Compare commits
53 Commits
feature/mu
...
testing
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15
.gitignore
vendored
Normal file
15
.gitignore
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
# Build artifacts
|
||||
build/
|
||||
goonscape
|
||||
goonscape.exe
|
||||
|
||||
# IDE files
|
||||
.vscode/
|
||||
.idea/
|
||||
*.swp
|
||||
|
||||
# OS files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
resources/models/old_and_test/
|
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
[submodule "goonserver"]
|
||||
path = goonserver
|
||||
url = https://gitea.boner.be/bdnugget/goonserver
|
25
.woodpecker.yml
Normal file
25
.woodpecker.yml
Normal file
@ -0,0 +1,25 @@
|
||||
pipeline:
|
||||
build:
|
||||
image: golang:1.23
|
||||
commands:
|
||||
# Install build dependencies
|
||||
- apt-get update && apt-get install -y gcc-mingw-w64 cmake zip libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev wayland-protocols libxkbcommon-dev
|
||||
|
||||
# Build for all platforms
|
||||
- make all
|
||||
|
||||
when:
|
||||
event: tag
|
||||
tag: v*
|
||||
|
||||
# Optional: Create Gitea release with built artifacts
|
||||
release:
|
||||
image: plugins/gitea-release
|
||||
settings:
|
||||
api_key:
|
||||
from_secret: gitea_token
|
||||
base_url: https://gitea.boner.be
|
||||
files: build/*.zip
|
||||
when:
|
||||
event: tag
|
||||
tag: v*
|
30
Dockerfile.build
Normal file
30
Dockerfile.build
Normal file
@ -0,0 +1,30 @@
|
||||
FROM golang:1.23
|
||||
|
||||
# Install build dependencies
|
||||
RUN apt-get update && apt-get install -y \
|
||||
gcc-mingw-w64 \
|
||||
cmake \
|
||||
zip \
|
||||
libasound2-dev \
|
||||
mesa-common-dev \
|
||||
libx11-dev \
|
||||
libxrandr-dev \
|
||||
libxi-dev \
|
||||
xorg-dev \
|
||||
libgl1-mesa-dev \
|
||||
libglu1-mesa-dev \
|
||||
libwayland-dev \
|
||||
wayland-protocols \
|
||||
libxkbcommon-dev \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
WORKDIR /build
|
||||
|
||||
# Copy build scripts
|
||||
COPY . /build/
|
||||
|
||||
# Set execute permissions
|
||||
RUN chmod +x /build/scripts/build.sh
|
||||
|
||||
# Build command
|
||||
CMD ["make", "all"]
|
21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 bdnugget
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
30
Makefile
Normal file
30
Makefile
Normal file
@ -0,0 +1,30 @@
|
||||
.PHONY: all clean windows linux darwin
|
||||
|
||||
include scripts/platforms.mk
|
||||
|
||||
BINARY_NAME=goonscape
|
||||
VERSION=1.1.0
|
||||
BUILD_DIR=build
|
||||
ASSETS_DIR=resources
|
||||
|
||||
all: clean $(PLATFORMS)
|
||||
|
||||
$(PLATFORMS):
|
||||
@echo "Building for $@..."
|
||||
@mkdir -p $(BUILD_DIR)/$@
|
||||
@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \
|
||||
$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,)
|
||||
@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/
|
||||
@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@
|
||||
@echo "Done building for $@"
|
||||
|
||||
clean:
|
||||
rm -rf $(BUILD_DIR)
|
||||
|
||||
# Development build for current platform
|
||||
dev:
|
||||
go build -o $(BINARY_NAME)
|
||||
|
||||
# Run tests
|
||||
test:
|
||||
go test ./...
|
124
README.md
Normal file
124
README.md
Normal file
@ -0,0 +1,124 @@
|
||||
# GoonScape
|
||||
|
||||
A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib.
|
||||
|
||||

|
||||
|
||||
## Features
|
||||
|
||||
- 3D isometric world with height-mapped terrain
|
||||
- Multiplayer support with client-server architecture
|
||||
- Pathfinding and click-to-move navigation
|
||||
- Global chat system with floating messages
|
||||
- Multiple character models
|
||||
- Background music
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Go 1.23 or higher
|
||||
- GCC (for CGO/SQLite support)
|
||||
- OpenGL development libraries
|
||||
- Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements))
|
||||
|
||||
## Installation
|
||||
|
||||
### Pre-built Binaries
|
||||
The easiest way to get started is to download the latest release from:
|
||||
```
|
||||
https://gitea.boner.be/bdnugget/goonscape/releases
|
||||
```
|
||||
Choose the appropriate zip file for your platform:
|
||||
- Windows: `goonscape-windows-amd64-v1.1.0.zip`
|
||||
- Linux: `goonscape-linux-amd64-v1.1.0.zip`
|
||||
|
||||
Extract the zip and run the executable.
|
||||
|
||||
### Quick Start
|
||||
For development:
|
||||
```bash
|
||||
# Run directly (recommended for development)
|
||||
go run main.go
|
||||
|
||||
# Run with local server
|
||||
go run main.go -local
|
||||
```
|
||||
|
||||
### Server Setup
|
||||
The server requires CGO for SQLite support:
|
||||
```bash
|
||||
# Enable CGO
|
||||
go env -w CGO_ENABLED=1
|
||||
|
||||
# Clone and build server
|
||||
git clone https://gitea.boner.be/bdnugget/goonserver.git
|
||||
cd goonserver
|
||||
go build
|
||||
```
|
||||
|
||||
### Client Installation
|
||||
Then install or build:
|
||||
```bash
|
||||
# Install the client
|
||||
go install gitea.boner.be/bdnugget/goonscape@latest
|
||||
```
|
||||
|
||||
Or build from source:
|
||||
```bash
|
||||
git clone https://gitea.boner.be/bdnugget/goonscape.git
|
||||
cd goonscape
|
||||
go build
|
||||
```
|
||||
|
||||
## Controls
|
||||
|
||||
- **Mouse Click**: Move to location
|
||||
- **T**: Open chat
|
||||
- **Enter**: Send chat message
|
||||
- **Escape**: Cancel chat/Close game (it does both of these at the same time so gg)
|
||||
- **Arrow Keys**: Rotate camera
|
||||
- **Mouse Wheel**: Zoom in/out
|
||||
|
||||
## Configuration
|
||||
|
||||
Server connection can be configured using command-line flags:
|
||||
|
||||
```bash
|
||||
# Connect to default server (boner.be:6969)
|
||||
go run main.go
|
||||
|
||||
# Connect to local server
|
||||
go run main.go -local
|
||||
|
||||
# Connect to specific server
|
||||
go run main.go -addr somehost # Uses somehost:6969
|
||||
go run main.go -addr somehost:6970 # Uses somehost:6970
|
||||
```
|
||||
|
||||
Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
|
||||
|
||||
## Building Release Binaries
|
||||
|
||||
The project uses Docker to create consistent builds across platforms. To build release binaries:
|
||||
|
||||
1. Build the Docker image (only needed once):
|
||||
```bash
|
||||
sudo docker build -t goonscape-builder -f Dockerfile.build .
|
||||
```
|
||||
|
||||
2. Create release builds:
|
||||
```bash
|
||||
sudo docker run -v $(pwd):/build goonscape-builder
|
||||
```
|
||||
|
||||
This will create zip files in the `build` directory for:
|
||||
- Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip`
|
||||
- Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip`
|
||||
|
||||
Each zip contains the binary and all required assets.
|
||||
|
||||
## Development
|
||||
|
||||
The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:
|
||||
```bash
|
||||
protoc --go_out=. goonserver/actions/actions.proto
|
||||
```
|
103
assets/assets.go
Normal file
103
assets/assets.go
Normal file
@ -0,0 +1,103 @@
|
||||
package assets
|
||||
|
||||
import (
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// Helper function to load animations for a model
|
||||
func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error) {
|
||||
var animSet types.AnimationSet
|
||||
|
||||
// Load idle animations if specified
|
||||
if idlePath, ok := animPaths["idle"]; ok {
|
||||
idleAnims := rl.LoadModelAnimations(idlePath)
|
||||
if len(idleAnims) > 0 {
|
||||
animSet.Idle = idleAnims
|
||||
rl.TraceLog(rl.LogInfo, "Loaded idle animation: %s (%d frames, %f seconds)",
|
||||
idlePath, idleAnims[0].FrameCount, float32(idleAnims[0].FrameCount)/60.0)
|
||||
}
|
||||
}
|
||||
|
||||
// Load walk animations if specified
|
||||
if walkPath, ok := animPaths["walk"]; ok {
|
||||
walkAnims := rl.LoadModelAnimations(walkPath)
|
||||
if len(walkAnims) > 0 {
|
||||
animSet.Walk = walkAnims
|
||||
rl.TraceLog(rl.LogInfo, "Loaded walk animation: %s (%d frames, %f seconds)",
|
||||
walkPath, walkAnims[0].FrameCount, float32(walkAnims[0].FrameCount)/60.0)
|
||||
}
|
||||
}
|
||||
|
||||
return animSet, nil
|
||||
}
|
||||
|
||||
func LoadModels() ([]types.ModelAsset, error) {
|
||||
// Goonion model and animations
|
||||
goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
|
||||
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/gooner/idle_no_y_transform.glb", "walk": "resources/models/gooner/walk_no_y_transform.glb"})
|
||||
|
||||
// Apply transformations
|
||||
transform := rl.MatrixIdentity()
|
||||
transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
|
||||
transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
|
||||
transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
|
||||
goonerModel.Transform = transform
|
||||
|
||||
// Coomer model (ready for animations)
|
||||
coomerModel := rl.LoadModel("resources/models/coomer/idle_notransy.glb")
|
||||
// coomerTexture := rl.LoadTexture("resources/models/coomer.png")
|
||||
// rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
|
||||
// When you have animations, add them like:
|
||||
coomerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/coomer/idle_notransy.glb", "walk": "resources/models/coomer/unsteadywalk_notransy.glb"})
|
||||
coomerModel.Transform = transform
|
||||
|
||||
// Shreke model (ready for animations)
|
||||
shrekeModel := rl.LoadModel("resources/models/shreke.obj")
|
||||
shrekeTexture := rl.LoadTexture("resources/models/shreke.png")
|
||||
rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture)
|
||||
// When you have animations, add them like:
|
||||
// shrekeAnims, _ := loadModelAnimations("resources/models/shreke.glb",
|
||||
// map[string]string{
|
||||
// "idle": "resources/models/shreke_idle.glb",
|
||||
// "walk": "resources/models/shreke_walk.glb",
|
||||
// })
|
||||
|
||||
return []types.ModelAsset{
|
||||
{
|
||||
Model: goonerModel,
|
||||
Animation: append(goonerAnims.Idle, goonerAnims.Walk...),
|
||||
AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
|
||||
Animations: goonerAnims,
|
||||
YOffset: 0.0,
|
||||
},
|
||||
{
|
||||
Model: coomerModel,
|
||||
Animation: append(coomerAnims.Idle, coomerAnims.Walk...),
|
||||
AnimFrames: int32(len(coomerAnims.Idle) + len(coomerAnims.Walk)),
|
||||
Animations: coomerAnims,
|
||||
YOffset: -4.0,
|
||||
},
|
||||
{Model: shrekeModel, Texture: shrekeTexture},
|
||||
}, nil
|
||||
}
|
||||
|
||||
func LoadMusic(filename string) (rl.Music, error) {
|
||||
return rl.LoadMusicStream(filename), nil
|
||||
}
|
||||
|
||||
func UnloadModels(models []types.ModelAsset) {
|
||||
for _, model := range models {
|
||||
if model.Animation != nil {
|
||||
for i := int32(0); i < model.AnimFrames; i++ {
|
||||
rl.UnloadModelAnimation(model.Animation[i])
|
||||
}
|
||||
}
|
||||
rl.UnloadModel(model.Model)
|
||||
rl.UnloadTexture(model.Texture)
|
||||
}
|
||||
}
|
||||
|
||||
func UnloadMusic(music rl.Music) {
|
||||
rl.UnloadMusicStream(music)
|
||||
}
|
21
constants.go
Normal file
21
constants.go
Normal file
@ -0,0 +1,21 @@
|
||||
package main
|
||||
|
||||
import "time"
|
||||
|
||||
const (
|
||||
MapWidth = 50
|
||||
MapHeight = 50
|
||||
TileSize = 32
|
||||
TileHeight = 2.0
|
||||
TickRate = 600 * time.Millisecond // Server tick rate (600ms)
|
||||
serverAddr = "localhost:6969"
|
||||
|
||||
// RuneScape-style tick rate (600ms)
|
||||
ServerTickRate = 600 * time.Millisecond
|
||||
|
||||
// Client might run at a higher tick rate for smooth rendering
|
||||
ClientTickRate = 50 * time.Millisecond
|
||||
|
||||
// Maximum number of ticks we can get behind before forcing a resync
|
||||
MaxTickDesync = 5
|
||||
)
|
@ -1 +0,0 @@
|
||||
package utils
|
@ -1 +0,0 @@
|
||||
package utils
|
63
game/camera.go
Normal file
63
game/camera.go
Normal file
@ -0,0 +1,63 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"math"
|
||||
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
cameraDistance = float32(20.0)
|
||||
cameraYaw = float32(145.0)
|
||||
cameraPitch = float32(45.0)
|
||||
)
|
||||
|
||||
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||
// Adjust target position to be at character's torso height (about half character height)
|
||||
characterHeight := float32(32.0) // Assuming character is roughly 32 units tall
|
||||
targetPos := rl.Vector3{
|
||||
X: player.X,
|
||||
