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23 Commits
feature/ch
...
testbuild-
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567ec40c3d |
30
Dockerfile.build
Normal file
@ -0,0 +1,30 @@
|
||||
FROM golang:1.23
|
||||
|
||||
# Install build dependencies
|
||||
RUN apt-get update && apt-get install -y \
|
||||
gcc-mingw-w64 \
|
||||
cmake \
|
||||
zip \
|
||||
libasound2-dev \
|
||||
mesa-common-dev \
|
||||
libx11-dev \
|
||||
libxrandr-dev \
|
||||
libxi-dev \
|
||||
xorg-dev \
|
||||
libgl1-mesa-dev \
|
||||
libglu1-mesa-dev \
|
||||
libwayland-dev \
|
||||
wayland-protocols \
|
||||
libxkbcommon-dev \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
WORKDIR /build
|
||||
|
||||
# Copy build scripts
|
||||
COPY . /build/
|
||||
|
||||
# Set execute permissions
|
||||
RUN chmod +x /build/scripts/build.sh
|
||||
|
||||
# Build command
|
||||
CMD ["make", "all"]
|
30
Makefile
Normal file
@ -0,0 +1,30 @@
|
||||
.PHONY: all clean windows linux darwin
|
||||
|
||||
include scripts/platforms.mk
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|
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BINARY_NAME=goonscape
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VERSION=1.0.0
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||||
BUILD_DIR=build
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||||
ASSETS_DIR=resources
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||||
|
||||
all: clean $(PLATFORMS)
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||||
|
||||
$(PLATFORMS):
|
||||
@echo "Building for $@..."
|
||||
@mkdir -p $(BUILD_DIR)/$@
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||||
@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \
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$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,)
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@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/
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@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@
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@echo "Done building for $@"
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|
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clean:
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rm -rf $(BUILD_DIR)
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|
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# Development build for current platform
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dev:
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go build -o $(BINARY_NAME)
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|
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# Run tests
|
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test:
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go test ./...
|
91
README.md
Normal file
@ -0,0 +1,91 @@
|
||||
# GoonScape
|
||||
|
||||
A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib.
|
||||
|
||||

|
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|
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## Features
|
||||
|
||||
- 3D isometric world with height-mapped terrain
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||||
- Multiplayer support with client-server architecture
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- Pathfinding and click-to-move navigation
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||||
- Global chat system with floating messages
|
||||
- Multiple character models
|
||||
- Background music
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Go 1.23 or higher
|
||||
- Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements))
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||||
|
||||
## Installation
|
||||
|
||||
1. Clone the repository:
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```bash
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git clone https://gitea.boner.be/bdnugget/goonscape.git
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cd goonscape
|
||||
```
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||||
|
||||
2. Install dependencies:
|
||||
```bash
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||||
go mod tidy
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||||
```
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||||
|
||||
3. Build and run:
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||||
```bash
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||||
go run main.go
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||||
```
|
||||
|
||||
## Controls
|
||||
|
||||
- **Mouse Click**: Move to location
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||||
- **T**: Open chat
|
||||
- **Enter**: Send chat message
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||||
- **Escape**: Cancel chat/Close game (it does both of these at the same time so gg)
|
||||
- **Arrow Keys**: Rotate camera
|
||||
- **Mouse Wheel**: Zoom in/out
|
||||
|
||||
## Configuration
|
||||
|
||||
Server connection can be configured using command-line flags:
|
||||
|
||||
```bash
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||||
# Connect to default server (boner.be:6969)
|
||||
go run main.go
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||||
|
||||
# Connect to local server
|
||||
go run main.go -local
|
||||
|
||||
# Connect to specific server
|
||||
go run main.go -addr somehost # Uses somehost:6969
|
||||
go run main.go -addr somehost:6970 # Uses somehost:6970
|
||||
```
|
||||
|
||||
Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
|
||||
|
||||
## Building Release Binaries
|
||||
|
||||
The project uses Docker to create consistent builds across platforms. To build release binaries:
|
||||
|
||||
1. Build the Docker image (only needed once):
|
||||
```bash
|
||||
sudo docker build -t goonscape-builder -f Dockerfile.build .
