3 Commits

29 changed files with 959 additions and 2573 deletions

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@ -34,8 +34,8 @@ func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error
func LoadModels() ([]types.ModelAsset, error) { func LoadModels() ([]types.ModelAsset, error) {
// Goonion model and animations // Goonion model and animations
goonerModel := rl.LoadModel("resources/models/biped/Animation_Unsteady_Walk_withSkin.glb") goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/biped/Animation_Idle_withSkin.glb", "walk": "resources/models/biped/Animation_Unsteady_Walk_withSkin.glb"}) goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/gooner/idle_no_y_transform.glb", "walk": "resources/models/gooner/walk_no_y_transform.glb"})
// Apply transformations // Apply transformations
transform := rl.MatrixIdentity() transform := rl.MatrixIdentity()
@ -45,15 +45,12 @@ func LoadModels() ([]types.ModelAsset, error) {
goonerModel.Transform = transform goonerModel.Transform = transform
// Coomer model (ready for animations) // Coomer model (ready for animations)
coomerModel := rl.LoadModel("resources/models/coomer.obj") coomerModel := rl.LoadModel("resources/models/coomer/idle_notransy.glb")
coomerTexture := rl.LoadTexture("resources/models/coomer.png") // coomerTexture := rl.LoadTexture("resources/models/coomer.png")
rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture) // rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
// When you have animations, add them like: // When you have animations, add them like:
// coomerAnims, _ := loadModelAnimations("resources/models/coomer.glb", coomerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/coomer/idle_notransy.glb", "walk": "resources/models/coomer/unsteadywalk_notransy.glb"})
// map[string]string{ coomerModel.Transform = transform
// "idle": "resources/models/coomer_idle.glb",
// "walk": "resources/models/coomer_walk.glb",
// })
// Shreke model (ready for animations) // Shreke model (ready for animations)
shrekeModel := rl.LoadModel("resources/models/shreke.obj") shrekeModel := rl.LoadModel("resources/models/shreke.obj")
@ -69,11 +66,18 @@ func LoadModels() ([]types.ModelAsset, error) {
return []types.ModelAsset{ return []types.ModelAsset{
{ {
Model: goonerModel, Model: goonerModel,
Animation: append(goonerAnims.Idle, goonerAnims.Walk...), // For compatibility Animation: append(goonerAnims.Idle, goonerAnims.Walk...),
AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)), AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
Animations: goonerAnims, Animations: goonerAnims,
YOffset: 0.0,
},
{
Model: coomerModel,
Animation: append(coomerAnims.Idle, coomerAnims.Walk...),
AnimFrames: int32(len(coomerAnims.Idle) + len(coomerAnims.Walk)),
Animations: coomerAnims,
YOffset: -4.0,
}, },
{Model: coomerModel, Texture: coomerTexture},
{Model: shrekeModel, Texture: shrekeTexture}, {Model: shrekeModel, Texture: shrekeTexture},
}, nil }, nil
} }

2287
frames.txt

File diff suppressed because it is too large Load Diff

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@ -25,12 +25,14 @@ type Chat struct {
cursorPos int cursorPos int
scrollOffset int scrollOffset int
userData interface{} userData interface{}
input InputHandler
} }
func NewChat() *Chat { func NewChat() *Chat {
return &Chat{ return &Chat{
messages: make([]types.ChatMessage, 0, maxMessages), messages: make([]types.ChatMessage, 0, maxMessages),
inputBuffer: make([]rune, 0, runeLimit), inputBuffer: make([]rune, 0, runeLimit),
input: &RaylibInput{},
} }
} }
@ -153,23 +155,23 @@ func (c *Chat) Update() (string, bool) {
c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll) c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
} }
if rl.IsKeyPressed(rl.KeyT) { if c.input.IsKeyPressed(rl.KeyT) {
c.isTyping = true c.isTyping = true
return "", false return "", false
} }
return "", false return "", false
} }
key := rl.GetCharPressed() key := c.input.GetCharPressed()
for key > 0 { for key > 0 {
if len(c.inputBuffer) < runeLimit { if len(c.inputBuffer) < runeLimit {
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...) c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
c.cursorPos++ c.cursorPos++
} }
key = rl.GetCharPressed() key = c.input.GetCharPressed()
} }
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) { if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
if len(c.inputBuffer) > 0 { if len(c.inputBuffer) > 0 {
message := string(c.inputBuffer) message := string(c.inputBuffer)
c.inputBuffer = c.inputBuffer[:0] c.inputBuffer = c.inputBuffer[:0]
@ -180,21 +182,21 @@ func (c *Chat) Update() (string, bool) {
c.isTyping = false c.isTyping = false
} }
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping { if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
c.inputBuffer = c.inputBuffer[:0] c.inputBuffer = c.inputBuffer[:0]
c.cursorPos = 0 c.cursorPos = 0
c.isTyping = false c.isTyping = false
} }
if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 { if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...) c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
c.cursorPos-- c.cursorPos--
} }
if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 { if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
c.cursorPos-- c.cursorPos--
} }
if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) { if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
c.cursorPos++ c.cursorPos++
} }

