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5 changed files with 188 additions and 299 deletions

24
LICENSE
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@ -1,21 +1,11 @@
MIT License “Commons Clause” License Condition v1.0
Copyright (c) 2025 bdnugget The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition.
Permission is hereby granted, free of charge, to any person obtaining a copy Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, right to Sell the Software.
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Cause License Condition notice.
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR Software: GoonServer (for Goonscape)
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, License: Commons Clause v1.0
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE Licensor: bdnugget
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,8 +1,8 @@
// Code generated by protoc-gen-go. DO NOT EDIT. // Code generated by protoc-gen-go. DO NOT EDIT.
// versions: // versions:
// protoc-gen-go v1.36.6 // protoc-gen-go v1.36.3
// protoc v6.30.1 // protoc v5.29.2
// source: actions/actions.proto // source: actions.proto
package actions package actions
@ -11,7 +11,6 @@ import (
protoimpl "google.golang.org/protobuf/runtime/protoimpl" protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect" reflect "reflect"
sync "sync" sync "sync"
unsafe "unsafe"
) )
const ( const (
@ -60,11 +59,11 @@ func (x Action_ActionType) String() string {
} }
func (Action_ActionType) Descriptor() protoreflect.EnumDescriptor { func (Action_ActionType) Descriptor() protoreflect.EnumDescriptor {
return file_actions_actions_proto_enumTypes[0].Descriptor() return file_actions_proto_enumTypes[0].Descriptor()
} }
func (Action_ActionType) Type() protoreflect.EnumType { func (Action_ActionType) Type() protoreflect.EnumType {
return &file_actions_actions_proto_enumTypes[0] return &file_actions_proto_enumTypes[0]
} }
func (x Action_ActionType) Number() protoreflect.EnumNumber { func (x Action_ActionType) Number() protoreflect.EnumNumber {
@ -73,7 +72,7 @@ func (x Action_ActionType) Number() protoreflect.EnumNumber {
// Deprecated: Use Action_ActionType.Descriptor instead. // Deprecated: Use Action_ActionType.Descriptor instead.
func (Action_ActionType) EnumDescriptor() ([]byte, []int) { func (Action_ActionType) EnumDescriptor() ([]byte, []int) {
return file_actions_actions_proto_rawDescGZIP(), []int{0, 0} return file_actions_proto_rawDescGZIP(), []int{0, 0}
} }
type Action struct { type Action struct {
@ -91,7 +90,7 @@ type Action struct {
func (x *Action) Reset() { func (x *Action) Reset() {
*x = Action{} *x = Action{}
mi := &file_actions_actions_proto_msgTypes[0] mi := &file_actions_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -103,7 +102,7 @@ func (x *Action) String() string {
func (*Action) ProtoMessage() {} func (*Action) ProtoMessage() {}
func (x *Action) ProtoReflect() protoreflect.Message { func (x *Action) ProtoReflect() protoreflect.Message {
mi := &file_actions_actions_proto_msgTypes[0] mi := &file_actions_proto_msgTypes[0]
if x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -116,7 +115,7 @@ func (x *Action) ProtoReflect() protoreflect.Message {
// Deprecated: Use Action.ProtoReflect.Descriptor instead. // Deprecated: Use Action.ProtoReflect.Descriptor instead.
