Compare commits
| Author | SHA1 | Date | |
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75eff6c5ad | ||
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84d63ba4c1 | ||
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49b84c8540 | ||
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0e509ad752 | ||
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bcd63efd7b |
@@ -11,3 +11,5 @@ goonscape.exe
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# OS files
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.DS_Store
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Thumbs.db
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resources/models/old_and_test/
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+70
-8
@@ -5,22 +5,79 @@ import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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// Helper function to load animations for a model
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func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error) {
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var animSet types.AnimationSet
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// Load idle animations if specified
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if idlePath, ok := animPaths["idle"]; ok {
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idleAnims := rl.LoadModelAnimations(idlePath)
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if len(idleAnims) > 0 {
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animSet.Idle = idleAnims
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rl.TraceLog(rl.LogInfo, "Loaded idle animation: %s (%d frames, %f seconds)",
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idlePath, idleAnims[0].FrameCount, float32(idleAnims[0].FrameCount)/60.0)
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}
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}
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// Load walk animations if specified
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if walkPath, ok := animPaths["walk"]; ok {
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walkAnims := rl.LoadModelAnimations(walkPath)
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if len(walkAnims) > 0 {
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animSet.Walk = walkAnims
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rl.TraceLog(rl.LogInfo, "Loaded walk animation: %s (%d frames, %f seconds)",
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walkPath, walkAnims[0].FrameCount, float32(walkAnims[0].FrameCount)/60.0)
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}
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}
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return animSet, nil
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}
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func LoadModels() ([]types.ModelAsset, error) {
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goonerModel := rl.LoadModel("resources/models/goonion.obj")
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goonerTexture := rl.LoadTexture("resources/models/goonion.png")
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rl.SetMaterialTexture(goonerModel.Materials, rl.MapDiffuse, goonerTexture)
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// Goonion model and animations
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goonerModel := rl.LoadModel("resources/models/gooner/walk_no_y_transform.glb")
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goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/gooner/idle_no_y_transform.glb", "walk": "resources/models/gooner/walk_no_y_transform.glb"})
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coomerModel := rl.LoadModel("resources/models/coomer.obj")
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coomerTexture := rl.LoadTexture("resources/models/coomer.png")
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rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
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// Apply transformations
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transform := rl.MatrixIdentity()
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transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
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transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
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transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
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goonerModel.Transform = transform
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// Coomer model (ready for animations)
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coomerModel := rl.LoadModel("resources/models/coomer/idle_notransy.glb")
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// coomerTexture := rl.LoadTexture("resources/models/coomer.png")
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// rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
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// When you have animations, add them like:
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coomerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/coomer/idle_notransy.glb", "walk": "resources/models/coomer/unsteadywalk_notransy.glb"})
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coomerModel.Transform = transform
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// Shreke model (ready for animations)
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shrekeModel := rl.LoadModel("resources/models/shreke.obj")
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shrekeTexture := rl.LoadTexture("resources/models/shreke.png")
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rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture)
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// When you have animations, add them like:
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// shrekeAnims, _ := loadModelAnimations("resources/models/shreke.glb",
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// map[string]string{
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// "idle": "resources/models/shreke_idle.glb",
