based database and account progress
This commit is contained in:
parent
0731339fe8
commit
3f7205d73e
@ -168,12 +168,13 @@ func (x *Action) GetPassword() string {
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}
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type ActionBatch struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
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Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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state protoimpl.MessageState `protogen:"open.v1"`
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
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Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
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ProtocolVersion int32 `protobuf:"varint,4,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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func (x *ActionBatch) Reset() {
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@ -227,11 +228,19 @@ func (x *ActionBatch) GetTick() int64 {
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return 0
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}
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func (x *ActionBatch) GetProtocolVersion() int32 {
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if x != nil {
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return x.ProtocolVersion
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}
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return 0
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}
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type PlayerState struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
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Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
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Username string `protobuf:"bytes,4,opt,name=username,proto3" json:"username,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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@ -287,11 +296,19 @@ func (x *PlayerState) GetY() int32 {
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return 0
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}
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func (x *PlayerState) GetUsername() string {
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if x != nil {
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return x.Username
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}
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return ""
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}
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type ChatMessage struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
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Timestamp int64 `protobuf:"varint,3,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
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Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"`
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Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
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Timestamp int64 `protobuf:"varint,4,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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@ -333,6 +350,13 @@ func (x *ChatMessage) GetPlayerId() int32 {
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return 0
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}
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func (x *ChatMessage) GetUsername() string {
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if x != nil {
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return x.Username
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}
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return ""
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}
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func (x *ChatMessage) GetContent() string {
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if x != nil {
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return x.Content
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@ -348,15 +372,16 @@ func (x *ChatMessage) GetTimestamp() int64 {
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}
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type ServerMessage struct {
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state protoimpl.MessageState `protogen:"open.v1"`
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
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CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
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ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
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AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
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ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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state protoimpl.MessageState `protogen:"open.v1"`
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PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
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Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
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CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
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ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
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AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
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ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
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ProtocolVersion int32 `protobuf:"varint,7,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
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unknownFields protoimpl.UnknownFields
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sizeCache protoimpl.SizeCache
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}
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func (x *ServerMessage) Reset() {
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@ -431,6 +456,13 @@ func (x *ServerMessage) GetErrorMessage() string {
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return ""
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}
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func (x *ServerMessage) GetProtocolVersion() int32 {
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if x != nil {