func (*Action) Descriptor() ([]byte, []int) { func (*Action) Descriptor() ([]byte, []int) {
return file_actions_actions_proto_rawDescGZIP(), []int{0} return file_actions_proto_rawDescGZIP(), []int{0}
} }
func (x *Action) GetType() Action_ActionType { func (x *Action) GetType() Action_ActionType {
@ -169,19 +168,18 @@ func (x *Action) GetPassword() string {
} }
type ActionBatch struct { type ActionBatch struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"` Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"` Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
ProtocolVersion int32 `protobuf:"varint,4,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"` ProtocolVersion int32 `protobuf:"varint,4,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
LastSeenMessageTimestamp int64 `protobuf:"varint,5,opt,name=last_seen_message_timestamp,json=lastSeenMessageTimestamp,proto3" json:"last_seen_message_timestamp,omitempty"` unknownFields protoimpl.UnknownFields
unknownFields protoimpl.UnknownFields sizeCache protoimpl.SizeCache
sizeCache protoimpl.SizeCache
} }
func (x *ActionBatch) Reset() { func (x *ActionBatch) Reset() {
*x = ActionBatch{} *x = ActionBatch{}
mi := &file_actions_actions_proto_msgTypes[1] mi := &file_actions_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -193,7 +191,7 @@ func (x *ActionBatch) String() string {
func (*ActionBatch) ProtoMessage() {} func (*ActionBatch) ProtoMessage() {}
func (x *ActionBatch) ProtoReflect() protoreflect.Message { func (x *ActionBatch) ProtoReflect() protoreflect.Message {
mi := &file_actions_actions_proto_msgTypes[1] mi := &file_actions_proto_msgTypes[1]
if x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -206,7 +204,7 @@ func (x *ActionBatch) ProtoReflect() protoreflect.Message {
// Deprecated: Use ActionBatch.ProtoReflect.Descriptor instead. // Deprecated: Use ActionBatch.ProtoReflect.Descriptor instead.
func (*ActionBatch) Descriptor() ([]byte, []int) { func (*ActionBatch) Descriptor() ([]byte, []int) {
return file_actions_actions_proto_rawDescGZIP(), []int{1} return file_actions_proto_rawDescGZIP(), []int{1}
} }
func (x *ActionBatch) GetPlayerId() int32 { func (x *ActionBatch) GetPlayerId() int32 {
@ -237,13 +235,6 @@ func (x *ActionBatch) GetProtocolVersion() int32 {
return 0 return 0
} }
func (x *ActionBatch) GetLastSeenMessageTimestamp() int64 {
if x != nil {
return x.LastSeenMessageTimestamp
}
return 0
}
type PlayerState struct { type PlayerState struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
@ -256,7 +247,7 @@ type PlayerState struct {
func (x *PlayerState) Reset() { func (x *PlayerState) Reset() {
*x = PlayerState{} *x = PlayerState{}
mi := &file_actions_actions_proto_msgTypes[2] mi := &file_actions_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -268,7 +259,7 @@ func (x *PlayerState) String() string {
func (*PlayerState) ProtoMessage() {} func (*PlayerState) ProtoMessage() {}
func (x *PlayerState) ProtoReflect() protoreflect.Message { func (x *PlayerState) ProtoReflect() protoreflect.Message {
mi := &file_actions_actions_proto_msgTypes[2] mi := &file_actions_proto_msgTypes[2]
if x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -281,7 +272,7 @@ func (x *PlayerState) ProtoReflect() protoreflect.Message {
// Deprecated: Use PlayerState.ProtoReflect.Descriptor instead. // Deprecated: Use PlayerState.ProtoReflect.Descriptor instead.
func (*PlayerState) Descriptor() ([]byte, []int) { func (*PlayerState) Descriptor() ([]byte, []int) {
return file_actions_actions_proto_rawDescGZIP(), []int{2} return file_actions_proto_rawDescGZIP(), []int{2}
} }
func (x *PlayerState) GetPlayerId() int32 { func (x *PlayerState) GetPlayerId() int32 {
@ -324,7 +315,7 @@ type ChatMessage struct {
func (x *ChatMessage) Reset() { func (x *ChatMessage) Reset() {
*x = ChatMessage{} *x = ChatMessage{}
mi := &file_actions_actions_proto_msgTypes[3] mi := &file_actions_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -336,7 +327,7 @@ func (x *ChatMessage) String() string {
func (*ChatMessage) ProtoMessage() {} func (*ChatMessage) ProtoMessage() {}
func (x *ChatMessage) ProtoReflect() protoreflect.Message { func (x *ChatMessage) ProtoReflect() protoreflect.Message {
mi := &file_actions_actions_proto_msgTypes[3] mi := &file_actions_proto_msgTypes[3]
if x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -349,7 +340,7 @@ func (x *ChatMessage) ProtoReflect() protoreflect.Message {
// Deprecated: Use ChatMessage.ProtoReflect.Descriptor instead. // Deprecated: Use ChatMessage.ProtoReflect.Descriptor instead.