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// "walk": "resources/models/shreke_walk.glb",
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// })
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return []types.ModelAsset{
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{Model: goonerModel, Texture: goonerTexture},
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{Model: coomerModel, Texture: coomerTexture},
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{
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Model: goonerModel,
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Animation: append(goonerAnims.Idle, goonerAnims.Walk...),
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AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
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Animations: goonerAnims,
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YOffset: 0.0,
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},
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{
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Model: coomerModel,
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Animation: append(coomerAnims.Idle, coomerAnims.Walk...),
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AnimFrames: int32(len(coomerAnims.Idle) + len(coomerAnims.Walk)),
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Animations: coomerAnims,
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YOffset: -4.0,
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},
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{Model: shrekeModel, Texture: shrekeTexture},
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}, nil
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}
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@@ -31,6 +88,11 @@ func LoadMusic(filename string) (rl.Music, error) {
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func UnloadModels(models []types.ModelAsset) {
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for _, model := range models {
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if model.Animation != nil {
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for i := int32(0); i < model.AnimFrames; i++ {
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rl.UnloadModelAnimation(model.Animation[i])
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}
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}
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rl.UnloadModel(model.Model)
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rl.UnloadTexture(model.Texture)
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}
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+10
-8
@@ -25,12 +25,14 @@ type Chat struct {
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cursorPos int
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scrollOffset int
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userData interface{}
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input InputHandler
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}
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func NewChat() *Chat {
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return &Chat{
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messages: make([]types.ChatMessage, 0, maxMessages),
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inputBuffer: make([]rune, 0, runeLimit),
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input: &RaylibInput{},
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}
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}
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@@ -153,23 +155,23 @@ func (c *Chat) Update() (string, bool) {
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c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
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}
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if rl.IsKeyPressed(rl.KeyT) {
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if c.input.IsKeyPressed(rl.KeyT) {
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c.isTyping = true
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return "", false
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}
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return "", false
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}
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key := rl.GetCharPressed()
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key := c.input.GetCharPressed()
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for key > 0 {
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if len(c.inputBuffer) < runeLimit {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
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c.cursorPos++
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}
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key = rl.GetCharPressed()
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key = c.input.GetCharPressed()
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}
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if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
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if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
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if len(c.inputBuffer) > 0 {
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message := string(c.inputBuffer)
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c.inputBuffer = c.inputBuffer[:0]
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@@ -180,21 +182,21 @@ func (c *Chat) Update() (string, bool) {
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c.isTyping = false
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}
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if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.isTyping = false
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}
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if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
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c.cursorPos--
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}
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if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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c.cursorPos--
