Better tile click detection
This commit is contained in:
parent
a9c6298da8
commit
92b0b13add
76
main.go
76
main.go
@ -108,35 +108,69 @@ func DrawPlayer(player Player, model *rl.Model, mapGrid [][]Tile) {
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to test ray-box intersection (slab method)
|
||||
func RayIntersectsBox(ray rl.Ray, boxMin, boxMax rl.Vector3) bool {
|
||||
tmin := (boxMin.X - ray.Position.X) / ray.Direction.X
|
||||
tmax := (boxMax.X - ray.Position.X) / ray.Direction.X
|
||||
|
||||
if tmin > tmax {
|
||||
tmin, tmax = tmax, tmin
|
||||
}
|
||||
|
||||
tymin := (boxMin.Z - ray.Position.Z) / ray.Direction.Z
|
||||
tymax := (boxMax.Z - ray.Position.Z) / ray.Direction.Z
|
||||
|
||||
if tymin > tymax {
|
||||
tymin, tymax = tymax, tymin
|
||||
}
|
||||
|
||||
if (tmin > tymax) || (tymin > tmax) {
|
||||
return false
|
||||
}
|
||||
|
||||
if tymin > tmin {
|
||||
tmin = tymin
|
||||
}
|
||||
if tymax < tmax {
|
||||
tmax = tymax
|
||||
}
|
||||
|
||||
tzmin := (boxMin.Y - ray.Position.Y) / ray.Direction.Y
|
||||
tzmax := (boxMax.Y - ray.Position.Y) / ray.Direction.Y
|
||||
|
||||
if tzmin > tzmax {
|
||||
tzmin, tzmax = tzmax, tzmin
|
||||
}
|
||||
|
||||
if (tmin > tzmax) || (tzmin > tmax) {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func GetTileAtMouse(mapGrid [][]Tile, camera *rl.Camera3D) (Tile, bool) {
|
||||
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
return Tile{}, false
|
||||
}
|
||||
mouse := rl.GetMousePosition()
|
||||
|
||||
// Unproject mouse coordinates to 3D ray
|
||||
ray := rl.GetMouseRay(mouse, *camera)
|
||||
|
||||
// Calculate the distance from the camera to the ray's intersection with the ground plane (Y=0)
|
||||
if ray.Direction.Y == 0 {
|
||||
return Tile{}, false
|
||||
}
|
||||
dist := -ray.Position.Y / ray.Direction.Y
|
||||
for x := 0; x < MapWidth; x++ {
|
||||
for y := 0; y < MapHeight; y++ {
|
||||
tile := mapGrid[x][y]
|
||||
|
||||
// Calculate the intersection point
|
||||
intersection := rl.NewVector3(
|
||||
ray.Position.X+ray.Direction.X*dist,
|
||||
ray.Position.Y+ray.Direction.Y*dist,
|
||||
ray.Position.Z+ray.Direction.Z*dist,
|
||||
)
|
||||
// Define the bounding box for each tile based on its position and height
|
||||
tilePos := rl.NewVector3(float32(x*TileSize), tile.Height*TileHeight, float32(y*TileSize))
|
||||
boxMin := rl.Vector3Subtract(tilePos, rl.NewVector3(TileSize/2, TileHeight/2, TileSize/2))
|
||||
boxMax := rl.Vector3Add(tilePos, rl.NewVector3(TileSize/2, TileHeight/2, TileSize/2))
|
||||
|
||||
// Convert the intersection point to tile coordinates
|
||||
tileX := int(intersection.X / float32(TileSize))
|
||||
tileY := int(intersection.Z / float32(TileSize))
|
||||
|
||||
if tileX >= 0 && tileX < MapWidth && tileY >= 0 && tileY < MapHeight {
|
||||
fmt.Println("Clicked:", tileX, tileY)
|
||||
return mapGrid[tileX][tileY], true
|
||||
// Check if the ray intersects the bounding box
|
||||
if RayIntersectsBox(ray, boxMin, boxMax) {
|
||||
fmt.Println("Clicked:", tile.X, tile.Y)
|
||||
return tile, true
|
||||
}
|
||||
}
|
||||
}
|
||||
return Tile{}, false
|
||||
}
|
||||
@ -228,7 +262,7 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
||||
}
|
||||
|
||||
func main() {
|
||||
rl.InitWindow(800, 600, "GoonScape")
|
||||
rl.InitWindow(1024, 768, "GoonScape")
|
||||
defer rl.CloseWindow()
|
||||
rl.InitAudioDevice()
|
||||
defer rl.CloseAudioDevice()
|
||||
|
BIN
output.mp4
Normal file
BIN
output.mp4
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user