goonscape/frames.txt
2025-01-20 14:30:34 +01:00

2288 lines
107 KiB
Plaintext

INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 1920 x 1080
INFO: > Screen size: 1024 x 768
INFO: > Render size: 1024 x 768
INFO: > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 390
INFO: GL: OpenGL device information:
INFO: > Vendor: NVIDIA Corporation
INFO: > Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2
INFO: > Version: 3.3.0 NVIDIA 565.77
INFO: > GLSL: 3.30 NVIDIA via Cg compiler
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - X11): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: /home/bd/Projects/go/goonscape
INFO: AUDIO: Device initialized successfully
INFO: > Backend: miniaudio | PulseAudio
INFO: > Format: 32-bit IEEE Floating Point -> 32-bit Signed Integer
INFO: > Channels: 2 -> 2
INFO: > Sample rate: 48000 -> 48000
INFO: > Periods size: 3600
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: FILEIO: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] File loaded successfully
INFO: MODEL: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] Model basic data (glb) loaded successfully
INFO: > Meshes count: 1
INFO: > Materials count: 1 (+1 default)
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 3] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 4] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: VAO: [ID 2] Mesh uploaded successfully to VRAM (GPU)
INFO: FILEIO: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] File loaded successfully
INFO: MODEL: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] Loaded animation: Armature|Unsteady_Walk|baselayer (177 frames, 3.000000s)
INFO: FILEIO: [resources/models/biped/Animation_Idle_withSkin.glb] File loaded successfully
INFO: MODEL: [resources/models/biped/Animation_Idle_withSkin.glb] Loaded animation: Armature|Idle|baselayer (238 frames, 4.033333s)
INFO: Walk animation count: 1
INFO: Walk animation frames: 177, Bones: 24
INFO: Idle animation count: 1
INFO: Idle animation frames: 238, Bones: 24
INFO: FILEIO: [resources/models/coomer.obj] Text file loaded successfully
INFO: FILEIO: [coomer.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 5] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: VAO: [ID 3] Mesh uploaded successfully to VRAM (GPU)
WARNING: VAO: [ID 3] Trying to re-load an already loaded mesh
INFO: FILEIO: [resources/models/coomer.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 6] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: FILEIO: [resources/models/shreke.obj] Text file loaded successfully
INFO: FILEIO: [shreke.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 7] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: VAO: [ID 4] Mesh uploaded successfully to VRAM (GPU)
WARNING: VAO: [ID 4] Trying to re-load an already loaded mesh
INFO: FILEIO: [resources/models/shreke.png] File loaded successfully
INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: TEXTURE: [ID 8] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
INFO: STREAM: Initialized successfully (48000 Hz, 32 bit, Stereo)
INFO: FILEIO: [resources/audio/GoonScape2.mp3] Music file loaded successfully
INFO: > Sample rate: 48000 Hz
INFO: > Sample size: 32 bits
INFO: > Channels: 2 (Stereo)
INFO: > Total frames: 3487104
INFO: Idle Animation - Frame: 0 (was 0) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle Animation - Frame: 0 (was 0) / 238, Bones: 24
INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
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INFO: Idle FramePoses available
Clicked: 9, 15
Path found: [{8 13 4 true} {9 14 5 true} {9 15 5 true}]
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INFO: Walk FramePoses available
INFO: Idle frame update: 0 -> 2 (delta: 0.016667)
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INFO: Idle FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
INFO: Idle frame update: 0 -> 2 (delta: 0.016667)
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INFO: Idle FramePoses available
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INFO: Idle Animation - Frame: 196 (was 196) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 196 -> 198 (delta: 0.016667)
INFO: Idle Animation - Frame: 198 (was 198) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 198 -> 200 (delta: 0.016667)
INFO: Idle Animation - Frame: 200 (was 200) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 200 -> 202 (delta: 0.016667)
INFO: Idle Animation - Frame: 202 (was 202) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 202 -> 204 (delta: 0.016667)
INFO: Idle Animation - Frame: 204 (was 204) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 204 -> 206 (delta: 0.016667)
INFO: Idle Animation - Frame: 206 (was 206) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 206 -> 208 (delta: 0.016668)