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}
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if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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c.cursorPos++
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}
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@@ -0,0 +1,106 @@
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package game
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import (
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"testing"
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"time"
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"gitea.boner.be/bdnugget/goonscape/game/testutils"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/stretchr/testify/assert"
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)
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func TestChat_AddMessage(t *testing.T) {
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chat := NewChat()
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// Test adding single message
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chat.AddMessage(1, "Hello")
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assert.Equal(t, 1, len(chat.messages))
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assert.Equal(t, int32(1), chat.messages[0].PlayerID)
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assert.Equal(t, "Hello", chat.messages[0].Content)
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// Test message limit
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for i := 0; i < maxMessages+10; i++ {
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chat.AddMessage(1, "spam")
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}
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assert.Equal(t, maxMessages, len(chat.messages))
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assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
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}
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func TestChat_HandleServerMessages(t *testing.T) {
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chat := NewChat()
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mockGame := &Game{
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Player: &types.Player{ID: 1},
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OtherPlayers: map[int32]*types.Player{
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2: {ID: 2},
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},
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}
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chat.userData = mockGame
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messages := []*pb.ChatMessage{
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{
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PlayerId: 1,
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Username: "player1",
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Content: "test1",
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Timestamp: time.Now().UnixNano(),
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},
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{
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PlayerId: 2,
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Username: "player2",
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Content: "test2",
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Timestamp: time.Now().UnixNano(),
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},
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}
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chat.HandleServerMessages(messages)
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assert.Equal(t, 2, len(chat.messages))
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assert.Equal(t, "test1", chat.messages[0].Content)
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assert.Equal(t, "test2", chat.messages[1].Content)
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// Test duplicate message prevention
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chat.HandleServerMessages(messages)
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assert.Equal(t, 2, len(chat.messages))
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}
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func TestChat_Update(t *testing.T) {
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t.Parallel()
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done := make(chan bool)
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go func() {
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game, cleanup := setupTestEnvironment(t)
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defer cleanup()
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chat := game.Chat
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// Test starting chat
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testutils.SimulateKeyPress(rl.KeyT)
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msg, sent := chat.Update()
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assert.True(t, chat.isTyping)
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assert.False(t, sent)
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assert.Empty(t, msg)
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// Test typing message
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testutils.SimulateCharInput('h')
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msg, sent = chat.Update()
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testutils.SimulateCharInput('i')
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msg, sent = chat.Update()
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assert.Equal(t, 2, len(chat.inputBuffer))
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assert.False(t, sent)
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assert.Empty(t, msg)
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// Test sending message
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testutils.SimulateKeyPress(rl.KeyEnter)
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msg, sent = chat.Update()