Y: player.Y + characterHeight*0.5, // Focus on middle of character
|
||||
Z: player.Z,
|
||||
}
|
||||
|
||||
wheelMove := rl.GetMouseWheelMove()
|
||||
if wheelMove != 0 {
|
||||
cameraDistance += -wheelMove * 5
|
||||
if cameraDistance < 10 {
|
||||
cameraDistance = 10
|
||||
}
|
||||
if cameraDistance > 250 {
|
||||
cameraDistance = 250
|
||||
}
|
||||
}
|
||||
|
||||
if rl.IsKeyDown(rl.KeyRight) {
|
||||
cameraYaw += 100 * deltaTime
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyLeft) {
|
||||
cameraYaw -= 100 * deltaTime
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyUp) {
|
||||
cameraPitch -= 50 * deltaTime
|
||||
if cameraPitch < 20 {
|
||||
cameraPitch = 20
|
||||
}
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyDown) {
|
||||
cameraPitch += 50 * deltaTime
|
||||
if cameraPitch > 85 {
|
||||
cameraPitch = 85
|
||||
}
|
||||
}
|
||||
|
||||
cameraYawRad := float64(cameraYaw) * rl.Deg2rad
|
||||
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
||||
|
||||
camera.Position = rl.Vector3{
|
||||
X: targetPos.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
Y: targetPos.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
||||
Z: targetPos.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
}
|
||||
camera.Target = targetPos
|
||||
}
|
229
game/chat.go
Normal file
229
game/chat.go
Normal file
@ -0,0 +1,229 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
const (
|
||||
maxMessages = 50
|
||||
chatMargin = 10 // Margin from screen edges
|
||||
chatHeight = 200
|
||||
messageHeight = 20
|
||||
inputHeight = 30
|
||||
runeLimit = 256
|
||||
)
|
||||
|
||||
type Chat struct {
|
||||
messages []types.ChatMessage
|
||||
inputBuffer []rune
|
||||
isTyping bool
|
||||
cursorPos int
|
||||
scrollOffset int
|
||||
userData interface{}
|
||||
input InputHandler
|
||||
}
|
||||
|
||||
func NewChat() *Chat {
|
||||
return &Chat{
|
||||
messages: make([]types.ChatMessage, 0, maxMessages),
|
||||
inputBuffer: make([]rune, 0, runeLimit),
|
||||
input: &RaylibInput{},
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Chat) AddMessage(playerID int32, content string) {
|
||||
msg := types.ChatMessage{
|
||||
PlayerID: playerID,
|
||||
Content: content,
|
||||
Time: time.Now(),
|
||||
}
|
||||
|
||||
if len(c.messages) >= maxMessages {
|
||||
c.messages = c.messages[1:]
|
||||
}
|
||||
c.messages = append(c.messages, msg)
|
||||
c.scrollOffset = 0 // Reset scroll position for new messages
|
||||
}
|
||||
|
||||
func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
// Convert protobuf messages to our local type
|
||||
for _, msg := range messages {
|
||||
localMsg := types.ChatMessage{
|
||||
PlayerID: msg.PlayerId,
|
||||
Username: msg.Username,
|
||||
Content: msg.Content,
|
||||
Time: time.Unix(0, msg.Timestamp),
|
||||
}
|
||||
|
||||
// Only add if it's not already in our history
|
||||
if len(c.messages) == 0 || c.messages[len(c.messages)-1].Time.UnixNano() < msg.Timestamp {
|
||||
if len(c.messages) >= maxMessages {
|
||||
c.messages = c.messages[1:]
|
||||
}
|
||||
c.messages = append(c.messages, localMsg)
|
||||
|
||||
// Scroll to latest message if it's not already visible
|
||||
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||
if len(c.messages) > visibleMessages {
|
||||
c.scrollOffset = len(c.messages) - visibleMessages
|
||||
}
|
||||
|
||||
// Add floating message to the player
|
||||
if game, ok := c.userData.(*Game); ok {
|
||||
if msg.PlayerId == game.Player.ID {
|
||||
game.Player.Lock()
|
||||
game.Player.FloatingMessage = &types.FloatingMessage{
|
||||
Content: msg.Content,
|
||||
ExpireTime: time.Now().Add(6 * time.Second),
|
||||
}
|
||||
game.Player.Unlock()
|
||||
} else if otherPlayer, exists := game.OtherPlayers[msg.PlayerId]; exists {
|
||||
otherPlayer.Lock()
|
||||
otherPlayer.FloatingMessage = &types.FloatingMessage{
|
||||
Content: msg.Content,
|
||||
ExpireTime: time.Now().Add(6 * time.Second),
|
||||
}
|
||||
otherPlayer.Unlock()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
||||
// Calculate chat window width based on screen width
|
||||
chatWindowWidth := screenWidth - (chatMargin * 2)
|
||||
|
||||
// Draw chat window background
|
||||
chatX := float32(chatMargin)
|
||||
chatY := float32(screenHeight - chatHeight - chatMargin)
|
||||
rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
|
||||
|
||||
// Draw messages from oldest to newest
|
||||
messageY := chatY + 5
|
||||
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||
|
||||
// Auto-scroll to bottom if no manual scrolling has occurred
|
||||
if c.scrollOffset == 0 {
|
||||
if len(c.messages) > visibleMessages {
|
||||
c.scrollOffset = len(c.messages) - visibleMessages
|
||||
}
|
||||
}
|
||||
|
||||
startIdx := max(0, c.scrollOffset)
|
||||
endIdx := min(len(c.messages), startIdx+visibleMessages)
|
||||
|
||||
for i := startIdx; i < endIdx; i++ {
|
||||
msg := c.messages[i]
|
||||
var color rl.Color
|
||||
if msg.PlayerID == 0 { // System message
|
||||
color = rl.Gold
|
||||
} else {
|
||||
color = rl.White
|
||||
}
|
||||
text := fmt.Sprintf("%s: %s", msg.Username, msg.Content)
|
||||
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, color)
|
||||
messageY += messageHeight
|
||||
}
|
||||
|
||||
// Draw input field
|
||||
inputY := chatY + float32(chatHeight-inputHeight)
|
||||
rl.DrawRectangle(int32(chatX), int32(inputY), chatWindowWidth, inputHeight, rl.ColorAlpha(rl.White, 0.3))
|
||||
if c.isTyping {
|
||||
inputText := string(c.inputBuffer)
|
||||
rl.DrawText(inputText, int32(chatX)+5, int32(inputY)+5, 20, rl.White)
|
||||
|
||||
// Draw cursor
|
||||
cursorX := rl.MeasureText(inputText[:c.cursorPos], 20)
|
||||
rl.DrawRectangle(int32(chatX)+5+cursorX, int32(inputY)+5, 2, 20, rl.White)
|
||||
} else {
|
||||
rl.DrawText("Press T to chat", int32(chatX)+5, int32(inputY)+5, 20, rl.Gray)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Chat) Update() (string, bool) {
|
||||
// Handle scrolling with mouse wheel when not typing
|
||||
if !c.isTyping {
|
||||
wheelMove := rl.GetMouseWheelMove()
|
||||
if wheelMove != 0 {
|
||||
maxScroll := max(0, len(c.messages)-int((chatHeight-inputHeight)/messageHeight))
|
||||
c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
|
||||
}
|
||||
|
||||
if c.input.IsKeyPressed(rl.KeyT) {
|
||||
c.isTyping = true
|
||||
return "", false
|
||||
}
|
||||
return "", false
|
||||
}
|
||||
|
||||
key := c.input.GetCharPressed()
|
||||
for key > 0 {
|
||||
if len(c.inputBuffer) < runeLimit {
|
||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
||||
c.cursorPos++
|
||||
}
|
||||
key = c.input.GetCharPressed()
|
||||
}
|
||||
|
||||
if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
|
||||
if len(c.inputBuffer) > 0 {
|
||||
message := string(c.inputBuffer)
|
||||
c.inputBuffer = c.inputBuffer[:0]
|
||||
c.cursorPos = 0
|
||||
c.isTyping = false
|
||||
return message, true
|
||||
}
|
||||
c.isTyping = false
|
||||
}
|
||||
|
||||
if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
|
||||
c.inputBuffer = c.inputBuffer[:0]
|
||||
c.cursorPos = 0
|
||||
c.isTyping = false
|
||||
}
|
||||
|
||||
if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
|
||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
|
||||
c.cursorPos--
|
||||
}
|
||||
|
||||
if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
|
||||
c.cursorPos--
|
||||
}
|
||||
if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
|
||||
c.cursorPos++
|
||||
}
|
||||
|
||||
return "", false
|
||||
}
|
||||
|
||||
// Add helper functions
|
||||
func max(a, b int) int {
|
||||
if a > b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func min(a, b int) int {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func clamp(value, min, max int) int {
|
||||
if value < min {
|
||||
return min
|
||||
}
|
||||
if value > max {
|
||||
return max
|
||||
}
|
||||
return value
|
||||
}
|
106
game/chat_test.go
Normal file
106
game/chat_test.go
Normal file
@ -0,0 +1,106 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestChat_AddMessage(t *testing.T) {
|
||||
chat := NewChat()
|
||||
|
||||
// Test adding single message
|
||||
chat.AddMessage(1, "Hello")
|
||||
assert.Equal(t, 1, len(chat.messages))
|
||||
assert.Equal(t, int32(1), chat.messages[0].PlayerID)
|
||||
assert.Equal(t, "Hello", chat.messages[0].Content)
|
||||
|
||||
// Test message limit
|
||||
for i := 0; i < maxMessages+10; i++ {
|
||||
chat.AddMessage(1, "spam")
|
||||
}
|
||||
assert.Equal(t, maxMessages, len(chat.messages))
|
||||
assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
|
||||
}
|
||||
|
||||
func TestChat_HandleServerMessages(t *testing.T) {
|
||||
chat := NewChat()
|
||||
mockGame := &Game{
|
||||
Player: &types.Player{ID: 1},
|
||||
OtherPlayers: map[int32]*types.Player{
|
||||
2: {ID: 2},
|
||||
},
|
||||
}
|
||||
chat.userData = mockGame
|
||||
|
||||
messages := []*pb.ChatMessage{
|
||||
{
|
||||
PlayerId: 1,
|
||||
Username: "player1",
|
||||
Content: "test1",
|
||||
Timestamp: time.Now().UnixNano(),
|
||||
},
|
||||
{
|
||||
PlayerId: 2,
|
||||
Username: "player2",
|
||||
Content: "test2",
|
||||
Timestamp: time.Now().UnixNano(),
|
||||
},
|
||||
}
|
||||
|
||||
chat.HandleServerMessages(messages)
|
||||
assert.Equal(t, 2, len(chat.messages))
|
||||
assert.Equal(t, "test1", chat.messages[0].Content)
|
||||
assert.Equal(t, "test2", chat.messages[1].Content)
|
||||
|
||||
// Test duplicate message prevention
|
||||
chat.HandleServerMessages(messages)
|
||||
assert.Equal(t, 2, len(chat.messages))
|
||||
}
|
||||
|
||||
func TestChat_Update(t *testing.T) {
|
||||
t.Parallel()
|
||||
done := make(chan bool)
|
||||
go func() {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
chat := game.Chat
|
||||
|
||||
// Test starting chat
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
msg, sent := chat.Update()
|
||||
assert.True(t, chat.isTyping)
|
||||
assert.False(t, sent)
|
||||
assert.Empty(t, msg)
|
||||
|
||||
// Test typing message
|
||||
testutils.SimulateCharInput('h')
|
||||
msg, sent = chat.Update()
|
||||
testutils.SimulateCharInput('i')
|
||||
msg, sent = chat.Update()
|
||||
assert.Equal(t, 2, len(chat.inputBuffer))
|
||||
assert.False(t, sent)
|
||||
assert.Empty(t, msg)
|
||||
|
||||
// Test sending message
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
msg, sent = chat.Update()
|
||||
assert.True(t, sent)
|
||||
assert.Equal(t, "hi", msg)
|
||||
assert.False(t, chat.isTyping)
|
||||
done <- true
|
||||
}()
|
||||
|
||||
select {
|
||||
case <-done:
|
||||
// Test completed successfully
|
||||
case <-time.After(5 * time.Second):
|
||||
t.Fatal("Test timed out")
|
||||
}
|
||||
}
|
377
game/game.go
Normal file
377
game/game.go
Normal file
@ -0,0 +1,377 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"os"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/assets"
|
||||
"gitea.boner.be/bdnugget/goonscape/network"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
Player *types.Player
|
||||
OtherPlayers map[int32]*types.Player
|
||||
Camera rl.Camera3D
|
||||
Models []types.ModelAsset
|
||||
Music rl.Music
|
||||
Chat *Chat
|
||||
MenuOpen bool
|
||||
QuitChan chan struct{} // Channel to signal shutdown
|
||||
loginScreen *LoginScreen
|
||||
isLoggedIn bool
|
||||
input InputHandler
|
||||
}
|
||||
|
||||
func New() *Game {
|
||||
InitWorld()
|
||||
game := &Game{
|
||||
OtherPlayers: make(map[int32]*types.Player),
|
||||
Camera: rl.Camera3D{
|
||||
Position: rl.NewVector3(0, 10, 10),
|
||||
Target: rl.NewVector3(0, 0, 0),
|
||||
Up: rl.NewVector3(0, 1, 0),
|
||||
Fovy: 45.0,
|
||||
Projection: rl.CameraPerspective,
|
||||
},
|
||||
Chat: NewChat(),
|
||||
QuitChan: make(chan struct{}),
|
||||
loginScreen: NewLoginScreen(),
|
||||
input: &RaylibInput{},
|
||||
}
|
||||
game.Chat.userData = game
|
||||
return game
|
||||
}
|
||||
|
||||
func (g *Game) LoadAssets() error {
|
||||
var err error
|
||||
g.Models, err = assets.LoadModels()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
g.Music, err = assets.LoadMusic("resources/audio/GoonScape2.mp3")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Update(deltaTime float32) {
|
||||
if !g.isLoggedIn {
|
||||
username, password, isRegistering, submitted := g.loginScreen.Update()
|
||||
if submitted {
|
||||
conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