|
||||
```
|
||||
|
||||
2. Create release builds:
|
||||
```bash
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||||
sudo docker run -v $(pwd):/build goonscape-builder
|
||||
```
|
||||
|
||||
This will create zip files in the `build` directory for:
|
||||
- Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip`
|
||||
- Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip`
|
||||
|
||||
Each zip contains the binary and all required assets.
|
||||
|
||||
## Development
|
||||
|
||||
The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:
|
||||
```bash
|
||||
protoc --go_out=. goonserver/actions/actions.proto
|
||||
```
|
BIN
build/goonscape-linux-amd64-v1.0.0.zip
Normal file
BIN
build/goonscape-windows-amd64-v1.0.0.zip
Normal file
BIN
build/linux/amd64/goonscape
Executable file
BIN
build/linux/amd64/resources/audio/GoonScape1.mp3
Normal file
BIN
build/linux/amd64/resources/audio/GoonScape2.mp3
Normal file
12
build/linux/amd64/resources/models/coomer.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd coomer.png
|
117248
build/linux/amd64/resources/models/coomer.obj
Normal file
BIN
build/linux/amd64/resources/models/coomer.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
12
build/linux/amd64/resources/models/goonion.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd goonion.png
|
112531
build/linux/amd64/resources/models/goonion.obj
Normal file
BIN
build/linux/amd64/resources/models/goonion.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
12
build/linux/amd64/resources/models/shreke.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd shreke.png
|
210035
build/linux/amd64/resources/models/shreke.obj
Normal file
BIN
build/linux/amd64/resources/models/shreke.png
Normal file
After Width: | Height: | Size: 4.8 MiB |
BIN
build/linux/amd64/resources/screenshot.png
Normal file
After Width: | Height: | Size: 104 KiB |
BIN
build/windows/amd64/goonscape.exe
Executable file
BIN
build/windows/amd64/resources/audio/GoonScape1.mp3
Normal file
BIN
build/windows/amd64/resources/audio/GoonScape2.mp3
Normal file
12
build/windows/amd64/resources/models/coomer.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd coomer.png
|
117248
build/windows/amd64/resources/models/coomer.obj
Normal file
BIN
build/windows/amd64/resources/models/coomer.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
12
build/windows/amd64/resources/models/goonion.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd goonion.png
|
112531
build/windows/amd64/resources/models/goonion.obj
Normal file
BIN
build/windows/amd64/resources/models/goonion.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
12
build/windows/amd64/resources/models/shreke.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd shreke.png
|
210035
build/windows/amd64/resources/models/shreke.obj
Normal file
BIN
build/windows/amd64/resources/models/shreke.png
Normal file
After Width: | Height: | Size: 4.8 MiB |
BIN
build/windows/amd64/resources/screenshot.png
Normal file
After Width: | Height: | Size: 104 KiB |
@ -13,6 +13,14 @@ var (
|
||||
)
|
||||
|
||||
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||
// Adjust target position to be at character's torso height (about half character height)
|
||||
characterHeight := float32(32.0) // Assuming character is roughly 32 units tall
|
||||
targetPos := rl.Vector3{
|
||||
X: player.X,
|
||||
Y: player.Y + characterHeight*0.5, // Focus on middle of character
|
||||
Z: player.Z,
|
||||
}
|
||||
|
||||
wheelMove := rl.GetMouseWheelMove()
|
||||
if wheelMove != 0 {
|
||||
cameraDistance += -wheelMove * 5
|
||||
@ -47,9 +55,9 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
||||
|
||||
camera.Position = rl.Vector3{
|
||||
X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
||||
Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
X: targetPos.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
Y: targetPos.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
||||