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assert.True(t, sent)
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assert.Equal(t, "hi", msg)
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assert.False(t, chat.isTyping)
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done <- true
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}()
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select {
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case <-done:
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// Test completed successfully
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case <-time.After(5 * time.Second):
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t.Fatal("Test timed out")
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}
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}
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+36
-13
@@ -22,6 +22,7 @@ type Game struct {
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QuitChan chan struct{} // Channel to signal shutdown
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loginScreen *LoginScreen
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isLoggedIn bool
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input InputHandler
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}
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func New() *Game {
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@@ -38,6 +39,7 @@ func New() *Game {
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Chat: NewChat(),
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QuitChan: make(chan struct{}),
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loginScreen: NewLoginScreen(),
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input: &RaylibInput{},
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}
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game.Chat.userData = game
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return game
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@@ -68,17 +70,14 @@ func (g *Game) Update(deltaTime float32) {
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return
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}
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// Assign model based on player ID
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modelIndex := int(playerID) % len(g.Models)
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g.Player = &types.Player{
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Speed: 50.0,
|
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TargetPath: []types.Tile{},
|
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UserData: g,
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QuitDone: make(chan struct{}),
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ID: playerID,
|
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Model: g.Models[modelIndex].Model,
|
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Texture: g.Models[modelIndex].Texture,
|
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}
|
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g.AssignModelToPlayer(g.Player)
|
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|
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go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
|
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g.isLoggedIn = true
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@@ -89,7 +88,7 @@ func (g *Game) Update(deltaTime float32) {
|
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}
|
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|
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// Handle ESC for menu
|
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if rl.IsKeyPressed(rl.KeyEscape) {
|
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if g.input.IsKeyPressed(rl.KeyEscape) {
|
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g.MenuOpen = !g.MenuOpen
|
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return
|
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}
|
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@@ -157,14 +156,32 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
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defer player.Unlock()
|
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|
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grid := GetMapGrid()
|
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modelIndex := int(player.ID) % len(g.Models)
|
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modelAsset := g.Models[modelIndex]
|
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|
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const defaultHeight = 8.0 // Default height above tile, fine tune per model in types.ModelAsset
|
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playerPos := rl.Vector3{
|
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X: player.PosActual.X,
|
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Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + 16.0,
|
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Y: grid[player.PosTile.X][player.PosTile.Y].Height*types.TileHeight + defaultHeight + modelAsset.YOffset,
|
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Z: player.PosActual.Z,
|
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}
|
||||
|
||||
// Check if model has animations
|
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if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil {
|
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if player.IsMoving && len(modelAsset.Animations.Walk) > 0 {
|
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anim := modelAsset.Animations.Walk[0] // Use first walk animation
|
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player.AnimationFrame = player.AnimationFrame % anim.FrameCount
|
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rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
|
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} else if len(modelAsset.Animations.Idle) > 0 {
|
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anim := modelAsset.Animations.Idle[0] // Use first idle animation
|
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player.AnimationFrame = player.AnimationFrame % anim.FrameCount