|
||||
if err != nil {
|
||||
g.loginScreen.SetError(err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
g.Player = &types.Player{
|
||||
Speed: 50.0,
|
||||
TargetPath: []types.Tile{},
|
||||
UserData: g,
|
||||
QuitDone: make(chan struct{}),
|
||||
ID: playerID,
|
||||
}
|
||||
g.AssignModelToPlayer(g.Player)
|
||||
|
||||
go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
|
||||
g.isLoggedIn = true
|
||||
return
|
||||
}
|
||||
g.loginScreen.Draw()
|
||||
return
|
||||
}
|
||||
|
||||
// Handle ESC for menu
|
||||
if g.input.IsKeyPressed(rl.KeyEscape) {
|
||||
g.MenuOpen = !g.MenuOpen
|
||||
return
|
||||
}
|
||||
|
||||
// Don't process other inputs if menu is open
|
||||
if g.MenuOpen {
|
||||
return
|
||||
}
|
||||
|
||||
if message, sent := g.Chat.Update(); sent {
|
||||
g.Player.Lock()
|
||||
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
||||
Type: pb.Action_CHAT,
|
||||
ChatMessage: message,
|
||||
PlayerId: g.Player.ID,
|
||||
})
|
||||
g.Player.Unlock()
|
||||
}
|
||||
|
||||
g.HandleInput()
|
||||
|
||||
if len(g.Player.TargetPath) > 0 {
|
||||
g.Player.MoveTowards(g.Player.TargetPath[0], deltaTime, GetMapGrid())
|
||||
}
|
||||
|
||||
for _, other := range g.OtherPlayers {
|
||||
if len(other.TargetPath) > 0 {
|
||||
other.MoveTowards(other.TargetPath[0], deltaTime, GetMapGrid())
|
||||
}
|
||||
}
|
||||
|
||||
UpdateCamera(&g.Camera, g.Player.PosActual, deltaTime)
|
||||
}
|
||||
|
||||
func (g *Game) DrawMap() {
|
||||
for x := 0; x < types.MapWidth; x++ {
|
||||
for y := 0; y < types.MapHeight; y++ {
|
||||
height := GetTileHeight(x, y)
|
||||
|
||||
// Interpolate height for smoother landscape
|
||||
if x > 0 {
|
||||
height += GetTileHeight(x-1, y)
|
||||
}
|
||||
if y > 0 {
|
||||
height += GetTileHeight(x, y-1)
|
||||
}
|
||||
if x > 0 && y > 0 {
|
||||
height += GetTileHeight(x-1, y-1)
|
||||
}
|
||||
height /= 4.0
|
||||
|
||||
tilePos := rl.Vector3{
|
||||
X: float32(x * types.TileSize),
|
||||
Y: height * types.TileHeight,
|
||||
Z: float32(y * types.TileSize),
|
||||
}
|
||||
color := rl.Color{R: uint8(height * 25), G: 100, B: 100, A: 64}
|
||||
rl.DrawCube(tilePos, types.TileSize, types.TileHeight, types.TileSize, color)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
|
||||
player.Lock()
|
||||
defer player.Unlock()
|
||||
|
||||
grid := GetMapGrid()
|
||||
modelIndex := int(player.ID) % len(g.Models)
|
||||
modelAsset := g.Models[modelIndex]
|
||||
|
||||
const defaultHeight = 8.0 // Default height above tile, fine tune per model in types.ModelAsset
|
||||
playerPos := rl.Vector3{
|
||||
X: player.PosActual.X,
|
||||
Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + defaultHeight + modelAsset.YOffset,
|
||||
Z: player.PosActual.Z,
|
||||
}
|
||||
|
||||
// Check if model has animations
|
||||
if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil {
|
||||
if player.IsMoving && len(modelAsset.Animations.Walk) > 0 {
|
||||
anim := modelAsset.Animations.Walk[0] // Use first walk animation
|
||||
player.AnimationFrame = player.AnimationFrame % anim.FrameCount
|
||||
rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
|
||||
} else if len(modelAsset.Animations.Idle) > 0 {
|
||||
anim := modelAsset.Animations.Idle[0] // Use first idle animation
|
||||
player.AnimationFrame = player.AnimationFrame % anim.FrameCount
|
||||
rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
|
||||
}
|
||||
}
|
||||
|
||||
rl.DrawModel(model, playerPos, 16, rl.White)
|
||||
|
||||
// Draw floating messages and path indicators
|
||||
if player.FloatingMessage != nil {
|
||||
screenPos := rl.GetWorldToScreen(rl.Vector3{
|
||||
X: playerPos.X,
|
||||
Y: playerPos.Y + 24.0,
|
||||
Z: playerPos.Z,
|
||||
}, g.Camera)
|
||||
|
||||
player.FloatingMessage.ScreenPos = screenPos
|
||||
}
|
||||
|
||||
if len(player.TargetPath) > 0 {
|
||||
targetTile := player.TargetPath[len(player.TargetPath)-1]
|
||||
targetPos := rl.Vector3{
|
||||
X: float32(targetTile.X * types.TileSize),
|
||||
Y: grid[targetTile.X][targetTile.Y].Height * types.TileHeight,
|
||||
Z: float32(targetTile.Y * types.TileSize),
|
||||
}
|
||||
rl.DrawCubeWires(targetPos, types.TileSize, types.TileHeight, types.TileSize, rl.Green)
|
||||
|
||||
nextTile := player.TargetPath[0]
|
||||
nextPos := rl.Vector3{
|
||||
X: float32(nextTile.X * types.TileSize),
|
||||
Y: grid[nextTile.X][nextTile.Y].Height * types.TileHeight,
|
||||
Z: float32(nextTile.Y * types.TileSize),
|
||||
}
|
||||
rl.DrawCubeWires(nextPos, types.TileSize, types.TileHeight, types.TileSize, rl.Yellow)
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Render() {
|
||||
rl.BeginDrawing()
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
if !g.isLoggedIn {
|
||||
g.loginScreen.Draw()
|
||||
rl.EndDrawing()
|
||||
return
|
||||
}
|
||||
|
||||
rl.BeginMode3D(g.Camera)
|
||||
g.DrawMap()
|
||||
g.DrawPlayer(g.Player, g.Player.Model)
|
||||
for _, other := range g.OtherPlayers {
|
||||
if other.Model.Meshes == nil {
|
||||
g.AssignModelToPlayer(other)
|
||||
}
|
||||
g.DrawPlayer(other, other.Model)
|
||||
}
|
||||
rl.EndMode3D()
|
||||
|
||||
// Draw floating messages
|
||||
drawFloatingMessage := func(msg *types.FloatingMessage) {
|
||||
if msg == nil || time.Now().After(msg.ExpireTime) {
|
||||
return
|
||||
}
|
||||
pos := msg.ScreenPos
|
||||
text := msg.Content
|
||||
textWidth := rl.MeasureText(text, 20)
|
||||
|
||||
for offsetX := -2; offsetX <= 2; offsetX++ {
|
||||
for offsetY := -2; offsetY <= 2; offsetY++ {
|
||||
rl.DrawText(text,
|
||||
int32(pos.X)-textWidth/2+int32(offsetX),
|
||||
int32(pos.Y)+int32(offsetY),
|
||||
20,
|
||||
rl.Black)
|
||||
}
|
||||
}
|
||||
rl.DrawText(text, int32(pos.X)-textWidth/2, int32(pos.Y), 20, rl.Yellow)
|
||||
}
|
||||
|
||||
if g.Player.FloatingMessage != nil {
|
||||
drawFloatingMessage(g.Player.FloatingMessage)
|
||||
}
|
||||
|
||||
for _, other := range g.OtherPlayers {
|
||||
drawFloatingMessage(other.FloatingMessage)
|
||||
}
|
||||
|
||||
// Draw menu if open
|
||||
if g.MenuOpen {
|
||||
g.DrawMenu()
|
||||
}
|
||||
|
||||
// Only draw chat if menu is not open
|
||||
if !g.MenuOpen {
|
||||
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
||||
}
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
func (g *Game) Cleanup() {
|
||||
assets.UnloadModels(g.Models)
|
||||
assets.UnloadMusic(g.Music)
|
||||
}
|
||||
|
||||
func (g *Game) HandleInput() {
|
||||
clickedTile, clicked := g.GetTileAtMouse()
|
||||
if clicked {
|
||||
path := FindPath(GetTile(g.Player.PosTile.X, g.Player.PosTile.Y), clickedTile)
|
||||
if len(path) > 1 {
|
||||
g.Player.Lock()
|
||||
g.Player.TargetPath = path[1:]
|
||||
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
||||
Type: pb.Action_MOVE,
|
||||
X: int32(clickedTile.X),
|
||||
Y: int32(clickedTile.Y),
|
||||
PlayerId: g.Player.ID,
|
||||
})
|
||||
g.Player.Unlock()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) DrawMenu() {
|
||||
screenWidth := float32(rl.GetScreenWidth())
|
||||
screenHeight := float32(rl.GetScreenHeight())
|
||||
|
||||
// Semi-transparent background
|
||||
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
|
||||
|
||||
// Menu title
|
||||
title := "Menu"
|
||||
titleSize := int32(40)
|
||||
titleWidth := rl.MeasureText(title, titleSize)
|
||||
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
|
||||
|
||||
// Menu buttons
|
||||
buttonWidth := float32(200)
|
||||
buttonHeight := float32(40)
|
||||
buttonY := float32(200)
|
||||
buttonSpacing := float32(60)
|
||||
|
||||
menuItems := []string{"Resume", "Settings", "Exit Game"}
|
||||
for _, item := range menuItems {
|
||||
buttonRect := rl.Rectangle{
|
||||
X: screenWidth/2 - buttonWidth/2,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
|
||||
// Check mouse hover
|
||||
mousePoint := g.input.GetMousePosition()
|
||||
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||
|
||||
// Draw button
|
||||
if mouseHover {
|
||||
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||
if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||
switch item {
|
||||
case "Resume":
|
||||
g.MenuOpen = false
|
||||
case "Settings":
|
||||
// TODO: Implement settings
|
||||
case "Exit Game":
|
||||
g.Shutdown()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw button text
|
||||
textSize := int32(20)
|
||||
textWidth := rl.MeasureText(item, textSize)
|
||||
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
|
||||
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
|
||||
rl.DrawText(item, textX, textY, textSize, rl.White)
|
||||
|
||||
buttonY += buttonSpacing
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Shutdown() {
|
||||
close(g.QuitChan)
|
||||
<-g.Player.QuitDone
|
||||
rl.CloseWindow()
|
||||
os.Exit(0)
|
||||
}
|
||||
|
||||
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
g.Chat.HandleServerMessages(messages)
|
||||
}
|
||||
|
||||
func (g *Game) AssignModelToPlayer(player *types.Player) {
|
||||
modelIndex := int(player.ID) % len(g.Models)
|
||||
modelAsset := g.Models[modelIndex]
|
||||
|
||||
// Just use the original model - don't try to copy it
|
||||
player.Model = modelAsset.Model
|
||||
player.Texture = modelAsset.Texture
|
||||
}
|
106
game/game_test.go
Normal file
106
game/game_test.go
Normal file
@ -0,0 +1,106 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestGame_HandleInput(t *testing.T) {
|
||||
game := New()
|
||||
game.Player = &types.Player{
|
||||
ID: 1,
|
||||
Speed: 50.0,
|
||||
}
|
||||
|
||||
// Test valid click
|
||||
simulateMouseRay(rl.Ray{
|
||||
Position: rl.Vector3{X: 0, Y: 10, Z: 0},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
})
|
||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
||||
game.HandleInput()
|
||||
assert.NotEmpty(t, game.Player.TargetPath)
|
||||
|
||||
// Test invalid click (outside map)
|
||||
simulateMouseRay(rl.Ray{
|
||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
})
|
||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
||||
game.HandleInput()
|
||||
assert.Empty(t, game.Player.TargetPath)
|
||||
}
|
||||
|
||||
func TestGame_UpdateCamera(t *testing.T) {
|
||||
game := New()
|
||||
|
||||
// Test zoom limits
|
||||
testutils.SimulateMouseWheel(1.0) // Zoom in
|
||||
testutils.SimulateMouseWheel(1.0)
|
||||
assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
|
||||
|
||||
testutils.SimulateMouseWheel(-1.0) // Zoom out
|
||||
testutils.SimulateMouseWheel(-1.0)
|
||||
assert.LessOrEqual(t, cameraDistance, float32(250.0))
|
||||
|
||||
// Test camera rotation
|
||||
originalYaw := cameraYaw
|
||||
testutils.SimulateKeyDown(rl.KeyRight, true)
|
||||
game.Update(0.1)
|
||||
assert.Greater(t, cameraYaw, originalYaw)
|
||||
|
||||
// Test pitch limits
|
||||
simulateKeyDown(rl.KeyUp, true)
|
||||
for i := 0; i < 100; i++ {
|
||||
game.Update(0.1)
|
||||
}
|
||||
assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
|
||||
assert.LessOrEqual(t, cameraPitch, float32(85.0))
|
||||
}
|
||||
|
||||
func TestGame_ChatIntegration(t *testing.T) {
|
||||
game := New()
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
// Test chat message to action queue
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
game.Update(0.1)
|
||||
assert.True(t, game.Chat.isTyping)
|
||||
|
||||
testutils.SimulateCharInput('h')
|
||||
testutils.SimulateCharInput('i')
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
game.Update(0.1)
|
||||
|
||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||
assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
|
||||
assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
|
||||
}
|
||||
|
||||
func TestGame_MenuHandling(t *testing.T) {
|
||||
game := New()
|
||||
|
||||
// Test menu toggle
|
||||
assert.False(t, game.MenuOpen)
|
||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
||||
game.Update(0.1)
|
||||
assert.True(t, game.MenuOpen)
|
||||
|
||||
// Test input blocking when menu is open
|
||||
game.Player = &types.Player{ID: 1}
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
game.Update(0.1)
|
||||
assert.Empty(t, game.Player.TargetPath)
|
||||
|
||||
// Test menu close
|
||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
||||
game.Update(0.1)
|
||||
assert.False(t, game.MenuOpen)
|
||||
}
|
||||
|
||||
// Add more test helpers as needed...