func (*ChatMessage) Descriptor() ([]byte, []int) { func (*ChatMessage) Descriptor() ([]byte, []int) {
return file_actions_actions_proto_rawDescGZIP(), []int{3} return file_actions_proto_rawDescGZIP(), []int{3}
} }
func (x *ChatMessage) GetPlayerId() int32 { func (x *ChatMessage) GetPlayerId() int32 {
@ -395,7 +386,7 @@ type ServerMessage struct {
func (x *ServerMessage) Reset() { func (x *ServerMessage) Reset() {
*x = ServerMessage{} *x = ServerMessage{}
mi := &file_actions_actions_proto_msgTypes[4] mi := &file_actions_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -407,7 +398,7 @@ func (x *ServerMessage) String() string {
func (*ServerMessage) ProtoMessage() {} func (*ServerMessage) ProtoMessage() {}
func (x *ServerMessage) ProtoReflect() protoreflect.Message { func (x *ServerMessage) ProtoReflect() protoreflect.Message {
mi := &file_actions_actions_proto_msgTypes[4] mi := &file_actions_proto_msgTypes[4]
if x != nil { if x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -420,7 +411,7 @@ func (x *ServerMessage) ProtoReflect() protoreflect.Message {
// Deprecated: Use ServerMessage.ProtoReflect.Descriptor instead. // Deprecated: Use ServerMessage.ProtoReflect.Descriptor instead.
func (*ServerMessage) Descriptor() ([]byte, []int) { func (*ServerMessage) Descriptor() ([]byte, []int) {
return file_actions_actions_proto_rawDescGZIP(), []int{4} return file_actions_proto_rawDescGZIP(), []int{4}
} }
func (x *ServerMessage) GetPlayerId() int32 { func (x *ServerMessage) GetPlayerId() int32 {
@ -472,67 +463,92 @@ func (x *ServerMessage) GetProtocolVersion() int32 {
return 0 return 0
} }
var File_actions_actions_proto protoreflect.FileDescriptor var File_actions_proto protoreflect.FileDescriptor
const file_actions_actions_proto_rawDesc = "" + var file_actions_proto_rawDesc = []byte{
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file_actions_actions_proto_rawDescData = protoimpl.X.CompressGZIP(unsafe.Slice(unsafe.StringData(file_actions_actions_proto_rawDesc), len(file_actions_actions_proto_rawDesc))) 0x28, 0x03, 0x52, 0x0b, 0x63, 0x75, 0x72, 0x72, 0x65, 0x6e, 0x74, 0x54, 0x69, 0x63, 0x6b, 0x12,
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} }
var file_actions_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1) var (
var file_actions_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 5) file_actions_proto_rawDescOnce sync.Once
var file_actions_actions_proto_goTypes = []any{ file_actions_proto_rawDescData = file_actions_proto_rawDesc
)
func file_actions_proto_rawDescGZIP() []byte {
file_actions_proto_rawDescOnce.Do(func() {
file_actions_proto_rawDescData = protoimpl.X.CompressGZIP(file_actions_proto_rawDescData)
})
return file_actions_proto_rawDescData
}
var file_actions_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_actions_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_actions_proto_goTypes = []any{
(Action_ActionType)(0), // 0: actions.Action.ActionType (Action_ActionType)(0), // 0: actions.Action.ActionType
(*Action)(nil), // 1: actions.Action (*Action)(nil), // 1: actions.Action
(*ActionBatch)(nil), // 2: actions.ActionBatch (*ActionBatch)(nil), // 2: actions.ActionBatch
@ -540,7 +556,7 @@ var file_actions_actions_proto_goTypes = []any{
(*ChatMessage)(nil), // 4: actions.ChatMessage (*ChatMessage)(nil), // 4: actions.ChatMessage
(*ServerMessage)(nil), // 5: actions.ServerMessage (*ServerMessage)(nil), // 5: actions.ServerMessage
} }
var file_actions_actions_proto_depIdxs = []int32{ var file_actions_proto_depIdxs = []int32{
0, // 0: actions.Action.type:type_name -> actions.Action.ActionType 0, // 0: actions.Action.type:type_name -> actions.Action.ActionType