|
||||
rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
|
||||
}
|
||||
}
|
||||
|
||||
rl.DrawModel(model, playerPos, 16, rl.White)
|
||||
|
||||
// Draw floating messages and path indicators
|
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if player.FloatingMessage != nil {
|
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screenPos := rl.GetWorldToScreen(rl.Vector3{
|
||||
X: playerPos.X,
|
||||
@@ -207,12 +224,9 @@ func (g *Game) Render() {
|
||||
rl.BeginMode3D(g.Camera)
|
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g.DrawMap()
|
||||
g.DrawPlayer(g.Player, g.Player.Model)
|
||||
for id, other := range g.OtherPlayers {
|
||||
for _, other := range g.OtherPlayers {
|
||||
if other.Model.Meshes == nil {
|
||||
// Assign model based on player ID for consistency
|
||||
modelIndex := int(id) % len(g.Models)
|
||||
other.Model = g.Models[modelIndex].Model
|
||||
other.Texture = g.Models[modelIndex].Texture
|
||||
g.AssignModelToPlayer(other)
|
||||
}
|
||||
g.DrawPlayer(other, other.Model)
|
||||
}
|
||||
@@ -313,13 +327,13 @@ func (g *Game) DrawMenu() {
|
||||
}
|
||||
|
||||
// Check mouse hover
|
||||
mousePoint := rl.GetMousePosition()
|
||||
mousePoint := g.input.GetMousePosition()
|
||||
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||
|
||||
// Draw button
|
||||
if mouseHover {
|
||||
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||
switch item {
|
||||
case "Resume":
|
||||
g.MenuOpen = false
|
||||
@@ -352,3 +366,12 @@ func (g *Game) Shutdown() {
|
||||
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||
g.Chat.HandleServerMessages(messages)
|
||||
}
|
||||
|
||||
func (g *Game) AssignModelToPlayer(player *types.Player) {
|
||||
modelIndex := int(player.ID) % len(g.Models)
|
||||
modelAsset := g.Models[modelIndex]
|
||||
|
||||
// Just use the original model - don't try to copy it
|
||||
player.Model = modelAsset.Model
|
||||
player.Texture = modelAsset.Texture
|
||||
}
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestGame_HandleInput(t *testing.T) {
|
||||
game := New()
|
||||
game.Player = &types.Player{
|
||||
ID: 1,
|
||||
Speed: 50.0,
|
||||
}
|
||||
|
||||
// Test valid click
|
||||
simulateMouseRay(rl.Ray{
|
||||
Position: rl.Vector3{X: 0, Y: 10, Z: 0},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
})
|
||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
||||
game.HandleInput()
|
||||
assert.NotEmpty(t, game.Player.TargetPath)
|
||||
|
||||
// Test invalid click (outside map)
|
||||
simulateMouseRay(rl.Ray{
|
||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
})
|
||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
||||
game.HandleInput()
|
||||
assert.Empty(t, game.Player.TargetPath)
|
||||
}
|
||||
|
||||
func TestGame_UpdateCamera(t *testing.T) {
|
||||
game := New()
|
||||
|
||||
// Test zoom limits
|
||||
testutils.SimulateMouseWheel(1.0) // Zoom in
|
||||
testutils.SimulateMouseWheel(1.0)
|
||||
assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
|
||||
|
||||
testutils.SimulateMouseWheel(-1.0) // Zoom out
|
||||
testutils.SimulateMouseWheel(-1.0)
|
||||
assert.LessOrEqual(t, cameraDistance, float32(250.0))
|
||||
|
||||
// Test camera rotation
|
||||
originalYaw := cameraYaw
|
||||
testutils.SimulateKeyDown(rl.KeyRight, true)
|
||||
game.Update(0.1)
|
||||
assert.Greater(t, cameraYaw, originalYaw)
|
||||
|
||||
// Test pitch limits
|
||||
simulateKeyDown(rl.KeyUp, true)
|
||||
for i := 0; i < 100; i++ {
|
||||
game.Update(0.1)
|
||||
}
|
||||
assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
|
||||
assert.LessOrEqual(t, cameraPitch, float32(85.0))
|
||||
}
|
||||
|
||||
func TestGame_ChatIntegration(t *testing.T) {
|
||||
game := New()
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
// Test chat message to action queue
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
game.Update(0.1)
|
||||
assert.True(t, game.Chat.isTyping)
|
||||
|
||||
testutils.SimulateCharInput('h')
|
||||
testutils.SimulateCharInput('i')
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
game.Update(0.1)
|
||||
|
||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||
assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
|
||||
assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
|
||||
}
|
||||
|
||||
func TestGame_MenuHandling(t *testing.T) {
|
||||
game := New()
|
||||
|
||||
// Test menu toggle
|
||||
assert.False(t, game.MenuOpen)
|
||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
||||
game.Update(0.1)
|
||||
assert.True(t, game.MenuOpen)
|
||||
|
||||
// Test input blocking when menu is open
|
||||
game.Player = &types.Player{ID: 1}
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
game.Update(0.1)
|
||||
assert.Empty(t, game.Player.TargetPath)
|
||||
|
||||
// Test menu close
|
||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
||||
game.Update(0.1)
|
||||
assert.False(t, game.MenuOpen)
|
||||
}
|
||||
|
||||
// Add more test helpers as needed...
|
||||
+82
-3
@@ -3,16 +3,95 @@ package game
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
// InputHandler abstracts raylib input functions for testing
|
||||
type InputHandler interface {
|
||||
IsKeyPressed(key int32) bool
|
||||
IsKeyDown(key int32) bool
|
||||
IsMouseButtonPressed(button int32) bool
|
||||
GetMousePosition() rl.Vector2
|
||||
GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||
GetMouseWheelMove() float32
|
||||
GetCharPressed() rune
|
||||
}
|
||||
|
||||
// RaylibInput implements InputHandler using actual raylib functions
|
||||
type RaylibInput struct{}
|
||||
|
||||
func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
|
||||
func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
|
||||
func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
|
||||
return rl.IsMouseButtonPressed(rl.MouseButton(button))
|
||||
}
|
||||
func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
|
||||
func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
return rl.GetMouseRay(mousePos, camera)
|
||||
}
|
||||
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
|
||||
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
|
||||
|
||||
// MockInput implements InputHandler using our mock functions
|
||||
type MockInput struct{}
|
||||
|
||||
func (m *MockInput) IsKeyPressed(key int32) bool {
|