106
game/chat_test.go Normal file
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@ -0,0 +1,106 @@
package game
import (
"testing"
"time"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestChat_AddMessage(t *testing.T) {
chat := NewChat()
// Test adding single message
chat.AddMessage(1, "Hello")
assert.Equal(t, 1, len(chat.messages))
assert.Equal(t, int32(1), chat.messages[0].PlayerID)
assert.Equal(t, "Hello", chat.messages[0].Content)
// Test message limit
for i := 0; i < maxMessages+10; i++ {
chat.AddMessage(1, "spam")
}
assert.Equal(t, maxMessages, len(chat.messages))
assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
}
func TestChat_HandleServerMessages(t *testing.T) {
chat := NewChat()
mockGame := &Game{
Player: &types.Player{ID: 1},
OtherPlayers: map[int32]*types.Player{
2: {ID: 2},
},
}
chat.userData = mockGame
messages := []*pb.ChatMessage{
{
PlayerId: 1,
Username: "player1",
Content: "test1",
Timestamp: time.Now().UnixNano(),
},
{
PlayerId: 2,
Username: "player2",
Content: "test2",
Timestamp: time.Now().UnixNano(),
},
}
chat.HandleServerMessages(messages)
assert.Equal(t, 2, len(chat.messages))
assert.Equal(t, "test1", chat.messages[0].Content)
assert.Equal(t, "test2", chat.messages[1].Content)
// Test duplicate message prevention
chat.HandleServerMessages(messages)
assert.Equal(t, 2, len(chat.messages))
}
func TestChat_Update(t *testing.T) {
t.Parallel()
done := make(chan bool)
go func() {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
chat := game.Chat
// Test starting chat
testutils.SimulateKeyPress(rl.KeyT)
msg, sent := chat.Update()
assert.True(t, chat.isTyping)
assert.False(t, sent)
assert.Empty(t, msg)
// Test typing message
testutils.SimulateCharInput('h')
msg, sent = chat.Update()
testutils.SimulateCharInput('i')
msg, sent = chat.Update()
assert.Equal(t, 2, len(chat.inputBuffer))
assert.False(t, sent)
assert.Empty(t, msg)
// Test sending message
testutils.SimulateKeyPress(rl.KeyEnter)
msg, sent = chat.Update()
assert.True(t, sent)
assert.Equal(t, "hi", msg)
assert.False(t, chat.isTyping)
done <- true
}()
select {
case <-done:
// Test completed successfully
case <-time.After(5 * time.Second):
t.Fatal("Test timed out")
}
}

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@ -22,6 +22,7 @@ type Game struct {
QuitChan chan struct{} // Channel to signal shutdown QuitChan chan struct{} // Channel to signal shutdown
loginScreen *LoginScreen loginScreen *LoginScreen
isLoggedIn bool isLoggedIn bool
input InputHandler
} }
func New() *Game { func New() *Game {
@ -38,6 +39,7 @@ func New() *Game {
Chat: NewChat(), Chat: NewChat(),
QuitChan: make(chan struct{}), QuitChan: make(chan struct{}),
loginScreen: NewLoginScreen(), loginScreen: NewLoginScreen(),
input: &RaylibInput{},
} }
game.Chat.userData = game game.Chat.userData = game
return game return game
@ -86,7 +88,7 @@ func (g *Game) Update(deltaTime float32) {
} }
// Handle ESC for menu // Handle ESC for menu
if rl.IsKeyPressed(rl.KeyEscape) { if g.input.IsKeyPressed(rl.KeyEscape) {
g.MenuOpen = !g.MenuOpen g.MenuOpen = !g.MenuOpen
return return
} }
@ -154,15 +156,16 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
defer player.Unlock() defer player.Unlock()
grid := GetMapGrid() grid := GetMapGrid()
modelIndex := int(player.ID) % len(g.Models)
modelAsset := g.Models[modelIndex]
const defaultHeight = 8.0 // Default height above tile, fine tune per model in types.ModelAsset
playerPos := rl.Vector3{ playerPos := rl.Vector3{
X: player.PosActual.X, X: player.PosActual.X,
Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + 16.0, Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + defaultHeight + modelAsset.YOffset,
Z: player.PosActual.Z, Z: player.PosActual.Z,
} }
if player.ID%int32(len(g.Models)) == 0 {
modelAsset := g.Models[0]
// Check if model has animations // Check if model has animations
if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil { if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil {
if player.IsMoving && len(modelAsset.Animations.Walk) > 0 { if player.IsMoving && len(modelAsset.Animations.Walk) > 0 {
@ -175,7 +178,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
rl.UpdateModelAnimation(model, anim, player.AnimationFrame) rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
} }
} }
}
rl.DrawModel(model, playerPos, 16, rl.White) rl.DrawModel(model, playerPos, 16, rl.White)
@ -325,13 +327,13 @@ func (g *Game) DrawMenu() {
} }
// Check mouse hover // Check mouse hover
mousePoint := rl.GetMousePosition() mousePoint := g.input.GetMousePosition()
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect) mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
// Draw button // Draw button
if mouseHover { if mouseHover {
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3)) rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
if rl.IsMouseButtonPressed(rl.MouseLeftButton) { if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
switch item { switch item {
case "Resume": case "Resume":
g.MenuOpen = false g.MenuOpen = false

