Compare commits
2 Commits
testing
...
220a451475
Author | SHA1 | Date | |
---|---|---|---|
220a451475 | |||
417bf4ea63 |
@ -85,19 +85,3 @@ func LoadModels() ([]types.ModelAsset, error) {
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func LoadMusic(filename string) (rl.Music, error) {
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func LoadMusic(filename string) (rl.Music, error) {
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return rl.LoadMusicStream(filename), nil
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return rl.LoadMusicStream(filename), nil
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}
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}
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func UnloadModels(models []types.ModelAsset) {
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for _, model := range models {
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if model.Animation != nil {
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for i := int32(0); i < model.AnimFrames; i++ {
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rl.UnloadModelAnimation(model.Animation[i])
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}
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}
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rl.UnloadModel(model.Model)
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rl.UnloadTexture(model.Texture)
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}
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}
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func UnloadMusic(music rl.Music) {
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rl.UnloadMusicStream(music)
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}
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@ -10,6 +10,7 @@ var (
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cameraDistance = float32(20.0)
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cameraDistance = float32(20.0)
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cameraYaw = float32(145.0)
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cameraYaw = float32(145.0)
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cameraPitch = float32(45.0)
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cameraPitch = float32(45.0)
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lastMousePos rl.Vector2 // Add this to track mouse movement
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)
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)
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func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
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func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
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@ -32,6 +33,34 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
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}
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}
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}
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}
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// Handle middle mouse camera rotation
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if rl.IsMouseButtonDown(rl.MouseMiddleButton) {
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currentMousePos := rl.GetMousePosition()
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// If we just started holding the button, initialize last position
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if !rl.IsMouseButtonPressed(rl.MouseMiddleButton) {
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mouseDelta := rl.Vector2{
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X: currentMousePos.X - lastMousePos.X,
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Y: currentMousePos.Y - lastMousePos.Y,
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}
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// Adjust rotation speed as needed
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cameraYaw += mouseDelta.X * 0.5 * deltaTime * 60
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cameraPitch += mouseDelta.Y * 0.5 * deltaTime * 60
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// Clamp pitch to prevent camera flipping
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if cameraPitch < 20 {
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cameraPitch = 20
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}
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if cameraPitch > 85 {
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cameraPitch = 85
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}
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}
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lastMousePos = currentMousePos
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}
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// Keep the keyboard controls too
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if rl.IsKeyDown(rl.KeyRight) {
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if rl.IsKeyDown(rl.KeyRight) {
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cameraYaw += 100 * deltaTime
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cameraYaw += 100 * deltaTime
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}
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}
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26
game/chat.go
26
game/chat.go
@ -2,6 +2,7 @@ package game
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import (
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import (
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"fmt"
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"fmt"
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"sync"
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"time"
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"time"
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"gitea.boner.be/bdnugget/goonscape/types"
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"gitea.boner.be/bdnugget/goonscape/types"
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@ -25,14 +26,13 @@ type Chat struct {
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cursorPos int
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cursorPos int
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scrollOffset int
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scrollOffset int
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userData interface{}
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userData interface{}
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input InputHandler
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mutex sync.RWMutex
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}
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}
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func NewChat() *Chat {
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func NewChat() *Chat {
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return &Chat{
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return &Chat{
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messages: make([]types.ChatMessage, 0, maxMessages),
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messages: make([]types.ChatMessage, 0, maxMessages),
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inputBuffer: make([]rune, 0, runeLimit),
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inputBuffer: make([]rune, 0, runeLimit),
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input: &RaylibInput{},
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}
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}
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}
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}
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@ -51,6 +51,9 @@ func (c *Chat) AddMessage(playerID int32, content string) {
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}
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}
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func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
