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33 Commits
feature/ch
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feature/ma
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13
.gitignore
vendored
Normal file
13
.gitignore
vendored
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
# Build artifacts
|
||||||
|
build/
|
||||||
|
goonscape
|
||||||
|
goonscape.exe
|
||||||
|
|
||||||
|
# IDE files
|
||||||
|
.vscode/
|
||||||
|
.idea/
|
||||||
|
*.swp
|
||||||
|
|
||||||
|
# OS files
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
25
.woodpecker.yml
Normal file
25
.woodpecker.yml
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
pipeline:
|
||||||
|
build:
|
||||||
|
image: golang:1.23
|
||||||
|
commands:
|
||||||
|
# Install build dependencies
|
||||||
|
- apt-get update && apt-get install -y gcc-mingw-w64 cmake zip libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev wayland-protocols libxkbcommon-dev
|
||||||
|
|
||||||
|
# Build for all platforms
|
||||||
|
- make all
|
||||||
|
|
||||||
|
when:
|
||||||
|
event: tag
|
||||||
|
tag: v*
|
||||||
|
|
||||||
|
# Optional: Create Gitea release with built artifacts
|
||||||
|
release:
|
||||||
|
image: plugins/gitea-release
|
||||||
|
settings:
|
||||||
|
api_key:
|
||||||
|
from_secret: gitea_token
|
||||||
|
base_url: https://gitea.boner.be
|
||||||
|
files: build/*.zip
|
||||||
|
when:
|
||||||
|
event: tag
|
||||||
|
tag: v*
|
30
Dockerfile.build
Normal file
30
Dockerfile.build
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
FROM golang:1.23
|
||||||
|
|
||||||
|
# Install build dependencies
|
||||||
|
RUN apt-get update && apt-get install -y \
|
||||||
|
gcc-mingw-w64 \
|
||||||
|
cmake \
|
||||||
|
zip \
|
||||||
|
libasound2-dev \
|
||||||
|
mesa-common-dev \
|
||||||
|
libx11-dev \
|
||||||
|
libxrandr-dev \
|
||||||
|
libxi-dev \
|
||||||
|
xorg-dev \
|
||||||
|
libgl1-mesa-dev \
|
||||||
|
libglu1-mesa-dev \
|
||||||
|
libwayland-dev \
|
||||||
|
wayland-protocols \
|
||||||
|
libxkbcommon-dev \
|
||||||
|
&& rm -rf /var/lib/apt/lists/*
|
||||||
|
|
||||||
|
WORKDIR /build
|
||||||
|
|
||||||
|
# Copy build scripts
|
||||||
|
COPY . /build/
|
||||||
|
|
||||||
|
# Set execute permissions
|
||||||
|
RUN chmod +x /build/scripts/build.sh
|
||||||
|
|
||||||
|
# Build command
|
||||||
|
CMD ["make", "all"]
|
30
Makefile
Normal file
30
Makefile
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
.PHONY: all clean windows linux darwin
|
||||||
|
|
||||||
|
include scripts/platforms.mk
|
||||||
|
|
||||||
|
BINARY_NAME=goonscape
|
||||||
|
VERSION=1.1.0
|
||||||
|
BUILD_DIR=build
|
||||||
|
ASSETS_DIR=resources
|
||||||
|
|
||||||
|
all: clean $(PLATFORMS)
|
||||||
|
|
||||||
|
$(PLATFORMS):
|
||||||
|
@echo "Building for $@..."
|
||||||
|
@mkdir -p $(BUILD_DIR)/$@
|
||||||
|
@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \
|
||||||
|
$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,)
|
||||||
|
@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/
|
||||||
|
@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@
|
||||||
|
@echo "Done building for $@"
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf $(BUILD_DIR)
|
||||||
|
|
||||||
|
# Development build for current platform
|
||||||
|
dev:
|
||||||
|
go build -o $(BINARY_NAME)
|
||||||
|
|
||||||
|
# Run tests
|
||||||
|
test:
|
||||||
|
go test ./...
|
124
README.md
Normal file
124
README.md
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
# GoonScape
|
||||||
|
|
||||||
|
A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- 3D isometric world with height-mapped terrain
|
||||||
|
- Multiplayer support with client-server architecture
|
||||||
|
- Pathfinding and click-to-move navigation
|
||||||
|
- Global chat system with floating messages
|
||||||
|
- Multiple character models
|
||||||
|
- Background music
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
- Go 1.23 or higher
|
||||||
|
- GCC (for CGO/SQLite support)
|
||||||
|
- OpenGL development libraries
|
||||||
|
- Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements))
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
### Pre-built Binaries
|
||||||
|
The easiest way to get started is to download the latest release from:
|
||||||
|
```
|
||||||
|
https://gitea.boner.be/bdnugget/goonscape/releases
|
||||||
|
```
|
||||||
|
Choose the appropriate zip file for your platform:
|
||||||
|
- Windows: `goonscape-windows-amd64-v1.1.0.zip`
|
||||||
|
- Linux: `goonscape-linux-amd64-v1.1.0.zip`
|
||||||
|
|
||||||
|
Extract the zip and run the executable.
|
||||||
|
|
||||||
|
### Quick Start
|
||||||
|
For development:
|
||||||
|
```bash
|
||||||
|
# Run directly (recommended for development)
|
||||||
|
go run main.go
|
||||||
|
|
||||||
|
# Run with local server
|
||||||
|
go run main.go -local
|
||||||
|
```
|
||||||
|
|
||||||
|
### Server Setup
|
||||||
|
The server requires CGO for SQLite support:
|
||||||
|
```bash
|
||||||
|
# Enable CGO
|
||||||
|
go env -w CGO_ENABLED=1
|
||||||
|
|
||||||
|
# Clone and build server
|
||||||
|
git clone https://gitea.boner.be/bdnugget/goonserver.git
|
||||||
|
cd goonserver
|
||||||
|
go build
|
||||||
|
```
|
||||||
|
|
||||||
|
### Client Installation
|
||||||
|
Then install or build:
|
||||||
|
```bash
|
||||||
|
# Install the client
|
||||||
|
go install gitea.boner.be/bdnugget/goonscape@latest
|
||||||
|
```
|
||||||
|
|
||||||
|
Or build from source:
|
||||||
|
```bash
|
||||||
|
git clone https://gitea.boner.be/bdnugget/goonscape.git
|
||||||
|
cd goonscape
|
||||||
|
go build
|
||||||
|
```
|
||||||
|
|
||||||
|
## Controls
|
||||||
|
|
||||||
|
- **Mouse Click**: Move to location
|
||||||
|
- **T**: Open chat
|
||||||
|
- **Enter**: Send chat message
|
||||||
|
- **Escape**: Cancel chat/Close game (it does both of these at the same time so gg)
|
||||||
|
- **Arrow Keys**: Rotate camera
|
||||||
|
- **Mouse Wheel**: Zoom in/out
|
||||||
|
|
||||||
|
## Configuration
|
||||||
|
|
||||||
|
Server connection can be configured using command-line flags:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Connect to default server (boner.be:6969)
|
||||||
|
go run main.go
|
||||||
|
|
||||||
|
# Connect to local server
|
||||||
|
go run main.go -local
|
||||||
|
|
||||||
|
# Connect to specific server
|
||||||
|
go run main.go -addr somehost # Uses somehost:6969
|
||||||
|
go run main.go -addr somehost:6970 # Uses somehost:6970
|
||||||
|
```
|
||||||
|
|
||||||
|
Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
|
||||||
|
|
||||||
|
## Building Release Binaries
|
||||||
|
|
||||||
|
The project uses Docker to create consistent builds across platforms. To build release binaries:
|
||||||
|
|
||||||
|
1. Build the Docker image (only needed once):
|
||||||
|
```bash
|
||||||
|
sudo docker build -t goonscape-builder -f Dockerfile.build .