INFO: Idle Animation - Frame: 208 (was 208) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 208 -> 210 (delta: 0.016667)
INFO: Idle Animation - Frame: 210 (was 210) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 210 -> 212 (delta: 0.016667)
INFO: Idle Animation - Frame: 212 (was 212) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 212 -> 214 (delta: 0.016667)
INFO: Idle Animation - Frame: 214 (was 214) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 214 -> 216 (delta: 0.016667)
INFO: Idle Animation - Frame: 216 (was 216) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 216 -> 218 (delta: 0.016667)
INFO: Idle Animation - Frame: 218 (was 218) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 218 -> 220 (delta: 0.016667)
INFO: Idle Animation - Frame: 220 (was 220) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 220 -> 222 (delta: 0.016667)
INFO: Idle Animation - Frame: 222 (was 222) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 222 -> 224 (delta: 0.016667)
INFO: Idle Animation - Frame: 224 (was 224) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 224 -> 226 (delta: 0.016667)
INFO: Idle Animation - Frame: 226 (was 226) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 226 -> 228 (delta: 0.016667)
INFO: Idle Animation - Frame: 228 (was 228) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 228 -> 230 (delta: 0.016667)
INFO: Idle Animation - Frame: 230 (was 230) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 230 -> 232 (delta: 0.016667)
INFO: Idle Animation - Frame: 232 (was 232) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 232 -> 234 (delta: 0.016667)
INFO: Idle Animation - Frame: 234 (was 234) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 234 -> 236 (delta: 0.016667)
INFO: Idle Animation - Frame: 236 (was 236) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 236 -> 238 (delta: 0.016667)
INFO: Idle Animation wrapped around
INFO: Idle Animation - Frame: 0 (was 238) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 0 -> 2 (delta: 0.016667)
INFO: Idle Animation - Frame: 2 (was 2) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 2 -> 4 (delta: 0.016667)
INFO: Idle Animation - Frame: 4 (was 4) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 4 -> 6 (delta: 0.016667)
INFO: Idle Animation - Frame: 6 (was 6) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 6 -> 8 (delta: 0.016667)
INFO: Idle Animation - Frame: 8 (was 8) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 8 -> 10 (delta: 0.016667)
INFO: Idle Animation - Frame: 10 (was 10) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 10 -> 12 (delta: 0.016667)
INFO: Idle Animation - Frame: 12 (was 12) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 12 -> 14 (delta: 0.016667)
INFO: Idle Animation - Frame: 14 (was 14) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 14 -> 16 (delta: 0.016667)
INFO: Idle Animation - Frame: 16 (was 16) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 16 -> 18 (delta: 0.016667)
INFO: Idle Animation - Frame: 18 (was 18) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 18 -> 20 (delta: 0.016667)
INFO: Idle Animation - Frame: 20 (was 20) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 20 -> 22 (delta: 0.016667)
INFO: Idle Animation - Frame: 22 (was 22) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 22 -> 24 (delta: 0.016667)
INFO: Idle Animation - Frame: 24 (was 24) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 24 -> 26 (delta: 0.016667)
INFO: Idle Animation - Frame: 26 (was 26) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 26 -> 28 (delta: 0.016667)
INFO: Idle Animation - Frame: 28 (was 28) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 28 -> 30 (delta: 0.016667)
INFO: Idle Animation - Frame: 30 (was 30) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 30 -> 32 (delta: 0.016667)
INFO: Idle Animation - Frame: 32 (was 32) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 32 -> 34 (delta: 0.016667)
INFO: Idle Animation - Frame: 34 (was 34) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 34 -> 36 (delta: 0.016667)
INFO: Idle Animation - Frame: 36 (was 36) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 36 -> 38 (delta: 0.016668)
INFO: Idle Animation - Frame: 38 (was 38) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 38 -> 40 (delta: 0.016667)
INFO: Idle Animation - Frame: 40 (was 40) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 40 -> 42 (delta: 0.016667)
INFO: Idle Animation - Frame: 42 (was 42) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 42 -> 44 (delta: 0.016667)
INFO: Idle Animation - Frame: 44 (was 44) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 44 -> 46 (delta: 0.016667)