|
110
game/input.go
Normal file
110
game/input.go
Normal file
@ -0,0 +1,110 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// InputHandler abstracts raylib input functions for testing
|
||||
type InputHandler interface {
|
||||
IsKeyPressed(key int32) bool
|
||||
IsKeyDown(key int32) bool
|
||||
IsMouseButtonPressed(button int32) bool
|
||||
GetMousePosition() rl.Vector2
|
||||
GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||
GetMouseWheelMove() float32
|
||||
GetCharPressed() rune
|
||||
}
|
||||
|
||||
// RaylibInput implements InputHandler using actual raylib functions
|
||||
type RaylibInput struct{}
|
||||
|
||||
func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
|
||||
func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
|
||||
func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
|
||||
return rl.IsMouseButtonPressed(rl.MouseButton(button))
|
||||
}
|
||||
func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
|
||||
func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
return rl.GetMouseRay(mousePos, camera)
|
||||
}
|
||||
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
|
||||
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
|
||||
|
||||
// MockInput implements InputHandler using our mock functions
|
||||
type MockInput struct{}
|
||||
|
||||
func (m *MockInput) IsKeyPressed(key int32) bool {
|
||||
if mock.IsKeyPressed == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsKeyPressed(key)
|
||||
}
|
||||
|
||||
func (m *MockInput) IsKeyDown(key int32) bool {
|
||||
if mock.IsKeyDown == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsKeyDown(key)
|
||||
}
|
||||
|
||||
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
|
||||
if mock.IsMouseButtonPressed == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsMouseButtonPressed(button)
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMousePosition() rl.Vector2 {
|
||||
if mock.GetMousePosition == nil {
|
||||
return rl.Vector2{}
|
||||
}
|
||||
return mock.GetMousePosition()
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
if mock.GetMouseRay == nil {
|
||||
return rl.Ray{}
|
||||
}
|
||||
return mock.GetMouseRay(mousePos, camera)
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMouseWheelMove() float32 {
|
||||
if mock.GetMouseWheelMove == nil {
|
||||
return 0
|
||||
}
|
||||
return mock.GetMouseWheelMove()
|
||||
}
|
||||
|
||||
func (m *MockInput) GetCharPressed() rune {
|
||||
if mock.GetCharPressed == nil {
|
||||
return 0
|
||||
}
|
||||
return mock.GetCharPressed()
|
||||
}
|
||||
|
||||
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
||||
if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||
return types.Tile{}, false
|
||||
}
|
||||
mouse := g.input.GetMousePosition()
|
||||
ray := g.input.GetMouseRay(mouse, g.Camera)
|
||||
|
||||
for x := 0; x < types.MapWidth; x++ {
|
||||
for y := 0; y < types.MapHeight; y++ {
|
||||
tile := GetTile(x, y)
|
||||
tilePos := rl.NewVector3(float32(x*types.TileSize), tile.Height*types.TileHeight, float32(y*types.TileSize))
|
||||
boxMin := rl.Vector3Subtract(tilePos, rl.NewVector3(types.TileSize/2, types.TileHeight/2, types.TileSize/2))
|
||||
boxMax := rl.Vector3Add(tilePos, rl.NewVector3(types.TileSize/2, types.TileHeight/2, types.TileSize/2))
|
||||
|
||||
if RayIntersectsBox(ray, boxMin, boxMax) {
|
||||
fmt.Printf("Clicked: %d, %d\n", tile.X, tile.Y)
|
||||
return tile, true
|
||||
}
|
||||
}
|
||||
}
|
||||
return types.Tile{}, false
|
||||
}
|
187
game/input_test.go
Normal file
187
game/input_test.go
Normal file
@ -0,0 +1,187 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestMouseInput_EdgeCases(t *testing.T) {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
ray rl.Ray
|
||||
expected bool
|
||||
}{
|
||||
{
|
||||
name: "Click outside map bounds",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: false,
|
||||
},
|
||||
{
|
||||
name: "Click at map edge",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: false,
|
||||
},
|
||||
{
|
||||
name: "Click on valid tile",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: true,
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SimulateMouseRay(tt.ray)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
tile, clicked := game.GetTileAtMouse()
|
||||
assert.Equal(t, tt.expected, clicked)
|
||||
if tt.expected {
|
||||
assert.NotEmpty(t, tile)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestChat_InputValidation(t *testing.T) {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
input []rune
|
||||
expected string
|
||||
}{
|
||||
{
|
||||
name: "Empty message",
|
||||
input: []rune{},
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Message with only spaces",
|
||||
input: []rune(" "),
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Very long message",
|
||||
input: []rune(string(make([]rune, runeLimit))),
|
||||
expected: string(make([]rune, runeLimit)),
|
||||
},
|
||||
{
|
||||
name: "Unicode characters",
|
||||
input: []rune("Hello 世界"),
|
||||
expected: "Hello 世界",
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
game.Update(0.1)
|
||||
|
||||
for _, r := range tt.input {
|
||||
testutils.SimulateCharInput(r)
|
||||
game.Update(0.1)
|
||||
}
|
||||
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
game.Update(0.1)
|
||||
|
||||
if tt.expected != "" {
|
||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
|
||||
} else {
|
||||
assert.Empty(t, game.Player.ActionQueue)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestLogin_InputValidation(t *testing.T) {
|
||||
_, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
username string
|
||||
password string
|
||||
expectSuccess bool
|
||||
}{
|
||||
{
|
||||
name: "Valid credentials",
|
||||
username: "validuser",
|
||||
password: "validpass",
|
||||
expectSuccess: true,
|
||||
},
|
||||
{
|
||||
name: "Empty username",
|
||||
username: "",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Empty password",
|
||||
username: "username",
|
||||
password: "",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Username too long",
|
||||
username: "verylongusername123",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Special characters in username",
|
||||
username: "user@name",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
testutils.ResetMockInput()
|
||||
|
||||
// Simulate typing username
|
||||
login.focusedField = 0
|
||||
for _, r := range tt.username {
|
||||
testutils.SimulateCharInput(r)
|
||||
login.Update()
|
||||
}
|
||||
|
||||
// Simulate typing password
|
||||
login.focusedField = 1
|
||||
for _, r := range tt.password {
|
||||
testutils.SimulateCharInput(r)
|
||||
login.Update()
|
||||
}
|
||||
|
||||
// Simulate clicking login button
|
||||
testutils.SimulateMouseClick(400, 365)
|
||||
_, _, _, submitted := login.Update()
|
||||
assert.Equal(t, tt.expectSuccess, submitted)
|
||||
})
|
||||
}
|
||||
}
|
185
game/login.go
Normal file
185
game/login.go
Normal file
@ -0,0 +1,185 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
type LoginScreen struct {
|
||||
username string
|
||||
password string
|
||||
errorMessage string
|
||||
isRegistering bool
|
||||
focusedField int // 0 = username, 1 = password
|
||||
}
|
||||
|
||||
func NewLoginScreen() *LoginScreen {
|
||||
return &LoginScreen{}
|
||||
}
|
||||
|
||||
func (l *LoginScreen) Draw() {
|
||||
screenWidth := float32(rl.GetScreenWidth())
|
||||
screenHeight := float32(rl.GetScreenHeight())
|
||||
|
||||
// Draw background
|
||||
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
|
||||
|
||||
// Draw title
|
||||
title := "GoonScape"
|
||||
if l.isRegistering {
|
||||
title += " - Register"
|
||||
} else {
|
||||
title += " - Login"
|
||||
}
|
||||
titleSize := int32(40)
|
||||
titleWidth := rl.MeasureText(title, titleSize)
|
||||
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
|
||||
|
||||
// Draw input fields
|
||||
inputWidth := float32(200)
|
||||
inputHeight := float32(30)
|
||||
inputX := screenWidth/2 - inputWidth/2
|
||||
|
||||
// Username field
|
||||
rl.DrawRectangleRec(rl.Rectangle{
|
||||
X: inputX, Y: 200,
|
||||
Width: inputWidth, Height: inputHeight,
|
||||
}, rl.LightGray)
|
||||
rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
|
||||
if l.focusedField == 0 {
|
||||
rl.DrawRectangleLinesEx(rl.Rectangle{
|
||||
X: inputX - 2, Y: 198,
|
||||
Width: inputWidth + 4, Height: inputHeight + 4,
|
||||
}, 2, rl.Blue)
|
||||
}
|
||||
|
||||
// Password field
|
||||
rl.DrawRectangleRec(rl.Rectangle{
|
||||
X: inputX, Y: 250,
|
||||
Width: inputWidth, Height: inputHeight,
|
||||
}, rl.LightGray)
|
||||
masked := ""
|
||||
for range l.password {
|
||||
masked += "*"
|
||||
}
|
||||
rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
|
||||
if l.focusedField == 1 {
|
||||
rl.DrawRectangleLinesEx(rl.Rectangle{
|
||||
X: inputX - 2, Y: 248,
|
||||
Width: inputWidth + 4, Height: inputHeight + 4,
|
||||
}, 2, rl.Blue)
|
||||
}
|
||||
|
||||
// Draw error message
|
||||
if l.errorMessage != "" {
|
||||
msgWidth := rl.MeasureText(l.errorMessage, 20)
|
||||
rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
|
||||
}
|
||||
|
||||
// Draw buttons
|
||||
buttonWidth := float32(100)
|
||||
buttonHeight := float32(30)
|
||||
buttonY := float32(350)
|
||||
|
||||
// Login/Register button
|
||||
actionBtn := rl.Rectangle{
|
||||
X: screenWidth/2 - buttonWidth - 10,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
rl.DrawRectangleRec(actionBtn, rl.Blue)
|
||||
actionText := "Login"
|
||||
if l.isRegistering {
|
||||
actionText = "Register"
|
||||
}
|
||||
actionWidth := rl.MeasureText(actionText, 20)
|
||||
rl.DrawText(actionText,
|
||||
int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
|
||||
int32(actionBtn.Y+5),
|
||||
20, rl.White)
|
||||
|
||||
// Switch mode button
|
||||
switchBtn := rl.Rectangle{
|
||||
X: screenWidth/2 + 10,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
rl.DrawRectangleRec(switchBtn, rl.DarkGray)
|
||||
switchText := "Register"
|
||||
if l.isRegistering {
|
||||
switchText = "Login"
|
||||
}
|
||||
switchWidth := rl.MeasureText(switchText, 20)
|
||||
rl.DrawText(switchText,
|
||||
int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
|
||||
int32(switchBtn.Y+5),
|
||||
20, rl.White)
|
||||
}
|
||||
|
||||
func (l *LoginScreen) Update() (string, string, bool, bool) {
|
||||
// Handle input field focus
|
||||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
mousePos := rl.GetMousePosition()
|
||||
screenWidth := float32(rl.GetScreenWidth())
|
||||
inputWidth := float32(200)
|
||||
inputX := screenWidth/2 - inputWidth/2
|
||||
|
||||
// Check username field
|
||||
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||
mousePos.Y >= 200 && mousePos.Y <= 230 {
|
||||
l.focusedField = 0
|
||||
}
|
||||
// Check password field
|
||||
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||
mousePos.Y >= 250 && mousePos.Y <= 280 {
|
||||
l.focusedField = 1
|
||||
}
|
||||
|
||||
// Check buttons
|
||||
buttonWidth := float32(100)
|
||||
if mousePos.Y >= 350 && mousePos.Y <= 380 {
|
||||
// Action button
|
||||
if mousePos.X >= screenWidth/2-buttonWidth-10 &&
|
||||
mousePos.X <= screenWidth/2-10 {
|
||||
return l.username, l.password, l.isRegistering, true
|
||||
}
|
||||
// Switch mode button
|
||||
if mousePos.X >= screenWidth/2+10 &&
|
||||
mousePos.X <= screenWidth/2+buttonWidth+10 {
|
||||
l.isRegistering = !l.isRegistering
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle text input
|
||||
key := rl.GetCharPressed()
|
||||
for key > 0 {
|
||||
if l.focusedField == 0 && len(l.username) < 12 {
|
||||
l.username += string(key)
|
||||
} else if l.focusedField == 1 && len(l.password) < 20 {
|
||||
l.password += string(key)
|
||||
}
|
||||
key = rl.GetCharPressed()
|
||||
}
|
||||
|
||||
// Handle backspace
|
||||
if rl.IsKeyPressed(rl.KeyBackspace) {
|
||||
if l.focusedField == 0 && len(l.username) > 0 {
|
||||
l.username = l.username[:len(l.username)-1]
|
||||
} else if l.focusedField == 1 && len(l.password) > 0 {
|
||||
l.password = l.password[:len(l.password)-1]
|
||||
}
|
||||
}
|
||||
|
||||
// Handle tab to switch fields
|
||||
if rl.IsKeyPressed(rl.KeyTab) {
|
||||
l.focusedField = (l.focusedField + 1) % 2
|
||||
}
|
||||
|
||||
return "", "", false, false
|
||||
}
|
||||
|
||||
func (l *LoginScreen) SetError(msg string) {
|
||||
l.errorMessage = msg
|
||||
}
|
80
game/login_test.go
Normal file
80
game/login_test.go
Normal file
@ -0,0 +1,80 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestLoginScreen_Update(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
|
||||
// Test field focus switching
|
||||
simulateMouseClick(400, 215) // Click username field
|
||||
assert.Equal(t, 0, login.focusedField)
|
||||
|
||||
simulateMouseClick(400, 265) // Click password field
|
||||
assert.Equal(t, 1, login.focusedField)
|
||||
|
||||
// Test input length limits
|
||||
login.focusedField = 0
|
||||
for i := 0; i < 20; i++ {
|
||||
simulateCharInput('x')
|
||||
}
|
||||
assert.LessOrEqual(t, len(login.username), 12)
|
||||
|
||||
login.focusedField = 1
|
||||
for i := 0; i < 30; i++ {
|
||||
simulateCharInput('x')
|
||||
}
|
||||
assert.LessOrEqual(t, len(login.password), 20)
|
||||
|
||||
// Test mode switching
|
||||
simulateMouseClick(600, 365) // Click switch mode button
|
||||
assert.True(t, login.isRegistering)
|
||||
simulateMouseClick(600, 365) // Click again
|
||||
assert.False(t, login.isRegistering)
|
||||
|
||||
// Test submission
|
||||
login.username = "test"
|
||||
login.password = "password"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
username, password, isRegistering, submitted := login.Update()
|
||||
assert.True(t, submitted)
|
||||
assert.Equal(t, "test", username)
|
||||
assert.Equal(t, "password", password)
|
||||
assert.False(t, isRegistering)
|
||||
}
|
||||
|
||||
func TestLoginScreen_ErrorHandling(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
|
||||
// Test empty fields
|
||||
login.username = ""
|
||||
login.password = "test"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
_, _, _, submitted := login.Update()
|
||||
assert.False(t, submitted)
|
||||
assert.Contains(t, login.errorMessage, "username")
|
||||
|
||||
// Test special characters
|
||||
login.username = "test!@#"
|
||||
login.password = "password"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
_, _, _, submitted = login.Update()
|
||||
assert.False(t, submitted)
|
||||
assert.Contains(t, login.errorMessage, "invalid characters")
|
||||
|
||||
// Test error message display
|
||||
login.SetError("Test error")
|
||||
assert.Equal(t, "Test error", login.errorMessage)
|
||||
}
|
||||
|
||||
func simulateMouseClick(x, y float32) {
|
||||
// Implementation would depend on how raylib is mocked
|
||||
}
|
15
game/mock/raylib.go
Normal file
15
game/mock/raylib.go
Normal file
@ -0,0 +1,15 @@
|
||||
package mock
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
IsKeyPressed func(key int32) bool
|
||||
IsKeyDown func(key int32) bool
|
||||
IsMouseButtonPressed func(button int32) bool
|
||||
GetMousePosition func() rl.Vector2
|
||||
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||
GetMouseWheelMove func() float32
|
||||
GetCharPressed func() rune
|
||||
)
|
112
game/pathfinding.go
Normal file
112
game/pathfinding.go
Normal file
@ -0,0 +1,112 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
)
|
||||
|
||||
type Node struct {
|
||||
Tile types.Tile
|
||||
Parent *Node
|
||||
G, H, F float32
|
||||
}
|
||||
|
||||
func FindPath(start, end types.Tile) []types.Tile {
|
||||
openList := []*Node{}
|
||||
closedList := make(map[[2]int]bool)
|
||||
|
||||
startNode := &Node{Tile: start, G: 0, H: heuristic(start, end)}
|
||||
startNode.F = startNode.G + startNode.H
|
||||
openList = append(openList, startNode)
|
||||
|
||||
for len(openList) > 0 {
|
||||
current := openList[0]
|
||||
currentIndex := 0
|
||||
for i, node := range openList {
|
||||
if node.F < current.F {
|
||||
current = node
|
||||
currentIndex = i
|
||||
}
|
||||
}
|
||||
|
||||
openList = append(openList[:currentIndex], openList[currentIndex+1:]...)