|
||||||
|
```
|
||||||
|
|
||||||
|
2. Create release builds:
|
||||||
|
```bash
|
||||||
|
sudo docker run -v $(pwd):/build goonscape-builder
|
||||||
|
```
|
||||||
|
|
||||||
|
This will create zip files in the `build` directory for:
|
||||||
|
- Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip`
|
||||||
|
- Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip`
|
||||||
|
|
||||||
|
Each zip contains the binary and all required assets.
|
||||||
|
|
||||||
|
## Development
|
||||||
|
|
||||||
|
The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:
|
||||||
|
```bash
|
||||||
|
protoc --go_out=. goonserver/actions/actions.proto
|
||||||
|
```
|
@ -13,6 +13,14 @@ var (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||||
|
// Adjust target position to be at character's torso height (about half character height)
|
||||||
|
characterHeight := float32(32.0) // Assuming character is roughly 32 units tall
|
||||||
|
targetPos := rl.Vector3{
|
||||||
|
X: player.X,
|
||||||
|
Y: player.Y + characterHeight*0.5, // Focus on middle of character
|
||||||
|
Z: player.Z,
|
||||||
|
}
|
||||||
|
|
||||||
wheelMove := rl.GetMouseWheelMove()
|
wheelMove := rl.GetMouseWheelMove()
|
||||||
if wheelMove != 0 {
|
if wheelMove != 0 {
|
||||||
cameraDistance += -wheelMove * 5
|
cameraDistance += -wheelMove * 5
|
||||||
@ -47,9 +55,9 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
|||||||
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
||||||
|
|
||||||
camera.Position = rl.Vector3{
|
camera.Position = rl.Vector3{
|
||||||
X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
X: targetPos.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||||
Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
Y: targetPos.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
||||||
Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
Z: targetPos.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||||
}
|
}
|
||||||
camera.Target = player
|
camera.Target = targetPos
|
||||||
}
|
}
|
||||||
|
67
game/chat.go
67
game/chat.go
@ -10,11 +10,12 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
maxMessages = 50
|
maxMessages = 50
|
||||||
chatWindowWidth = 400
|
chatMargin = 10 // Margin from screen edges
|
||||||
chatHeight = 200
|
chatHeight = 200
|
||||||
messageHeight = 20
|
messageHeight = 20
|
||||||
inputHeight = 30
|
inputHeight = 30
|
||||||
|
runeLimit = 256
|
||||||
)
|
)
|
||||||
|
|
||||||
type Chat struct {
|
type Chat struct {
|
||||||
@ -29,7 +30,7 @@ type Chat struct {
|
|||||||
func NewChat() *Chat {
|
func NewChat() *Chat {
|
||||||
return &Chat{
|
return &Chat{
|
||||||
messages: make([]types.ChatMessage, 0, maxMessages),
|
messages: make([]types.ChatMessage, 0, maxMessages),
|
||||||
inputBuffer: make([]rune, 0, 256),
|
inputBuffer: make([]rune, 0, runeLimit),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +53,7 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
|||||||
for _, msg := range messages {
|
for _, msg := range messages {
|
||||||
localMsg := types.ChatMessage{
|
localMsg := types.ChatMessage{
|
||||||
PlayerID: msg.PlayerId,
|
PlayerID: msg.PlayerId,
|
||||||
|
Username: msg.Username,
|
||||||
Content: msg.Content,
|
Content: msg.Content,
|
||||||
Time: time.Unix(0, msg.Timestamp),
|
Time: time.Unix(0, msg.Timestamp),
|
||||||
}
|
}
|
||||||
@ -63,6 +65,12 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
|||||||
}
|
}
|
||||||
c.messages = append(c.messages, localMsg)
|
c.messages = append(c.messages, localMsg)
|
||||||
|
|
||||||
|
// Scroll to latest message if it's not already visible
|
||||||
|
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||||
|
if len(c.messages) > visibleMessages {
|
||||||
|
c.scrollOffset = len(c.messages) - visibleMessages
|
||||||
|
}
|
||||||
|
|
||||||
// Add floating message to the player
|
// Add floating message to the player
|
||||||
if game, ok := c.userData.(*Game); ok {
|
if game, ok := c.userData.(*Game); ok {
|
||||||
if msg.PlayerId == game.Player.ID {
|
if msg.PlayerId == game.Player.ID {
|
||||||
@ -86,20 +94,38 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
||||||
|
// Calculate chat window width based on screen width
|
||||||
|
chatWindowWidth := screenWidth - (chatMargin * 2)
|
||||||
|
|
||||||
// Draw chat window background
|
// Draw chat window background
|
||||||
chatX := float32(10)
|
chatX := float32(chatMargin)
|
||||||
chatY := float32(screenHeight - chatHeight - 10)
|
chatY := float32(screenHeight - chatHeight - chatMargin)
|
||||||
rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
|
rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
|
||||||
|
|
||||||
// Draw messages
|
// Draw messages from oldest to newest
|
||||||
messageY := chatY + 5
|
messageY := chatY + 5
|
||||||
startIdx := len(c.messages) - 1 - c.scrollOffset
|
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||||
endIdx := max(0, startIdx-int((chatHeight-inputHeight)/messageHeight))
|
|
||||||
|
|
||||||
for i := startIdx; i >= endIdx && i >= 0; i-- {
|
// Auto-scroll to bottom if no manual scrolling has occurred
|
||||||
|
if c.scrollOffset == 0 {
|
||||||
|
if len(c.messages) > visibleMessages {
|
||||||
|
c.scrollOffset = len(c.messages) - visibleMessages
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
startIdx := max(0, c.scrollOffset)
|
||||||
|
endIdx := min(len(c.messages), startIdx+visibleMessages)
|
||||||
|
|
||||||
|
for i := startIdx; i < endIdx; i++ {
|
||||||
msg := c.messages[i]
|
msg := c.messages[i]
|
||||||
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
|
var color rl.Color
|
||||||
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
|