1, // 1: actions.ActionBatch.actions:type_name -> actions.Action 1, // 1: actions.ActionBatch.actions:type_name -> actions.Action
3, // 2: actions.ServerMessage.players:type_name -> actions.PlayerState 3, // 2: actions.ServerMessage.players:type_name -> actions.PlayerState
@ -552,27 +568,28 @@ var file_actions_actions_proto_depIdxs = []int32{
0, // [0:4] is the sub-list for field type_name 0, // [0:4] is the sub-list for field type_name
} }
func init() { file_actions_actions_proto_init() } func init() { file_actions_proto_init() }
func file_actions_actions_proto_init() { func file_actions_proto_init() {
if File_actions_actions_proto != nil { if File_actions_proto != nil {
return return
} }
type x struct{} type x struct{}
out := protoimpl.TypeBuilder{ out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{ File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: unsafe.Slice(unsafe.StringData(file_actions_actions_proto_rawDesc), len(file_actions_actions_proto_rawDesc)), RawDescriptor: file_actions_proto_rawDesc,
NumEnums: 1, NumEnums: 1,
NumMessages: 5, NumMessages: 5,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },
GoTypes: file_actions_actions_proto_goTypes, GoTypes: file_actions_proto_goTypes,
DependencyIndexes: file_actions_actions_proto_depIdxs, DependencyIndexes: file_actions_proto_depIdxs,
EnumInfos: file_actions_actions_proto_enumTypes, EnumInfos: file_actions_proto_enumTypes,
MessageInfos: file_actions_actions_proto_msgTypes, MessageInfos: file_actions_proto_msgTypes,
}.Build() }.Build()
File_actions_actions_proto = out.File File_actions_proto = out.File
file_actions_actions_proto_goTypes = nil file_actions_proto_rawDesc = nil
file_actions_actions_proto_depIdxs = nil file_actions_proto_goTypes = nil
file_actions_proto_depIdxs = nil
} }

View File

@ -27,7 +27,6 @@ message ActionBatch {
repeated Action actions = 2; repeated Action actions = 2;
int64 tick = 3; int64 tick = 3;
int32 protocol_version = 4; int32 protocol_version = 4;
int64 last_seen_message_timestamp = 5;
} }
message PlayerState { message PlayerState {

Binary file not shown.

231
main.go
View File

@ -24,10 +24,9 @@ const (
type Player struct { type Player struct {
sync.Mutex sync.Mutex
ID int ID int
X, Y int X, Y int
Username string Username string
LastSeenMsgTimestamp int64 // Track the last message timestamp this player has seen
} }
var ( var (
@ -83,10 +82,7 @@ func main() {
} }
func handleConnection(conn net.Conn) { func handleConnection(conn net.Conn) {
defer func() { defer conn.Close()
conn.Close()
log.Printf("Connection closed and cleanup complete")
}()
// Get client IP // Get client IP
remoteAddr := conn.RemoteAddr().String() remoteAddr := conn.RemoteAddr().String()
@ -192,57 +188,29 @@ func handleConnection(conn net.Conn) {
return return
} }
log.Printf("Player %d (%s) authenticated successfully, checking for existing session", playerID, username) player := &Player{
ID: playerID,
// Check for existing session and force disconnect if needed X: x,
mu.Lock() Y: y,
existingPlayer, alreadyLoggedIn := players[playerID] Username: username,
if alreadyLoggedIn {
log.Printf("Player %d (%s) is already logged in, forcing disconnect of old session", playerID, username)
// An existing session is found - clean it up
if oldConn, exists := playerConns[playerID]; exists {
// Try to close the old connection
oldConn.Close()
delete(playerConns, playerID)
}
// Keep the player object but update its connection
existingPlayer.X = x
existingPlayer.Y = y
playerConns[playerID] = conn
mu.Unlock()
} else {
// Create a new player
player := &Player{
ID: playerID,
X: x,
Y: y,
Username: username,
LastSeenMsgTimestamp: 0, // Initialize to 0 to receive all messages initially