|
||||
closedList[[2]int{current.Tile.X, current.Tile.Y}] = true
|
||||
|
||||
if current.Tile.X == end.X && current.Tile.Y == end.Y {
|
||||
path := []types.Tile{}
|
||||
node := current
|
||||
for node != nil {
|
||||
path = append([]types.Tile{node.Tile}, path...)
|
||||
node = node.Parent
|
||||
}
|
||||
fmt.Printf("Path found: %v\n", path)
|
||||
return path
|
||||
}
|
||||
|
||||
neighbors := GetNeighbors(current.Tile)
|
||||
for _, neighbor := range neighbors {
|
||||
if !neighbor.Walkable || closedList[[2]int{neighbor.X, neighbor.Y}] {
|
||||
continue
|
||||
}
|
||||
|
||||
tentativeG := current.G + distance(current.Tile, neighbor)
|
||||
inOpen := false
|
||||
var existingNode *Node
|
||||
for _, node := range openList {
|
||||
if node.Tile.X == neighbor.X && node.Tile.Y == neighbor.Y {
|
||||
existingNode = node
|
||||
inOpen = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !inOpen || tentativeG < existingNode.G {
|
||||
newNode := &Node{
|
||||
Tile: neighbor,
|
||||
Parent: current,
|
||||
G: tentativeG,
|
||||
H: heuristic(neighbor, end),
|
||||
}
|
||||
newNode.F = newNode.G + newNode.H
|
||||
if !inOpen {
|
||||
openList = append(openList, newNode)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func heuristic(a, b types.Tile) float32 {
|
||||
return float32(abs(a.X-b.X) + abs(a.Y-b.Y))
|
||||
}
|
||||
|
||||
func distance(a, b types.Tile) float32 {
|
||||
return 1.0 // uniform cost for now
|
||||
}
|
||||
|
||||
func GetNeighbors(tile types.Tile) []types.Tile {
|
||||
directions := [][2]int{
|
||||
{1, 0}, {-1, 0}, {0, 1}, {0, -1},
|
||||
{1, 1}, {-1, -1}, {1, -1}, {-1, 1},
|
||||
}
|
||||
neighbors := []types.Tile{}
|
||||
grid := GetMapGrid()
|
||||
for _, dir := range directions {
|
||||
nx, ny := tile.X+dir[0], tile.Y+dir[1]
|
||||
if nx >= 0 && nx < types.MapWidth && ny >= 0 && ny < types.MapHeight {
|
||||
if grid[nx][ny].Walkable {
|
||||
neighbors = append(neighbors, grid[nx][ny])
|
||||
}
|
||||
}
|
||||
}
|
||||
return neighbors
|
||||
}
|
||||
|
||||
func abs(x int) int {
|
||||
if x < 0 {
|
||||
return -x
|
||||
}
|
||||
return x
|
||||
}
|
141
game/test_helpers.go
Normal file
141
game/test_helpers.go
Normal file
@ -0,0 +1,141 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
mockInput struct {
|
||||
sync.Mutex
|
||||
keyPressed map[int32]bool
|
||||
keyDown map[int32]bool
|
||||
mousePressed map[int32]bool
|
||||
mousePosition rl.Vector2
|
||||
mouseRay rl.Ray
|
||||
mouseWheel float32
|
||||
charPressed rune
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
resetMockInput()
|
||||
setupMockFunctions()
|
||||
}
|
||||
|
||||
func setupMockFunctions() {
|
||||
mock.IsKeyPressed = mockIsKeyPressed
|
||||
mock.IsKeyDown = mockIsKeyDown
|
||||
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
|
||||
mock.GetMousePosition = mockGetMousePosition
|
||||
mock.GetMouseRay = mockGetMouseRay
|
||||
mock.GetMouseWheelMove = mockGetMouseWheelMove
|
||||
mock.GetCharPressed = mockGetCharPressed
|
||||
}
|
||||
|
||||
func resetMockInput() {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
mockInput.keyPressed = make(map[int32]bool)
|
||||
mockInput.keyDown = make(map[int32]bool)
|
||||
mockInput.mousePressed = make(map[int32]bool)
|
||||
mockInput.mousePosition = rl.Vector2{}
|
||||
mockInput.mouseRay = rl.Ray{}
|
||||
mockInput.mouseWheel = 0
|
||||
mockInput.charPressed = 0
|
||||
}
|
||||
|
||||
// Mock input simulation functions
|
||||
func simulateKeyPress(key int32) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyPressed[key] = true
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateKeyDown(key int32, isDown bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyDown[key] = isDown
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseButton(button int32, isPressed bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePressed[button] = isPressed
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMousePosition(x, y float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseRay(ray rl.Ray) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseRay = ray
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseWheel(move float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseWheel = move
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateCharInput(char rune) {
|
||||
mockInput.Lock()
|
||||
mockInput.charPressed = char
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// Mock raylib functions
|
||||
func mockIsKeyPressed(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyPressed[key]
|
||||
}
|
||||
|
||||
func mockIsKeyDown(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyDown[key]
|
||||
}
|
||||
|
||||
func mockIsMouseButtonPressed(button int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePressed[button]
|
||||
}
|
||||
|
||||
func mockGetMousePosition() rl.Vector2 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePosition
|
||||
}
|
||||
|
||||
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseRay
|
||||
}
|
||||
|
||||
func mockGetMouseWheelMove() float32 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseWheel
|
||||
}
|
||||
|
||||
func mockGetCharPressed() rune {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.charPressed
|
||||
}
|
||||
|
||||
// Add more mock implementations...
|
||||
|
||||
// Add this helper function
|
||||
func toInt32(button rl.MouseButton) int32 {
|
||||
return int32(button)
|
||||
}
|
26
game/test_setup.go
Normal file
26
game/test_setup.go
Normal file
@ -0,0 +1,26 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
)
|
||||
|
||||
func setupTestEnvironment(t *testing.T) (*Game, func()) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SetupMockFunctions()
|
||||
|
||||
game := New()
|
||||
game.input = &MockInput{}
|
||||
game.Chat.input = &MockInput{} // Also inject mock input into chat
|
||||
|
||||
// Verify mock setup
|
||||
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
|
||||
t.Fatal("Mock functions not properly initialized")
|
||||
}
|
||||
|
||||
return game, func() {
|
||||
testutils.ResetMockInput()
|
||||
}
|
||||
}
|
153
game/testutils/helpers.go
Normal file
153
game/testutils/helpers.go
Normal file
@ -0,0 +1,153 @@
|
||||
package testutils
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
mockInput struct {
|
||||
sync.Mutex
|
||||
keyPressed map[int32]bool
|
||||
keyDown map[int32]bool
|
||||
mousePressed map[int32]bool
|
||||
mousePosition rl.Vector2
|
||||
mouseRay rl.Ray
|
||||
mouseWheel float32
|
||||
charPressed rune
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
ResetMockInput()
|
||||
SetupMockFunctions()
|
||||
}
|
||||
|
||||
// SetupMockFunctions initializes mock functions
|
||||
func SetupMockFunctions() {
|
||||
mock.IsKeyPressed = MockIsKeyPressed
|
||||
mock.IsKeyDown = MockIsKeyDown
|
||||
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
|
||||
mock.GetMousePosition = MockGetMousePosition
|
||||
mock.GetMouseRay = MockGetMouseRay
|
||||
mock.GetMouseWheelMove = MockGetMouseWheelMove
|
||||
mock.GetCharPressed = MockGetCharPressed
|
||||
}
|
||||
|
||||
// ResetMockInput resets all mock input states
|
||||
func ResetMockInput() {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
mockInput.keyPressed = make(map[int32]bool)
|
||||
mockInput.keyDown = make(map[int32]bool)
|
||||
mockInput.mousePressed = make(map[int32]bool)
|
||||
mockInput.mousePosition = rl.Vector2{}
|
||||
mockInput.mouseRay = rl.Ray{}
|
||||
mockInput.mouseWheel = 0
|
||||
mockInput.charPressed = 0
|
||||
}
|
||||
|
||||
// SimulateKeyPress simulates a key press
|
||||
func SimulateKeyPress(key int32) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyPressed[key] = true
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateKeyDown simulates holding a key down
|
||||
func SimulateKeyDown(key int32, isDown bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyDown[key] = isDown
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseButton simulates a mouse button press
|
||||
func SimulateMouseButton(button int32, isPressed bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePressed[button] = isPressed
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMousePosition simulates mouse movement
|
||||
func SimulateMousePosition(x, y float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseClick simulates a mouse click at the given position
|
||||
func SimulateMouseClick(x, y float32) {
|
||||
SimulateMousePosition(x, y)
|
||||
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
|
||||
}
|
||||
|
||||
// SimulateMouseRay simulates a mouse ray
|
||||
func SimulateMouseRay(ray rl.Ray) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseRay = ray
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseWheel simulates mouse wheel movement
|
||||
func SimulateMouseWheel(move float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseWheel = move
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateCharInput simulates character input
|
||||
func SimulateCharInput(char rune) {
|
||||
mockInput.Lock()
|
||||
mockInput.charPressed = char
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// Mock raylib functions
|
||||
func MockIsKeyPressed(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyPressed[key]
|
||||
}
|
||||
|
||||
func MockIsKeyDown(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyDown[key]
|
||||
}
|
||||
|
||||
func MockIsMouseButtonPressed(button int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePressed[button]
|
||||
}
|
||||
|
||||
func MockGetMousePosition() rl.Vector2 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePosition
|
||||
}
|
||||
|
||||
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseRay
|
||||
}
|
||||
|
||||
func MockGetMouseWheelMove() float32 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseWheel
|
||||
}
|
||||
|
||||
func MockGetCharPressed() rune {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.charPressed
|
||||
}
|
||||
|
||||
// ToInt32 converts MouseButton to int32
|
||||
func ToInt32(button rl.MouseButton) int32 {
|
||||
return int32(button)
|
||||
}
|
45
game/utils.go
Normal file
45
game/utils.go
Normal file
@ -0,0 +1,45 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
func RayIntersectsBox(ray rl.Ray, boxMin, boxMax rl.Vector3) bool {
|
||||
tmin := (boxMin.X - ray.Position.X) / ray.Direction.X
|
||||
tmax := (boxMax.X - ray.Position.X) / ray.Direction.X
|
||||
|
||||
if tmin > tmax {
|
||||
tmin, tmax = tmax, tmin
|
||||
}
|
||||
|
||||
tymin := (boxMin.Z - ray.Position.Z) / ray.Direction.Z
|
||||
tymax := (boxMax.Z - ray.Position.Z) / ray.Direction.Z
|
||||
|
||||
if tymin > tymax {
|
||||
tymin, tymax = tymax, tymin
|
||||
}
|
||||
|
||||
if (tmin > tymax) || (tymin > tmax) {
|
||||
return false
|
||||
}
|
||||
|
||||
if tymin > tmin {
|
||||
tmin = tymin
|
||||
}
|
||||
if tymax < tmax {
|
||||
tmax = tymax
|
||||
}
|
||||
|
||||