if msg.PlayerID == 0 { // System message
|
||||||
|
color = rl.Gold
|
||||||
|
} else {
|
||||||
|
color = rl.White
|
||||||
|
}
|
||||||
|
text := fmt.Sprintf("%s: %s", msg.Username, msg.Content)
|
||||||
|
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, color)
|
||||||
messageY += messageHeight
|
messageY += messageHeight
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -136,14 +162,14 @@ func (c *Chat) Update() (string, bool) {
|
|||||||
|
|
||||||
key := rl.GetCharPressed()
|
key := rl.GetCharPressed()
|
||||||
for key > 0 {
|
for key > 0 {
|
||||||
if len(c.inputBuffer) < 256 {
|
if len(c.inputBuffer) < runeLimit {
|
||||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
||||||
c.cursorPos++
|
c.cursorPos++
|
||||||
}
|
}
|
||||||
key = rl.GetCharPressed()
|
key = rl.GetCharPressed()
|
||||||
}
|
}
|
||||||
|
|
||||||
if rl.IsKeyPressed(rl.KeyEnter) {
|
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
|
||||||
if len(c.inputBuffer) > 0 {
|
if len(c.inputBuffer) > 0 {
|
||||||
message := string(c.inputBuffer)
|
message := string(c.inputBuffer)
|
||||||
c.inputBuffer = c.inputBuffer[:0]
|
c.inputBuffer = c.inputBuffer[:0]
|
||||||
@ -154,7 +180,7 @@ func (c *Chat) Update() (string, bool) {
|
|||||||
c.isTyping = false
|
c.isTyping = false
|
||||||
}
|
}
|
||||||
|
|
||||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
|
||||||
c.inputBuffer = c.inputBuffer[:0]
|
c.inputBuffer = c.inputBuffer[:0]
|
||||||
c.cursorPos = 0
|
c.cursorPos = 0
|
||||||
c.isTyping = false
|
c.isTyping = false
|
||||||
@ -183,6 +209,13 @@ func max(a, b int) int {
|
|||||||
return b
|
return b
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func min(a, b int) int {
|
||||||
|
if a < b {
|
||||||
|
return a
|
||||||
|
}
|
||||||
|
return b
|
||||||
|
}
|
||||||
|
|
||||||
func clamp(value, min, max int) int {
|
func clamp(value, min, max int) int {
|
||||||
if value < min {
|
if value < min {
|
||||||
return min
|
return min
|
||||||
|
157
game/game.go
157
game/game.go
@ -1,9 +1,11 @@
|
|||||||
package game
|
package game
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"os"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/assets"
|
"gitea.boner.be/bdnugget/goonscape/assets"
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/network"
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
"gitea.boner.be/bdnugget/goonscape/types"
|
||||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
@ -16,18 +18,15 @@ type Game struct {
|
|||||||
Models []types.ModelAsset
|
Models []types.ModelAsset
|
||||||
Music rl.Music
|
Music rl.Music
|
||||||
Chat *Chat
|
Chat *Chat
|
||||||
|
MenuOpen bool
|
||||||
|
QuitChan chan struct{} // Channel to signal shutdown
|
||||||
|
loginScreen *LoginScreen
|
||||||
|
isLoggedIn bool
|
||||||
}
|
}
|
||||||
|
|
||||||
func New() *Game {
|
func New() *Game {
|
||||||
InitWorld()
|
InitWorld()
|
||||||
game := &Game{
|
game := &Game{
|
||||||
Player: &types.Player{
|
|
||||||
PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
|
|
||||||
PosTile: GetTile(5, 5),
|
|
||||||
Speed: 50.0,
|
|
||||||
TargetPath: []types.Tile{},
|
|
||||||
UserData: nil,
|
|
||||||
},
|
|
||||||
OtherPlayers: make(map[int32]*types.Player),
|
OtherPlayers: make(map[int32]*types.Player),
|
||||||
Camera: rl.Camera3D{
|
Camera: rl.Camera3D{
|
||||||
Position: rl.NewVector3(0, 10, 10),
|
Position: rl.NewVector3(0, 10, 10),
|
||||||
@ -36,9 +35,10 @@ func New() *Game {
|
|||||||
Fovy: 45.0,
|
Fovy: 45.0,
|
||||||
Projection: rl.CameraPerspective,
|
Projection: rl.CameraPerspective,
|
||||||
},
|
},
|
||||||
Chat: NewChat(),
|
Chat: NewChat(),
|
||||||
|
QuitChan: make(chan struct{}),
|
||||||
|
loginScreen: NewLoginScreen(),
|
||||||
}
|
}
|
||||||
game.Player.UserData = game
|
|
||||||
game.Chat.userData = game
|
game.Chat.userData = game
|
||||||
return game
|
return game
|
||||||
}
|
}
|
||||||
@ -59,6 +59,46 @@ func (g *Game) LoadAssets() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Update(deltaTime float32) {
|
func (g *Game) Update(deltaTime float32) {
|
||||||
|
if !g.isLoggedIn {
|
||||||
|
username, password, isRegistering, submitted := g.loginScreen.Update()
|
||||||
|
if submitted {
|
||||||
|
conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
|
||||||
|
if err != nil {
|
||||||
|
g.loginScreen.SetError(err.Error())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assign model based on player ID
|
||||||
|
modelIndex := int(playerID) % len(g.Models)
|
||||||
|
g.Player = &types.Player{
|
||||||
|
Speed: 50.0,
|
||||||
|
TargetPath: []types.Tile{},
|
||||||
|
UserData: g,
|
||||||
|
QuitDone: make(chan struct{}),
|
||||||
|
ID: playerID,
|
||||||
|
Model: g.Models[modelIndex].Model,
|
||||||
|
Texture: g.Models[modelIndex].Texture,
|
||||||
|
}
|
||||||
|
|
||||||
|
go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
|
||||||
|
g.isLoggedIn = true
|
||||||
|
return
|
||||||
|
}
|
||||||
|
g.loginScreen.Draw()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle ESC for menu
|
||||||
|
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||||
|
g.MenuOpen = !g.MenuOpen
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't process other inputs if menu is open
|
||||||
|
if g.MenuOpen {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
if message, sent := g.Chat.Update(); sent {
|
if message, sent := g.Chat.Update(); sent {
|
||||||
g.Player.Lock()
|
g.Player.Lock()
|
||||||
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
||||||
@ -125,7 +165,7 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
|
|||||||
|
|
||||||
rl.DrawModel(model, playerPos, 16, rl.White)
|
rl.DrawModel(model, playerPos, 16, rl.White)
|
||||||
|
|
||||||