106
game/game_test.go Normal file
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@ -0,0 +1,106 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestGame_HandleInput(t *testing.T) {
game := New()
game.Player = &types.Player{
ID: 1,
Speed: 50.0,
}
// Test valid click
simulateMouseRay(rl.Ray{
Position: rl.Vector3{X: 0, Y: 10, Z: 0},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
})
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
game.HandleInput()
assert.NotEmpty(t, game.Player.TargetPath)
// Test invalid click (outside map)
simulateMouseRay(rl.Ray{
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
})
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
game.HandleInput()
assert.Empty(t, game.Player.TargetPath)
}
func TestGame_UpdateCamera(t *testing.T) {
game := New()
// Test zoom limits
testutils.SimulateMouseWheel(1.0) // Zoom in
testutils.SimulateMouseWheel(1.0)
assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
testutils.SimulateMouseWheel(-1.0) // Zoom out
testutils.SimulateMouseWheel(-1.0)
assert.LessOrEqual(t, cameraDistance, float32(250.0))
// Test camera rotation
originalYaw := cameraYaw
testutils.SimulateKeyDown(rl.KeyRight, true)
game.Update(0.1)
assert.Greater(t, cameraYaw, originalYaw)
// Test pitch limits
simulateKeyDown(rl.KeyUp, true)
for i := 0; i < 100; i++ {
game.Update(0.1)
}
assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
assert.LessOrEqual(t, cameraPitch, float32(85.0))
}
func TestGame_ChatIntegration(t *testing.T) {
game := New()
game.Player = &types.Player{ID: 1}
// Test chat message to action queue
testutils.SimulateKeyPress(rl.KeyT)
game.Update(0.1)
assert.True(t, game.Chat.isTyping)
testutils.SimulateCharInput('h')
testutils.SimulateCharInput('i')
testutils.SimulateKeyPress(rl.KeyEnter)
game.Update(0.1)
assert.Equal(t, 1, len(game.Player.ActionQueue))
assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
}
func TestGame_MenuHandling(t *testing.T) {
game := New()
// Test menu toggle
assert.False(t, game.MenuOpen)
testutils.SimulateKeyPress(rl.KeyEscape)
game.Update(0.1)
assert.True(t, game.MenuOpen)
// Test input blocking when menu is open
game.Player = &types.Player{ID: 1}
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
game.Update(0.1)
assert.Empty(t, game.Player.TargetPath)
// Test menu close
testutils.SimulateKeyPress(rl.KeyEscape)
game.Update(0.1)
assert.False(t, game.MenuOpen)
}
// Add more test helpers as needed...

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@ -3,16 +3,95 @@ package game
import ( import (
"fmt" "fmt"
"gitea.boner.be/bdnugget/goonscape/game/mock"
"gitea.boner.be/bdnugget/goonscape/types" "gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib" rl "github.com/gen2brain/raylib-go/raylib"
) )
// InputHandler abstracts raylib input functions for testing
type InputHandler interface {
IsKeyPressed(key int32) bool
IsKeyDown(key int32) bool
IsMouseButtonPressed(button int32) bool
GetMousePosition() rl.Vector2
GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
GetMouseWheelMove() float32
GetCharPressed() rune
}
// RaylibInput implements InputHandler using actual raylib functions
type RaylibInput struct{}
func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
return rl.IsMouseButtonPressed(rl.MouseButton(button))
}
func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
return rl.GetMouseRay(mousePos, camera)
}
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
// MockInput implements InputHandler using our mock functions
type MockInput struct{}
func (m *MockInput) IsKeyPressed(key int32) bool {
if mock.IsKeyPressed == nil {
return false
}
return mock.IsKeyPressed(key)
}
func (m *MockInput) IsKeyDown(key int32) bool {
if mock.IsKeyDown == nil {
return false
}
return mock.IsKeyDown(key)
}
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
if mock.IsMouseButtonPressed == nil {
return false
}
return mock.IsMouseButtonPressed(button)
}
func (m *MockInput) GetMousePosition() rl.Vector2 {
if mock.GetMousePosition == nil {
return rl.Vector2{}
}
return mock.GetMousePosition()
}
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
if mock.GetMouseRay == nil {
return rl.Ray{}
}
return mock.GetMouseRay(mousePos, camera)
}
func (m *MockInput) GetMouseWheelMove() float32 {
if mock.GetMouseWheelMove == nil {
return 0
}
return mock.GetMouseWheelMove()
}
func (m *MockInput) GetCharPressed() rune {
if mock.GetCharPressed == nil {
return 0
}
return mock.GetCharPressed()
}
func (g *Game) GetTileAtMouse() (types.Tile, bool) { func (g *Game) GetTileAtMouse() (types.Tile, bool) {
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) { if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
return types.Tile{}, false return types.Tile{}, false
} }
mouse := rl.GetMousePosition() mouse := g.input.GetMousePosition()
ray := rl.GetMouseRay(mouse, g.Camera) ray := g.input.GetMouseRay(mouse, g.Camera)
for x := 0; x < types.MapWidth; x++ { for x := 0; x < types.MapWidth; x++ {
for y := 0; y < types.MapHeight; y++ { for y := 0; y < types.MapHeight; y++ {