||||
if mock.IsKeyPressed == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsKeyPressed(key)
|
||||
}
|
||||
|
||||
func (m *MockInput) IsKeyDown(key int32) bool {
|
||||
if mock.IsKeyDown == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsKeyDown(key)
|
||||
}
|
||||
|
||||
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
|
||||
if mock.IsMouseButtonPressed == nil {
|
||||
return false
|
||||
}
|
||||
return mock.IsMouseButtonPressed(button)
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMousePosition() rl.Vector2 {
|
||||
if mock.GetMousePosition == nil {
|
||||
return rl.Vector2{}
|
||||
}
|
||||
return mock.GetMousePosition()
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
if mock.GetMouseRay == nil {
|
||||
return rl.Ray{}
|
||||
}
|
||||
return mock.GetMouseRay(mousePos, camera)
|
||||
}
|
||||
|
||||
func (m *MockInput) GetMouseWheelMove() float32 {
|
||||
if mock.GetMouseWheelMove == nil {
|
||||
return 0
|
||||
}
|
||||
return mock.GetMouseWheelMove()
|
||||
}
|
||||
|
||||
func (m *MockInput) GetCharPressed() rune {
|
||||
if mock.GetCharPressed == nil {
|
||||
return 0
|
||||
}
|
||||
return mock.GetCharPressed()
|
||||
}
|
||||
|
||||
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
||||
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||
return types.Tile{}, false
|
||||
}
|
||||
mouse := rl.GetMousePosition()
|
||||
ray := rl.GetMouseRay(mouse, g.Camera)
|
||||
mouse := g.input.GetMousePosition()
|
||||
ray := g.input.GetMouseRay(mouse, g.Camera)
|
||||
|
||||
for x := 0; x < types.MapWidth; x++ {
|
||||
for y := 0; y < types.MapHeight; y++ {
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
"gitea.boner.be/bdnugget/goonscape/types"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestMouseInput_EdgeCases(t *testing.T) {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
ray rl.Ray
|
||||
expected bool
|
||||
}{
|
||||
{
|
||||
name: "Click outside map bounds",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: false,
|
||||
},
|
||||
{
|
||||
name: "Click at map edge",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: false,
|
||||
},
|
||||
{
|
||||
name: "Click on valid tile",
|
||||
ray: rl.Ray{
|
||||
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
|
||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||
},
|
||||
expected: true,
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SimulateMouseRay(tt.ray)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
tile, clicked := game.GetTileAtMouse()
|
||||
assert.Equal(t, tt.expected, clicked)
|
||||
if tt.expected {
|
||||
assert.NotEmpty(t, tile)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestChat_InputValidation(t *testing.T) {
|
||||
game, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
game.Player = &types.Player{ID: 1}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
input []rune
|
||||
expected string
|
||||
}{
|
||||
{
|
||||
name: "Empty message",
|
||||
input: []rune{},
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Message with only spaces",
|
||||
input: []rune(" "),
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Very long message",
|
||||
input: []rune(string(make([]rune, runeLimit))),
|
||||
expected: string(make([]rune, runeLimit)),
|
||||
},
|
||||
{
|
||||
name: "Unicode characters",
|
||||
input: []rune("Hello 世界"),
|
||||
expected: "Hello 世界",
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SimulateKeyPress(rl.KeyT)
|
||||
game.Update(0.1)
|
||||
|
||||
for _, r := range tt.input {
|
||||
testutils.SimulateCharInput(r)
|
||||
game.Update(0.1)
|
||||
}
|
||||
|
||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||
game.Update(0.1)
|
||||
|
||||
if tt.expected != "" {
|
||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
|
||||
} else {
|
||||
assert.Empty(t, game.Player.ActionQueue)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestLogin_InputValidation(t *testing.T) {
|
||||
_, cleanup := setupTestEnvironment(t)
|
||||
defer cleanup()
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
username string
|
||||
password string
|
||||
expectSuccess bool
|
||||
}{
|
||||
{
|
||||
name: "Valid credentials",
|
||||
username: "validuser",
|
||||
password: "validpass",
|
||||
expectSuccess: true,
|
||||
},
|
||||
{
|
||||
name: "Empty username",
|
||||
username: "",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Empty password",
|
||||
username: "username",
|
||||
password: "",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Username too long",
|
||||
username: "verylongusername123",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
{
|
||||
name: "Special characters in username",
|
||||
username: "user@name",
|
||||
password: "password",
|
||||
expectSuccess: false,
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
testutils.ResetMockInput()
|
||||
|
||||
// Simulate typing username
|
||||
login.focusedField = 0
|
||||
for _, r := range tt.username {
|
||||
testutils.SimulateCharInput(r)
|
||||
login.Update()
|
||||
}
|
||||
|
||||
// Simulate typing password
|
||||
login.focusedField = 1
|
||||
for _, r := range tt.password {
|
||||
testutils.SimulateCharInput(r)
|
||||
login.Update()
|
||||
}
|
||||
|
||||
// Simulate clicking login button
|
||||
testutils.SimulateMouseClick(400, 365)
|
||||
_, _, _, submitted := login.Update()
|
||||
assert.Equal(t, tt.expectSuccess, submitted)
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestLoginScreen_Update(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
|
||||
// Test field focus switching
|
||||
simulateMouseClick(400, 215) // Click username field
|
||||
assert.Equal(t, 0, login.focusedField)
|
||||
|
||||
simulateMouseClick(400, 265) // Click password field
|
||||
assert.Equal(t, 1, login.focusedField)
|
||||
|
||||
// Test input length limits
|
||||
login.focusedField = 0
|
||||
for i := 0; i < 20; i++ {
|
||||
simulateCharInput('x')
|
||||
}
|
||||
assert.LessOrEqual(t, len(login.username), 12)
|
||||
|
||||
login.focusedField = 1
|
||||
for i := 0; i < 30; i++ {
|
||||
simulateCharInput('x')
|
||||
}
|
||||
assert.LessOrEqual(t, len(login.password), 20)
|
||||
|
||||
// Test mode switching
|
||||
simulateMouseClick(600, 365) // Click switch mode button
|
||||
assert.True(t, login.isRegistering)
|
||||
simulateMouseClick(600, 365) // Click again
|
||||
assert.False(t, login.isRegistering)