Z: targetPos.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
||||
}
|
||||
camera.Target = player
|
||||
camera.Target = targetPos
|
||||
}
|
||||
|
56
game/chat.go
@ -10,11 +10,12 @@ import (
|
||||
)
|
||||
|
||||
const (
|
||||
maxMessages = 50
|
||||
chatWindowWidth = 400
|
||||
chatHeight = 200
|
||||
messageHeight = 20
|
||||
inputHeight = 30
|
||||
maxMessages = 50
|
||||
chatMargin = 10 // Margin from screen edges
|
||||
chatHeight = 200
|
||||
messageHeight = 20
|
||||
inputHeight = 30
|
||||
runeLimit = 256
|
||||
)
|
||||
|
||||
type Chat struct {
|
||||
@ -29,7 +30,7 @@ type Chat struct {
|
||||
func NewChat() *Chat {
|
||||
return &Chat{
|
||||
messages: make([]types.ChatMessage, 0, maxMessages),
|
||||
inputBuffer: make([]rune, 0, 256),
|
||||
inputBuffer: make([]rune, 0, runeLimit),
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,6 +64,12 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
}
|
||||
c.messages = append(c.messages, localMsg)
|
||||
|
||||
// Scroll to latest message if it's not already visible
|
||||
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||
if len(c.messages) > visibleMessages {
|
||||
c.scrollOffset = len(c.messages) - visibleMessages
|
||||
}
|
||||
|
||||
// Add floating message to the player
|
||||
if game, ok := c.userData.(*Game); ok {
|
||||
if msg.PlayerId == game.Player.ID {
|
||||
@ -86,17 +93,29 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
}
|
||||
|
||||
func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
||||
// Calculate chat window width based on screen width
|
||||
chatWindowWidth := screenWidth - (chatMargin * 2)
|
||||
|
||||
// Draw chat window background
|
||||
chatX := float32(10)
|
||||
chatY := float32(screenHeight - chatHeight - 10)
|
||||
chatX := float32(chatMargin)
|
||||
chatY := float32(screenHeight - chatHeight - chatMargin)
|
||||
rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
|
||||
|
||||
// Draw messages
|
||||
// Draw messages from oldest to newest
|
||||
messageY := chatY + 5
|
||||
startIdx := len(c.messages) - 1 - c.scrollOffset
|
||||
endIdx := max(0, startIdx-int((chatHeight-inputHeight)/messageHeight))
|
||||
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||
|
||||
for i := startIdx; i >= endIdx && i >= 0; i-- {
|
||||
// Auto-scroll to bottom if no manual scrolling has occurred
|
||||
if c.scrollOffset == 0 {
|
||||
if len(c.messages) > visibleMessages {
|
||||
c.scrollOffset = len(c.messages) - visibleMessages
|
||||
}
|
||||
}
|
||||
|
||||
startIdx := max(0, c.scrollOffset)
|
||||
endIdx := min(len(c.messages), startIdx+visibleMessages)
|
||||
|
||||
for i := startIdx; i < endIdx; i++ {
|
||||
msg := c.messages[i]
|
||||
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
|
||||
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
|
||||
@ -136,14 +155,14 @@ func (c *Chat) Update() (string, bool) {
|
||||
|
||||
key := rl.GetCharPressed()
|
||||
for key > 0 {
|
||||
if len(c.inputBuffer) < 256 {
|
||||
if len(c.inputBuffer) < runeLimit {
|
||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
||||
c.cursorPos++
|
||||
}
|
||||
key = rl.GetCharPressed()
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyEnter) {
|
||||
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
|
||||
if len(c.inputBuffer) > 0 {
|
||||
message := string(c.inputBuffer)
|
||||
c.inputBuffer = c.inputBuffer[:0]
|
||||
@ -154,7 +173,7 @@ func (c *Chat) Update() (string, bool) {
|
||||
c.isTyping = false
|
||||
}
|
||||
|
||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
|
||||
c.inputBuffer = c.inputBuffer[:0]
|
||||
c.cursorPos = 0
|
||||
c.isTyping = false
|
||||
@ -183,6 +202,13 @@ func max(a, b int) int {
|
||||
return b
|
||||
}
|
||||
|
||||
func min(a, b int) int {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
func clamp(value, min, max int) int {
|
||||
if value < min {
|
||||
return min
|
||||
|
99
game/game.go
@ -1,6 +1,7 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"os"