187
game/input_test.go Normal file
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@ -0,0 +1,187 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestMouseInput_EdgeCases(t *testing.T) {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
game.Player = &types.Player{ID: 1}
tests := []struct {
name string
ray rl.Ray
expected bool
}{
{
name: "Click outside map bounds",
ray: rl.Ray{
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: false,
},
{
name: "Click at map edge",
ray: rl.Ray{
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: false,
},
{
name: "Click on valid tile",
ray: rl.Ray{
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
testutils.ResetMockInput()
testutils.SimulateMouseRay(tt.ray)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
tile, clicked := game.GetTileAtMouse()
assert.Equal(t, tt.expected, clicked)
if tt.expected {
assert.NotEmpty(t, tile)
}
})
}
}
func TestChat_InputValidation(t *testing.T) {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
game.Player = &types.Player{ID: 1}
tests := []struct {
name string
input []rune
expected string
}{
{
name: "Empty message",
input: []rune{},
expected: "",
},
{
name: "Message with only spaces",
input: []rune(" "),
expected: "",
},
{
name: "Very long message",
input: []rune(string(make([]rune, runeLimit))),
expected: string(make([]rune, runeLimit)),
},
{
name: "Unicode characters",
input: []rune("Hello 世界"),
expected: "Hello 世界",
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
testutils.ResetMockInput()
testutils.SimulateKeyPress(rl.KeyT)
game.Update(0.1)
for _, r := range tt.input {
testutils.SimulateCharInput(r)
game.Update(0.1)
}
testutils.SimulateKeyPress(rl.KeyEnter)
game.Update(0.1)
if tt.expected != "" {
assert.Equal(t, 1, len(game.Player.ActionQueue))
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
} else {
assert.Empty(t, game.Player.ActionQueue)
}
})
}
}
func TestLogin_InputValidation(t *testing.T) {
_, cleanup := setupTestEnvironment(t)
defer cleanup()
tests := []struct {
name string
username string
password string
expectSuccess bool
}{
{
name: "Valid credentials",
username: "validuser",
password: "validpass",
expectSuccess: true,
},
{
name: "Empty username",
username: "",
password: "password",
expectSuccess: false,
},
{
name: "Empty password",
username: "username",
password: "",
expectSuccess: false,
},
{
name: "Username too long",
username: "verylongusername123",
password: "password",
expectSuccess: false,
},
{
name: "Special characters in username",
username: "user@name",
password: "password",
expectSuccess: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
login := NewLoginScreen()
testutils.ResetMockInput()
// Simulate typing username
login.focusedField = 0
for _, r := range tt.username {
testutils.SimulateCharInput(r)
login.Update()
}
// Simulate typing password
login.focusedField = 1
for _, r := range tt.password {
testutils.SimulateCharInput(r)
login.Update()
}
// Simulate clicking login button
testutils.SimulateMouseClick(400, 365)
_, _, _, submitted := login.Update()
assert.Equal(t, tt.expectSuccess, submitted)
})
}
}

80
game/login_test.go Normal file
View File

@ -0,0 +1,80 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestLoginScreen_Update(t *testing.T) {
login := NewLoginScreen()
// Test field focus switching
simulateMouseClick(400, 215) // Click username field
assert.Equal(t, 0, login.focusedField)
simulateMouseClick(400, 265) // Click password field
assert.Equal(t, 1, login.focusedField)
// Test input length limits
login.focusedField = 0
for i := 0; i < 20; i++ {
simulateCharInput('x')
}
assert.LessOrEqual(t, len(login.username), 12)
login.focusedField = 1
for i := 0; i < 30; i++ {
simulateCharInput('x')
}
assert.LessOrEqual(t, len(login.password), 20)
// Test mode switching
simulateMouseClick(600, 365) // Click switch mode button
assert.True(t, login.isRegistering)
simulateMouseClick(600, 365) // Click again
assert.False(t, login.isRegistering)
// Test submission
login.username = "test"
login.password = "password"
testutils.SimulateMousePosition(400, 365)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
username, password, isRegistering, submitted := login.Update()
assert.True(t, submitted)
assert.Equal(t, "test", username)
assert.Equal(t, "password", password)
assert.False(t, isRegistering)
}
func TestLoginScreen_ErrorHandling(t *testing.T) {
login := NewLoginScreen()
// Test empty fields
login.username = ""
login.password = "test"
testutils.SimulateMousePosition(400, 365)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
_, _, _, submitted := login.Update()
assert.False(t, submitted)
assert.Contains(t, login.errorMessage, "username")
// Test special characters
login.username = "test!@#"
login.password = "password"
testutils.SimulateMousePosition(400, 365)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
_, _, _, submitted = login.Update()
assert.False(t, submitted)
assert.Contains(t, login.errorMessage, "invalid characters")
// Test error message display
login.SetError("Test error")
assert.Equal(t, "Test error", login.errorMessage)
}
func simulateMouseClick(x, y float32) {
// Implementation would depend on how raylib is mocked
}

15
game/mock/raylib.go Normal file
View File

@ -0,0 +1,15 @@
package mock
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
IsKeyPressed func(key int32) bool
IsKeyDown func(key int32) bool
IsMouseButtonPressed func(button int32) bool
GetMousePosition func() rl.Vector2
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
GetMouseWheelMove func() float32
GetCharPressed func() rune
)