if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) {
|
if player.FloatingMessage != nil {
|
||||||
screenPos := rl.GetWorldToScreen(rl.Vector3{
|
screenPos := rl.GetWorldToScreen(rl.Vector3{
|
||||||
X: playerPos.X,
|
X: playerPos.X,
|
||||||
Y: playerPos.Y + 24.0,
|
Y: playerPos.Y + 24.0,
|
||||||
@ -133,8 +173,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
|
|||||||
}, g.Camera)
|
}, g.Camera)
|
||||||
|
|
||||||
player.FloatingMessage.ScreenPos = screenPos
|
player.FloatingMessage.ScreenPos = screenPos
|
||||||
} else if player.FloatingMessage != nil {
|
|
||||||
player.FloatingMessage = nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if len(player.TargetPath) > 0 {
|
if len(player.TargetPath) > 0 {
|
||||||
@ -160,14 +198,27 @@ func (g *Game) Render() {
|
|||||||
rl.BeginDrawing()
|
rl.BeginDrawing()
|
||||||
rl.ClearBackground(rl.RayWhite)
|
rl.ClearBackground(rl.RayWhite)
|
||||||
|
|
||||||
|
if !g.isLoggedIn {
|
||||||
|
g.loginScreen.Draw()
|
||||||
|
rl.EndDrawing()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
rl.BeginMode3D(g.Camera)
|
rl.BeginMode3D(g.Camera)
|
||||||
g.DrawMap()
|
g.DrawMap()
|
||||||
g.DrawPlayer(g.Player, g.Player.Model)
|
g.DrawPlayer(g.Player, g.Player.Model)
|
||||||
for id, other := range g.OtherPlayers {
|
for id, other := range g.OtherPlayers {
|
||||||
g.DrawPlayer(other, g.Models[int(id)%len(g.Models)].Model)
|
if other.Model.Meshes == nil {
|
||||||
|
// Assign model based on player ID for consistency
|
||||||
|
modelIndex := int(id) % len(g.Models)
|
||||||
|
other.Model = g.Models[modelIndex].Model
|
||||||
|
other.Texture = g.Models[modelIndex].Texture
|
||||||
|
}
|
||||||
|
g.DrawPlayer(other, other.Model)
|
||||||
}
|
}
|
||||||
rl.EndMode3D()
|
rl.EndMode3D()
|
||||||
|
|
||||||
|
// Draw floating messages
|
||||||
drawFloatingMessage := func(msg *types.FloatingMessage) {
|
drawFloatingMessage := func(msg *types.FloatingMessage) {
|
||||||
if msg == nil || time.Now().After(msg.ExpireTime) {
|
if msg == nil || time.Now().After(msg.ExpireTime) {
|
||||||
return
|
return
|
||||||
@ -196,8 +247,17 @@ func (g *Game) Render() {
|
|||||||
drawFloatingMessage(other.FloatingMessage)
|
drawFloatingMessage(other.FloatingMessage)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw menu if open
|
||||||
|
if g.MenuOpen {
|
||||||
|
g.DrawMenu()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only draw chat if menu is not open
|
||||||
|
if !g.MenuOpen {
|
||||||
|
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
||||||
|
}
|
||||||
|
|
||||||
rl.DrawFPS(10, 10)
|
rl.DrawFPS(10, 10)
|
||||||
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
|
||||||
rl.EndDrawing()
|
rl.EndDrawing()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -223,3 +283,72 @@ func (g *Game) HandleInput() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (g *Game) DrawMenu() {
|
||||||
|
screenWidth := float32(rl.GetScreenWidth())
|
||||||
|
screenHeight := float32(rl.GetScreenHeight())
|
||||||
|
|
||||||
|
// Semi-transparent background
|
||||||
|
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
|
||||||
|
|
||||||
|
// Menu title
|
||||||
|
title := "Menu"
|
||||||
|
titleSize := int32(40)
|
||||||
|
titleWidth := rl.MeasureText(title, titleSize)
|
||||||
|
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
|
||||||
|
|
||||||
|
// Menu buttons
|
||||||
|
buttonWidth := float32(200)
|
||||||
|
buttonHeight := float32(40)
|
||||||
|
buttonY := float32(200)
|
||||||
|
buttonSpacing := float32(60)
|
||||||
|
|
||||||
|
menuItems := []string{"Resume", "Settings", "Exit Game"}
|
||||||
|
for _, item := range menuItems {
|
||||||
|
buttonRect := rl.Rectangle{
|
||||||
|
X: screenWidth/2 - buttonWidth/2,
|
||||||
|
Y: buttonY,
|
||||||
|
Width: buttonWidth,
|
||||||
|
Height: buttonHeight,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check mouse hover
|
||||||
|
mousePoint := rl.GetMousePosition()
|
||||||
|
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||||
|
|
||||||
|
// Draw button
|
||||||
|
if mouseHover {
|
||||||
|
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||||
|
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||||
|
switch item {
|
||||||
|
case "Resume":
|
||||||
|
g.MenuOpen = false
|
||||||
|
case "Settings":
|
||||||
|
// TODO: Implement settings
|
||||||
|
case "Exit Game":
|
||||||
|
g.Shutdown()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw button text
|
||||||
|
textSize := int32(20)
|
||||||
|
textWidth := rl.MeasureText(item, textSize)
|
||||||
|
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
|
||||||
|
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
|
||||||
|
rl.DrawText(item, textX, textY, textSize, rl.White)
|
||||||
|
|
||||||
|
buttonY += buttonSpacing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Shutdown() {
|
||||||
|
close(g.QuitChan)
|
||||||
|
<-g.Player.QuitDone
|
||||||
|
rl.CloseWindow()
|
||||||
|
os.Exit(0)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||||
|
g.Chat.HandleServerMessages(messages)
|
||||||
|
}
|
||||||
|
185
game/login.go
Normal file
185
game/login.go
Normal file
@ -0,0 +1,185 @@
|
|||||||
|
package game
|
||||||
|
|
||||||
|
import (
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
)
|
||||||
|
|
||||||
|
type LoginScreen struct {
|
||||||
|
username string
|
||||||
|
password string
|
||||||
|
errorMessage string
|
||||||
|
isRegistering bool
|
||||||
|
focusedField int // 0 = username, 1 = password
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewLoginScreen() *LoginScreen {
|
||||||
|
return &LoginScreen{}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l *LoginScreen) Draw() {
|
||||||
|