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func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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// Convert protobuf messages to our local type
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// Convert protobuf messages to our local type
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for _, msg := range messages {
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for _, msg := range messages {
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localMsg := types.ChatMessage{
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localMsg := types.ChatMessage{
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@ -96,6 +99,9 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
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}
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}
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func (c *Chat) Draw(screenWidth, screenHeight int32) {
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func (c *Chat) Draw(screenWidth, screenHeight int32) {
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c.mutex.RLock()
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defer c.mutex.RUnlock()
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// Calculate chat window width based on screen width
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// Calculate chat window width based on screen width
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chatWindowWidth := screenWidth - (chatMargin * 2)
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chatWindowWidth := screenWidth - (chatMargin * 2)
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@ -155,23 +161,23 @@ func (c *Chat) Update() (string, bool) {
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c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
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c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
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}
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}
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if c.input.IsKeyPressed(rl.KeyT) {
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if rl.IsKeyPressed(rl.KeyT) {
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c.isTyping = true
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c.isTyping = true
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return "", false
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return "", false
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}
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}
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return "", false
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return "", false
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}
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}
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key := c.input.GetCharPressed()
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key := rl.GetCharPressed()
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for key > 0 {
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for key > 0 {
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if len(c.inputBuffer) < runeLimit {
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if len(c.inputBuffer) < runeLimit {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
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c.cursorPos++
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c.cursorPos++
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}
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}
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key = c.input.GetCharPressed()
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key = rl.GetCharPressed()
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}
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}
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if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
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if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
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if len(c.inputBuffer) > 0 {
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if len(c.inputBuffer) > 0 {
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message := string(c.inputBuffer)
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message := string(c.inputBuffer)
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c.inputBuffer = c.inputBuffer[:0]
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c.inputBuffer = c.inputBuffer[:0]
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@ -182,21 +188,21 @@ func (c *Chat) Update() (string, bool) {
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c.isTyping = false
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c.isTyping = false
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}
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}
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if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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c.inputBuffer = c.inputBuffer[:0]
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.cursorPos = 0
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c.isTyping = false
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c.isTyping = false
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}
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}
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if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
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c.cursorPos--
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c.cursorPos--
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}
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}
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if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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c.cursorPos--
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c.cursorPos--
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}
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}
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if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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c.cursorPos++
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c.cursorPos++
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}
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}
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@ -1,106 +0,0 @@
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package game
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import (
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"testing"
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"time"
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"gitea.boner.be/bdnugget/goonscape/game/testutils"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/stretchr/testify/assert"
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)
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func TestChat_AddMessage(t *testing.T) {
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chat := NewChat()
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// Test adding single message
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chat.AddMessage(1, "Hello")
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assert.Equal(t, 1, len(chat.messages))
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assert.Equal(t, int32(1), chat.messages[0].PlayerID)
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assert.Equal(t, "Hello", chat.messages[0].Content)
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// Test message limit
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for i := 0; i < maxMessages+10; i++ {
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chat.AddMessage(1, "spam")
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}
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assert.Equal(t, maxMessages, len(chat.messages))