141
game/test_helpers.go Normal file
View File

@ -0,0 +1,141 @@
package game
import (
"sync"
"gitea.boner.be/bdnugget/goonscape/game/mock"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
mockInput struct {
sync.Mutex
keyPressed map[int32]bool
keyDown map[int32]bool
mousePressed map[int32]bool
mousePosition rl.Vector2
mouseRay rl.Ray
mouseWheel float32
charPressed rune
}
)
func init() {
resetMockInput()
setupMockFunctions()
}
func setupMockFunctions() {
mock.IsKeyPressed = mockIsKeyPressed
mock.IsKeyDown = mockIsKeyDown
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
mock.GetMousePosition = mockGetMousePosition
mock.GetMouseRay = mockGetMouseRay
mock.GetMouseWheelMove = mockGetMouseWheelMove
mock.GetCharPressed = mockGetCharPressed
}
func resetMockInput() {
mockInput.Lock()
defer mockInput.Unlock()
mockInput.keyPressed = make(map[int32]bool)
mockInput.keyDown = make(map[int32]bool)
mockInput.mousePressed = make(map[int32]bool)
mockInput.mousePosition = rl.Vector2{}
mockInput.mouseRay = rl.Ray{}
mockInput.mouseWheel = 0
mockInput.charPressed = 0
}
// Mock input simulation functions
func simulateKeyPress(key int32) {
mockInput.Lock()
mockInput.keyPressed[key] = true
mockInput.Unlock()
}
func simulateKeyDown(key int32, isDown bool) {
mockInput.Lock()
mockInput.keyDown[key] = isDown
mockInput.Unlock()
}
func simulateMouseButton(button int32, isPressed bool) {
mockInput.Lock()
mockInput.mousePressed[button] = isPressed
mockInput.Unlock()
}
func simulateMousePosition(x, y float32) {
mockInput.Lock()
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
mockInput.Unlock()
}
func simulateMouseRay(ray rl.Ray) {
mockInput.Lock()
mockInput.mouseRay = ray
mockInput.Unlock()
}
func simulateMouseWheel(move float32) {
mockInput.Lock()
mockInput.mouseWheel = move
mockInput.Unlock()
}
func simulateCharInput(char rune) {
mockInput.Lock()
mockInput.charPressed = char
mockInput.Unlock()
}
// Mock raylib functions
func mockIsKeyPressed(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyPressed[key]
}
func mockIsKeyDown(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyDown[key]
}
func mockIsMouseButtonPressed(button int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePressed[button]
}
func mockGetMousePosition() rl.Vector2 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePosition
}
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseRay
}
func mockGetMouseWheelMove() float32 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseWheel
}
func mockGetCharPressed() rune {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.charPressed
}
// Add more mock implementations...
// Add this helper function
func toInt32(button rl.MouseButton) int32 {
return int32(button)
}

26
game/test_setup.go Normal file
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@ -0,0 +1,26 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/mock"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
)
func setupTestEnvironment(t *testing.T) (*Game, func()) {
testutils.ResetMockInput()
testutils.SetupMockFunctions()
game := New()
game.input = &MockInput{}
game.Chat.input = &MockInput{} // Also inject mock input into chat
// Verify mock setup
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
t.Fatal("Mock functions not properly initialized")
}
return game, func() {
testutils.ResetMockInput()
}
}

153
game/testutils/helpers.go Normal file
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@ -0,0 +1,153 @@
package testutils
import (
"sync"
"gitea.boner.be/bdnugget/goonscape/game/mock"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
mockInput struct {
sync.Mutex
keyPressed map[int32]bool
keyDown map[int32]bool
mousePressed map[int32]bool
mousePosition rl.Vector2
mouseRay rl.Ray
mouseWheel float32
charPressed rune
}
)
func init() {
ResetMockInput()
SetupMockFunctions()
}
// SetupMockFunctions initializes mock functions
func SetupMockFunctions() {
mock.IsKeyPressed = MockIsKeyPressed
mock.IsKeyDown = MockIsKeyDown
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
mock.GetMousePosition = MockGetMousePosition
mock.GetMouseRay = MockGetMouseRay
mock.GetMouseWheelMove = MockGetMouseWheelMove
mock.GetCharPressed = MockGetCharPressed
}
// ResetMockInput resets all mock input states
func ResetMockInput() {
mockInput.Lock()
defer mockInput.Unlock()
mockInput.keyPressed = make(map[int32]bool)
mockInput.keyDown = make(map[int32]bool)
mockInput.mousePressed = make(map[int32]bool)
mockInput.mousePosition = rl.Vector2{}
mockInput.mouseRay = rl.Ray{}
mockInput.mouseWheel = 0
mockInput.charPressed = 0
}
// SimulateKeyPress simulates a key press
func SimulateKeyPress(key int32) {
mockInput.Lock()
mockInput.keyPressed[key] = true
mockInput.Unlock()
}
// SimulateKeyDown simulates holding a key down
func SimulateKeyDown(key int32, isDown bool) {
mockInput.Lock()
mockInput.keyDown[key] = isDown
mockInput.Unlock()
}
// SimulateMouseButton simulates a mouse button press
func SimulateMouseButton(button int32, isPressed bool) {
mockInput.Lock()
mockInput.mousePressed[button] = isPressed
mockInput.Unlock()
}
// SimulateMousePosition simulates mouse movement
func SimulateMousePosition(x, y float32) {
mockInput.Lock()
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
mockInput.Unlock()
}
// SimulateMouseClick simulates a mouse click at the given position
func SimulateMouseClick(x, y float32) {
SimulateMousePosition(x, y)
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
}
// SimulateMouseRay simulates a mouse ray
func SimulateMouseRay(ray rl.Ray) {
mockInput.Lock()
mockInput.mouseRay = ray
mockInput.Unlock()
}
// SimulateMouseWheel simulates mouse wheel movement
func SimulateMouseWheel(move float32) {
mockInput.Lock()
mockInput.mouseWheel = move
mockInput.Unlock()
}
// SimulateCharInput simulates character input
func SimulateCharInput(char rune) {
mockInput.Lock()
mockInput.charPressed = char
mockInput.Unlock()
}
// Mock raylib functions
func MockIsKeyPressed(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyPressed[key]
}
func MockIsKeyDown(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyDown[key]
}
func MockIsMouseButtonPressed(button int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePressed[button]
}
func MockGetMousePosition() rl.Vector2 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePosition
}
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseRay
}
func MockGetMouseWheelMove() float32 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseWheel
}
func MockGetCharPressed() rune {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.charPressed
}
// ToInt32 converts MouseButton to int32
func ToInt32(button rl.MouseButton) int32 {
return int32(button)
}

