autogo/README.md

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# autogo
The silly Raylib cargame I made in C but in Go for my champ
## Screenshot
![Screenshot](./resources/screenshot.png)
### note Garage texture
changed saturation to 10% to make Raylib tint work well enough, using ImageMagick:
```convert garage.png -resize 200x200! -channel A -evaluate multiply 0.5 +channel -modulate 100,25,100 garage_200px.png```