screenWidth := float32(rl.GetScreenWidth())
|
||||||
|
screenHeight := float32(rl.GetScreenHeight())
|
||||||
|
|
||||||
|
// Draw background
|
||||||
|
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
|
||||||
|
|
||||||
|
// Draw title
|
||||||
|
title := "GoonScape"
|
||||||
|
if l.isRegistering {
|
||||||
|
title += " - Register"
|
||||||
|
} else {
|
||||||
|
title += " - Login"
|
||||||
|
}
|
||||||
|
titleSize := int32(40)
|
||||||
|
titleWidth := rl.MeasureText(title, titleSize)
|
||||||
|
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
|
||||||
|
|
||||||
|
// Draw input fields
|
||||||
|
inputWidth := float32(200)
|
||||||
|
inputHeight := float32(30)
|
||||||
|
inputX := screenWidth/2 - inputWidth/2
|
||||||
|
|
||||||
|
// Username field
|
||||||
|
rl.DrawRectangleRec(rl.Rectangle{
|
||||||
|
X: inputX, Y: 200,
|
||||||
|
Width: inputWidth, Height: inputHeight,
|
||||||
|
}, rl.LightGray)
|
||||||
|
rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
|
||||||
|
if l.focusedField == 0 {
|
||||||
|
rl.DrawRectangleLinesEx(rl.Rectangle{
|
||||||
|
X: inputX - 2, Y: 198,
|
||||||
|
Width: inputWidth + 4, Height: inputHeight + 4,
|
||||||
|
}, 2, rl.Blue)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Password field
|
||||||
|
rl.DrawRectangleRec(rl.Rectangle{
|
||||||
|
X: inputX, Y: 250,
|
||||||
|
Width: inputWidth, Height: inputHeight,
|
||||||
|
}, rl.LightGray)
|
||||||
|
masked := ""
|
||||||
|
for range l.password {
|
||||||
|
masked += "*"
|
||||||
|
}
|
||||||
|
rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
|
||||||
|
if l.focusedField == 1 {
|
||||||
|
rl.DrawRectangleLinesEx(rl.Rectangle{
|
||||||
|
X: inputX - 2, Y: 248,
|
||||||
|
Width: inputWidth + 4, Height: inputHeight + 4,
|
||||||
|
}, 2, rl.Blue)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw error message
|
||||||
|
if l.errorMessage != "" {
|
||||||
|
msgWidth := rl.MeasureText(l.errorMessage, 20)
|
||||||
|
rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw buttons
|
||||||
|
buttonWidth := float32(100)
|
||||||
|
buttonHeight := float32(30)
|
||||||
|
buttonY := float32(350)
|
||||||
|
|
||||||
|
// Login/Register button
|
||||||
|
actionBtn := rl.Rectangle{
|
||||||
|
X: screenWidth/2 - buttonWidth - 10,
|
||||||
|
Y: buttonY,
|
||||||
|
Width: buttonWidth,
|
||||||
|
Height: buttonHeight,
|
||||||
|
}
|
||||||
|
rl.DrawRectangleRec(actionBtn, rl.Blue)
|
||||||
|
actionText := "Login"
|
||||||
|
if l.isRegistering {
|
||||||
|
actionText = "Register"
|
||||||
|
}
|
||||||
|
actionWidth := rl.MeasureText(actionText, 20)
|
||||||
|
rl.DrawText(actionText,
|
||||||
|
int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
|
||||||
|
int32(actionBtn.Y+5),
|
||||||
|
20, rl.White)
|
||||||
|
|
||||||
|
// Switch mode button
|
||||||
|
switchBtn := rl.Rectangle{
|
||||||
|
X: screenWidth/2 + 10,
|
||||||
|
Y: buttonY,
|
||||||
|
Width: buttonWidth,
|
||||||
|
Height: buttonHeight,
|
||||||
|
}
|
||||||
|
rl.DrawRectangleRec(switchBtn, rl.DarkGray)
|
||||||
|
switchText := "Register"
|
||||||
|
if l.isRegistering {
|
||||||
|
switchText = "Login"
|
||||||
|
}
|
||||||
|
switchWidth := rl.MeasureText(switchText, 20)
|
||||||
|
rl.DrawText(switchText,
|
||||||
|
int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
|
||||||
|
int32(switchBtn.Y+5),
|
||||||
|
20, rl.White)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l *LoginScreen) Update() (string, string, bool, bool) {
|
||||||
|
// Handle input field focus
|
||||||
|
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||||
|
mousePos := rl.GetMousePosition()
|
||||||
|
screenWidth := float32(rl.GetScreenWidth())
|
||||||
|
inputWidth := float32(200)
|
||||||
|
inputX := screenWidth/2 - inputWidth/2
|
||||||
|
|
||||||
|
// Check username field
|
||||||
|
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||||
|
mousePos.Y >= 200 && mousePos.Y <= 230 {
|
||||||
|
l.focusedField = 0
|
||||||
|
}
|
||||||
|
// Check password field
|
||||||
|
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
|
||||||
|
mousePos.Y >= 250 && mousePos.Y <= 280 {
|
||||||
|
l.focusedField = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check buttons
|
||||||
|
buttonWidth := float32(100)
|
||||||
|
if mousePos.Y >= 350 && mousePos.Y <= 380 {
|
||||||
|
// Action button
|
||||||
|
if mousePos.X >= screenWidth/2-buttonWidth-10 &&
|
||||||
|
mousePos.X <= screenWidth/2-10 {
|
||||||
|
return l.username, l.password, l.isRegistering, true
|
||||||
|
}
|
||||||
|
// Switch mode button
|
||||||
|
if mousePos.X >= screenWidth/2+10 &&
|
||||||
|
mousePos.X <= screenWidth/2+buttonWidth+10 {
|
||||||
|
l.isRegistering = !l.isRegistering
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle text input
|
||||||
|
key := rl.GetCharPressed()
|
||||||
|
for key > 0 {
|
||||||
|
if l.focusedField == 0 && len(l.username) < 12 {
|
||||||
|
l.username += string(key)
|
||||||
|
} else if l.focusedField == 1 && len(l.password) < 20 {
|
||||||
|
l.password += string(key)
|
||||||
|
}
|
||||||
|
key = rl.GetCharPressed()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle backspace
|
||||||
|
if rl.IsKeyPressed(rl.KeyBackspace) {
|
||||||
|
if l.focusedField == 0 && len(l.username) > 0 {
|
||||||
|
l.username = l.username[:len(l.username)-1]
|
||||||
|
} else if l.focusedField == 1 && len(l.password) > 0 {
|
||||||
|
l.password = l.password[:len(l.password)-1]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle tab to switch fields
|
||||||
|
if rl.IsKeyPressed(rl.KeyTab) {
|
||||||
|
l.focusedField = (l.focusedField + 1) % 2
|
||||||
|
}
|
||||||
|
|
||||||
|
return "", "", false, false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l *LoginScreen) SetError(msg string) {