}
players[playerID] = player
playerConns[playerID] = conn
mu.Unlock()
existingPlayer = player
// Announce connection
addSystemMessage(fmt.Sprintf("%s connected", username))
} }
// Ensure player state is saved on any kind of disconnect // Prevent multiple logins
defer func() { mu.Lock()
if p, exists := players[playerID]; exists { for _, p := range players {
if err := db.SavePlayerState(playerID, p.X, p.Y); err != nil { if p.Username == username {
log.Printf("Error saving state for player %d: %v", playerID, err) mu.Unlock()
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Account already logged in",
} }
writeMessage(conn, response)
return
} }
addSystemMessage(fmt.Sprintf("%s disconnected", username)) }
mu.Lock() players[playerID] = player
delete(players, playerID) playerConns[playerID] = conn
delete(playerConns, playerID) mu.Unlock()
delete(actionQueue, playerID)
mu.Unlock()
log.Printf("Player %d (%s) disconnected", playerID, username)
}()
// Send initial state with correct position // Send initial state with correct position
response = &pb.ServerMessage{ response = &pb.ServerMessage{
@ -257,13 +225,26 @@ func handleConnection(conn net.Conn) {
ProtocolVersion: protoVersion, ProtocolVersion: protoVersion,
} }
// Ensure player state is saved on any kind of disconnect
defer func() {
if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
log.Printf("Error saving state for player %d: %v", playerID, err)
}
mu.Lock()
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
mu.Unlock()
log.Printf("Player %d disconnected", playerID)
}()
// Send player ID to client // Send player ID to client
if err := writeMessage(conn, response); err != nil { if err := writeMessage(conn, response); err != nil {
log.Printf("Failed to send player ID: %v", err) log.Printf("Failed to send player ID: %v", err)
return return
} }
log.Printf("Player %d (%s) connected successfully", playerID, username) fmt.Printf("Player %d connected\n", playerID)
// Listen for incoming actions from this player // Listen for incoming actions from this player
for { for {
@ -292,11 +273,6 @@ func handleConnection(conn net.Conn) {
continue continue
} }
// Update the last seen message timestamp
if batch.LastSeenMessageTimestamp > 0 {
existingPlayer.LastSeenMsgTimestamp = batch.LastSeenMessageTimestamp
}
// Queue the actions for processing // Queue the actions for processing
if batch.PlayerId == int32(playerID) { if batch.PlayerId == int32(playerID) {
for _, action := range batch.Actions { for _, action := range batch.Actions {
@ -305,9 +281,7 @@ func handleConnection(conn net.Conn) {
return return
} }
} }
mu.Lock()
actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...) actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
mu.Unlock()
} }
} }
} }
@ -334,49 +308,13 @@ func addChatMessage(playerID int32, content string) {
chatHistory = append(chatHistory, msg) chatHistory = append(chatHistory, msg)
} }
func addSystemMessage(content string) {
chatMutex.Lock()
defer chatMutex.Unlock()
msg := &pb.ChatMessage{
PlayerId: 0, // System messages use ID 0
Username: "System",
Content: content,
Timestamp: time.Now().UnixNano(),
}
if len(chatHistory) >= 100 {
chatHistory = chatHistory[1:]
}
chatHistory = append(chatHistory, msg)
}
func processActions() { func processActions() {
mu.Lock() mu.Lock()
// Make a list of players to process first, to avoid lock contention defer mu.Unlock()
activePlayers := make(map[int]*Player)
for id, p := range players {
activePlayers[id] = p
}
activeConns := make(map[int]net.Conn)
for id, conn := range playerConns {
activeConns[id] = conn
}
activeQueues := make(map[int][]*pb.Action)
