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8 Commits
b25478612d
...
feature/mu
Author | SHA1 | Date | |
---|---|---|---|
be569be8a6 | |||
de75b8ef52 | |||
6c8993981c | |||
92b0b13add | |||
a9c6298da8 | |||
d4e299c72b | |||
d3de2401f3 | |||
0ece113e79 |
12
go.mod
12
go.mod
@ -2,10 +2,14 @@ module goonscape
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go 1.23.0
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require github.com/gen2brain/raylib-go/raylib v0.0.0-20240916050633-6bc3d79c96ad
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require (
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gitea.boner.be/bdnugget/goonserver v0.0.0-20241011122434-4bd5303cfd46
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe
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google.golang.org/protobuf v1.35.1
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)
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require (
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github.com/ebitengine/purego v0.7.1 // indirect
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golang.org/x/exp v0.0.0-20240506185415-9bf2ced13842 // indirect
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golang.org/x/sys v0.20.0 // indirect
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github.com/ebitengine/purego v0.8.0 // indirect
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golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect
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golang.org/x/sys v0.26.0 // indirect
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)
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22
go.sum
22
go.sum
@ -1,8 +1,14 @@
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github.com/ebitengine/purego v0.7.1 h1:6/55d26lG3o9VCZX8lping+bZcmShseiqlh2bnUDiPA=
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github.com/ebitengine/purego v0.7.1/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240916050633-6bc3d79c96ad h1:kmIjqc2wOOn+MXw/pyuoYhhzfRFsZ+ESfkMWVt+WE7Y=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240916050633-6bc3d79c96ad/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
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golang.org/x/exp v0.0.0-20240506185415-9bf2ced13842 h1:vr/HnozRka3pE4EsMEg1lgkXJkTFJCVUX+S/ZT6wYzM=
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golang.org/x/exp v0.0.0-20240506185415-9bf2ced13842/go.mod h1:XtvwrStGgqGPLc4cjQfWqZHG1YFdYs6swckp8vpsjnc=
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golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
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golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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gitea.boner.be/bdnugget/goonserver v0.0.0-20241011122434-4bd5303cfd46 h1:T2D4QcmvBqzGoHO0VJGNUd1k2lLmUcyg6Rc/vN4/Im8=
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gitea.boner.be/bdnugget/goonserver v0.0.0-20241011122434-4bd5303cfd46/go.mod h1:inR1bKrr/vcTba+G1KzmmY6vssMq9oGNOk836VwPa4c=
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github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
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github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
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github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
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github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
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golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
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golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
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golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
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golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
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google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
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236
main.go
236
main.go
@ -2,9 +2,14 @@ package main
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import (
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"fmt"
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"log"
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"math"
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"net"
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"time"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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"google.golang.org/protobuf/proto"
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)
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const (
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@ -12,6 +17,8 @@ const (
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MapHeight = 50
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TileSize = 32
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TileHeight = 2.0
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TickRate = 2600 * time.Millisecond // Server tick rate (600ms)
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serverAddr = "localhost:6969"
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)
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var (
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@ -26,11 +33,23 @@ type Tile struct {
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Walkable bool
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}
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type ActionType int
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const (
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MoveAction ActionType = iota
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)
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type Action struct {
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Type ActionType
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X, Y int // Target position for movement
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}
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type Player struct {
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PosActual rl.Vector3
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PosTile Tile
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TargetPath []Tile
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Speed float32
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PosActual rl.Vector3
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PosTile Tile
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TargetPath []Tile
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Speed float32
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ActionQueue []Action // Queue for player actions
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}
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// Initialize the map with some height data
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@ -78,14 +97,75 @@ func DrawMap(mapGrid [][]Tile) {
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}
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}
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func DrawPlayer(player Player, mapGrid [][]Tile) {
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func DrawPlayer(player Player, model *rl.Model, mapGrid [][]Tile) {
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// Draw the player based on its actual position (PosActual) and current tile height
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playerPos := rl.Vector3{
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X: player.PosActual.X,
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Y: mapGrid[player.PosTile.X][player.PosTile.Y].Height * TileHeight,
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Y: mapGrid[player.PosTile.X][player.PosTile.Y].Height*TileHeight + 16.0,
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Z: player.PosActual.Z,
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}
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rl.DrawCube(playerPos, 16, 16, 16, rl.Green) // Draw player cube
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// rl.DrawCube(playerPos, 16, 16, 16, rl.Green) // Draw player cube
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rl.DrawModel(*model, playerPos, 16, rl.White)
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// Draw highlight around target tile
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if len(player.TargetPath) > 0 {
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targetTile := player.TargetPath[len(player.TargetPath)-1] // last tile in the slice