|
||||||
|
l.errorMessage = msg
|
||||||
|
}
|
12
go.mod
12
go.mod
@ -3,15 +3,15 @@ module gitea.boner.be/bdnugget/goonscape
|
|||||||
go 1.23.0
|
go 1.23.0
|
||||||
|
|
||||||
require (
|
require (
|
||||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011195320-f16e8647dc6b
|
gitea.boner.be/bdnugget/goonserver v1.1.0
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
|
||||||
google.golang.org/protobuf v1.35.1
|
google.golang.org/protobuf v1.36.3
|
||||||
)
|
)
|
||||||
|
|
||||||
require (
|
require (
|
||||||
github.com/ebitengine/purego v0.8.0 // indirect
|
github.com/ebitengine/purego v0.8.2 // indirect
|
||||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||||
golang.org/x/sys v0.26.0 // indirect
|
golang.org/x/sys v0.29.0 // indirect
|
||||||
)
|
)
|
||||||
|
|
||||||
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
||||||
|
20
go.sum
20
go.sum
@ -1,12 +1,12 @@
|
|||||||
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
|
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||||
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||||
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
|
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||||
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
|
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||||
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||||
|
Submodule goonserver updated: 368fbdbc47...d25ee09155
45
main.go
45
main.go
@ -1,7 +1,9 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"flag"
|
||||||
"log"
|
"log"
|
||||||
|
"strings"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game"
|
"gitea.boner.be/bdnugget/goonscape/game"
|
||||||
"gitea.boner.be/bdnugget/goonscape/network"
|
"gitea.boner.be/bdnugget/goonscape/network"
|
||||||
@ -9,39 +11,50 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
|
// Parse command line flags
|
||||||
|
local := flag.Bool("local", false, "Connect to local server")
|
||||||
|
addr := flag.String("addr", "", "Server address (host or host:port)")
|
||||||
|
flag.Parse()
|
||||||
|
|
||||||
|
// Set server address based on flags
|
||||||
|
if *local {
|
||||||
|
if *addr != "" {
|
||||||
|
log.Fatal("Cannot use -local and -addr together")
|
||||||
|
}
|
||||||
|
network.SetServerAddr("localhost:6969")
|
||||||
|
} else if *addr != "" {
|
||||||
|
// If port is not specified, append default port
|
||||||
|
if !strings.Contains(*addr, ":") {
|
||||||
|
*addr += ":6969"
|
||||||
|
}
|
||||||
|
network.SetServerAddr(*addr)
|
||||||
|
}
|
||||||
|
|
||||||
rl.InitWindow(1024, 768, "GoonScape")
|
rl.InitWindow(1024, 768, "GoonScape")
|
||||||
|
rl.SetExitKey(0)
|
||||||
defer rl.CloseWindow()
|
defer rl.CloseWindow()
|
||||||
|
|
||||||
rl.InitAudioDevice()
|
rl.InitAudioDevice()
|
||||||
defer rl.CloseAudioDevice()
|
defer rl.CloseAudioDevice()
|
||||||
|
|
||||||
|
rl.SetTargetFPS(60)
|
||||||
|
|
||||||
game := game.New()
|
game := game.New()
|
||||||
if err := game.LoadAssets(); err != nil {
|
if err := game.LoadAssets(); err != nil {
|
||||||
log.Fatalf("Failed to load assets: %v", err)
|
log.Fatalf("Failed to load assets: %v", err)
|
||||||
}
|
}
|
||||||
defer game.Cleanup()
|
defer game.Cleanup()
|
||||||
|
|
||||||
conn, playerID, err := network.ConnectToServer()
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("Failed to connect to server: %v", err)
|
|
||||||
}
|
|
||||||
defer conn.Close()
|
|
||||||
|
|
||||||
game.Player.ID = playerID
|
|
||||||
modelIndex := int(playerID) % len(game.Models)
|
|
||||||
game.Player.Model = game.Models[modelIndex].Model
|
|
||||||
game.Player.Texture = game.Models[modelIndex].Texture
|
|
||||||
|
|
||||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
|
|
||||||
|
|
||||||
rl.PlayMusicStream(game.Music)
|
rl.PlayMusicStream(game.Music)
|
||||||
rl.SetMusicVolume(game.Music, 0.5)
|
rl.SetMusicVolume(game.Music, 0.5)
|
||||||
rl.SetTargetFPS(60)
|
|
||||||
|
|
||||||
for !rl.WindowShouldClose() {
|
for !rl.WindowShouldClose() {
|
||||||
rl.UpdateMusicStream(game.Music)
|
|
||||||
deltaTime := rl.GetFrameTime()
|
deltaTime := rl.GetFrameTime()
|
||||||
|
rl.UpdateMusicStream(game.Music)
|
||||||
game.Update(deltaTime)
|
game.Update(deltaTime)
|
||||||
game.Render()
|
game.Render()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Wait for clean shutdown
|
||||||
|
<-game.QuitChan
|
||||||
}
|
}
|
||||||
|
@ -1,121 +1,254 @@
|
|||||||
package network
|
package network
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"bufio"
|
||||||
|
"encoding/binary"
|
||||||
|
"fmt"
|
||||||
|
"io"
|
||||||
"log"
|
"log"
|
||||||
"net"
|
"net"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game"
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
"gitea.boner.be/bdnugget/goonscape/types"
|
||||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
"google.golang.org/protobuf/proto"
|
"google.golang.org/protobuf/proto"
|
||||||
)
|
)
|
||||||
|
|
||||||
func ConnectToServer() (net.Conn, int32, error) {
|
const protoVersion = 1
|
||||||
conn, err := net.Dial("tcp", types.ServerAddr)
|
|
||||||
|
var serverAddr = "boner.be:6969"
|
||||||
|
|
||||||
|
func SetServerAddr(addr string) {
|
||||||
|
serverAddr = addr
|
||||||
|
}
|
||||||
|
|
||||||
|
func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
|
||||||
|
conn, err := net.Dial("tcp", serverAddr)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Printf("Failed to dial server: %v", err)
|
log.Printf("Failed to dial server: %v", err)
|
||||||
return nil, 0, err
|
return nil, 0, err
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Println("Connected to server. Waiting for player ID...")