|
||||
"time"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/assets"
|
||||
@ -16,6 +17,8 @@ type Game struct {
|
||||
Models []types.ModelAsset
|
||||
Music rl.Music
|
||||
Chat *Chat
|
||||
MenuOpen bool
|
||||
QuitChan chan struct{} // Channel to signal shutdown
|
||||
}
|
||||
|
||||
func New() *Game {
|
||||
@ -27,6 +30,7 @@ func New() *Game {
|
||||
Speed: 50.0,
|
||||
TargetPath: []types.Tile{},
|
||||
UserData: nil,
|
||||
QuitDone: make(chan struct{}),
|
||||
},
|
||||
OtherPlayers: make(map[int32]*types.Player),
|
||||
Camera: rl.Camera3D{
|
||||
@ -36,7 +40,8 @@ func New() *Game {
|
||||
Fovy: 45.0,
|
||||
Projection: rl.CameraPerspective,
|
||||
},
|
||||
Chat: NewChat(),
|
||||
Chat: NewChat(),
|
||||
QuitChan: make(chan struct{}),
|
||||
}
|
||||
game.Player.UserData = game
|
||||
game.Chat.userData = game
|
||||
@ -59,6 +64,17 @@ func (g *Game) LoadAssets() error {
|
||||
}
|
||||
|
||||
func (g *Game) Update(deltaTime float32) {
|
||||
// Handle ESC for menu
|
||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||
g.MenuOpen = !g.MenuOpen
|
||||
return
|
||||
}
|
||||
|
||||
// Don't process other inputs if menu is open
|
||||
if g.MenuOpen {
|
||||
return
|
||||
}
|
||||
|
||||
if message, sent := g.Chat.Update(); sent {
|
||||
g.Player.Lock()
|
||||
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
||||
@ -125,7 +141,7 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
|
||||
|
||||
rl.DrawModel(model, playerPos, 16, rl.White)
|
||||
|
||||
if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) {
|
||||
if player.FloatingMessage != nil {
|
||||
screenPos := rl.GetWorldToScreen(rl.Vector3{
|
||||
X: playerPos.X,
|
||||
Y: playerPos.Y + 24.0,
|
||||
@ -133,8 +149,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
|
||||
}, g.Camera)
|
||||
|
||||
player.FloatingMessage.ScreenPos = screenPos
|
||||
} else if player.FloatingMessage != nil {
|
||||
player.FloatingMessage = nil
|
||||
}
|
||||
|
||||
if len(player.TargetPath) > 0 {
|
||||
@ -168,6 +182,7 @@ func (g *Game) Render() {
|
||||
}
|
||||
rl.EndMode3D()
|
||||
|
||||
// Draw floating messages
|
||||
drawFloatingMessage := func(msg *types.FloatingMessage) {
|
||||
if msg == nil || time.Now().After(msg.ExpireTime) {
|
||||
return
|
||||
@ -196,8 +211,17 @@ func (g *Game) Render() {
|
||||
drawFloatingMessage(other.FloatingMessage)
|
||||
}
|
||||
|
||||
// Draw menu if open
|
||||
if g.MenuOpen {
|
||||
g.DrawMenu()
|
||||
}
|
||||
|
||||
// Only draw chat if menu is not open
|
||||
if !g.MenuOpen {
|
||||
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
||||
}
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
@ -223,3 +247,68 @@ func (g *Game) HandleInput() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) DrawMenu() {
|
||||
screenWidth := float32(rl.GetScreenWidth())
|
||||
screenHeight := float32(rl.GetScreenHeight())
|
||||
|
||||
// Semi-transparent background
|
||||
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
|
||||
|
||||
// Menu title
|
||||
title := "Menu"
|
||||
titleSize := int32(40)
|
||||
titleWidth := rl.MeasureText(title, titleSize)
|
||||
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
|
||||
|
||||
// Menu buttons
|
||||
buttonWidth := float32(200)
|
||||
buttonHeight := float32(40)
|
||||
buttonY := float32(200)
|
||||
buttonSpacing := float32(60)
|
||||
|
||||
menuItems := []string{"Resume", "Settings", "Exit Game"}
|
||||
for _, item := range menuItems {
|
||||
buttonRect := rl.Rectangle{
|
||||
X: screenWidth/2 - buttonWidth/2,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
|
||||
// Check mouse hover
|
||||
mousePoint := rl.GetMousePosition()
|
||||
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||
|
||||
// Draw button
|
||||
if mouseHover {
|
||||
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
switch item {
|
||||
case "Resume":
|
||||
g.MenuOpen = false
|
||||
case "Settings":
|
||||
// TODO: Implement settings
|
||||
case "Exit Game":