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assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
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}
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func TestChat_HandleServerMessages(t *testing.T) {
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chat := NewChat()
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mockGame := &Game{
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Player: &types.Player{ID: 1},
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OtherPlayers: map[int32]*types.Player{
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2: {ID: 2},
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},
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}
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chat.userData = mockGame
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messages := []*pb.ChatMessage{
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{
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PlayerId: 1,
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Username: "player1",
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Content: "test1",
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Timestamp: time.Now().UnixNano(),
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},
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{
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PlayerId: 2,
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Username: "player2",
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Content: "test2",
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Timestamp: time.Now().UnixNano(),
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},
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}
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chat.HandleServerMessages(messages)
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assert.Equal(t, 2, len(chat.messages))
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assert.Equal(t, "test1", chat.messages[0].Content)
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assert.Equal(t, "test2", chat.messages[1].Content)
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// Test duplicate message prevention
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chat.HandleServerMessages(messages)
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assert.Equal(t, 2, len(chat.messages))
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}
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func TestChat_Update(t *testing.T) {
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t.Parallel()
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done := make(chan bool)
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go func() {
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game, cleanup := setupTestEnvironment(t)
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defer cleanup()
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chat := game.Chat
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// Test starting chat
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testutils.SimulateKeyPress(rl.KeyT)
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msg, sent := chat.Update()
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assert.True(t, chat.isTyping)
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assert.False(t, sent)
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assert.Empty(t, msg)
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// Test typing message
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testutils.SimulateCharInput('h')
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msg, sent = chat.Update()
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testutils.SimulateCharInput('i')
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msg, sent = chat.Update()
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assert.Equal(t, 2, len(chat.inputBuffer))
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assert.False(t, sent)
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assert.Empty(t, msg)
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// Test sending message
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testutils.SimulateKeyPress(rl.KeyEnter)
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msg, sent = chat.Update()
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assert.True(t, sent)
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assert.Equal(t, "hi", msg)
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assert.False(t, chat.isTyping)
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done <- true
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}()
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select {
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case <-done:
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// Test completed successfully
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|
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case <-time.After(5 * time.Second):
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t.Fatal("Test timed out")
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}
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}
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76
game/game.go
76
game/game.go
@ -1,7 +1,8 @@
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package game
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package game
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|
|
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import (
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import (
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"os"
|
"fmt"
|
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|
"sync"
|
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"time"
|
"time"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/assets"
|
"gitea.boner.be/bdnugget/goonscape/assets"
|
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@ -19,10 +20,10 @@ type Game struct {
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Music rl.Music
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Music rl.Music
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Chat *Chat
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Chat *Chat
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MenuOpen bool
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MenuOpen bool
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QuitChan chan struct{} // Channel to signal shutdown
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quitChan chan struct{}
|
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loginScreen *LoginScreen
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loginScreen *LoginScreen
|
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isLoggedIn bool
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isLoggedIn bool
|
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input InputHandler
|
cleanupOnce sync.Once
|
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}
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}
|
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|
|
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func New() *Game {
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func New() *Game {
|
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@ -37,24 +38,40 @@ func New() *Game {
|
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Projection: rl.CameraPerspective,
|
Projection: rl.CameraPerspective,
|
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},
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},
|
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Chat: NewChat(),
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Chat: NewChat(),
|
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QuitChan: make(chan struct{}),
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quitChan: make(chan struct{}),
|
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loginScreen: NewLoginScreen(),
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loginScreen: NewLoginScreen(),
|
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input: &RaylibInput{},