7
go.mod
View File

@ -8,8 +8,15 @@ require (
google.golang.org/protobuf v1.36.3 google.golang.org/protobuf v1.36.3
) )
require (
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
)
require ( require (
github.com/ebitengine/purego v0.8.2 // indirect github.com/ebitengine/purego v0.8.2 // indirect
github.com/stretchr/testify v1.10.0
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
golang.org/x/sys v0.29.0 // indirect golang.org/x/sys v0.29.0 // indirect
) )

9
go.sum
View File

@ -1,12 +1,21 @@
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I= github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ= github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw= github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q= github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA= golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU= golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU= golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU= google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE= google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

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View File

@ -1,245 +0,0 @@
INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 1920 x 1080
INFO: > Screen size: 1024 x 768
INFO: > Render size: 1024 x 768
INFO: > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 390
INFO: GL: OpenGL device information:
INFO: > Vendor: NVIDIA Corporation
INFO: > Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2
INFO: > Version: 3.3.0 NVIDIA 565.77
INFO: > GLSL: 3.30 NVIDIA via Cg compiler
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - X11): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: /home/bd/Projects/go/goonscape
INFO: AUDIO: Device initialized successfully
INFO: > Backend: miniaudio | PulseAudio
INFO: > Format: 32-bit IEEE Floating Point -> 32-bit Signed Integer
INFO: > Channels: 2 -> 2
INFO: > Sample rate: 48000 -> 48000
INFO: > Periods size: 3600
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: FILEIO: [resources/models/goonion.obj] Text file loaded successfully
INFO: FILEIO: [goonion.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 3] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: VAO: [ID 2] Mesh uploaded successfully to VRAM (GPU)
WARNING: VAO: [ID 2] Trying to re-load an already loaded mesh
INFO: FILEIO: [resources/models/goonion.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 4] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: FILEIO: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] File loaded successfully
INFO: MODEL: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] Loaded animation: Armature|Unsteady_Walk|baselayer (177 frames, 3.000000s)
INFO: FILEIO: [resources/models/coomer.obj] Text file loaded successfully
INFO: FILEIO: [coomer.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 5] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: VAO: [ID 3] Mesh uploaded successfully to VRAM (GPU)
WARNING: VAO: [ID 3] Trying to re-load an already loaded mesh
INFO: FILEIO: [resources/models/coomer.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 6] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: FILEIO: [resources/models/shreke.obj] Text file loaded successfully
INFO: FILEIO: [shreke.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 7] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: VAO: [ID 4] Mesh uploaded successfully to VRAM (GPU)
WARNING: VAO: [ID 4] Trying to re-load an already loaded mesh
INFO: FILEIO: [resources/models/shreke.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 8] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: STREAM: Initialized successfully (48000 Hz, 32 bit, Stereo)
INFO: FILEIO: [resources/audio/GoonScape2.mp3] Music file loaded successfully
INFO: > Sample rate: 48000 Hz
INFO: > Sample size: 32 bits
INFO: > Channels: 2 (Stereo)
INFO: > Total frames: 3487104
2025/01/20 12:28:12 Connected to server. Authenticating...
2025/01/20 12:28:12 Successfully authenticated with player ID: 6
Clicked: 2, 1
Path found: [{5 1 1 true} {4 1 5 true} {3 1 4 true} {2 1 3 true}]
SIGSEGV: segmentation violation
PC=0x69da90 m=0 sigcode=1 addr=0x0
signal arrived during cgo execution
goroutine 1 gp=0xc0000061c0 m=0 mp=0x991ca0 [syscall, locked to thread]:
runtime.cgocall(0x5ef7f0, 0xc00002b858)