|
log.Println("Connected to server. Authenticating...")
|
||||||
buf := make([]byte, 1024)
|
|
||||||
n, err := conn.Read(buf)
|
// Send auth message
|
||||||
if err != nil {
|
authAction := &pb.Action{
|
||||||
log.Printf("Error reading player ID from server: %v", err)
|
Type: pb.Action_LOGIN,
|
||||||
return nil, 0, err
|
Username: username,
|
||||||
|
Password: password,
|
||||||
|
}
|
||||||
|
if isRegistering {
|
||||||
|
authAction.Type = pb.Action_REGISTER
|
||||||
|
}
|
||||||
|
|
||||||
|
authBatch := &pb.ActionBatch{
|
||||||
|
Actions: []*pb.Action{authAction},
|
||||||
|
ProtocolVersion: protoVersion,
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := writeMessage(conn, authBatch); err != nil {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf("failed to send auth: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read server response
|
||||||
|
reader := bufio.NewReader(conn)
|
||||||
|
lengthBuf := make([]byte, 4)
|
||||||
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
|
||||||
|
}
|
||||||
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
|
|
||||||
|
messageBuf := make([]byte, messageLength)
|
||||||
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
|
||||||
}
|
}
|
||||||
|
|
||||||
var response pb.ServerMessage
|
var response pb.ServerMessage
|
||||||
if err := proto.Unmarshal(buf[:n], &response); err != nil {
|
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
||||||
log.Printf("Failed to unmarshal server response: %v", err)
|
conn.Close()
|
||||||
return nil, 0, err
|
return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
if response.ProtocolVersion > protoVersion {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
|
||||||
|
response.ProtocolVersion, protoVersion)
|
||||||
|
}
|
||||||
|
|
||||||
|
if !response.AuthSuccess {
|
||||||
|
conn.Close()
|
||||||
|
return nil, 0, fmt.Errorf(response.ErrorMessage)
|
||||||
}
|
}
|
||||||
|
|
||||||
playerID := response.GetPlayerId()
|
playerID := response.GetPlayerId()
|
||||||
log.Printf("Successfully connected with player ID: %d", playerID)
|
log.Printf("Successfully authenticated with player ID: %d", playerID)
|
||||||
return conn, playerID, nil
|
return conn, playerID, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) {
|
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
||||||
buf := make([]byte, 4096)
|
reader := bufio.NewReader(conn)
|
||||||
|
|
||||||
actionTicker := time.NewTicker(types.ClientTickRate)
|
actionTicker := time.NewTicker(types.ClientTickRate)
|
||||||
defer actionTicker.Stop()
|
defer actionTicker.Stop()
|
||||||
|
defer conn.Close()
|
||||||
|
defer close(player.QuitDone)
|
||||||
|
|
||||||
|
// Create a channel to signal when goroutines are done
|
||||||
|
done := make(chan struct{})
|
||||||
|
|
||||||
|
// Create a set of current players to track disconnects
|
||||||
|
currentPlayers := make(map[int32]bool)
|
||||||
|
|
||||||
go func() {
|
go func() {
|
||||||
for range actionTicker.C {
|
for {
|
||||||
player.Lock()
|
select {
|
||||||
if len(player.ActionQueue) > 0 {
|
case <-quitChan:
|
||||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
// Send disconnect message to server
|
||||||
copy(actions, player.ActionQueue)
|
disconnectMsg := &pb.ActionBatch{
|
||||||
|
|
||||||
batch := &pb.ActionBatch{
|
|
||||||
PlayerId: playerID,
|
PlayerId: playerID,
|
||||||
Actions: actions,
|
Actions: []*pb.Action{{
|
||||||
Tick: player.CurrentTick,
|
Type: pb.Action_DISCONNECT,
|
||||||
|
PlayerId: playerID,
|
||||||
|
}},
|
||||||
}
|
}
|
||||||
|
writeMessage(conn, disconnectMsg)
|
||||||
|
done <- struct{}{}
|
||||||
|
return
|
||||||
|
case <-actionTicker.C:
|
||||||
|
player.Lock()
|
||||||
|
if len(player.ActionQueue) > 0 {
|
||||||
|
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||||
|
copy(actions, player.ActionQueue)
|
||||||
|
|
||||||
player.ActionQueue = player.ActionQueue[:0]
|
batch := &pb.ActionBatch{
|
||||||
player.Unlock()
|
PlayerId: playerID,
|
||||||
|
Actions: actions,
|
||||||
|
Tick: player.CurrentTick,
|
||||||
|
}
|
||||||
|
|
||||||
data, err := proto.Marshal(batch)
|
player.ActionQueue = player.ActionQueue[:0]
|
||||||
if err != nil {
|
player.Unlock()
|
||||||
log.Printf("Failed to marshal action batch: %v", err)
|
|
||||||
continue
|
if err := writeMessage(conn, batch); err != nil {
|
||||||
|
log.Printf("Failed to send actions to server: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
player.Unlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
if _, err = conn.Write(data); err != nil {
|
|
||||||
log.Printf("Failed to send actions to server: %v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
player.Unlock()
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
for {
|
for {
|
||||||
n, err := conn.Read(buf)
|
select {
|
||||||
if err != nil {
|
case <-quitChan:
|
||||||
log.Printf("Failed to read from server: %v", err)
|
done := make(chan struct{})
|
||||||
return
|
go func() {
|
||||||
}
|
<-done
|
||||||
|
close(player.QuitDone)
|
||||||
|
}()
|
||||||
|
|
||||||
var serverMessage pb.ServerMessage
|
select {
|
||||||
if err := proto.Unmarshal(buf[:n], &serverMessage); err != nil {
|
case <-done:
|
||||||
log.Printf("Failed to unmarshal server message: %v", err)
|
time.Sleep(100 * time.Millisecond)
|
||||||
continue
|
case <-time.After(1 * time.Second):
|
||||||
}
|
log.Println("Shutdown timed out")
|
||||||
|
|
||||||
player.Lock()
|
|
||||||
player.CurrentTick = serverMessage.CurrentTick
|
|
||||||
|
|
||||||
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
|
||||||
if tickDiff > types.MaxTickDesync {
|
|
||||||
for _, state := range serverMessage.Players {
|
|
||||||
if state.PlayerId == playerID {
|
|
||||||
player.ForceResync(state)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
return
|
||||||
player.Unlock()
|
default:
|
||||||
|