|
||||
g.Shutdown()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw button text
|
||||
textSize := int32(20)
|
||||
textWidth := rl.MeasureText(item, textSize)
|
||||
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
|
||||
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
|
||||
rl.DrawText(item, textX, textY, textSize, rl.White)
|
||||
|
||||
buttonY += buttonSpacing
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Shutdown() {
|
||||
close(g.QuitChan)
|
||||
<-g.Player.QuitDone
|
||||
rl.CloseWindow()
|
||||
os.Exit(0)
|
||||
}
|
||||
|
12
go.mod
@ -3,15 +3,15 @@ module gitea.boner.be/bdnugget/goonscape
|
||||
go 1.23.0
|
||||
|
||||
require (
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011195320-f16e8647dc6b
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe
|
||||
google.golang.org/protobuf v1.35.1
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
|
||||
google.golang.org/protobuf v1.36.3
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.8.0 // indirect
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect
|
||||
golang.org/x/sys v0.26.0 // indirect
|
||||
github.com/ebitengine/purego v0.8.2 // indirect
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||
golang.org/x/sys v0.29.0 // indirect
|
||||
)
|
||||
|
||||
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
||||
|
20
go.sum
@ -1,12 +1,12 @@
|
||||
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
|
||||
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
|
||||
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
|
||||
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
|
||||
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
|
26
main.go
@ -1,7 +1,9 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"log"
|
||||
"strings"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game"
|
||||
"gitea.boner.be/bdnugget/goonscape/network"
|
||||
@ -9,7 +11,26 @@ import (
|
||||
)
|
||||
|
||||
func main() {
|
||||
local := flag.Bool("local", false, "Use local server instead of remote")
|
||||
addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)")
|
||||
flag.Parse()
|
||||
|
||||
if *local && *addr != "boner.be:6969" {
|
||||
log.Fatal("Cannot use both -local and -addr flags")
|
||||
}
|
||||
|
||||
if *local {
|
||||
network.SetServerAddr("localhost:6969")
|
||||
} else if *addr != "" {
|
||||
// If only hostname is provided, append default port
|
||||
if !strings.Contains(*addr, ":") {
|
||||
*addr = *addr + ":6969"
|
||||
}
|
||||
network.SetServerAddr(*addr)
|
||||
}
|
||||
|
||||
rl.InitWindow(1024, 768, "GoonScape")
|
||||
rl.SetExitKey(0)
|
||||
defer rl.CloseWindow()
|
||||
rl.InitAudioDevice()
|
||||
defer rl.CloseAudioDevice()
|
||||
@ -31,7 +52,7 @@ func main() {
|
||||
game.Player.Model = game.Models[modelIndex].Model
|
||||
game.Player.Texture = game.Models[modelIndex].Texture
|
||||
|
||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
|
||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan)
|
||||
|
||||
rl.PlayMusicStream(game.Music)
|
||||
rl.SetMusicVolume(game.Music, 0.5)
|
||||
@ -44,4 +65,7 @@ func main() {
|
||||
game.Update(deltaTime)
|
||||
game.Render()
|
||||
}
|
||||
|
||||
// Wait for clean shutdown
|
||||
<-game.QuitChan
|
||||
}
|
||||
|
@ -1,6 +1,9 @@
|
||||
package network
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"encoding/binary"
|
||||
"io"
|
||||
"log"
|
||||
"net"
|
||||
"time"
|
||||
@ -11,23 +14,39 @@ import (
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
var serverAddr = "boner.be:6969"
|
||||
|
||||
func SetServerAddr(addr string) {
|
||||
serverAddr = addr
|
||||
}
|
||||
|
||||
func ConnectToServer() (net.Conn, int32, error) {
|
||||
conn, err := net.Dial("tcp", types.ServerAddr)
|
||||
conn, err := net.Dial("tcp", serverAddr)
|
||||
if err != nil {
|
||||
log.Printf("Failed to dial server: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
log.Println("Connected to server. Waiting for player ID...")