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|
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}
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}
|
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game.Chat.userData = game
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game.Chat.userData = game
|
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return game
|
return game
|
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}
|
}
|
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|
|
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func (g *Game) LoadAssets() error {
|
func (g *Game) LoadAssets() error {
|
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var err error
|
var loadErr error
|
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g.Models, err = assets.LoadModels()
|
defer func() {
|
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if err != nil {
|
if r := recover(); r != nil {
|
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return err
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loadErr = fmt.Errorf("panic during asset loading: %v", r)
|
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|
// Cleanup any partially loaded assets
|
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|
g.Cleanup()
|
||||||
|
}
|
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|
}()
|
||||||
|
|
||||||
|
// Load models with better error handling
|
||||||
|
g.Models, loadErr = assets.LoadModels()
|
||||||
|
if loadErr != nil {
|
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|
return fmt.Errorf("failed to load models: %v", loadErr)
|
||||||
}
|
}
|
||||||
|
|
||||||
g.Music, err = assets.LoadMusic("resources/audio/GoonScape2.mp3")
|
// Verify model loading
|
||||||
if err != nil {
|
for i, model := range g.Models {
|
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return err
|
if model.Model.Meshes == nil {
|
||||||
|
return fmt.Errorf("model %d failed to load properly", i)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load music with better error handling
|
||||||
|
g.Music, loadErr = assets.LoadMusic("resources/audio/GoonScape2.mp3")
|
||||||
|
if loadErr != nil {
|
||||||
|
return fmt.Errorf("failed to load music: %v", loadErr)
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
@ -79,16 +96,14 @@ func (g *Game) Update(deltaTime float32) {
|
|||||||
}
|
}
|
||||||
g.AssignModelToPlayer(g.Player)
|
g.AssignModelToPlayer(g.Player)
|
||||||
|
|
||||||
go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
|
go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.quitChan)
|
||||||
g.isLoggedIn = true
|
g.isLoggedIn = true
|
||||||
return
|
|
||||||
}
|
}
|
||||||
g.loginScreen.Draw()
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle ESC for menu
|
// Handle ESC for menu
|
||||||
if g.input.IsKeyPressed(rl.KeyEscape) {
|
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||||
g.MenuOpen = !g.MenuOpen
|
g.MenuOpen = !g.MenuOpen
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -276,8 +291,20 @@ func (g *Game) Render() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Cleanup() {
|
func (g *Game) Cleanup() {
|
||||||
assets.UnloadModels(g.Models)
|
g.cleanupOnce.Do(func() {
|
||||||
assets.UnloadMusic(g.Music)
|
// Stop music first
|
||||||
|
if g.Music.Stream.Buffer != nil {
|
||||||
|
rl.StopMusicStream(g.Music)
|
||||||
|
rl.UnloadMusicStream(g.Music)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unload textures
|
||||||
|
for _, model := range g.Models {
|
||||||
|
if model.Texture.ID > 0 {
|
||||||
|
rl.UnloadTexture(model.Texture)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) HandleInput() {
|
func (g *Game) HandleInput() {
|
||||||
@ -327,13 +354,13 @@ func (g *Game) DrawMenu() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check mouse hover
|
// Check mouse hover
|
||||||
mousePoint := g.input.GetMousePosition()
|
mousePoint := rl.GetMousePosition()
|
||||||
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||||
|
|
||||||
// Draw button
|
// Draw button
|
||||||
if mouseHover {
|
if mouseHover {
|
||||||
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||||
if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||||
switch item {
|
switch item {
|
||||||
case "Resume":
|
case "Resume":
|
||||||
g.MenuOpen = false
|
g.MenuOpen = false
|
||||||
@ -357,10 +384,7 @@ func (g *Game) DrawMenu() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Shutdown() {
|
func (g *Game) Shutdown() {
|
||||||
close(g.QuitChan)
|
close(g.quitChan)
|
||||||
<-g.Player.QuitDone
|
|
||||||
rl.CloseWindow()
|
|
||||||
os.Exit(0)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
|
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
|
||||||
@ -375,3 +399,7 @@ func (g *Game) AssignModelToPlayer(player *types.Player) {
|
|||||||
player.Model = modelAsset.Model
|
player.Model = modelAsset.Model
|
||||||
player.Texture = modelAsset.Texture
|
player.Texture = modelAsset.Texture
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (g *Game) QuitChan() <-chan struct{} {
|
||||||
|
return g.quitChan
|
||||||
|
}
|
||||||
|
@ -1,106 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"testing"
|
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
|
||||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
|
||||||
"github.com/stretchr/testify/assert"
|
|
||||||
)
|
|
||||||
|
|
||||||
func TestGame_HandleInput(t *testing.T) {
|
|
||||||
game := New()
|
|
||||||
game.Player = &types.Player{
|
|
||||||
ID: 1,
|
|
||||||
Speed: 50.0,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test valid click
|
|
||||||
simulateMouseRay(rl.Ray{
|
|
||||||
Position: rl.Vector3{X: 0, Y: 10, Z: 0},
|
|
||||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
|
||||||
})
|
|
||||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
|
||||||
game.HandleInput()
|
|
||||||
assert.NotEmpty(t, game.Player.TargetPath)
|
|
||||||
|
|
||||||
// Test invalid click (outside map)
|
|
||||||
simulateMouseRay(rl.Ray{
|
|
||||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
|
||||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
|
||||||
})
|
|
||||||
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
|
|
||||||
game.HandleInput()
|
|
||||||
assert.Empty(t, game.Player.TargetPath)
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestGame_UpdateCamera(t *testing.T) {
|
|
||||||
game := New()
|
|
||||||
|
|
||||||
// Test zoom limits
|
|
||||||
testutils.SimulateMouseWheel(1.0) // Zoom in
|
|
||||||
testutils.SimulateMouseWheel(1.0)
|
|
||||||
assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
|
|
||||||
|
|
||||||
testutils.SimulateMouseWheel(-1.0) // Zoom out
|
|
||||||
testutils.SimulateMouseWheel(-1.0)
|
|
||||||
assert.LessOrEqual(t, cameraDistance, float32(250.0))
|
|
||||||
|
|
||||||
// Test camera rotation
|
|
||||||
originalYaw := cameraYaw
|
|
||||||
testutils.SimulateKeyDown(rl.KeyRight, true)
|
|
||||||
game.Update(0.1)
|
|
||||||
assert.Greater(t, cameraYaw, originalYaw)
|
|
||||||
|
|
||||||
// Test pitch limits
|
|
||||||
simulateKeyDown(rl.KeyUp, true)
|
|
||||||
for i := 0; i < 100; i++ {
|
|
||||||
game.Update(0.1)
|
|
||||||
}
|
|
||||||
assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
|
|
||||||
assert.LessOrEqual(t, cameraPitch, float32(85.0))
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestGame_ChatIntegration(t *testing.T) {
|
|
||||||
game := New()
|
|
||||||
game.Player = &types.Player{ID: 1}
|
|
||||||
|
|
||||||
// Test chat message to action queue
|
|
||||||
testutils.SimulateKeyPress(rl.KeyT)
|
|
||||||
game.Update(0.1)
|
|
||||||
assert.True(t, game.Chat.isTyping)
|
|
||||||
|
|
||||||
testutils.SimulateCharInput('h')
|
|
||||||
testutils.SimulateCharInput('i')
|
|
||||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
|
||||||
game.Update(0.1)
|
|
||||||
|
|
||||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
|
||||||
assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
|
|
||||||
assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestGame_MenuHandling(t *testing.T) {
|
|
||||||
game := New()
|
|
||||||
|
|
||||||
// Test menu toggle
|
|
||||||
assert.False(t, game.MenuOpen)
|
|
||||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
|
||||||