// Read message length (4 bytes)
|
||||||
|
lengthBuf := make([]byte, 4)
|
||||||
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
|
log.Printf("Failed to read message length: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
|
|
||||||
for _, state := range serverMessage.Players {
|
// Read the full message
|
||||||
if state.PlayerId == playerID {
|
messageBuf := make([]byte, messageLength)
|
||||||
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
|
log.Printf("Failed to read message body: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
var serverMessage pb.ServerMessage
|
||||||
|
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
|
||||||
|
log.Printf("Failed to unmarshal server message: %v", err)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
player.Lock()
|
||||||
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
player.CurrentTick = serverMessage.CurrentTick
|
||||||
} else {
|
|
||||||
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
|
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
||||||
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
if tickDiff > types.MaxTickDesync {
|
||||||
|
for _, state := range serverMessage.Players {
|
||||||
|
if state.PlayerId == playerID {
|
||||||
|
player.ForceResync(state)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.Unlock()
|
||||||
|
|
||||||
|
for _, state := range serverMessage.Players {
|
||||||
|
currentPlayers[state.PlayerId] = true
|
||||||
|
if state.PlayerId == playerID {
|
||||||
|
player.Lock()
|
||||||
|
// Update initial position if not set
|
||||||
|
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
|
||||||
|
player.PosActual = rl.Vector3{
|
||||||
|
X: float32(state.X * types.TileSize),
|
||||||
|
Y: 0,
|
||||||
|
Z: float32(state.Y * types.TileSize),
|
||||||
|
}
|
||||||
|
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
|
||||||
|
}
|
||||||
|
player.Unlock()
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
||||||
|
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
||||||
|
} else {
|
||||||
|
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove players that are no longer in the server state
|
||||||
|
for id := range otherPlayers {
|
||||||
|
if !currentPlayers[id] {
|
||||||
|
delete(otherPlayers, id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
|
||||||
|
handler.HandleServerMessages(serverMessage.ChatMessages)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper function to write length-prefixed messages
|
||||||
|
func writeMessage(conn net.Conn, msg proto.Message) error {
|
||||||
|
data, err := proto.Marshal(msg)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write length prefix
|
||||||
|
lengthBuf := make([]byte, 4)
|
||||||
|
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
|
||||||
|
if _, err := conn.Write(lengthBuf); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write message body
|
||||||
|
_, err = conn.Write(data)
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
BIN
resources/screenshot.png
Normal file
BIN
resources/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
27
scripts/build.sh
Executable file
27
scripts/build.sh
Executable file
@ -0,0 +1,27 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
|
||||||
|
# Main build process
|
||||||
|
build() {
|
||||||
|
local os=$1
|
||||||
|
local arch=$2
|
||||||
|
local output=$3
|
||||||
|
|
||||||
|
# Set GOOS and GOARCH for cross-compilation
|
||||||
|
export GOOS=$os
|
||||||
|
export GOARCH=$arch
|
||||||
|
|
||||||
|
# Disable CGO only for cross-compilation
|
||||||
|
if [ "$os" != "$(go env GOOS)" ] || [ "$arch" != "$(go env GOARCH)" ]; then
|
||||||
|
export CGO_ENABLED=0
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ "$os" = "windows" ]; then
|
||||||
|
export CC=x86_64-w64-mingw32-gcc
|
||||||
|
export CXX=x86_64-w64-mingw32-g++
|
||||||
|
fi
|
||||||
|
|
||||||
|
go build -buildvcs=false -ldflags="-s -w" -o $output
|
||||||
|
}
|
||||||
|
|
||||||
|
# Call build with provided arguments
|
||||||
|
build "$1" "$2" "$3"
|
1
scripts/platforms.mk
Normal file
1
scripts/platforms.mk
Normal file
@ -0,0 +1 @@
|
|||||||
|
PLATFORMS=windows/amd64 linux/amd64
|
@ -27,8 +27,9 @@ type Player struct {
|
|||||||
CurrentTick int64
|
CurrentTick int64
|
||||||
LastUpdateTime time.Time
|
LastUpdateTime time.Time
|
||||||
InterpolationProgress float32
|
InterpolationProgress float32
|
||||||
UserData interface{} // Used to store reference to game
|
UserData interface{}
|
||||||
FloatingMessage *FloatingMessage
|
FloatingMessage *FloatingMessage
|
||||||
|
QuitDone chan struct{}
|
||||||
}
|
}
|
||||||
|
|
||||||
type ModelAsset struct {
|
type ModelAsset struct {
|
||||||
@ -38,6 +39,7 @@ type ModelAsset struct {
|
|||||||
|
|
||||||
type ChatMessage struct {
|
type ChatMessage struct {
|
||||||
PlayerID int32
|
PlayerID int32
|
||||||
|
Username string
|
||||||
Content string
|
Content string
|
||||||
Time time.Time
|
Time time.Time
|
||||||
}
|
}
|
||||||
@ -48,6 +50,10 @@ type FloatingMessage struct {
|
|||||||
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
|
ScreenPos rl.Vector2 // Store the screen position for 2D rendering
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type ChatMessageHandler interface {
|
||||||
|
HandleServerMessages([]*pb.ChatMessage)
|
||||||
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
MapWidth = 50
|
MapWidth = 50
|
||||||
MapHeight = 50
|
MapHeight = 50
|
||||||
@ -58,6 +64,4 @@ const (
|
|||||||
ServerTickRate = 600 * time.Millisecond
|
ServerTickRate = 600 * time.Millisecond
|
||||||
ClientTickRate = 50 * time.Millisecond
|
ClientTickRate = 50 * time.Millisecond
|
||||||
MaxTickDesync = 5
|
MaxTickDesync = 5
|
||||||
// ServerAddr = "localhost:6969"
|
|
||||||
ServerAddr = "boner.be:6969"
|
|
||||||
)
|
)
|
||||||
|
Reference in New Issue
Block a user