/usr/lib/go/src/runtime/cgocall.go:167 +0x4b fp=0xc00002b830 sp=0xc00002b7f8 pc=0x46a0ab
github.com/gen2brain/raylib-go/raylib._Cfunc_UpdateModelAnimation({{0x3f800000, 0x0, 0x0, 0x0, 0x0, 0x3f800000, 0x0, 0x0, 0x0, 0x0, ...}, ...}, ...)
_cgo_gotypes.go:7298 +0x45 fp=0xc00002b858 sp=0xc00002b830 pc=0x4db8c5
github.com/gen2brain/raylib-go/raylib.UpdateModelAnimation.func1(0x47731a?, 0x1000000?, 0x0)
/home/bd/.cache/go/mod/github.com/gen2brain/raylib-go/raylib@v0.0.0-20250109172833-6dbba4f81a9b/rmodels.go:613 +0x1a5 fp=0xc00002ba80 sp=0xc00002b858 pc=0x4dd265
github.com/gen2brain/raylib-go/raylib.UpdateModelAnimation({{0x3f800000, 0x0, 0x0, 0x0, 0x0, 0x3f800000, 0x0, 0x0, 0x0, 0x0, ...}, ...}, ...)
/home/bd/.cache/go/mod/github.com/gen2brain/raylib-go/raylib@v0.0.0-20250109172833-6dbba4f81a9b/rmodels.go:613 +0x25 fp=0xc00002baa8 sp=0xc00002ba80 pc=0x4dd085
gitea.boner.be/bdnugget/goonscape/game.(*Game).DrawPlayer(0xc0001a4000, 0xc0001de160, {{0x3f800000, 0x0, 0x0, 0x0, 0x0, 0x3f800000, 0x0, 0x0, ...}, ...})
/home/bd/Projects/go/goonscape/game/game.go:172 +0x2d5 fp=0xc00002bc58 sp=0xc00002baa8 pc=0x5c5c95
gitea.boner.be/bdnugget/goonscape/game.(*Game).Render(0xc0001a4000)
/home/bd/Projects/go/goonscape/game/game.go:221 +0x147 fp=0xc00002be00 sp=0xc00002bc58 pc=0x5c61e7
main.main()
/home/bd/Projects/go/goonscape/main.go:55 +0x4ac fp=0xc00002bf50 sp=0xc00002be00 pc=0x5c924c
runtime.main()
/usr/lib/go/src/runtime/proc.go:272 +0x28b fp=0xc00002bfe0 sp=0xc00002bf50 pc=0x43c42b
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc00002bfe8 sp=0xc00002bfe0 pc=0x4776c1
goroutine 2 gp=0xc000006c40 m=nil [force gc (idle)]:
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000054fa8 sp=0xc000054f88 pc=0x46ff0e
runtime.goparkunlock(...)
/usr/lib/go/src/runtime/proc.go:430
runtime.forcegchelper()
/usr/lib/go/src/runtime/proc.go:337 +0xb3 fp=0xc000054fe0 sp=0xc000054fa8 pc=0x43c773
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000054fe8 sp=0xc000054fe0 pc=0x4776c1
created by runtime.init.7 in goroutine 1
/usr/lib/go/src/runtime/proc.go:325 +0x1a
goroutine 3 gp=0xc000007180 m=nil [GC sweep wait]:
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000055780 sp=0xc000055760 pc=0x46ff0e
runtime.goparkunlock(...)
/usr/lib/go/src/runtime/proc.go:430
runtime.bgsweep(0xc00007e000)
/usr/lib/go/src/runtime/mgcsweep.go:277 +0x94 fp=0xc0000557c8 sp=0xc000055780 pc=0x427394
runtime.gcenable.gowrap1()
/usr/lib/go/src/runtime/mgc.go:204 +0x25 fp=0xc0000557e0 sp=0xc0000557c8 pc=0x41baa5
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000557e8 sp=0xc0000557e0 pc=0x4776c1
created by runtime.gcenable in goroutine 1
/usr/lib/go/src/runtime/mgc.go:204 +0x66
goroutine 4 gp=0xc000007340 m=nil [GC scavenge wait]:
runtime.gopark(0xc00007e000?, 0x7b0098?, 0x1?, 0x0?, 0xc000007340?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000055f78 sp=0xc000055f58 pc=0x46ff0e
runtime.goparkunlock(...)
/usr/lib/go/src/runtime/proc.go:430
runtime.(*scavengerState).park(0x990ee0)
/usr/lib/go/src/runtime/mgcscavenge.go:425 +0x49 fp=0xc000055fa8 sp=0xc000055f78 pc=0x424dc9
runtime.bgscavenge(0xc00007e000)
/usr/lib/go/src/runtime/mgcscavenge.go:653 +0x3c fp=0xc000055fc8 sp=0xc000055fa8 pc=0x42533c
runtime.gcenable.gowrap2()
/usr/lib/go/src/runtime/mgc.go:205 +0x25 fp=0xc000055fe0 sp=0xc000055fc8 pc=0x41ba45
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000055fe8 sp=0xc000055fe0 pc=0x4776c1
created by runtime.gcenable in goroutine 1
/usr/lib/go/src/runtime/mgc.go:205 +0xa5
goroutine 5 gp=0xc000007c00 m=nil [finalizer wait]:
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000056620 sp=0xc000056600 pc=0x46ff0e
runtime.runfinq()
/usr/lib/go/src/runtime/mfinal.go:193 +0x107 fp=0xc0000567e0 sp=0xc000056620 pc=0x41ab27
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000567e8 sp=0xc0000567e0 pc=0x4776c1
created by runtime.createfing in goroutine 1
/usr/lib/go/src/runtime/mfinal.go:163 +0x3d
goroutine 6 gp=0xc000007dc0 m=nil [chan receive]:
runtime.gopark(0x6f63a0?, 0x0?, 0x48?, 0x69?, 0x986948?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000054718 sp=0xc0000546f8 pc=0x46ff0e
runtime.chanrecv(0xc00008a0e0, 0x0, 0x1)
/usr/lib/go/src/runtime/chan.go:639 +0x41c fp=0xc000054790 sp=0xc000054718 pc=0x40bb1c
runtime.chanrecv1(0x43c5c0?, 0xc000054776?)
/usr/lib/go/src/runtime/chan.go:489 +0x12 fp=0xc0000547b8 sp=0xc000054790 pc=0x40b6f2