tzmin := (boxMin.Y - ray.Position.Y) / ray.Direction.Y
|
||||
tzmax := (boxMax.Y - ray.Position.Y) / ray.Direction.Y
|
||||
|
||||
if tzmin > tzmax {
|
||||
tzmin, tzmax = tzmax, tzmin
|
||||
}
|
||||
|
||||
if (tmin > tzmax) || (tzmin > tmax) {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
39
game/world.go
Normal file
39
game/world.go
Normal file
@ -0,0 +1,39 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
)
|
||||
|
||||
var (
|
||||
mapGrid [][]types.Tile
|
||||
)
|
||||
|
||||
func GetMapGrid() [][]types.Tile {
|
||||
return mapGrid
|
||||
}
|
||||
|
||||
func InitWorld() {
|
||||
mapGrid = make([][]types.Tile, types.MapWidth)
|
||||
for x := 0; x < types.MapWidth; x++ {
|
||||
mapGrid[x] = make([]types.Tile, types.MapHeight)
|
||||
for y := 0; y < types.MapHeight; y++ {
|
||||
mapGrid[x][y] = types.Tile{
|
||||
X: x,
|
||||
Y: y,
|
||||
Height: 1.0 + float32(x%5),
|
||||
Walkable: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func GetTile(x, y int) types.Tile {
|
||||
if x >= 0 && x < types.MapWidth && y >= 0 && y < types.MapHeight {
|
||||
return mapGrid[x][y]
|
||||
}
|
||||
return types.Tile{}
|
||||
}
|
||||
|
||||
func GetTileHeight(x, y int) float32 {
|
||||
return mapGrid[x][y].Height
|
||||
}
|
23
go.mod
23
go.mod
@ -1,15 +1,24 @@
|
||||
module goonscape
|
||||
module gitea.boner.be/bdnugget/goonscape
|
||||
|
||||
go 1.23.0
|
||||
|
||||
require (
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011122434-4bd5303cfd46
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe
|
||||
google.golang.org/protobuf v1.35.1
|
||||
gitea.boner.be/bdnugget/goonserver v1.1.0
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
|
||||
google.golang.org/protobuf v1.36.3
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.8.0 // indirect
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect
|
||||
golang.org/x/sys v0.26.0 // indirect
|
||||
github.com/davecgh/go-spew v1.1.1 // indirect
|
||||
github.com/pmezard/go-difflib v1.0.0 // indirect
|
||||
gopkg.in/yaml.v3 v3.0.1 // indirect
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.8.2 // indirect
|
||||
github.com/stretchr/testify v1.10.0
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||
golang.org/x/sys v0.29.0 // indirect
|
||||
)
|
||||
|
||||
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
||||
|
31
go.sum
31
go.sum
@ -1,14 +1,21 @@
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011122434-4bd5303cfd46 h1:T2D4QcmvBqzGoHO0VJGNUd1k2lLmUcyg6Rc/vN4/Im8=
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011122434-4bd5303cfd46/go.mod h1:inR1bKrr/vcTba+G1KzmmY6vssMq9oGNOk836VwPa4c=
|
||||
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
|
||||
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
|
||||
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
|
||||
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
|
||||
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
|
||||
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
|
||||
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
||||
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
|
1
goonserver
Submodule
1
goonserver
Submodule
Submodule goonserver added at f9ec811b10
563
main.go
563
main.go
@ -1,547 +1,60 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"flag"
|
||||
"log"
|
||||
"math"
|
||||
"net"
|
||||
"time"
|
||||
"strings"
|
||||
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
"gitea.boner.be/bdnugget/goonscape/game"
|
||||
"gitea.boner.be/bdnugget/goonscape/network"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
const (
|
||||
MapWidth = 50
|
||||
MapHeight = 50
|
||||
TileSize = 32
|
||||
TileHeight = 2.0
|
||||
TickRate = 2600 * time.Millisecond // Server tick rate (600ms)
|
||||
serverAddr = "localhost:6969"
|
||||
)
|
||||
|
||||
var (
|
||||
cameraDistance = float32(20.0)
|
||||
cameraYaw = float32(145.0)
|
||||
cameraPitch = float32(45.0) // Adjusted for a more overhead view
|
||||
)
|
||||
|
||||
type Tile struct {
|
||||
X, Y int
|
||||
Height float32
|
||||
Walkable bool
|
||||
}
|
||||
|
||||
type ActionType int
|
||||
|
||||
const (
|
||||
MoveAction ActionType = iota
|
||||
)
|
||||
|
||||
type Action struct {
|
||||
Type ActionType
|
||||
X, Y int // Target position for movement
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
PosActual rl.Vector3
|
||||
PosTile Tile
|
||||
TargetPath []Tile
|
||||
Speed float32
|
||||
ActionQueue []Action // Queue for player actions
|
||||
}
|
||||
|
||||
// Initialize the map with some height data
|
||||
func InitMap() [][]Tile {
|
||||
mapGrid := make([][]Tile, MapWidth)
|
||||
for x := 0; x < MapWidth; x++ {
|
||||
mapGrid[x] = make([]Tile, MapHeight)
|
||||
for y := 0; y < MapHeight; y++ {
|
||||
mapGrid[x][y] = Tile{
|
||||
X: x,
|
||||
Y: y,
|
||||
Height: 1.0 + float32(x%5), // Example height
|
||||
Walkable: true, // Set to false for obstacles
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapGrid
|
||||
}
|
||||
|
||||
func DrawMap(mapGrid [][]Tile) {
|
||||
for x := 0; x < MapWidth; x++ {
|
||||
for y := 0; y < MapHeight; y++ {
|
||||
tile := mapGrid[x][y]
|
||||
// Interpolate height between adjacent tiles for a smoother landscape
|
||||
height := tile.Height
|
||||
if x > 0 {
|
||||
height += mapGrid[x-1][y].Height
|
||||
}
|
||||
if y > 0 {
|
||||
height += mapGrid[x][y-1].Height
|
||||
}
|
||||
if x > 0 && y > 0 {
|
||||
height += mapGrid[x-1][y-1].Height
|
||||
}
|
||||
height /= 4.0
|
||||
// Draw each tile as a 3D cube based on its height
|
||||
tilePos := rl.Vector3{
|
||||
X: float32(x * TileSize), // X-axis for horizontal position
|
||||
Y: height * TileHeight, // Y-axis for height (Z in 3D is Y here)
|
||||
Z: float32(y * TileSize), // Z-axis for depth (Y in 3D is Z here)
|
||||
}
|
||||
color := rl.Color{R: uint8(height * 25), G: 100, B: 100, A: 64}
|
||||
rl.DrawCube(tilePos, TileSize, TileHeight, TileSize, color) // Draw a cube representing the tile
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func DrawPlayer(player Player, model *rl.Model, mapGrid [][]Tile) {
|
||||
// Draw the player based on its actual position (PosActual) and current tile height
|
||||
playerPos := rl.Vector3{
|
||||
X: player.PosActual.X,
|
||||
Y: mapGrid[player.PosTile.X][player.PosTile.Y].Height*TileHeight + 16.0,
|
||||
Z: player.PosActual.Z,
|
||||
}
|
||||
// rl.DrawCube(playerPos, 16, 16, 16, rl.Green) // Draw player cube
|
||||
rl.DrawModel(*model, playerPos, 16, rl.White)
|
||||
|
||||
// Draw highlight around target tile
|
||||
if len(player.TargetPath) > 0 {
|
||||
targetTile := player.TargetPath[len(player.TargetPath)-1] // last tile in the slice
|
||||
targetPos := rl.Vector3{
|
||||
X: float32(targetTile.X * TileSize),
|
||||
Y: mapGrid[targetTile.X][targetTile.Y].Height * TileHeight,
|
||||
Z: float32(targetTile.Y * TileSize),
|
||||
}
|
||||
rl.DrawCubeWires(targetPos, TileSize, TileHeight, TileSize, rl.Green)
|
||||
|
||||
nextTile := player.TargetPath[0] // first tile in the slice
|
||||
nextPos := rl.Vector3{
|
||||
X: float32(nextTile.X * TileSize),
|
||||
Y: mapGrid[nextTile.X][nextTile.Y].Height * TileHeight,
|
||||
Z: float32(nextTile.Y * TileSize),
|
||||
}
|
||||
rl.DrawCubeWires(nextPos, TileSize, TileHeight, TileSize, rl.Yellow)
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to test ray-box intersection (slab method)
|
||||
func RayIntersectsBox(ray rl.Ray, boxMin, boxMax rl.Vector3) bool {
|
||||
tmin := (boxMin.X - ray.Position.X) / ray.Direction.X
|
||||
tmax := (boxMax.X - ray.Position.X) / ray.Direction.X
|
||||
|
||||
if tmin > tmax {
|
||||
tmin, tmax = tmax, tmin
|
||||
}
|
||||
|
||||
tymin := (boxMin.Z - ray.Position.Z) / ray.Direction.Z
|
||||
tymax := (boxMax.Z - ray.Position.Z) / ray.Direction.Z
|
||||
|
||||
if tymin > tymax {
|
||||
tymin, tymax = tymax, tymin
|
||||
}
|
||||
|
||||
if (tmin > tymax) || (tymin > tmax) {
|
||||
return false
|
||||
}
|
||||
|
||||
if tymin > tmin {
|
||||
tmin = tymin
|
||||
}
|
||||
if tymax < tmax {
|
||||
tmax = tymax
|
||||
}
|
||||
|
||||
tzmin := (boxMin.Y - ray.Position.Y) / ray.Direction.Y
|
||||
tzmax := (boxMax.Y - ray.Position.Y) / ray.Direction.Y
|
||||
|
||||
if tzmin > tzmax {
|
||||
tzmin, tzmax = tzmax, tzmin
|
||||
}
|
||||
|
||||
if (tmin > tzmax) || (tzmin > tmax) {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func GetTileAtMouse(mapGrid [][]Tile, camera *rl.Camera3D) (Tile, bool) {
|
||||
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
return Tile{}, false
|
||||
}
|
||||
mouse := rl.GetMousePosition()
|
||||
ray := rl.GetMouseRay(mouse, *camera)
|
||||
|
||||
for x := 0; x < MapWidth; x++ {
|
||||
for y := 0; y < MapHeight; y++ {
|
||||
tile := mapGrid[x][y]
|
||||
|
||||
// Define the bounding box for each tile based on its position and height
|
||||
tilePos := rl.NewVector3(float32(x*TileSize), tile.Height*TileHeight, float32(y*TileSize))
|
||||
boxMin := rl.Vector3Subtract(tilePos, rl.NewVector3(TileSize/2, TileHeight/2, TileSize/2))
|
||||
boxMax := rl.Vector3Add(tilePos, rl.NewVector3(TileSize/2, TileHeight/2, TileSize/2))
|
||||
|
||||
// Check if the ray intersects the bounding box
|
||||
if RayIntersectsBox(ray, boxMin, boxMax) {
|
||||
fmt.Println("Clicked:", tile.X, tile.Y)
|
||||
return tile, true
|
||||
}
|
||||
}
|
||||
}
|
||||
return Tile{}, false
|
||||
}
|
||||
|
||||
func (player *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
||||
// Calculate the direction vector to the target tile
|
||||
targetPos := rl.Vector3{
|
||||
X: float32(target.X * TileSize),
|
||||
Y: mapGrid[target.X][target.Y].Height * TileHeight,
|
||||
Z: float32(target.Y * TileSize),
|
||||
}
|
||||
|
||||
// Calculate direction and normalize it for smooth movement
|
||||
direction := rl.Vector3Subtract(targetPos, player.PosActual)
|
||||
distance := rl.Vector3Length(direction)
|
||||
if distance > 0 {
|
||||
direction = rl.Vector3Scale(direction, player.Speed*deltaTime/distance)
|
||||
}
|
||||
|
||||
// Move the player towards the target tile
|
||||
if distance > 1.0 {
|
||||
player.PosActual = rl.Vector3Add(player.PosActual, direction)
|
||||
} else {
|
||||
// Snap to the target tile when close enough
|
||||
player.PosActual = targetPos
|
||||
player.PosTile = target // Update player's tile
|
||||
player.TargetPath = player.TargetPath[1:] // Move to next tile in path if any
|
||||
}
|
||||
}
|
||||
|
||||
func HandleInput(player *Player, mapGrid [][]Tile, camera *rl.Camera) {
|
||||
clickedTile, clicked := GetTileAtMouse(mapGrid, camera)
|
||||
if clicked {
|
||||
path := FindPath(mapGrid, mapGrid[player.PosTile.X][player.PosTile.Y], clickedTile)
|
||||
if path != nil {
|
||||
// Exclude the first tile (current position)
|
||||
if len(path) > 1 {
|
||||
player.TargetPath = path[1:]
|
||||
player.ActionQueue = append(player.ActionQueue, Action{Type: MoveAction, X: clickedTile.X, Y: clickedTile.Y})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||