game.Update(0.1)
|
|
||||||
assert.True(t, game.MenuOpen)
|
|
||||||
|
|
||||||
// Test input blocking when menu is open
|
|
||||||
game.Player = &types.Player{ID: 1}
|
|
||||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
|
||||||
game.Update(0.1)
|
|
||||||
assert.Empty(t, game.Player.TargetPath)
|
|
||||||
|
|
||||||
// Test menu close
|
|
||||||
testutils.SimulateKeyPress(rl.KeyEscape)
|
|
||||||
game.Update(0.1)
|
|
||||||
assert.False(t, game.MenuOpen)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add more test helpers as needed...
|
|
@ -3,95 +3,16 @@ package game
|
|||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
"gitea.boner.be/bdnugget/goonscape/types"
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
)
|
)
|
||||||
|
|
||||||
// InputHandler abstracts raylib input functions for testing
|
|
||||||
type InputHandler interface {
|
|
||||||
IsKeyPressed(key int32) bool
|
|
||||||
IsKeyDown(key int32) bool
|
|
||||||
IsMouseButtonPressed(button int32) bool
|
|
||||||
GetMousePosition() rl.Vector2
|
|
||||||
GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
|
||||||
GetMouseWheelMove() float32
|
|
||||||
GetCharPressed() rune
|
|
||||||
}
|
|
||||||
|
|
||||||
// RaylibInput implements InputHandler using actual raylib functions
|
|
||||||
type RaylibInput struct{}
|
|
||||||
|
|
||||||
func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
|
|
||||||
func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
|
|
||||||
func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
|
|
||||||
return rl.IsMouseButtonPressed(rl.MouseButton(button))
|
|
||||||
}
|
|
||||||
func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
|
|
||||||
func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
|
||||||
return rl.GetMouseRay(mousePos, camera)
|
|
||||||
}
|
|
||||||
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
|
|
||||||
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
|
|
||||||
|
|
||||||
// MockInput implements InputHandler using our mock functions
|
|
||||||
type MockInput struct{}
|
|
||||||
|
|
||||||
func (m *MockInput) IsKeyPressed(key int32) bool {
|
|
||||||
if mock.IsKeyPressed == nil {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return mock.IsKeyPressed(key)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *MockInput) IsKeyDown(key int32) bool {
|
|
||||||
if mock.IsKeyDown == nil {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return mock.IsKeyDown(key)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
|
|
||||||
if mock.IsMouseButtonPressed == nil {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return mock.IsMouseButtonPressed(button)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *MockInput) GetMousePosition() rl.Vector2 {
|
|
||||||
if mock.GetMousePosition == nil {
|
|
||||||
return rl.Vector2{}
|
|
||||||
}
|
|
||||||
return mock.GetMousePosition()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
|
||||||
if mock.GetMouseRay == nil {
|
|
||||||
return rl.Ray{}
|
|
||||||
}
|
|
||||||
return mock.GetMouseRay(mousePos, camera)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *MockInput) GetMouseWheelMove() float32 {
|
|
||||||
if mock.GetMouseWheelMove == nil {
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
return mock.GetMouseWheelMove()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *MockInput) GetCharPressed() rune {
|
|
||||||
if mock.GetCharPressed == nil {
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
return mock.GetCharPressed()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
||||||
if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||||
return types.Tile{}, false
|
return types.Tile{}, false
|
||||||
}
|
}
|
||||||
mouse := g.input.GetMousePosition()
|
mouse := rl.GetMousePosition()
|
||||||
ray := g.input.GetMouseRay(mouse, g.Camera)
|
ray := rl.GetMouseRay(mouse, g.Camera)
|
||||||
|
|
||||||
for x := 0; x < types.MapWidth; x++ {
|
for x := 0; x < types.MapWidth; x++ {
|
||||||
for y := 0; y < types.MapHeight; y++ {
|
for y := 0; y < types.MapHeight; y++ {
|
||||||
|
@ -1,187 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"testing"
|
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
|
||||||
"github.com/stretchr/testify/assert"
|
|
||||||
)
|
|
||||||
|
|
||||||
func TestMouseInput_EdgeCases(t *testing.T) {
|
|
||||||
game, cleanup := setupTestEnvironment(t)
|
|
||||||
defer cleanup()
|
|
||||||
|
|
||||||
game.Player = &types.Player{ID: 1}
|
|
||||||
|
|
||||||
tests := []struct {
|
|
||||||
name string
|
|
||||||
ray rl.Ray
|
|
||||||
expected bool
|
|
||||||
}{
|
|
||||||
{
|
|
||||||
name: "Click outside map bounds",
|
|
||||||
ray: rl.Ray{
|
|
||||||
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
|
||||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
|
||||||
},
|
|
||||||
expected: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Click at map edge",
|
|
||||||
ray: rl.Ray{
|
|
||||||
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
|
|
||||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
|
||||||
},
|
|
||||||
expected: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Click on valid tile",
|
|
||||||
ray: rl.Ray{
|
|
||||||
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
|
|
||||||
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
|
||||||
},
|
|
||||||
expected: true,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, tt := range tests {
|
|
||||||
t.Run(tt.name, func(t *testing.T) {
|
|
||||||
testutils.ResetMockInput()
|
|
||||||
testutils.SimulateMouseRay(tt.ray)
|
|
||||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
|
||||||
tile, clicked := game.GetTileAtMouse()
|
|
||||||
assert.Equal(t, tt.expected, clicked)
|
|
||||||
if tt.expected {
|
|
||||||
assert.NotEmpty(t, tile)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestChat_InputValidation(t *testing.T) {
|
|
||||||
game, cleanup := setupTestEnvironment(t)
|
|
||||||
defer cleanup()
|
|
||||||
|
|
||||||
game.Player = &types.Player{ID: 1}
|
|
||||||
|
|
||||||
tests := []struct {
|
|
||||||
name string
|
|
||||||
input []rune
|
|
||||||
expected string
|
|
||||||
}{
|
|
||||||
{
|
|
||||||
name: "Empty message",
|
|
||||||
input: []rune{},
|
|
||||||
expected: "",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Message with only spaces",
|
|
||||||
input: []rune(" "),
|
|
||||||
expected: "",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Very long message",
|
|
||||||
input: []rune(string(make([]rune, runeLimit))),
|
|
||||||
expected: string(make([]rune, runeLimit)),
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Unicode characters",
|
|
||||||
input: []rune("Hello 世界"),
|
|
||||||
expected: "Hello 世界",
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, tt := range tests {
|
|
||||||
t.Run(tt.name, func(t *testing.T) {
|
|
||||||
testutils.ResetMockInput()
|
|
||||||
testutils.SimulateKeyPress(rl.KeyT)
|
|
||||||
game.Update(0.1)
|
|
||||||
|
|
||||||
for _, r := range tt.input {
|
|
||||||
testutils.SimulateCharInput(r)
|
|
||||||
game.Update(0.1)
|
|
||||||
}
|
|
||||||
|
|
||||||
testutils.SimulateKeyPress(rl.KeyEnter)
|
|
||||||
game.Update(0.1)
|
|
||||||
|
|
||||||
if tt.expected != "" {
|
|
||||||
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
|
||||||
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
|
|
||||||
} else {
|
|
||||||
assert.Empty(t, game.Player.ActionQueue)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestLogin_InputValidation(t *testing.T) {
|
|
||||||
_, cleanup := setupTestEnvironment(t)
|
|
||||||
defer cleanup()
|
|
||||||
|
|
||||||
tests := []struct {
|
|
||||||
name string
|
|
||||||
username string
|
|
||||||
password string
|
|
||||||
expectSuccess bool
|
|
||||||
}{
|
|
||||||
{
|
|
||||||
name: "Valid credentials",
|
|
||||||
username: "validuser",
|
|
||||||
password: "validpass",
|
|
||||||
expectSuccess: true,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Empty username",
|
|
||||||
username: "",
|
|
||||||
password: "password",
|
|
||||||
expectSuccess: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Empty password",
|
|
||||||
username: "username",
|
|
||||||
password: "",
|
|
||||||
expectSuccess: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Username too long",
|