|
||||
buf := make([]byte, 1024)
|
||||
n, err := conn.Read(buf)
|
||||
if err != nil {
|
||||
log.Printf("Error reading player ID from server: %v", err)
|
||||
reader := bufio.NewReader(conn)
|
||||
|
||||
// Read message length (4 bytes)
|
||||
lengthBuf := make([]byte, 4)
|
||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||
log.Printf("Failed to read message length: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||
|
||||
// Read the full message
|
||||
messageBuf := make([]byte, messageLength)
|
||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||
log.Printf("Failed to read message body: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
|
||||
var response pb.ServerMessage
|
||||
if err := proto.Unmarshal(buf[:n], &response); err != nil {
|
||||
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
||||
log.Printf("Failed to unmarshal server response: %v", err)
|
||||
return nil, 0, err
|
||||
}
|
||||
@ -37,85 +56,144 @@ func ConnectToServer() (net.Conn, int32, error) {
|
||||
return conn, playerID, nil
|
||||
}
|
||||
|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) {
|
||||
buf := make([]byte, 4096)
|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
||||
reader := bufio.NewReader(conn)
|
||||
|
||||
actionTicker := time.NewTicker(types.ClientTickRate)
|
||||
defer actionTicker.Stop()
|
||||
defer conn.Close()
|
||||
defer close(player.QuitDone)
|
||||
|
||||
// Create a channel to signal when goroutines are done
|
||||
done := make(chan struct{})
|
||||
|
||||
go func() {
|
||||
for range actionTicker.C {
|
||||
player.Lock()
|
||||
if len(player.ActionQueue) > 0 {
|
||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||
copy(actions, player.ActionQueue)
|
||||
|
||||
batch := &pb.ActionBatch{
|
||||
for {
|
||||
select {
|
||||
case <-quitChan:
|
||||
// Send disconnect message to server
|
||||
disconnectMsg := &pb.ActionBatch{
|
||||
PlayerId: playerID,
|
||||
Actions: actions,
|
||||
Tick: player.CurrentTick,
|
||||
Actions: []*pb.Action{{
|
||||
Type: pb.Action_DISCONNECT,
|
||||
PlayerId: playerID,
|
||||
}},
|
||||
}
|
||||
writeMessage(conn, disconnectMsg)
|
||||
done <- struct{}{}
|
||||
return
|
||||
case <-actionTicker.C:
|
||||
player.Lock()
|
||||
if len(player.ActionQueue) > 0 {
|
||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||
copy(actions, player.ActionQueue)
|
||||
|
||||
player.ActionQueue = player.ActionQueue[:0]
|
||||
player.Unlock()
|
||||
batch := &pb.ActionBatch{
|
||||
PlayerId: playerID,
|
||||
Actions: actions,
|
||||
Tick: player.CurrentTick,
|
||||
}
|
||||
|
||||
data, err := proto.Marshal(batch)
|
||||
if err != nil {
|
||||
log.Printf("Failed to marshal action batch: %v", err)
|
||||
continue
|
||||
player.ActionQueue = player.ActionQueue[:0]
|
||||
player.Unlock()
|
||||
|
||||
if err := writeMessage(conn, batch); err != nil {
|
||||
log.Printf("Failed to send actions to server: %v", err)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
player.Unlock()
|
||||
}
|
||||
|
||||
if _, err = conn.Write(data); err != nil {
|
||||
log.Printf("Failed to send actions to server: %v", err)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
player.Unlock()
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
for {
|
||||
n, err := conn.Read(buf)
|
||||
if err != nil {
|
||||
log.Printf("Failed to read from server: %v", err)
|
||||
return
|
||||
}
|
||||
select {
|
||||
case <-quitChan:
|
||||
done := make(chan struct{})
|
||||
go func() {
|
||||
<-done
|
||||
close(player.QuitDone)
|
||||
}()
|
||||
|
||||
var serverMessage pb.ServerMessage
|
||||
if err := proto.Unmarshal(buf[:n], &serverMessage); err != nil {
|
||||
log.Printf("Failed to unmarshal server message: %v", err)
|
||||
continue
|
||||
}
|
||||
|
||||
player.Lock()
|
||||
player.CurrentTick = serverMessage.CurrentTick
|
||||
|
||||
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
||||
if tickDiff > types.MaxTickDesync {
|
||||
for _, state := range serverMessage.Players {
|
||||
if state.PlayerId == playerID {
|
||||
player.ForceResync(state)
|
||||
break
|
||||
}
|