INFO: Idle Animation - Frame: 46 (was 46) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 46 -> 48 (delta: 0.016667)
INFO: Idle Animation - Frame: 48 (was 48) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 48 -> 50 (delta: 0.016667)
INFO: Idle Animation - Frame: 50 (was 50) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 50 -> 52 (delta: 0.016667)
INFO: Idle Animation - Frame: 52 (was 52) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 52 -> 54 (delta: 0.016667)
INFO: Idle Animation - Frame: 54 (was 54) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 54 -> 56 (delta: 0.016667)
INFO: Idle Animation - Frame: 56 (was 56) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 56 -> 58 (delta: 0.016667)
INFO: Idle Animation - Frame: 58 (was 58) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 58 -> 60 (delta: 0.016667)
INFO: Idle Animation - Frame: 60 (was 60) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 60 -> 62 (delta: 0.016667)
INFO: Idle Animation - Frame: 62 (was 62) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 62 -> 64 (delta: 0.016667)
INFO: Idle Animation - Frame: 64 (was 64) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 64 -> 66 (delta: 0.016667)
INFO: Idle Animation - Frame: 66 (was 66) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 66 -> 68 (delta: 0.016668)
INFO: Idle Animation - Frame: 68 (was 68) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 68 -> 70 (delta: 0.016667)
INFO: Idle Animation - Frame: 70 (was 70) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 70 -> 72 (delta: 0.016667)
INFO: Idle Animation - Frame: 72 (was 72) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 72 -> 74 (delta: 0.016668)
INFO: Idle Animation - Frame: 74 (was 74) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 74 -> 76 (delta: 0.016667)
INFO: Idle Animation - Frame: 76 (was 76) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 76 -> 78 (delta: 0.016667)
INFO: Idle Animation - Frame: 78 (was 78) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 78 -> 80 (delta: 0.016667)
INFO: Idle Animation - Frame: 80 (was 80) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 80 -> 82 (delta: 0.016667)
INFO: Idle Animation - Frame: 82 (was 82) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 82 -> 84 (delta: 0.016667)
INFO: Idle Animation - Frame: 84 (was 84) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 84 -> 86 (delta: 0.016667)
INFO: Idle Animation - Frame: 86 (was 86) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 86 -> 88 (delta: 0.016667)
INFO: Idle Animation - Frame: 88 (was 88) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 88 -> 90 (delta: 0.016667)
INFO: Idle Animation - Frame: 90 (was 90) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 90 -> 92 (delta: 0.016668)
INFO: Idle Animation - Frame: 92 (was 92) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 92 -> 94 (delta: 0.016668)
INFO: Idle Animation - Frame: 94 (was 94) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 94 -> 96 (delta: 0.016667)
INFO: Idle Animation - Frame: 96 (was 96) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 96 -> 98 (delta: 0.016667)
INFO: Idle Animation - Frame: 98 (was 98) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 98 -> 100 (delta: 0.016667)
INFO: Idle Animation - Frame: 100 (was 100) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 100 -> 102 (delta: 0.016667)
INFO: Idle Animation - Frame: 102 (was 102) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 102 -> 104 (delta: 0.016667)
INFO: Idle Animation - Frame: 104 (was 104) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 104 -> 106 (delta: 0.016667)
INFO: Idle Animation - Frame: 106 (was 106) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 106 -> 108 (delta: 0.016667)
INFO: Idle Animation - Frame: 108 (was 108) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 108 -> 110 (delta: 0.016667)
INFO: Idle Animation - Frame: 110 (was 110) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 110 -> 112 (delta: 0.016667)
INFO: Idle Animation - Frame: 112 (was 112) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 112 -> 114 (delta: 0.016668)
INFO: Idle Animation - Frame: 114 (was 114) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 114 -> 116 (delta: 0.016668)
INFO: Idle Animation - Frame: 116 (was 116) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 116 -> 118 (delta: 0.016668)
INFO: Idle Animation - Frame: 118 (was 118) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 118 -> 120 (delta: 0.016667)
INFO: Idle Animation - Frame: 120 (was 120) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 120 -> 122 (delta: 0.016668)
INFO: Idle Animation - Frame: 122 (was 122) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 122 -> 124 (delta: 0.016667)