|
||||
|
||||
// Test submission
|
||||
login.username = "test"
|
||||
login.password = "password"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
username, password, isRegistering, submitted := login.Update()
|
||||
assert.True(t, submitted)
|
||||
assert.Equal(t, "test", username)
|
||||
assert.Equal(t, "password", password)
|
||||
assert.False(t, isRegistering)
|
||||
}
|
||||
|
||||
func TestLoginScreen_ErrorHandling(t *testing.T) {
|
||||
login := NewLoginScreen()
|
||||
|
||||
// Test empty fields
|
||||
login.username = ""
|
||||
login.password = "test"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
_, _, _, submitted := login.Update()
|
||||
assert.False(t, submitted)
|
||||
assert.Contains(t, login.errorMessage, "username")
|
||||
|
||||
// Test special characters
|
||||
login.username = "test!@#"
|
||||
login.password = "password"
|
||||
testutils.SimulateMousePosition(400, 365)
|
||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||
_, _, _, submitted = login.Update()
|
||||
assert.False(t, submitted)
|
||||
assert.Contains(t, login.errorMessage, "invalid characters")
|
||||
|
||||
// Test error message display
|
||||
login.SetError("Test error")
|
||||
assert.Equal(t, "Test error", login.errorMessage)
|
||||
}
|
||||
|
||||
func simulateMouseClick(x, y float32) {
|
||||
// Implementation would depend on how raylib is mocked
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package mock
|
||||
|
||||
import (
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
IsKeyPressed func(key int32) bool
|
||||
IsKeyDown func(key int32) bool
|
||||
IsMouseButtonPressed func(button int32) bool
|
||||
GetMousePosition func() rl.Vector2
|
||||
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||
GetMouseWheelMove func() float32
|
||||
GetCharPressed func() rune
|
||||
)
|
||||
@@ -0,0 +1,141 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
mockInput struct {
|
||||
sync.Mutex
|
||||
keyPressed map[int32]bool
|
||||
keyDown map[int32]bool
|
||||
mousePressed map[int32]bool
|
||||
mousePosition rl.Vector2
|
||||
mouseRay rl.Ray
|
||||
mouseWheel float32
|
||||
charPressed rune
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
resetMockInput()
|
||||
setupMockFunctions()
|
||||
}
|
||||
|
||||
func setupMockFunctions() {
|
||||
mock.IsKeyPressed = mockIsKeyPressed
|
||||
mock.IsKeyDown = mockIsKeyDown
|
||||
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
|
||||
mock.GetMousePosition = mockGetMousePosition
|
||||
mock.GetMouseRay = mockGetMouseRay
|
||||
mock.GetMouseWheelMove = mockGetMouseWheelMove
|
||||
mock.GetCharPressed = mockGetCharPressed
|
||||
}
|
||||
|
||||
func resetMockInput() {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
mockInput.keyPressed = make(map[int32]bool)
|
||||
mockInput.keyDown = make(map[int32]bool)
|
||||
mockInput.mousePressed = make(map[int32]bool)
|
||||
mockInput.mousePosition = rl.Vector2{}
|
||||
mockInput.mouseRay = rl.Ray{}
|
||||
mockInput.mouseWheel = 0
|
||||
mockInput.charPressed = 0
|
||||
}
|
||||
|
||||
// Mock input simulation functions
|
||||
func simulateKeyPress(key int32) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyPressed[key] = true
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateKeyDown(key int32, isDown bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyDown[key] = isDown
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseButton(button int32, isPressed bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePressed[button] = isPressed
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMousePosition(x, y float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseRay(ray rl.Ray) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseRay = ray
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateMouseWheel(move float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseWheel = move
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
func simulateCharInput(char rune) {
|
||||
mockInput.Lock()
|
||||
mockInput.charPressed = char
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// Mock raylib functions
|
||||
func mockIsKeyPressed(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyPressed[key]
|
||||
}
|
||||
|
||||
func mockIsKeyDown(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyDown[key]
|
||||
}
|
||||
|
||||
func mockIsMouseButtonPressed(button int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePressed[button]
|
||||
}
|
||||
|
||||
func mockGetMousePosition() rl.Vector2 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePosition
|
||||
}
|
||||
|
||||
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseRay
|
||||
}
|
||||
|
||||
func mockGetMouseWheelMove() float32 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseWheel
|
||||
}
|
||||
|
||||
func mockGetCharPressed() rune {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.charPressed
|
||||
}
|
||||
|
||||
// Add more mock implementations...
|
||||
|
||||
// Add this helper function
|
||||
func toInt32(button rl.MouseButton) int32 {
|
||||
return int32(button)
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||
)
|
||||
|
||||
func setupTestEnvironment(t *testing.T) (*Game, func()) {
|
||||
testutils.ResetMockInput()
|
||||
testutils.SetupMockFunctions()
|
||||
|
||||
game := New()
|
||||
game.input = &MockInput{}
|
||||
game.Chat.input = &MockInput{} // Also inject mock input into chat
|
||||
|
||||
// Verify mock setup
|
||||
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
|
||||
t.Fatal("Mock functions not properly initialized")
|
||||
}
|
||||
|
||||
return game, func() {
|
||||
testutils.ResetMockInput()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
package testutils
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
var (
|
||||
mockInput struct {
|
||||
sync.Mutex
|
||||
keyPressed map[int32]bool
|
||||
keyDown map[int32]bool
|
||||
mousePressed map[int32]bool
|
||||
mousePosition rl.Vector2
|
||||
mouseRay rl.Ray
|
||||
mouseWheel float32
|
||||
charPressed rune
|
||||
}
|
||||
)
|
||||
|
||||
func init() {
|
||||
ResetMockInput()
|
||||
SetupMockFunctions()
|
||||
}
|
||||
|
||||
// SetupMockFunctions initializes mock functions
|
||||
func SetupMockFunctions() {
|
||||
mock.IsKeyPressed = MockIsKeyPressed
|
||||
mock.IsKeyDown = MockIsKeyDown
|
||||
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