// Update camera based on mouse wheel
|
||||
wheelMove := rl.GetMouseWheelMove()
|
||||
if wheelMove != 0 {
|
||||
cameraDistance += -wheelMove * 5
|
||||
if cameraDistance < 10 {
|
||||
cameraDistance = 10
|
||||
}
|
||||
if cameraDistance > 250 {
|
||||
cameraDistance = 250
|
||||
}
|
||||
}
|
||||
|
||||
// Orbit camera around the player using arrow keys
|
||||
if rl.IsKeyDown(rl.KeyRight) {
|
||||
cameraYaw += 100 * deltaTime
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyLeft) {
|
||||
cameraYaw -= 100 * deltaTime
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyUp) {
|
||||
cameraPitch -= 50 * deltaTime
|
||||
if cameraPitch < 20 {
|
||||
cameraPitch = 20
|
||||
}
|
||||
}
|
||||
if rl.IsKeyDown(rl.KeyDown) {
|
||||
cameraPitch += 50 * deltaTime
|
||||
if cameraPitch > 85 {
|
||||
cameraPitch = 85
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the new camera position using spherical coordinates
|
||||
cameraYawRad := float64(cameraYaw) * rl.Deg2rad
|
||||
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
||||
cameraPos := rl.Vector3{
|
||||
X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
||||
Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
}
|
||||
|
||||
// Update the camera's position and target
|
||||
camera.Position = cameraPos
|
||||
camera.Target = rl.NewVector3(player.X, player.Y, player.Z)
|
||||
}
|
||||
|
||||
func main() {
|
||||
// Parse command line flags
|
||||
local := flag.Bool("local", false, "Connect to local server")
|
||||
addr := flag.String("addr", "", "Server address (host or host:port)")
|
||||
flag.Parse()
|
||||
|
||||
// Set server address based on flags
|
||||
if *local {
|
||||
if *addr != "" {
|
||||
log.Fatal("Cannot use -local and -addr together")
|
||||
}
|
||||
network.SetServerAddr("localhost:6969")
|
||||
} else if *addr != "" {
|
||||
// If port is not specified, append default port
|
||||
if !strings.Contains(*addr, ":") {
|
||||
*addr += ":6969"
|
||||
}
|
||||
network.SetServerAddr(*addr)
|
||||
}
|
||||
|
||||
rl.InitWindow(1024, 768, "GoonScape")
|
||||
rl.SetExitKey(0)
|
||||
defer rl.CloseWindow()
|
||||
|
||||
rl.InitAudioDevice()
|
||||
defer rl.CloseAudioDevice()
|
||||
|
||||
mapGrid := InitMap()
|
||||
|
||||
player := Player{
|
||||
PosActual: rl.NewVector3(5*TileSize, 0, 5*TileSize),
|
||||
PosTile: mapGrid[5][5],
|
||||
Speed: 50.0,
|
||||
TargetPath: []Tile{},
|
||||
}
|
||||
|
||||
camera := rl.Camera3D{
|
||||
Position: rl.NewVector3(0, 10, 10), // Will be updated every frame
|
||||
Target: player.PosActual,
|
||||
Up: rl.NewVector3(0, 1, 0), // Y is up in 3D
|
||||
Fovy: 45.0,
|
||||
Projection: rl.CameraPerspective,
|
||||
}
|
||||
|
||||
conn, playerID, err := ConnectToServer()
|
||||
if err != nil {
|
||||
log.Fatalf("Failed to connect to server: %v", err)
|
||||
}
|
||||
log.Printf("Player ID: %d", playerID)
|
||||
defer conn.Close()
|
||||
|
||||
go HandleServerCommunication(conn, playerID, &player)
|
||||
|
||||
playerModel := rl.LoadModel("resources/models/goonion.obj")
|
||||
defer rl.UnloadModel(playerModel)
|
||||
playerTexture := rl.LoadTexture("resources/models/goonion.png")
|
||||
defer rl.UnloadTexture(playerTexture)
|
||||
rl.SetMaterialTexture(playerModel.Materials, rl.MapDiffuse, playerTexture)
|
||||
|
||||
coomerModel := rl.LoadModel("resources/models/coomer.obj")
|
||||
defer rl.UnloadModel(coomerModel)
|
||||
coomerTexture := rl.LoadTexture("resources/models/coomer.png")
|
||||
defer rl.UnloadTexture(coomerTexture)
|
||||
rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
|
||||
|
||||
rl.SetTargetFPS(60)
|
||||
|
||||
// Music
|
||||
music := rl.LoadMusicStream("resources/audio/GoonScape2.mp3")
|
||||
rl.PlayMusicStream(music)
|
||||
rl.SetMusicVolume(music, 0.5)
|
||||
defer rl.UnloadMusicStream(music)
|
||||
game := game.New()
|
||||
if err := game.LoadAssets(); err != nil {
|
||||
log.Fatalf("Failed to load assets: %v", err)
|
||||
}
|
||||
defer game.Cleanup()
|
||||
|
||||
rl.PlayMusicStream(game.Music)
|
||||
rl.SetMusicVolume(game.Music, 0.5)
|
||||
|
||||
for !rl.WindowShouldClose() {
|
||||
|
||||
rl.UpdateMusicStream(music)
|
||||
|
||||
// Time management
|
||||
deltaTime := rl.GetFrameTime()
|
||||
|
||||
// Handle input
|
||||
HandleInput(&player, mapGrid, &camera)
|
||||
|
||||
// Update player
|
||||
if len(player.TargetPath) > 0 {
|
||||
player.MoveTowards(player.TargetPath[0], deltaTime, mapGrid)
|
||||
rl.UpdateMusicStream(game.Music)
|
||||
game.Update(deltaTime)
|
||||
game.Render()
|
||||
}
|
||||
|
||||
// Update camera
|
||||
UpdateCamera(&camera, player.PosActual, deltaTime)
|
||||
|
||||
// Rendering
|
||||
rl.BeginDrawing()
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
rl.BeginMode3D(camera)
|
||||
DrawMap(mapGrid)
|
||||
DrawPlayer(player, &playerModel, mapGrid)
|
||||
|
||||
rl.DrawModel(coomerModel, rl.NewVector3(5*TileSize+32, 32, 5*TileSize+32), 16, rl.White)
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
|
||||
rl.EndMode3D()
|
||||
rl.EndDrawing()
|
||||
}
|
||||
}
|
||||
|
||||
func ConnectToServer() (net.Conn, int32, error) {
|
||||
// Attempt to connect to the server
|
||||
conn, err := net.Dial("tcp", serverAddr)
|
||||
if err != nil {
|
||||
log.Printf("Failed to dial server: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
log.Println("Connected to server. Waiting for player ID...")
|
||||
// Buffer for incoming server message
|
||||
buf := make([]byte, 1024)
|
||||
n, err := conn.Read(buf)
|
||||
if err != nil {
|
||||
log.Printf("Error reading player ID from server: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
log.Printf("Received data: %x", buf[:n])
|
||||
|
||||
// Unmarshal server message to extract the player ID
|
||||
var response pb.ServerMessage
|
||||
if err := proto.Unmarshal(buf[:n], &response); err != nil {
|
||||
log.Printf("Failed to unmarshal server response: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
playerID := response.GetPlayerId()
|
||||
log.Printf("Successfully connected with player ID: %d", playerID)
|
||||
return conn, playerID, nil
|
||||
}
|
||||
|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *Player) {
|
||||
for {
|
||||
// Check if there are actions in the player's queue
|
||||
if len(player.ActionQueue) > 0 {
|
||||
// Process the first action in the queue
|
||||
actionData := player.ActionQueue[0]
|
||||
action := &pb.Action{
|
||||
PlayerId: playerID,
|
||||
Type: pb.Action_MOVE,
|
||||
X: int32(actionData.X),
|
||||
Y: int32(actionData.Y),
|
||||
}
|
||||
|
||||
// Serialize the action
|
||||
data, err := proto.Marshal(action)
|
||||
if err != nil {
|
||||
log.Printf("Failed to marshal action: %v", err)
|
||||
continue
|
||||
}
|
||||
|
||||
// Send action to server
|
||||
_, err = conn.Write(data)
|
||||
if err != nil {
|
||||
log.Printf("Failed to send action to server: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
// Remove the action from the queue once it's sent
|
||||
player.ActionQueue = player.ActionQueue[1:]
|
||||
}
|
||||
|
||||
// Add a delay based on the server's tick rate
|
||||
time.Sleep(TickRate)
|
||||
}
|
||||
}
|
||||
|
||||
// pathfinding
|
||||
type Node struct {
|
||||
Tile Tile
|
||||
Parent *Node
|
||||
G, H, F float32
|
||||
}
|
||||
|
||||
func FindPath(mapGrid [][]Tile, start, end Tile) []Tile {
|
||||
openList := []*Node{}
|
||||
closedList := make(map[[2]int]bool)
|
||||
|
||||
startNode := &Node{Tile: start, G: 0, H: heuristic(start, end)}
|
||||
startNode.F = startNode.G + startNode.H
|
||||
openList = append(openList, startNode)
|
||||
|
||||
for len(openList) > 0 {
|
||||
// Find node with lowest F
|
||||
current := openList[0]
|
||||
currentIndex := 0
|
||||
for i, node := range openList {
|
||||
if node.F < current.F {
|
||||
current = node
|
||||
currentIndex = i
|
||||
}
|
||||
}
|
||||
|
||||
// Move current to closed list
|
||||
openList = append(openList[:currentIndex], openList[currentIndex+1:]...)
|
||||
closedList[[2]int{current.Tile.X, current.Tile.Y}] = true
|
||||
|
||||
// Check if reached the end
|
||||
if current.Tile.X == end.X && current.Tile.Y == end.Y {
|
||||
path := []Tile{}
|
||||
node := current
|
||||
for node != nil {
|
||||
path = append([]Tile{node.Tile}, path...)
|
||||
node = node.Parent
|
||||
}
|
||||
fmt.Printf("Path found: %v\n", path)
|
||||
return path
|
||||
}
|
||||
|
||||
// Generate neighbors
|
||||
neighbors := GetNeighbors(mapGrid, current.Tile)
|
||||
for _, neighbor := range neighbors {
|
||||
if !neighbor.Walkable || closedList[[2]int{neighbor.X, neighbor.Y}] {
|
||||
continue
|
||||
}
|
||||
|
||||
tentativeG := current.G + distance(current.Tile, neighbor)
|
||||
inOpen := false
|
||||
var existingNode *Node
|
||||
for _, node := range openList {
|
||||
if node.Tile.X == neighbor.X && node.Tile.Y == neighbor.Y {
|
||||
existingNode = node
|
||||
inOpen = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !inOpen || tentativeG < existingNode.G {
|
||||
newNode := &Node{
|
||||
Tile: neighbor,
|
||||
Parent: current,
|
||||
G: tentativeG,
|
||||
H: heuristic(neighbor, end),
|
||||
}
|
||||
newNode.F = newNode.G + newNode.H
|
||||
if !inOpen {
|
||||
openList = append(openList, newNode)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No path found
|
||||
fmt.Println("No path found")
|
||||
return nil
|
||||
}
|
||||
|
||||
func heuristic(a, b Tile) float32 {
|
||||
return float32(abs(a.X-b.X) + abs(a.Y-b.Y))
|
||||
}
|
||||
|
||||
func distance(a, b Tile) float32 {
|
||||
_ = a
|
||||
_ = b
|
||||
return 1.0 //uniform cost for now
|
||||
}
|
||||
|
||||
func GetNeighbors(mapGrid [][]Tile, tile Tile) []Tile {
|
||||
directions := [][2]int{
|
||||
{1, 0}, {-1, 0}, {0, 1}, {0, -1},
|
||||
{1, 1}, {-1, -1}, {1, -1}, {-1, 1},
|
||||
}
|
||||
neighbors := []Tile{}
|
||||
for _, dir := range directions {
|
||||
nx, ny := tile.X+dir[0], tile.Y+dir[1]
|
||||
if nx >= 0 && nx < MapWidth && ny >= 0 && ny < MapHeight {
|
||||
neighbors = append(neighbors, mapGrid[nx][ny])
|
||||
}
|
||||
}
|
||||
return neighbors
|
||||
}
|
||||
|
||||
func abs(x int) int {
|
||||
if x < 0 {
|
||||
return -x
|
||||
}
|
||||
return x
|
||||
// Wait for clean shutdown
|
||||
<-game.QuitChan
|
||||
}
|
||||
|
254
network/network.go
Normal file
254
network/network.go
Normal file
@ -0,0 +1,254 @@
|
||||
package network
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
"io"
|
||||
"log"
|
||||
"net"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
const protoVersion = 1
|
||||
|
||||
var serverAddr = "boner.be:6969"
|
||||
|
||||
func SetServerAddr(addr string) {
|
||||
serverAddr = addr
|
||||
}
|
||||
|
||||
func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
|
||||
conn, err := net.Dial("tcp", serverAddr)
|
||||
if err != nil {
|
||||
log.Printf("Failed to dial server: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
log.Println("Connected to server. Authenticating...")