for id, actions := range actionQueue {
if len(actions) > 0 {
activeQueues[id] = actions
actionQueue[id] = nil // Clear the queue early to avoid double processing
}
}
mu.Unlock()
// Process actions without holding the global lock // Update players based on queued actions
for playerID, actions := range activeQueues { for playerID, actions := range actionQueue {
player, exists := activePlayers[playerID] player := players[playerID]
if !exists {
continue
}
player.Lock() player.Lock()
for _, action := range actions { for _, action := range actions {
switch action.Type { switch action.Type {
@ -390,21 +328,20 @@ func processActions() {
} }
} }
player.Unlock() player.Unlock()
actionQueue[playerID] = nil // Clear the action queue after processing
} }
// Prepare current game state // Prepare and broadcast the current game state
currentTick := time.Now().UnixNano() / int64(tickRate) currentTick := time.Now().UnixNano() / int64(tickRate)
state := &pb.ServerMessage{
CurrentTick: currentTick,
Players: make([]*pb.PlayerState, 0, len(players)),
}
// Get recent messages for new connections // Convert players to PlayerState
chatMutex.RLock() for id, p := range players {
recentMessages := chatHistory[max(0, len(chatHistory)-5):] // Get last 5 for new connections
chatMutex.RUnlock()
// To avoid holding locks too long, prepare player states first
playerStates := make([]*pb.PlayerState, 0, len(activePlayers))
for id, p := range activePlayers {
p.Lock() p.Lock()
playerStates = append(playerStates, &pb.PlayerState{ state.Players = append(state.Players, &pb.PlayerState{
PlayerId: int32(id), PlayerId: int32(id),
X: int32(p.X), X: int32(p.X),
Y: int32(p.Y), Y: int32(p.Y),
@ -413,69 +350,15 @@ func processActions() {
p.Unlock() p.Unlock()
} }
// Now send updates to each player // Add chat messages to the state
for playerID, conn := range activeConns { chatMutex.RLock()
player, exists := activePlayers[playerID] state.ChatMessages = chatHistory[max(0, len(chatHistory)-5):] // Only send last 5 messages
if !exists { chatMutex.RUnlock()
continue
}
state := &pb.ServerMessage{ // Send to each connected player
CurrentTick: currentTick, for _, conn := range playerConns {
Players: playerStates,
}
// Add chat messages - only send those the player hasn't seen
player.Lock()
lastSeen := player.LastSeenMsgTimestamp
player.Unlock()
chatMutex.RLock()
var newMessages []*pb.ChatMessage
// For new connections, send the 5 most recent messages
if lastSeen == 0 && len(recentMessages) > 0 {
newMessages = recentMessages
if len(newMessages) > 0 {
// Update the player's timestamp to the latest message
player.Lock()
player.LastSeenMsgTimestamp = newMessages[len(newMessages)-1].Timestamp
player.Unlock()
}
} else {
// For existing connections, only send new messages
for _, msg := range chatHistory {
if msg.Timestamp > lastSeen {
newMessages = append(newMessages, msg)
}
}
// Update the player's timestamp if we sent them new messages
if len(newMessages) > 0 {
player.Lock()
player.LastSeenMsgTimestamp = newMessages[len(newMessages)-1].Timestamp
player.Unlock()
}
}
state.ChatMessages = newMessages
chatMutex.RUnlock()
// Log the number of messages we're sending
if len(newMessages) > 0 {
log.Printf("Sending %d new messages to player %d", len(newMessages), playerID)
}
// Send the state to the player - do this without holding any locks
if err := writeMessage(conn, state); err != nil { if err := writeMessage(conn, state); err != nil {
log.Printf("Failed to send update to player %d: %v", playerID, err) log.Printf("Failed to send update: %v", err)
// Handle connection errors by removing the player
mu.Lock()
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
mu.Unlock()
} }
} }
} }