runtime.unique_runtime_registerUniqueMapCleanup.func1(...)
/usr/lib/go/src/runtime/mgc.go:1781
runtime.unique_runtime_registerUniqueMapCleanup.gowrap1()
/usr/lib/go/src/runtime/mgc.go:1784 +0x2f fp=0xc0000547e0 sp=0xc0000547b8 pc=0x41eacf
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000547e8 sp=0xc0000547e0 pc=0x4776c1
created by unique.runtime_registerUniqueMapCleanup in goroutine 1
/usr/lib/go/src/runtime/mgc.go:1779 +0x96
goroutine 20 gp=0xc0001b8000 m=nil [IO wait]:
runtime.gopark(0xc0000bdad0?, 0x55fcb8?, 0x8?, 0xaa?, 0xb?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc0000bda68 sp=0xc0000bda48 pc=0x46ff0e
runtime.netpollblock(0x4b0778?, 0x408f46?, 0x0?)
/usr/lib/go/src/runtime/netpoll.go:575 +0xf7 fp=0xc0000bdaa0 sp=0xc0000bda68 pc=0x434fd7
internal/poll.runtime_pollWait(0x7094ad4a5680, 0x72)
/usr/lib/go/src/runtime/netpoll.go:351 +0x85 fp=0xc0000bdac0 sp=0xc0000bdaa0 pc=0x46f205
internal/poll.(*pollDesc).wait(0xc0001e2080?, 0xc0000d2000?, 0x0)
/usr/lib/go/src/internal/poll/fd_poll_runtime.go:84 +0x27 fp=0xc0000bdae8 sp=0xc0000bdac0 pc=0x4bf127
internal/poll.(*pollDesc).waitRead(...)
/usr/lib/go/src/internal/poll/fd_poll_runtime.go:89
internal/poll.(*FD).Read(0xc0001e2080, {0xc0000d2000, 0x1000, 0x1000})
/usr/lib/go/src/internal/poll/fd_unix.go:165 +0x27a fp=0xc0000bdb80 sp=0xc0000bdae8 pc=0x4bfa5a
net.(*netFD).Read(0xc0001e2080, {0xc0000d2000?, 0xc0000961e0?, 0x2710?})
/usr/lib/go/src/net/fd_posix.go:55 +0x25 fp=0xc0000bdbc8 sp=0xc0000bdb80 pc=0x5ae0c5
net.(*conn).Read(0xc0001b4030, {0xc0000d2000?, 0x10000000006?, 0xc0001a7b00?})
/usr/lib/go/src/net/net.go:189 +0x45 fp=0xc0000bdc10 sp=0xc0000bdbc8 pc=0x5b6345
net.(*TCPConn).Read(0x7094f4718a68?, {0xc0000d2000?, 0xedf202a1b?, 0x990e60?})
<autogenerated>:1 +0x25 fp=0xc0000bdc40 sp=0xc0000bdc10 pc=0x5c0c05
bufio.(*Reader).Read(0xc0000802a0, {0xc0001a7b0c, 0x4, 0x471809?})
/usr/lib/go/src/bufio/bufio.go:241 +0x197 fp=0xc0000bdc78 sp=0xc0000bdc40 pc=0x4d93b7
io.ReadAtLeast({0x7b2640, 0xc0000802a0}, {0xc0001a7b0c, 0x4, 0x4}, 0x4)
/usr/lib/go/src/io/io.go:335 +0x90 fp=0xc0000bdcc0 sp=0xc0000bdc78 pc=0x4aaa10
io.ReadFull(...)
/usr/lib/go/src/io/io.go:354
gitea.boner.be/bdnugget/goonscape/network.HandleServerCommunication({0x7b4bb8, 0xc0001b4030}, 0x6, 0xc0001de160, 0xc000194000, 0xc0001a0000)
/home/bd/Projects/go/goonscape/network/network.go:166 +0x412 fp=0xc0000bdfa0 sp=0xc0000bdcc0 pc=0x5c27b2
gitea.boner.be/bdnugget/goonscape/game.(*Game).Update.gowrap1()
/home/bd/Projects/go/goonscape/game/game.go:80 +0x33 fp=0xc0000bdfe0 sp=0xc0000bdfa0 pc=0x5c57d3
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000bdfe8 sp=0xc0000bdfe0 pc=0x4776c1
created by gitea.boner.be/bdnugget/goonscape/game.(*Game).Update in goroutine 1
/home/bd/Projects/go/goonscape/game/game.go:80 +0x45e
goroutine 7 gp=0xc0000c6380 m=nil [select]:
runtime.gopark(0xc000050f80?, 0x2?, 0x0?, 0x0?, 0xc000050f10?)
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000050db0 sp=0xc000050d90 pc=0x46ff0e
runtime.selectgo(0xc000050f80, 0xc000050f0c, 0x0?, 0x0, 0x0?, 0x1)
/usr/lib/go/src/runtime/select.go:335 +0x7a5 fp=0xc000050ed8 sp=0xc000050db0 pc=0x44e2a5
gitea.boner.be/bdnugget/goonscape/network.HandleServerCommunication.func1()
/home/bd/Projects/go/goonscape/network/network.go:108 +0xb2 fp=0xc000050fe0 sp=0xc000050ed8 pc=0x5c3492
runtime.goexit({})
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000050fe8 sp=0xc000050fe0 pc=0x4776c1
created by gitea.boner.be/bdnugget/goonscape/network.HandleServerCommunication in goroutine 20
/home/bd/Projects/go/goonscape/network/network.go:106 +0x3bd
rax 0x0
rbx 0x0
rcx 0x0
rdx 0x0
rdi 0x13ee9800
rsi 0xb1
rbp 0x13bd6580
rsp 0x7ffc9d661890
r8 0x140baba0
r9 0x0
r10 0x0
r11 0x0
r12 0x13bd1f20
r13 0x744e4
r14 0x4d898
r15 0x26c4c
rip 0x69da90
rflags 0x10246
cs 0x33
fs 0x0
gs 0x0
exit status 2

View File

@ -49,6 +49,7 @@ type ModelAsset struct {
Animation []rl.ModelAnimation // Keep this for compatibility Animation []rl.ModelAnimation // Keep this for compatibility
AnimFrames int32 // Keep this for compatibility AnimFrames int32 // Keep this for compatibility
Animations AnimationSet // New field for organized animations Animations AnimationSet // New field for organized animations
YOffset float32 // Additional height offset (added to default 8.0)
} }
type ChatMessage struct { type ChatMessage struct {