|
||||
mock.GetMousePosition = MockGetMousePosition
|
||||
mock.GetMouseRay = MockGetMouseRay
|
||||
mock.GetMouseWheelMove = MockGetMouseWheelMove
|
||||
mock.GetCharPressed = MockGetCharPressed
|
||||
}
|
||||
|
||||
// ResetMockInput resets all mock input states
|
||||
func ResetMockInput() {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
mockInput.keyPressed = make(map[int32]bool)
|
||||
mockInput.keyDown = make(map[int32]bool)
|
||||
mockInput.mousePressed = make(map[int32]bool)
|
||||
mockInput.mousePosition = rl.Vector2{}
|
||||
mockInput.mouseRay = rl.Ray{}
|
||||
mockInput.mouseWheel = 0
|
||||
mockInput.charPressed = 0
|
||||
}
|
||||
|
||||
// SimulateKeyPress simulates a key press
|
||||
func SimulateKeyPress(key int32) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyPressed[key] = true
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateKeyDown simulates holding a key down
|
||||
func SimulateKeyDown(key int32, isDown bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.keyDown[key] = isDown
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseButton simulates a mouse button press
|
||||
func SimulateMouseButton(button int32, isPressed bool) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePressed[button] = isPressed
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMousePosition simulates mouse movement
|
||||
func SimulateMousePosition(x, y float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseClick simulates a mouse click at the given position
|
||||
func SimulateMouseClick(x, y float32) {
|
||||
SimulateMousePosition(x, y)
|
||||
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
|
||||
}
|
||||
|
||||
// SimulateMouseRay simulates a mouse ray
|
||||
func SimulateMouseRay(ray rl.Ray) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseRay = ray
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateMouseWheel simulates mouse wheel movement
|
||||
func SimulateMouseWheel(move float32) {
|
||||
mockInput.Lock()
|
||||
mockInput.mouseWheel = move
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// SimulateCharInput simulates character input
|
||||
func SimulateCharInput(char rune) {
|
||||
mockInput.Lock()
|
||||
mockInput.charPressed = char
|
||||
mockInput.Unlock()
|
||||
}
|
||||
|
||||
// Mock raylib functions
|
||||
func MockIsKeyPressed(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyPressed[key]
|
||||
}
|
||||
|
||||
func MockIsKeyDown(key int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.keyDown[key]
|
||||
}
|
||||
|
||||
func MockIsMouseButtonPressed(button int32) bool {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePressed[button]
|
||||
}
|
||||
|
||||
func MockGetMousePosition() rl.Vector2 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mousePosition
|
||||
}
|
||||
|
||||
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseRay
|
||||
}
|
||||
|
||||
func MockGetMouseWheelMove() float32 {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.mouseWheel
|
||||
}
|
||||
|
||||
func MockGetCharPressed() rune {
|
||||
mockInput.Lock()
|
||||
defer mockInput.Unlock()
|
||||
return mockInput.charPressed
|
||||
}
|
||||
|
||||
// ToInt32 converts MouseButton to int32
|
||||
func ToInt32(button rl.MouseButton) int32 {
|
||||
return int32(button)
|
||||
}
|
||||
@@ -8,8 +8,15 @@ require (
|
||||
google.golang.org/protobuf v1.36.3
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/davecgh/go-spew v1.1.1 // indirect
|
||||
github.com/pmezard/go-difflib v1.0.0 // indirect
|
||||
gopkg.in/yaml.v3 v3.0.1 // indirect
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/purego v0.8.2 // indirect
|
||||
github.com/stretchr/testify v1.10.0
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||
golang.org/x/sys v0.29.0 // indirect
|
||||
)
|
||||
|
||||
@@ -1,12 +1,21 @@
|
||||
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
|
||||
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
|
||||
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
||||
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+33
-3
@@ -19,6 +19,33 @@ func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
||||
|
||||
direction := rl.Vector3Subtract(targetPos, p.PosActual)
|
||||
distance := rl.Vector3Length(direction)
|
||||
|
||||
if distance > 1.0 {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = true
|
||||
|
||||
if !wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Walk frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
} else {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = false
|
||||
|
||||
if wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Idle frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
}
|
||||
|
||||
if distance > 0 {
|
||||
direction = rl.Vector3Scale(direction, p.Speed*deltaTime/distance)
|
||||
}
|
||||
@@ -41,9 +68,12 @@ func NewPlayer(state *pb.PlayerState) *Player {
|
||||
Y: float32(state.Y * TileHeight),
|
||||
Z: float32(state.Y * TileSize),
|
||||
},
|
||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||
Speed: 50.0,
|
||||
ID: state.PlayerId,
|
||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||
Speed: 50.0,
|
||||
ID: state.PlayerId,
|
||||
IsMoving: false,
|
||||
AnimationFrame: 0,
|
||||
LastAnimUpdate: time.Now(),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+17
-2
@@ -26,15 +26,30 @@ type Player struct {
|
||||
ID int32
|
||||
CurrentTick int64
|
||||
LastUpdateTime time.Time
|
||||
LastAnimUpdate time.Time
|
||||
InterpolationProgress float32
|
||||
UserData interface{}
|
||||
FloatingMessage *FloatingMessage
|
||||
QuitDone chan struct{}
|
||||
AnimationFrame int32
|
||||
IsMoving bool
|
||||
}
|
||||
|
||||
type AnimationSet struct {
|
||||
Idle []rl.ModelAnimation
|
||||
Walk []rl.ModelAnimation
|
||||
// Can add more animation types later like:
|
||||
// Attack []ModelAnimation
|
||||
// Jump []ModelAnimation
|
||||
}
|
||||
|
||||
type ModelAsset struct {
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
Animation []rl.ModelAnimation // Keep this for compatibility
|
||||
AnimFrames int32 // Keep this for compatibility
|
||||
Animations AnimationSet // New field for organized animations
|
||||
YOffset float32 // Additional height offset (added to default 8.0)
|
||||
}
|
||||
|
||||
type ChatMessage struct {
|
||||
|
||||
Reference in New Issue
Block a user