|
||||||
username: "verylongusername123",
|
|
||||||
password: "password",
|
|
||||||
expectSuccess: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Special characters in username",
|
|
||||||
username: "user@name",
|
|
||||||
password: "password",
|
|
||||||
expectSuccess: false,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, tt := range tests {
|
|
||||||
t.Run(tt.name, func(t *testing.T) {
|
|
||||||
login := NewLoginScreen()
|
|
||||||
testutils.ResetMockInput()
|
|
||||||
|
|
||||||
// Simulate typing username
|
|
||||||
login.focusedField = 0
|
|
||||||
for _, r := range tt.username {
|
|
||||||
testutils.SimulateCharInput(r)
|
|
||||||
login.Update()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Simulate typing password
|
|
||||||
login.focusedField = 1
|
|
||||||
for _, r := range tt.password {
|
|
||||||
testutils.SimulateCharInput(r)
|
|
||||||
login.Update()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Simulate clicking login button
|
|
||||||
testutils.SimulateMouseClick(400, 365)
|
|
||||||
_, _, _, submitted := login.Update()
|
|
||||||
assert.Equal(t, tt.expectSuccess, submitted)
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,80 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"testing"
|
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
|
||||||
"github.com/stretchr/testify/assert"
|
|
||||||
)
|
|
||||||
|
|
||||||
func TestLoginScreen_Update(t *testing.T) {
|
|
||||||
login := NewLoginScreen()
|
|
||||||
|
|
||||||
// Test field focus switching
|
|
||||||
simulateMouseClick(400, 215) // Click username field
|
|
||||||
assert.Equal(t, 0, login.focusedField)
|
|
||||||
|
|
||||||
simulateMouseClick(400, 265) // Click password field
|
|
||||||
assert.Equal(t, 1, login.focusedField)
|
|
||||||
|
|
||||||
// Test input length limits
|
|
||||||
login.focusedField = 0
|
|
||||||
for i := 0; i < 20; i++ {
|
|
||||||
simulateCharInput('x')
|
|
||||||
}
|
|
||||||
assert.LessOrEqual(t, len(login.username), 12)
|
|
||||||
|
|
||||||
login.focusedField = 1
|
|
||||||
for i := 0; i < 30; i++ {
|
|
||||||
simulateCharInput('x')
|
|
||||||
}
|
|
||||||
assert.LessOrEqual(t, len(login.password), 20)
|
|
||||||
|
|
||||||
// Test mode switching
|
|
||||||
simulateMouseClick(600, 365) // Click switch mode button
|
|
||||||
assert.True(t, login.isRegistering)
|
|
||||||
simulateMouseClick(600, 365) // Click again
|
|
||||||
assert.False(t, login.isRegistering)
|
|
||||||
|
|
||||||
// Test submission
|
|
||||||
login.username = "test"
|
|
||||||
login.password = "password"
|
|
||||||
testutils.SimulateMousePosition(400, 365)
|
|
||||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
|
||||||
username, password, isRegistering, submitted := login.Update()
|
|
||||||
assert.True(t, submitted)
|
|
||||||
assert.Equal(t, "test", username)
|
|
||||||
assert.Equal(t, "password", password)
|
|
||||||
assert.False(t, isRegistering)
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestLoginScreen_ErrorHandling(t *testing.T) {
|
|
||||||
login := NewLoginScreen()
|
|
||||||
|
|
||||||
// Test empty fields
|
|
||||||
login.username = ""
|
|
||||||
login.password = "test"
|
|
||||||
testutils.SimulateMousePosition(400, 365)
|
|
||||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
|
||||||
_, _, _, submitted := login.Update()
|
|
||||||
assert.False(t, submitted)
|
|
||||||
assert.Contains(t, login.errorMessage, "username")
|
|
||||||
|
|
||||||
// Test special characters
|
|
||||||
login.username = "test!@#"
|
|
||||||
login.password = "password"
|
|
||||||
testutils.SimulateMousePosition(400, 365)
|
|
||||||
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
|
||||||
_, _, _, submitted = login.Update()
|
|
||||||
assert.False(t, submitted)
|
|
||||||
assert.Contains(t, login.errorMessage, "invalid characters")
|
|
||||||
|
|
||||||
// Test error message display
|
|
||||||
login.SetError("Test error")
|
|
||||||
assert.Equal(t, "Test error", login.errorMessage)
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateMouseClick(x, y float32) {
|
|
||||||
// Implementation would depend on how raylib is mocked
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
package mock
|
|
||||||
|
|
||||||
import (
|
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
|
||||||
)
|
|
||||||
|
|
||||||
var (
|
|
||||||
IsKeyPressed func(key int32) bool
|
|
||||||
IsKeyDown func(key int32) bool
|
|
||||||
IsMouseButtonPressed func(button int32) bool
|
|
||||||
GetMousePosition func() rl.Vector2
|
|
||||||
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
|
||||||
GetMouseWheelMove func() float32
|
|
||||||
GetCharPressed func() rune
|
|
||||||
)
|
|
@ -1,141 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"sync"
|
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
|
||||||
)
|
|
||||||
|
|
||||||
var (
|
|
||||||
mockInput struct {
|
|
||||||
sync.Mutex
|
|
||||||
keyPressed map[int32]bool
|
|
||||||
keyDown map[int32]bool
|
|
||||||
mousePressed map[int32]bool
|
|
||||||
mousePosition rl.Vector2
|
|
||||||
mouseRay rl.Ray
|
|
||||||
mouseWheel float32
|
|
||||||
charPressed rune
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
func init() {
|
|
||||||
resetMockInput()
|
|
||||||
setupMockFunctions()
|
|
||||||
}
|
|
||||||
|
|
||||||
func setupMockFunctions() {
|
|
||||||
mock.IsKeyPressed = mockIsKeyPressed
|
|
||||||
mock.IsKeyDown = mockIsKeyDown
|
|
||||||
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
|
|
||||||
mock.GetMousePosition = mockGetMousePosition
|
|
||||||
mock.GetMouseRay = mockGetMouseRay
|
|
||||||
mock.GetMouseWheelMove = mockGetMouseWheelMove
|
|
||||||
mock.GetCharPressed = mockGetCharPressed
|
|
||||||
}
|
|
||||||
|
|
||||||
func resetMockInput() {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
mockInput.keyPressed = make(map[int32]bool)
|
|
||||||
mockInput.keyDown = make(map[int32]bool)
|
|
||||||
mockInput.mousePressed = make(map[int32]bool)
|
|
||||||
mockInput.mousePosition = rl.Vector2{}
|
|
||||||
mockInput.mouseRay = rl.Ray{}
|
|
||||||
mockInput.mouseWheel = 0
|
|
||||||
mockInput.charPressed = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mock input simulation functions
|
|
||||||
func simulateKeyPress(key int32) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.keyPressed[key] = true
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateKeyDown(key int32, isDown bool) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.keyDown[key] = isDown
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateMouseButton(button int32, isPressed bool) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mousePressed[button] = isPressed
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateMousePosition(x, y float32) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateMouseRay(ray rl.Ray) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mouseRay = ray
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateMouseWheel(move float32) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mouseWheel = move
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
func simulateCharInput(char rune) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.charPressed = char
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mock raylib functions
|
|
||||||
func mockIsKeyPressed(key int32) bool {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.keyPressed[key]
|
|
||||||
}
|
|
||||||
|
|
||||||
func mockIsKeyDown(key int32) bool {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.keyDown[key]
|
|
||||||
}
|
|
||||||
|
|
||||||
func mockIsMouseButtonPressed(button int32) bool {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mousePressed[button]
|
|
||||||
}
|
|
||||||
|
|
||||||
func mockGetMousePosition() rl.Vector2 {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mousePosition
|
|
||||||
}
|
|
||||||
|
|
||||||
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mouseRay
|
|
||||||
}
|
|
||||||
|
|
||||||
func mockGetMouseWheelMove() float32 {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mouseWheel
|
|
||||||
}
|
|
||||||
|
|
||||||
func mockGetCharPressed() rune {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.charPressed
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add more mock implementations...