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targetPos := rl.Vector3{
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X: float32(targetTile.X * TileSize),
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Y: mapGrid[targetTile.X][targetTile.Y].Height * TileHeight,
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Z: float32(targetTile.Y * TileSize),
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}
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rl.DrawCubeWires(targetPos, TileSize, TileHeight, TileSize, rl.Green)
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nextTile := player.TargetPath[0] // first tile in the slice
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nextPos := rl.Vector3{
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X: float32(nextTile.X * TileSize),
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Y: mapGrid[nextTile.X][nextTile.Y].Height * TileHeight,
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Z: float32(nextTile.Y * TileSize),
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}
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rl.DrawCubeWires(nextPos, TileSize, TileHeight, TileSize, rl.Yellow)
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}
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}
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// Helper function to test ray-box intersection (slab method)
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func RayIntersectsBox(ray rl.Ray, boxMin, boxMax rl.Vector3) bool {
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tmin := (boxMin.X - ray.Position.X) / ray.Direction.X
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tmax := (boxMax.X - ray.Position.X) / ray.Direction.X
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if tmin > tmax {
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tmin, tmax = tmax, tmin
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}
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tymin := (boxMin.Z - ray.Position.Z) / ray.Direction.Z
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tymax := (boxMax.Z - ray.Position.Z) / ray.Direction.Z
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if tymin > tymax {
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tymin, tymax = tymax, tymin
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}
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if (tmin > tymax) || (tymin > tmax) {
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return false
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}
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if tymin > tmin {
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tmin = tymin
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}
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if tymax < tmax {
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tmax = tymax
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}
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tzmin := (boxMin.Y - ray.Position.Y) / ray.Direction.Y
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tzmax := (boxMax.Y - ray.Position.Y) / ray.Direction.Y
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if tzmin > tzmax {
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tzmin, tzmax = tzmax, tzmin
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}
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if (tmin > tzmax) || (tzmin > tmax) {
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return false
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}
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return true
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}
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func GetTileAtMouse(mapGrid [][]Tile, camera *rl.Camera3D) (Tile, bool) {
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@ -93,30 +173,23 @@ func GetTileAtMouse(mapGrid [][]Tile, camera *rl.Camera3D) (Tile, bool) {
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return Tile{}, false
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}
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mouse := rl.GetMousePosition()
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// Unproject mouse coordinates to 3D ray
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ray := rl.GetMouseRay(mouse, *camera)
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// Calculate the distance from the camera to the ray's intersection with the ground plane (Y=0)
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if ray.Direction.Y == 0 {
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return Tile{}, false
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}
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dist := -ray.Position.Y / ray.Direction.Y
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for x := 0; x < MapWidth; x++ {
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for y := 0; y < MapHeight; y++ {
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tile := mapGrid[x][y]
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// Calculate the intersection point
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intersection := rl.NewVector3(
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ray.Position.X+ray.Direction.X*dist,
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ray.Position.Y+ray.Direction.Y*dist,
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ray.Position.Z+ray.Direction.Z*dist,
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)
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// Define the bounding box for each tile based on its position and height
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tilePos := rl.NewVector3(float32(x*TileSize), tile.Height*TileHeight, float32(y*TileSize))
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boxMin := rl.Vector3Subtract(tilePos, rl.NewVector3(TileSize/2, TileHeight/2, TileSize/2))
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boxMax := rl.Vector3Add(tilePos, rl.NewVector3(TileSize/2, TileHeight/2, TileSize/2))
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// Convert the intersection point to tile coordinates
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tileX := int(intersection.X / float32(TileSize))
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tileY := int(intersection.Z / float32(TileSize))
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if tileX >= 0 && tileX < MapWidth && tileY >= 0 && tileY < MapHeight {
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fmt.Println("Clicked:", tileX, tileY)
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return mapGrid[tileX][tileY], true
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// Check if the ray intersects the bounding box
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if RayIntersectsBox(ray, boxMin, boxMax) {
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fmt.Println("Clicked:", tile.X, tile.Y)
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return tile, true
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}
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}
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}
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return Tile{}, false
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}
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@ -155,6 +228,7 @@ func HandleInput(player *Player, mapGrid [][]Tile, camera *rl.Camera) {
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// Exclude the first tile (current position)
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if len(path) > 1 {
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player.TargetPath = path[1:]
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player.ActionQueue = append(player.ActionQueue, Action{Type: MoveAction, X: clickedTile.X, Y: clickedTile.Y})
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}
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}
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}
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@ -208,8 +282,10 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
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}
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func main() {
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rl.InitWindow(800, 600, "goonscape")
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rl.InitWindow(1024, 768, "GoonScape")
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defer rl.CloseWindow()
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rl.InitAudioDevice()