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return x.ProtocolVersion
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}
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return 0
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}
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var File_actions_proto protoreflect.FileDescriptor
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var file_actions_proto_rawDesc = []byte{
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@ -453,44 +485,53 @@ var file_actions_proto_rawDesc = []byte{
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|
||||
0x2e, 0x43, 0x68, 0x61, 0x74, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x52, 0x0c, 0x63, 0x68,
|
||||
0x61, 0x74, 0x4d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x73, 0x12, 0x21, 0x0a, 0x0c, 0x61, 0x75,
|
||||
0x74, 0x68, 0x5f, 0x73, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x18, 0x05, 0x20, 0x01, 0x28, 0x08,
|
||||
0x52, 0x0b, 0x61, 0x75, 0x74, 0x68, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x12, 0x23, 0x0a,
|
||||
0x0d, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x5f, 0x6d, 0x65, 0x73, 0x73, 0x61, 0x67, 0x65, 0x18, 0x06,
|
||||
0x20, 0x01, 0x28, 0x09, 0x52, 0x0c, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x4d, 0x65, 0x73, 0x73, 0x61,
|
||||
0x67, 0x65, 0x12, 0x29, 0x0a, 0x10, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x5f, 0x76,
|
||||
0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x18, 0x07, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0f, 0x70, 0x72,
|
||||
0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x56, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x42, 0x2c, 0x5a,
|
||||
0x2a, 0x67, 0x69, 0x74, 0x65, 0x61, 0x2e, 0x62, 0x6f, 0x6e, 0x65, 0x72, 0x2e, 0x62, 0x65, 0x2f,
|
||||
0x62, 0x64, 0x6e, 0x75, 0x67, 0x67, 0x65, 0x74, 0x2f, 0x67, 0x6f, 0x6f, 0x6e, 0x73, 0x65, 0x72,
|
||||
0x76, 0x65, 0x72, 0x2f, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -26,18 +26,21 @@ message ActionBatch {
|
||||
int32 player_id = 1;
|
||||
repeated Action actions = 2;
|
||||
int64 tick = 3;
|
||||
int32 protocol_version = 4;
|
||||
}
|
||||
|
||||
message PlayerState {
|
||||
int32 player_id = 1;
|
||||
int32 x = 2;
|
||||
int32 y = 3;
|
||||
string username = 4;
|
||||
}
|
||||
|
||||
message ChatMessage {
|
||||
int32 player_id = 1;
|
||||
string content = 2;
|
||||
int64 timestamp = 3;
|
||||
string username = 2;
|
||||
string content = 3;
|
||||
int64 timestamp = 4;
|
||||
}
|
||||
|
||||
message ServerMessage {
|
||||
@ -47,4 +50,5 @@ message ServerMessage {
|
||||
repeated ChatMessage chat_messages = 4;
|
||||
bool auth_success = 5;
|
||||
string error_message = 6;
|
||||
int32 protocol_version = 7;
|
||||
}
|
||||
|
6
db/db.go
6
db/db.go
@ -120,3 +120,9 @@ func LoadPlayerState(playerID int) (x, y int, err error) {
|
||||
}
|
||||
return x, y, err
|
||||
}
|
||||
|
||||
func GetUsername(playerID int) (string, error) {
|
||||
var username string
|
||||
err := db.QueryRow("SELECT username FROM players WHERE id = ?", playerID).Scan(&username)
|
||||
return username, err
|
||||
}
|
||||
|
77
main.go
77
main.go
@ -17,14 +17,16 @@ import (
|
||||
)
|
||||
|
||||
const (
|
||||
port = ":6969" // Port to listen on
|
||||
tickRate = 600 * time.Millisecond
|
||||
port = ":6969" // Port to listen on
|
||||
tickRate = 600 * time.Millisecond
|
||||
protoVersion = 1
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
sync.Mutex
|
||||
ID int
|
||||
X, Y int // Position on the game grid
|
||||
ID int
|
||||
X, Y int
|
||||
Username string
|
||||
}
|
||||
|
||||
var (
|
||||
@ -106,6 +108,26 @@ func handleConnection(conn net.Conn) {
|
||||
var playerID int
|
||||
var authErr error
|
||||
|
||||
if batch.ProtocolVersion == 0 {
|
||||
response := &pb.ServerMessage{
|
||||
AuthSuccess: false,
|
||||
ErrorMessage: "Client using outdated protocol (pre-versioning)",
|
||||
ProtocolVersion: protoVersion,
|
||||
}
|
||||
writeMessage(conn, response)
|
||||
return
|
||||
}
|
||||
|
||||
if batch.ProtocolVersion < protoVersion {
|
||||
response := &pb.ServerMessage{
|
||||
AuthSuccess: false,
|
||||
ErrorMessage: fmt.Sprintf("Client protocol version too old (client: %d, required: %d)", batch.ProtocolVersion, protoVersion),
|
||||
ProtocolVersion: protoVersion,
|
||||
}
|
||||
writeMessage(conn, response)
|
||||
return
|
||||
}
|
||||
|
||||
switch action.Type {
|
||||
case pb.Action_REGISTER:
|
||||
playerID, authErr = db.RegisterPlayer(action.Username, action.Password)
|
||||
@ -136,17 +158,49 @@ func handleConnection(conn net.Conn) {
|
||||
x, y = 5, 5 // Default position
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
ID: playerID,
|
||||
X: x,
|
||||
Y: y,
|
||||
username, err := db.GetUsername(playerID)
|
||||
if err != nil {
|
||||
log.Printf("Error getting username for player %d: %v", playerID, err)
|
||||
return
|
||||
}
|
||||
|
||||
player := &Player{
|
||||
ID: playerID,
|
||||
X: x,
|
||||
Y: y,
|
||||
Username: username,
|
||||
}
|
||||
|
||||
// Prevent multiple logins
|
||||
mu.Lock()
|
||||
for _, p := range players {
|
||||
if p.Username == username {
|
||||
mu.Unlock()
|
||||
response := &pb.ServerMessage{
|
||||
AuthSuccess: false,
|
||||
ErrorMessage: "Account already logged in",
|
||||
}
|
||||
writeMessage(conn, response)
|
||||
return
|
||||
}
|
||||
}
|
||||
players[playerID] = player
|
||||
playerConns[playerID] = conn
|
||||
mu.Unlock()
|
||||
|
||||
// Send initial state with correct position
|
||||
response = &pb.ServerMessage{
|
||||
PlayerId: int32(playerID),
|
||||
AuthSuccess: true,
|
||||
Players: []*pb.PlayerState{{
|
||||
PlayerId: int32(playerID),
|
||||
X: int32(x),
|
||||
Y: int32(y),
|
||||
Username: username,
|
||||
}},
|
||||
ProtocolVersion: protoVersion,
|
||||
}
|
||||
|
||||
// Ensure player state is saved on any kind of disconnect
|
||||
defer func() {
|
||||
if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
|
||||
@ -209,11 +263,17 @@ func handleConnection(conn net.Conn) {
|
||||
}
|
||||
|
||||
func addChatMessage(playerID int32, content string) {
|
||||
player, exists := players[int(playerID)]
|
||||
if !exists {
|
||||
return
|
||||
}
|
||||
|
||||
chatMutex.Lock()
|
||||
defer chatMutex.Unlock()
|
||||
|
||||
msg := &pb.ChatMessage{
|
||||
PlayerId: playerID,
|
||||
Username: player.Username,
|
||||
Content: content,
|
||||
Timestamp: time.Now().UnixNano(),
|
||||
}
|
||||
@ -261,6 +321,7 @@ func processActions() {
|
||||
PlayerId: int32(id),
|
||||
X: int32(p.X),
|
||||
Y: int32(p.Y),
|
||||
Username: p.Username,
|
||||
})
|
||||
p.Unlock()
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user