|
|
||||||
|
|
||||||
// Add this helper function
|
|
||||||
func toInt32(button rl.MouseButton) int32 {
|
|
||||||
return int32(button)
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"testing"
|
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
|
||||||
)
|
|
||||||
|
|
||||||
func setupTestEnvironment(t *testing.T) (*Game, func()) {
|
|
||||||
testutils.ResetMockInput()
|
|
||||||
testutils.SetupMockFunctions()
|
|
||||||
|
|
||||||
game := New()
|
|
||||||
game.input = &MockInput{}
|
|
||||||
game.Chat.input = &MockInput{} // Also inject mock input into chat
|
|
||||||
|
|
||||||
// Verify mock setup
|
|
||||||
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
|
|
||||||
t.Fatal("Mock functions not properly initialized")
|
|
||||||
}
|
|
||||||
|
|
||||||
return game, func() {
|
|
||||||
testutils.ResetMockInput()
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,153 +0,0 @@
|
|||||||
package testutils
|
|
||||||
|
|
||||||
import (
|
|
||||||
"sync"
|
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
|
||||||
)
|
|
||||||
|
|
||||||
var (
|
|
||||||
mockInput struct {
|
|
||||||
sync.Mutex
|
|
||||||
keyPressed map[int32]bool
|
|
||||||
keyDown map[int32]bool
|
|
||||||
mousePressed map[int32]bool
|
|
||||||
mousePosition rl.Vector2
|
|
||||||
mouseRay rl.Ray
|
|
||||||
mouseWheel float32
|
|
||||||
charPressed rune
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
func init() {
|
|
||||||
ResetMockInput()
|
|
||||||
SetupMockFunctions()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetupMockFunctions initializes mock functions
|
|
||||||
func SetupMockFunctions() {
|
|
||||||
mock.IsKeyPressed = MockIsKeyPressed
|
|
||||||
mock.IsKeyDown = MockIsKeyDown
|
|
||||||
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
|
|
||||||
mock.GetMousePosition = MockGetMousePosition
|
|
||||||
mock.GetMouseRay = MockGetMouseRay
|
|
||||||
mock.GetMouseWheelMove = MockGetMouseWheelMove
|
|
||||||
mock.GetCharPressed = MockGetCharPressed
|
|
||||||
}
|
|
||||||
|
|
||||||
// ResetMockInput resets all mock input states
|
|
||||||
func ResetMockInput() {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
mockInput.keyPressed = make(map[int32]bool)
|
|
||||||
mockInput.keyDown = make(map[int32]bool)
|
|
||||||
mockInput.mousePressed = make(map[int32]bool)
|
|
||||||
mockInput.mousePosition = rl.Vector2{}
|
|
||||||
mockInput.mouseRay = rl.Ray{}
|
|
||||||
mockInput.mouseWheel = 0
|
|
||||||
mockInput.charPressed = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateKeyPress simulates a key press
|
|
||||||
func SimulateKeyPress(key int32) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.keyPressed[key] = true
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateKeyDown simulates holding a key down
|
|
||||||
func SimulateKeyDown(key int32, isDown bool) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.keyDown[key] = isDown
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateMouseButton simulates a mouse button press
|
|
||||||
func SimulateMouseButton(button int32, isPressed bool) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mousePressed[button] = isPressed
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateMousePosition simulates mouse movement
|
|
||||||
func SimulateMousePosition(x, y float32) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateMouseClick simulates a mouse click at the given position
|
|
||||||
func SimulateMouseClick(x, y float32) {
|
|
||||||
SimulateMousePosition(x, y)
|
|
||||||
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateMouseRay simulates a mouse ray
|
|
||||||
func SimulateMouseRay(ray rl.Ray) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mouseRay = ray
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateMouseWheel simulates mouse wheel movement
|
|
||||||
func SimulateMouseWheel(move float32) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.mouseWheel = move
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SimulateCharInput simulates character input
|
|
||||||
func SimulateCharInput(char rune) {
|
|
||||||
mockInput.Lock()
|
|
||||||
mockInput.charPressed = char
|
|
||||||
mockInput.Unlock()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mock raylib functions
|
|
||||||
func MockIsKeyPressed(key int32) bool {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.keyPressed[key]
|
|
||||||
}
|
|
||||||
|
|
||||||
func MockIsKeyDown(key int32) bool {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.keyDown[key]
|
|
||||||
}
|
|
||||||
|
|
||||||
func MockIsMouseButtonPressed(button int32) bool {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mousePressed[button]
|
|
||||||
}
|
|
||||||
|
|
||||||
func MockGetMousePosition() rl.Vector2 {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mousePosition
|
|
||||||
}
|
|
||||||
|
|
||||||
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mouseRay
|
|
||||||
}
|
|
||||||
|
|
||||||
func MockGetMouseWheelMove() float32 {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.mouseWheel