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defer rl.CloseAudioDevice()
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mapGrid := InitMap()
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@ -228,9 +304,39 @@ func main() {
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Projection: rl.CameraPerspective,
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}
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conn, playerID, err := ConnectToServer()
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if err != nil {
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log.Fatalf("Failed to connect to server: %v", err)
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}
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log.Printf("Player ID: %d", playerID)
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defer conn.Close()
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go HandleServerCommunication(conn, playerID, &player)
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playerModel := rl.LoadModel("resources/models/goonion.obj")
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defer rl.UnloadModel(playerModel)
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playerTexture := rl.LoadTexture("resources/models/goonion.png")
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defer rl.UnloadTexture(playerTexture)
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rl.SetMaterialTexture(playerModel.Materials, rl.MapDiffuse, playerTexture)
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coomerModel := rl.LoadModel("resources/models/coomer.obj")
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defer rl.UnloadModel(coomerModel)
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coomerTexture := rl.LoadTexture("resources/models/coomer.png")
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defer rl.UnloadTexture(coomerTexture)
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rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
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rl.SetTargetFPS(60)
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// Music
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music := rl.LoadMusicStream("resources/audio/GoonScape2.mp3")
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rl.PlayMusicStream(music)
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rl.SetMusicVolume(music, 0.5)
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defer rl.UnloadMusicStream(music)
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|
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for !rl.WindowShouldClose() {
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|
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rl.UpdateMusicStream(music)
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|
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// Time management
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deltaTime := rl.GetFrameTime()
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@ -250,12 +356,84 @@ func main() {
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode3D(camera)
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DrawMap(mapGrid)
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DrawPlayer(player, mapGrid)
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DrawPlayer(player, &playerModel, mapGrid)
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|
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rl.DrawModel(coomerModel, rl.NewVector3(5*TileSize+32, 32, 5*TileSize+32), 16, rl.White)
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|
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rl.DrawFPS(10, 10)
|
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|
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rl.EndMode3D()
|
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rl.EndDrawing()
|
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}
|
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}
|
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|
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func ConnectToServer() (net.Conn, int32, error) {
|
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// Attempt to connect to the server
|
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conn, err := net.Dial("tcp", serverAddr)
|
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if err != nil {
|
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log.Printf("Failed to dial server: %v", err)
|
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return nil, 0, err
|
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}
|
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|
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log.Println("Connected to server. Waiting for player ID...")
|
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// Buffer for incoming server message
|
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buf := make([]byte, 1024)
|
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n, err := conn.Read(buf)
|
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if err != nil {
|
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log.Printf("Error reading player ID from server: %v", err)
|
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return nil, 0, err
|
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}
|
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|
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log.Printf("Received data: %x", buf[:n])
|
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|
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// Unmarshal server message to extract the player ID
|
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var response pb.ServerMessage
|
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if err := proto.Unmarshal(buf[:n], &response); err != nil {
|
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log.Printf("Failed to unmarshal server response: %v", err)
|
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return nil, 0, err
|
||||
}
|
||||
|
||||
playerID := response.GetPlayerId()
|
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log.Printf("Successfully connected with player ID: %d", playerID)
|
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return conn, playerID, nil
|
||||
}
|
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|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *Player) {
|
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for {
|
||||
// Check if there are actions in the player's queue
|
||||
if len(player.ActionQueue) > 0 {
|
||||
// Process the first action in the queue
|
||||
actionData := player.ActionQueue[0]
|
||||
action := &pb.Action{
|
||||
PlayerId: playerID,
|
||||
Type: pb.Action_MOVE,
|
||||
X: int32(actionData.X),
|
||||
Y: int32(actionData.Y),
|
||||
}
|
||||
|
||||
// Serialize the action
|
||||
data, err := proto.Marshal(action)
|
||||
if err != nil {
|
||||
log.Printf("Failed to marshal action: %v", err)
|
||||
continue
|
||||
}
|
||||
|
||||
// Send action to server
|
||||
_, err = conn.Write(data)
|
||||
if err != nil {
|
||||
log.Printf("Failed to send action to server: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
// Remove the action from the queue once it's sent
|
||||
player.ActionQueue = player.ActionQueue[1:]
|
||||
}
|
||||
|
||||
// Add a delay based on the server's tick rate
|
||||
time.Sleep(TickRate)
|
||||
}
|
||||
}
|
||||
|
||||
// pathfinding
|
||||
type Node struct {
|
||||
Tile Tile
|
||||
|
BIN
resources/audio/GoonScape1.mp3
Normal file
BIN
resources/audio/GoonScape1.mp3
Normal file
Binary file not shown.
BIN
resources/audio/GoonScape2.mp3
Normal file
BIN
resources/audio/GoonScape2.mp3
Normal file
Binary file not shown.
12
resources/models/coomer.mtl
Normal file
12
resources/models/coomer.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd coomer.png
|
117248
resources/models/coomer.obj
Normal file
117248
resources/models/coomer.obj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
resources/models/coomer.png
Normal file
BIN
resources/models/coomer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 MiB |
12
resources/models/goonion.mtl
Normal file
12
resources/models/goonion.mtl
Normal file
@ -0,0 +1,12 @@
|
||||
# Blender 3.6.0 MTL File: 'None'
|
||||
# www.blender.org
|
||||
|
||||
newmtl Material.001
|
||||
Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd goonion.png
|
112531
resources/models/goonion.obj
Normal file
112531
resources/models/goonion.obj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
resources/models/goonion.png
Normal file
BIN
resources/models/goonion.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 MiB |
Reference in New Issue
Block a user