{
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: false,
},
{
name: "Click at map edge",
ray: rl.Ray{
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: false,
},
{
name: "Click on valid tile",
ray: rl.Ray{
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
testutils.ResetMockInput()
testutils.SimulateMouseRay(tt.ray)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
tile, clicked := game.GetTileAtMouse()
assert.Equal(t, tt.expected, clicked)
if tt.expected {
assert.NotEmpty(t, tile)
}
})
}
}
func TestChat_InputValidation(t *testing.T) {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
game.Player = &types.Player{ID: 1}
tests := []struct {
name string
input []rune
expected string
}{
{
name: "Empty message",
input: []rune{},
expected: "",
},
{
name: "Message with only spaces",
input: []rune(" "),
expected: "",
},
{
name: "Very long message",
input: []rune(string(make([]rune, runeLimit))),
expected: string(make([]rune, runeLimit)),
},
{
name: "Unicode characters",
input: []rune("Hello 世界"),
expected: "Hello 世界",
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
testutils.ResetMockInput()
testutils.SimulateKeyPress(rl.KeyT)
game.Update(0.1)
for _, r := range tt.input {
testutils.SimulateCharInput(r)
game.Update(0.1)
}
testutils.SimulateKeyPress(rl.KeyEnter)
game.Update(0.1)
if tt.expected != "" {
assert.Equal(t, 1, len(game.Player.ActionQueue))
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
} else {
assert.Empty(t, game.Player.ActionQueue)
}
})
}
}
func TestLogin_InputValidation(t *testing.T) {
_, cleanup := setupTestEnvironment(t)
defer cleanup()
tests := []struct {
name string
username string
password string
expectSuccess bool
}{
{
name: "Valid credentials",
username: "validuser",
password: "validpass",
expectSuccess: true,
},
{
name: "Empty username",
username: "",
password: "password",
expectSuccess: false,
},
{
name: "Empty password",
username: "username",
password: "",
expectSuccess: false,
},
{
name: "Username too long",
username: "verylongusername123",
password: "password",
expectSuccess: false,
},
{
name: "Special characters in username",
username: "user@name",
password: "password",
expectSuccess: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
login := NewLoginScreen()
testutils.ResetMockInput()
// Simulate typing username
login.focusedField = 0
for _, r := range tt.username {
testutils.SimulateCharInput(r)
login.Update()
}
// Simulate typing password
login.focusedField = 1
for _, r := range tt.password {
testutils.SimulateCharInput(r)
login.Update()
}
// Simulate clicking login button
testutils.SimulateMouseClick(400, 365)
_, _, _, submitted := login.Update()
assert.Equal(t, tt.expectSuccess, submitted)
})
}
}