||||
select {
|
||||
case <-done:
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
case <-time.After(1 * time.Second):
|
||||
log.Println("Shutdown timed out")
|
||||
}
|
||||
}
|
||||
player.Unlock()
|
||||
return
|
||||
default:
|
||||
// Read message length (4 bytes)
|
||||
lengthBuf := make([]byte, 4)
|
||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||
log.Printf("Failed to read message length: %v", err)
|
||||
return
|
||||
}
|
||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||
|
||||
for _, state := range serverMessage.Players {
|
||||
if state.PlayerId == playerID {
|
||||
// Read the full message
|
||||
messageBuf := make([]byte, messageLength)
|
||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||
log.Printf("Failed to read message body: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
var serverMessage pb.ServerMessage
|
||||
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
|
||||
log.Printf("Failed to unmarshal server message: %v", err)
|
||||
continue
|
||||
}
|
||||
|
||||
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
||||
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
||||
} else {
|
||||
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
||||
}
|
||||
}
|
||||
player.Lock()
|
||||
player.CurrentTick = serverMessage.CurrentTick
|
||||
|
||||
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
|
||||
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
||||
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
||||
if tickDiff > types.MaxTickDesync {
|
||||
for _, state := range serverMessage.Players {
|
||||
if state.PlayerId == playerID {
|
||||
player.ForceResync(state)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
player.Unlock()
|
||||
|
||||
for _, state := range serverMessage.Players {
|
||||
if state.PlayerId == playerID {
|
||||
continue
|
||||
}
|
||||
|
||||
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
||||
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
||||
} else {
|
||||
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
||||
}
|
||||
}
|
||||
|
||||
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
|
||||
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to write length-prefixed messages
|
||||
func writeMessage(conn net.Conn, msg proto.Message) error {
|
||||
data, err := proto.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Write length prefix
|
||||
lengthBuf := make([]byte, 4)
|
||||
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
|
||||
if _, err := conn.Write(lengthBuf); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Write message body
|
||||
_, err = conn.Write(data)
|
||||
return err
|
||||
}
|
||||
|
BIN
resources/screenshot.png
Normal file
After Width: | Height: | Size: 104 KiB |
24
scripts/build.sh
Executable file
@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Main build process
|
||||
build() {
|
||||
local os=$1
|
||||
local arch=$2
|
||||
local output=$3
|
||||
|
||||
# Set CGO flags for static linking
|
||||
export CGO_ENABLED=1
|
||||
export GOOS=$os
|
||||
export GOARCH=$arch
|
||||
|
||||
# Platform specific flags
|
||||
if [ "$os" = "windows" ]; then
|
||||
export CC=x86_64-w64-mingw32-gcc
|
||||
export CXX=x86_64-w64-mingw32-g++
|
||||
fi
|
||||
|
||||
go build -buildvcs=false -ldflags="-s -w" -o $output
|
||||
}
|
||||
|
||||
# Call build with provided arguments
|
||||
build "$1" "$2" "$3"
|
1
scripts/platforms.mk
Normal file
@ -0,0 +1 @@
|
||||
PLATFORMS=windows/amd64 linux/amd64
|
@ -27,8 +27,9 @@ type Player struct {
|
||||
CurrentTick int64
|
||||
LastUpdateTime time.Time
|
||||
InterpolationProgress float32
|
||||
UserData interface{} // Used to store reference to game
|
||||
UserData interface{}
|
||||
FloatingMessage *FloatingMessage
|
||||
QuitDone chan struct{}
|
||||
}
|
||||
|
||||
type ModelAsset struct {
|
||||
@ -58,6 +59,4 @@ const (
|
||||
ServerTickRate = 600 * time.Millisecond
|
||||
ClientTickRate = 50 * time.Millisecond
|
||||
MaxTickDesync = 5
|
||||
// ServerAddr = "localhost:6969"
|
||||
ServerAddr = "boner.be:6969"
|
||||
)
|
||||
|