INFO: Idle Animation - Frame: 124 (was 124) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 124 -> 126 (delta: 0.016667)
INFO: Idle Animation - Frame: 126 (was 126) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 126 -> 128 (delta: 0.016667)
INFO: Idle Animation - Frame: 128 (was 128) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 128 -> 130 (delta: 0.016668)
INFO: Idle Animation - Frame: 130 (was 130) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 130 -> 132 (delta: 0.016668)
INFO: Idle Animation - Frame: 132 (was 132) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 132 -> 134 (delta: 0.016668)
INFO: Idle Animation - Frame: 134 (was 134) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 134 -> 136 (delta: 0.016668)
INFO: Idle Animation - Frame: 136 (was 136) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 136 -> 138 (delta: 0.016667)
INFO: Idle Animation - Frame: 138 (was 138) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 138 -> 140 (delta: 0.016667)
INFO: Idle Animation - Frame: 140 (was 140) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 140 -> 142 (delta: 0.016667)
INFO: Idle Animation - Frame: 142 (was 142) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 142 -> 144 (delta: 0.016667)
INFO: Idle Animation - Frame: 144 (was 144) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Idle frame update: 144 -> 146 (delta: 0.016667)
INFO: Idle Animation - Frame: 146 (was 146) / 238, Bones: 24
INFO: Idle FramePoses available
Clicked: 8, 12
Path found: [{9 15 5 true} {8 14 4 true} {8 13 4 true} {8 12 4 true}]
INFO: Walk frame update: 0 -> 1 (delta: 0.016667)
INFO: Walk Animation - Frame: 1 (was 1) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 1 -> 2 (delta: 0.016667)
INFO: Walk Animation - Frame: 2 (was 2) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 2 -> 3 (delta: 0.016667)
INFO: Walk Animation - Frame: 3 (was 3) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 3 -> 4 (delta: 0.016667)
INFO: Walk Animation - Frame: 4 (was 4) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 4 -> 5 (delta: 0.016667)
INFO: Walk Animation - Frame: 5 (was 5) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 5 -> 6 (delta: 0.016667)
INFO: Walk Animation - Frame: 6 (was 6) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 6 -> 7 (delta: 0.016667)
INFO: Walk Animation - Frame: 7 (was 7) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 7 -> 8 (delta: 0.016667)
INFO: Walk Animation - Frame: 8 (was 8) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 8 -> 9 (delta: 0.016668)
INFO: Walk Animation - Frame: 9 (was 9) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 9 -> 10 (delta: 0.016668)
INFO: Walk Animation - Frame: 10 (was 10) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 10 -> 11 (delta: 0.016667)
INFO: Walk Animation - Frame: 11 (was 11) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 11 -> 12 (delta: 0.016667)
INFO: Walk Animation - Frame: 12 (was 12) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 12 -> 13 (delta: 0.016667)
INFO: Walk Animation - Frame: 13 (was 13) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 13 -> 14 (delta: 0.016667)
INFO: Walk Animation - Frame: 14 (was 14) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 14 -> 15 (delta: 0.016667)
INFO: Walk Animation - Frame: 15 (was 15) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 15 -> 16 (delta: 0.016667)
INFO: Walk Animation - Frame: 16 (was 16) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 16 -> 17 (delta: 0.016667)
INFO: Walk Animation - Frame: 17 (was 17) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 17 -> 18 (delta: 0.016667)
INFO: Walk Animation - Frame: 18 (was 18) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 18 -> 19 (delta: 0.016667)
INFO: Walk Animation - Frame: 19 (was 19) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 19 -> 20 (delta: 0.016667)
INFO: Walk Animation - Frame: 20 (was 20) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 20 -> 21 (delta: 0.016667)
INFO: Walk Animation - Frame: 21 (was 21) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 21 -> 22 (delta: 0.016667)
INFO: Walk Animation - Frame: 22 (was 22) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 22 -> 23 (delta: 0.016668)
INFO: Walk Animation - Frame: 23 (was 23) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 23 -> 24 (delta: 0.016667)
INFO: Walk Animation - Frame: 24 (was 24) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 24 -> 25 (delta: 0.016668)
INFO: Walk Animation - Frame: 25 (was 25) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 25 -> 26 (delta: 0.016667)
INFO: Walk Animation - Frame: 26 (was 26) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 26 -> 27 (delta: 0.016667)