|
||||
|
||||
// Send auth message
|
||||
authAction := &pb.Action{
|
||||
Type: pb.Action_LOGIN,
|
||||
Username: username,
|
||||
Password: password,
|
||||
}
|
||||
if isRegistering {
|
||||
authAction.Type = pb.Action_REGISTER
|
||||
}
|
||||
|
||||
authBatch := &pb.ActionBatch{
|
||||
Actions: []*pb.Action{authAction},
|
||||
ProtocolVersion: protoVersion,
|
||||
}
|
||||
|
||||
if err := writeMessage(conn, authBatch); err != nil {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to send auth: %v", err)
|
||||
}
|
||||
|
||||
// Read server response
|
||||
reader := bufio.NewReader(conn)
|
||||
lengthBuf := make([]byte, 4)
|
||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
|
||||
}
|
||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||
|
||||
messageBuf := make([]byte, messageLength)
|
||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
|
||||
}
|
||||
|
||||
var response pb.ServerMessage
|
||||
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
|
||||
}
|
||||
|
||||
if response.ProtocolVersion > protoVersion {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
|
||||
response.ProtocolVersion, protoVersion)
|
||||
}
|
||||
|
||||
if !response.AuthSuccess {
|
||||
conn.Close()
|
||||
return nil, 0, fmt.Errorf(response.ErrorMessage)
|
||||
}
|
||||
|
||||
playerID := response.GetPlayerId()
|
||||
log.Printf("Successfully authenticated with player ID: %d", playerID)
|
||||
return conn, playerID, nil
|
||||
}
|
||||
|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
||||
reader := bufio.NewReader(conn)
|
||||
|
||||
actionTicker := time.NewTicker(types.ClientTickRate)
|
||||
defer actionTicker.Stop()
|
||||
defer conn.Close()
|
||||
defer close(player.QuitDone)
|
||||
|
||||
// Create a channel to signal when goroutines are done
|
||||
done := make(chan struct{})
|
||||
|
||||
// Create a set of current players to track disconnects
|
||||
currentPlayers := make(map[int32]bool)
|
||||
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
case <-quitChan:
|
||||
// Send disconnect message to server
|
||||
disconnectMsg := &pb.ActionBatch{
|
||||
PlayerId: playerID,
|
||||
Actions: []*pb.Action{{
|
||||
Type: pb.Action_DISCONNECT,
|
||||
PlayerId: playerID,
|
||||
}},
|
||||
}
|
||||
writeMessage(conn, disconnectMsg)
|
||||
done <- struct{}{}
|
||||
return
|
||||
case <-actionTicker.C:
|
||||
player.Lock()
|
||||
if len(player.ActionQueue) > 0 {
|
||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||
copy(actions, player.ActionQueue)
|
||||
|
||||
batch := &pb.ActionBatch{
|
||||
PlayerId: playerID,
|
||||
Actions: actions,
|
||||
Tick: player.CurrentTick,
|
||||
}
|
||||
|
||||
player.ActionQueue = player.ActionQueue[:0]
|
||||
player.Unlock()
|
||||
|
||||
if err := writeMessage(conn, batch); err != nil {
|
||||
log.Printf("Failed to send actions to server: %v", err)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
player.Unlock()
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-quitChan:
|
||||
done := make(chan struct{})
|
||||
go func() {
|
||||
<-done
|
||||
close(player.QuitDone)
|
||||
}()
|
||||
|
||||
select {
|
||||
case <-done:
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
case <-time.After(1 * time.Second):
|
||||
log.Println("Shutdown timed out")
|
||||
}
|
||||
return
|
||||
default:
|
||||
// Read message length (4 bytes)
|
||||
lengthBuf := make([]byte, 4)
|
||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||
log.Printf("Failed to read message length: %v", err)
|
||||
return
|
||||
}
|
||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||
|
||||
// Read the full message
|
||||
messageBuf := make([]byte, messageLength)
|
||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||
log.Printf("Failed to read message body: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
var serverMessage pb.ServerMessage
|
||||
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
|
||||
log.Printf("Failed to unmarshal server message: %v", err)
|
||||
continue
|
||||
}
|
||||
|
||||
player.Lock()
|
||||
player.CurrentTick = serverMessage.CurrentTick
|
||||
|
||||
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
||||
if tickDiff > types.MaxTickDesync {
|
||||
for _, state := range serverMessage.Players {
|
||||
if state.PlayerId == playerID {
|
||||
player.ForceResync(state)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
player.Unlock()
|
||||
|
||||
for _, state := range serverMessage.Players {
|
||||
currentPlayers[state.PlayerId] = true
|
||||
if state.PlayerId == playerID {
|
||||
player.Lock()
|
||||
// Update initial position if not set
|
||||
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
|
||||
player.PosActual = rl.Vector3{
|
||||
X: float32(state.X * types.TileSize),
|
||||
Y: 0,
|
||||
Z: float32(state.Y * types.TileSize),
|
||||
}
|
||||
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
|
||||
}
|
||||
player.Unlock()
|
||||
continue
|
||||
}
|
||||
|
||||
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
||||
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
||||
} else {
|
||||
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
||||
}
|
||||
}
|
||||
|
||||
// Remove players that are no longer in the server state
|
||||
for id := range otherPlayers {
|
||||
if !currentPlayers[id] {
|
||||
delete(otherPlayers, id)
|
||||
}
|
||||
}
|
||||
|
||||
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
|
||||
handler.HandleServerMessages(serverMessage.ChatMessages)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to write length-prefixed messages
|
||||
func writeMessage(conn net.Conn, msg proto.Message) error {
|
||||
data, err := proto.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Write length prefix
|
||||
lengthBuf := make([]byte, 4)
|
||||
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
|
||||
if _, err := conn.Write(lengthBuf); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Write message body
|
||||
_, err = conn.Write(data)
|
||||
return err
|
||||
}
|
BIN
resources/models/coomer/Animation_Confused_Scratch_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Confused_Scratch_withSkin.glb
Normal file
Binary file not shown.
BIN
resources/models/coomer/Animation_Idle_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Idle_withSkin.glb
Normal file
Binary file not shown.
BIN
resources/models/coomer/Animation_Running_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Running_withSkin.glb
Normal file
Binary file not shown.
BIN
resources/models/coomer/Animation_Unsteady_Walk_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Unsteady_Walk_withSkin.glb
Normal file
Binary file not shown.
BIN
resources/models/coomer/Animation_Walking_withSkin.glb
Normal file
BIN
resources/models/coomer/Animation_Walking_withSkin.glb
Normal file
Binary file not shown.
BIN
resources/models/coomer/idle_notransy.glb
Normal file
BIN
resources/models/coomer/idle_notransy.glb
Normal file
Binary file not shown.
BIN
resources/models/coomer/unsteadywalk_notransy.glb
Normal file
BIN
resources/models/coomer/unsteadywalk_notransy.glb
Normal file
Binary file not shown.
BIN
resources/models/coomerAnim.zip
Normal file
BIN
resources/models/coomerAnim.zip
Normal file
Binary file not shown.
BIN
resources/models/gooner/idle_no_y_transform.glb
Normal file
BIN
resources/models/gooner/idle_no_y_transform.glb
Normal file
Binary file not shown.
BIN
resources/models/gooner/walk_no_y_transform.glb
Normal file
BIN
resources/models/gooner/walk_no_y_transform.glb
Normal file
Binary file not shown.
12
resources/models/shreke.mtl
Normal file
12
resources/models/shreke.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd shreke.png
|
210035
resources/models/shreke.obj
Normal file
210035
resources/models/shreke.obj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
resources/models/shreke.png
Normal file
BIN
resources/models/shreke.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 MiB |
BIN
resources/screenshot.png
Normal file
BIN
resources/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
27
scripts/build.sh
Executable file
27
scripts/build.sh
Executable file
@ -0,0 +1,27 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Main build process
|
||||
build() {
|
||||
local os=$1
|
||||
local arch=$2
|
||||
local output=$3
|
||||
|
||||
# Set GOOS and GOARCH for cross-compilation
|
||||
export GOOS=$os
|
||||
export GOARCH=$arch
|
||||
|
||||
# Disable CGO only for cross-compilation
|
||||
if [ "$os" != "$(go env GOOS)" ] || [ "$arch" != "$(go env GOARCH)" ]; then
|
||||
export CGO_ENABLED=0
|
||||
fi
|
||||
|
||||
if [ "$os" = "windows" ]; then
|
||||
export CC=x86_64-w64-mingw32-gcc
|
||||
export CXX=x86_64-w64-mingw32-g++
|
||||
fi
|
||||
|
||||
go build -buildvcs=false -ldflags="-s -w" -o $output
|
||||
}
|
||||
|
||||
# Call build with provided arguments
|
||||
build "$1" "$2" "$3"
|
1
scripts/platforms.mk
Normal file
1
scripts/platforms.mk
Normal file
@ -0,0 +1 @@
|
||||
PLATFORMS=windows/amd64 linux/amd64
|
106
types/player.go
Normal file
106
types/player.go
Normal file
@ -0,0 +1,106 @@
|
||||
package types
|
||||
|
||||
import (
|
||||
"time"
|
||||
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
||||
p.Lock()
|
||||
defer p.Unlock()
|
||||
|
||||
targetPos := rl.Vector3{
|
||||
X: float32(target.X * TileSize),
|
||||
Y: mapGrid[target.X][target.Y].Height * TileHeight,
|
||||
Z: float32(target.Y * TileSize),
|
||||
}
|
||||
|
||||
direction := rl.Vector3Subtract(targetPos, p.PosActual)
|
||||
distance := rl.Vector3Length(direction)
|
||||
|
||||
if distance > 1.0 {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = true
|
||||
|
||||
if !wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Walk frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
} else {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = false
|
||||
|
||||
if wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Idle frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
}
|
||||
|
||||
if distance > 0 {
|
||||
direction = rl.Vector3Scale(direction, p.Speed*deltaTime/distance)
|
||||
}
|
||||
|
||||
if distance > 1.0 {
|
||||
p.PosActual = rl.Vector3Add(p.PosActual, direction)
|
||||
} else {
|
||||
p.PosActual = targetPos
|
||||
p.PosTile = target
|
||||
if len(p.TargetPath) > 1 {
|
||||
p.TargetPath = p.TargetPath[1:]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func NewPlayer(state *pb.PlayerState) *Player {
|
||||
return &Player{
|
||||
PosActual: rl.Vector3{
|
||||
X: float32(state.X * TileSize),
|
||||
Y: float32(state.Y * TileHeight),
|
||||
Z: float32(state.Y * TileSize),
|
||||
},
|
||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||
Speed: 50.0,
|
||||
ID: state.PlayerId,
|
||||
IsMoving: false,
|
||||
AnimationFrame: 0,
|
||||
LastAnimUpdate: time.Now(),
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) UpdatePosition(state *pb.PlayerState, tickRate time.Duration) {
|
||||
p.Lock()
|
||||
defer p.Unlock()
|
||||
|
||||
targetTile := Tile{X: int(state.X), Y: int(state.Y)}
|
||||
if p.PosTile != targetTile {
|
||||
p.PosTile = targetTile
|
||||
p.LastUpdateTime = time.Now()
|
||||
p.InterpolationProgress = 0
|
||||
p.TargetPath = []Tile{targetTile}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Player) ForceResync(state *pb.PlayerState) {
|
||||
p.Lock()
|
||||
defer p.Unlock()
|
||||
|
||||
p.PosTile = Tile{X: int(state.X), Y: int(state.Y)}
|
||||
p.PosActual = rl.Vector3{
|
||||
X: float32(state.X * TileSize),
|
||||
Y: float32(state.Y * TileHeight),
|
||||
Z: float32(state.Y * TileSize),
|
||||
}
|
||||
p.TargetPath = nil
|
||||
p.ActionQueue = nil
|
||||
p.InterpolationProgress = 1.0
|
||||
}
|
82
types/types.go
Normal file
82
types/types.go
Normal file
@ -0,0 +1,82 @@
|
||||
package types
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
type Tile struct {
|
||||
X, Y int
|
||||
Height float32
|
||||
Walkable bool
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
sync.Mutex
|
||||
PosActual rl.Vector3
|
||||
PosTile Tile
|
||||
TargetPath []Tile
|
||||
ActionQueue []*pb.Action
|
||||
Speed float32
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
ID int32
|
||||
CurrentTick int64
|
||||
LastUpdateTime time.Time
|
||||
LastAnimUpdate time.Time
|
||||
InterpolationProgress float32
|
||||
UserData interface{}
|
||||
FloatingMessage *FloatingMessage
|
||||
QuitDone chan struct{}
|
||||
AnimationFrame int32
|
||||
IsMoving bool
|
||||
}
|
||||
|
||||
type AnimationSet struct {
|
||||
Idle []rl.ModelAnimation
|
||||
Walk []rl.ModelAnimation
|
||||
// Can add more animation types later like:
|
||||
// Attack []ModelAnimation
|
||||
// Jump []ModelAnimation
|
||||
}
|
||||
|
||||
type ModelAsset struct {
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
Animation []rl.ModelAnimation // Keep this for compatibility
|
||||
AnimFrames int32 // Keep this for compatibility
|
||||
Animations AnimationSet // New field for organized animations
|
||||
YOffset float32 // Additional height offset (added to default 8.0)
|
||||
}
|
||||
|
||||
type ChatMessage struct {
|
||||
PlayerID int32
|
||||
Username string
|
||||
Content string
|
||||
Time time.Time
|
||||
}
|
||||
|
||||
type FloatingMessage struct {
|
||||
Content string
|
||||
ExpireTime time.Time
|
||||
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
|
||||
}
|
||||
|
||||
type ChatMessageHandler interface {
|
||||
HandleServerMessages([]*pb.ChatMessage)
|
||||
}
|
||||
|
||||
const (
|
||||
MapWidth = 50
|
||||
MapHeight = 50
|
||||
TileSize = 32
|
||||
TileHeight = 2.0
|
||||
|
||||
// RuneScape-style tick rate (600ms)
|
||||
ServerTickRate = 600 * time.Millisecond
|
||||
ClientTickRate = 50 * time.Millisecond
|
||||
MaxTickDesync = 5
|
||||
)
|
@ -1 +0,0 @@
|
||||
package utils
|
Reference in New Issue
Block a user