INFO: Walk Animation - Frame: 27 (was 27) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 27 -> 28 (delta: 0.016667)
INFO: Walk Animation - Frame: 28 (was 28) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 28 -> 29 (delta: 0.016667)
INFO: Walk Animation - Frame: 29 (was 29) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 29 -> 30 (delta: 0.016667)
INFO: Walk Animation - Frame: 30 (was 30) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 30 -> 31 (delta: 0.016667)
INFO: Walk Animation - Frame: 31 (was 31) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 31 -> 32 (delta: 0.016667)
INFO: Walk Animation - Frame: 32 (was 32) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 32 -> 33 (delta: 0.016667)
INFO: Walk Animation - Frame: 33 (was 33) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 33 -> 34 (delta: 0.016667)
INFO: Walk Animation - Frame: 34 (was 34) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 34 -> 35 (delta: 0.016667)
INFO: Walk Animation - Frame: 35 (was 35) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 35 -> 36 (delta: 0.016667)
INFO: Walk Animation - Frame: 36 (was 36) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 36 -> 37 (delta: 0.016668)
INFO: Walk Animation - Frame: 37 (was 37) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 37 -> 38 (delta: 0.016667)
INFO: Walk Animation - Frame: 38 (was 38) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 38 -> 39 (delta: 0.016667)
INFO: Walk Animation - Frame: 39 (was 39) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 39 -> 40 (delta: 0.016667)
INFO: Walk Animation - Frame: 40 (was 40) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 40 -> 41 (delta: 0.016668)
INFO: Walk Animation - Frame: 41 (was 41) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 41 -> 42 (delta: 0.016667)
INFO: Walk Animation - Frame: 42 (was 42) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 42 -> 43 (delta: 0.016667)
INFO: Walk Animation - Frame: 43 (was 43) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 43 -> 44 (delta: 0.016667)
INFO: Walk Animation - Frame: 44 (was 44) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 44 -> 45 (delta: 0.016667)
INFO: Walk Animation - Frame: 45 (was 45) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 45 -> 46 (delta: 0.016667)
INFO: Walk Animation - Frame: 46 (was 46) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 46 -> 47 (delta: 0.016667)
INFO: Walk Animation - Frame: 47 (was 47) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 47 -> 48 (delta: 0.016667)
INFO: Walk Animation - Frame: 48 (was 48) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 48 -> 49 (delta: 0.016667)
INFO: Walk Animation - Frame: 49 (was 49) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 49 -> 50 (delta: 0.016667)
INFO: Walk Animation - Frame: 50 (was 50) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 50 -> 51 (delta: 0.016667)
INFO: Walk Animation - Frame: 51 (was 51) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 51 -> 52 (delta: 0.016667)
INFO: Walk Animation - Frame: 52 (was 52) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 52 -> 53 (delta: 0.016668)
INFO: Walk Animation - Frame: 53 (was 53) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 53 -> 54 (delta: 0.016668)
INFO: Walk Animation - Frame: 54 (was 54) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Idle frame update: 0 -> 2 (delta: 0.016667)
INFO: Idle Animation - Frame: 2 (was 2) / 238, Bones: 24
INFO: Idle FramePoses available
INFO: Walk frame update: 0 -> 1 (delta: 0.016667)
INFO: Walk Animation - Frame: 1 (was 1) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 1 -> 2 (delta: 0.016668)
INFO: Walk Animation - Frame: 2 (was 2) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 2 -> 3 (delta: 0.016667)
INFO: Walk Animation - Frame: 3 (was 3) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 3 -> 4 (delta: 0.016668)
INFO: Walk Animation - Frame: 4 (was 4) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 4 -> 5 (delta: 0.016667)
INFO: Walk Animation - Frame: 5 (was 5) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 5 -> 6 (delta: 0.016667)
INFO: Walk Animation - Frame: 6 (was 6) / 177, Bones: 24
INFO: Walk FramePoses available
INFO: Walk frame update: 6 -> 7 (delta: 0.016667)
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
INFO: Idle frame update: 0 -> 2 (delta: 0.016667)
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INFO: Idle FramePoses available
INFO: Walk frame update: 0 -> 1 (delta: 0.016667)
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
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INFO: Walk FramePoses available
INFO: Idle frame update: 0 -> 2 (delta: 0.016667)
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