|
|
||||||
}
|
|
||||||
|
|
||||||
func MockGetCharPressed() rune {
|
|
||||||
mockInput.Lock()
|
|
||||||
defer mockInput.Unlock()
|
|
||||||
return mockInput.charPressed
|
|
||||||
}
|
|
||||||
|
|
||||||
// ToInt32 converts MouseButton to int32
|
|
||||||
func ToInt32(button rl.MouseButton) int32 {
|
|
||||||
return int32(button)
|
|
||||||
}
|
|
7
go.mod
7
go.mod
@ -8,15 +8,8 @@ require (
|
|||||||
google.golang.org/protobuf v1.36.3
|
google.golang.org/protobuf v1.36.3
|
||||||
)
|
)
|
||||||
|
|
||||||
require (
|
|
||||||
github.com/davecgh/go-spew v1.1.1 // indirect
|
|
||||||
github.com/pmezard/go-difflib v1.0.0 // indirect
|
|
||||||
gopkg.in/yaml.v3 v3.0.1 // indirect
|
|
||||||
)
|
|
||||||
|
|
||||||
require (
|
require (
|
||||||
github.com/ebitengine/purego v0.8.2 // indirect
|
github.com/ebitengine/purego v0.8.2 // indirect
|
||||||
github.com/stretchr/testify v1.10.0
|
|
||||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||||
golang.org/x/sys v0.29.0 // indirect
|
golang.org/x/sys v0.29.0 // indirect
|
||||||
)
|
)
|
||||||
|
9
go.sum
9
go.sum
@ -1,21 +1,12 @@
|
|||||||
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
|
|
||||||
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
|
||||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
|
||||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
|
||||||
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
|
|
||||||
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
|
|
||||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||||
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
|
||||||
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
|
||||||
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
|
||||||
|
82
main.go
82
main.go
@ -3,7 +3,10 @@ package main
|
|||||||
import (
|
import (
|
||||||
"flag"
|
"flag"
|
||||||
"log"
|
"log"
|
||||||
|
"os"
|
||||||
|
"os/signal"
|
||||||
"strings"
|
"strings"
|
||||||
|
"syscall"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game"
|
"gitea.boner.be/bdnugget/goonscape/game"
|
||||||
"gitea.boner.be/bdnugget/goonscape/network"
|
"gitea.boner.be/bdnugget/goonscape/network"
|
||||||
@ -11,11 +14,24 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
|
defer func() {
|
||||||
|
if r := recover(); r != nil {
|
||||||
|
log.Printf("Recovered from panic in main: %v", r)
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
|
||||||
// Parse command line flags
|
// Parse command line flags
|
||||||
|
verbose := flag.Bool("v", false, "Also show info logs (spammy)")
|
||||||
local := flag.Bool("local", false, "Connect to local server")
|
local := flag.Bool("local", false, "Connect to local server")
|
||||||
addr := flag.String("addr", "", "Server address (host or host:port)")
|
addr := flag.String("addr", "", "Server address (host or host:port)")
|
||||||
flag.Parse()
|
flag.Parse()
|
||||||
|
|
||||||
|
if *verbose {
|
||||||
|
rl.SetTraceLogLevel(rl.LogTrace)
|
||||||
|
} else {
|
||||||
|
rl.SetTraceLogLevel(rl.LogWarning)
|
||||||
|
}
|
||||||
|
|
||||||
// Set server address based on flags
|
// Set server address based on flags
|
||||||
if *local {
|
if *local {
|
||||||
if *addr != "" {
|
if *addr != "" {
|
||||||
@ -32,29 +48,63 @@ func main() {
|
|||||||
|
|
||||||
rl.InitWindow(1024, 768, "GoonScape")
|
rl.InitWindow(1024, 768, "GoonScape")
|
||||||
rl.SetExitKey(0)
|
rl.SetExitKey(0)
|
||||||
defer rl.CloseWindow()
|
|
||||||
|
|
||||||
rl.InitAudioDevice()
|
rl.InitAudioDevice()
|
||||||
defer rl.CloseAudioDevice()
|
|
||||||
|
gameInstance := game.New()
|
||||||
|
if err := gameInstance.LoadAssets(); err != nil {
|
||||||
|
log.Printf("Failed to load assets: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
defer func() {
|
||||||
|
gameInstance.Cleanup()
|
||||||
|
rl.CloseWindow()
|
||||||
|
rl.CloseAudioDevice()
|
||||||
|
}()
|
||||||
|
|
||||||
rl.SetTargetFPS(60)
|
rl.SetTargetFPS(60)
|
||||||
|
|
||||||
game := game.New()
|
rl.PlayMusicStream(gameInstance.Music)
|
||||||
if err := game.LoadAssets(); err != nil {
|
rl.SetMusicVolume(gameInstance.Music, 0.5)
|
||||||
log.Fatalf("Failed to load assets: %v", err)
|
|
||||||
}
|
|
||||||
defer game.Cleanup()
|
|
||||||
|
|
||||||
rl.PlayMusicStream(game.Music)
|
// Handle OS signals for clean shutdown
|
||||||
rl.SetMusicVolume(game.Music, 0.5)
|
sigChan := make(chan os.Signal, 1)
|
||||||
|
signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
|
||||||
|
go func() {
|
||||||
|
<-sigChan
|
||||||
|
if gameInstance != nil {
|
||||||
|
gameInstance.Shutdown()
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
|
||||||
|
// Keep game loop in main thread for Raylib
|
||||||
for !rl.WindowShouldClose() {
|
for !rl.WindowShouldClose() {
|
||||||
deltaTime := rl.GetFrameTime()
|
deltaTime := rl.GetFrameTime()
|
||||||
rl.UpdateMusicStream(game.Music)
|
rl.UpdateMusicStream(gameInstance.Music)
|
||||||
game.Update(deltaTime)
|
|
||||||
game.Render()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wait for clean shutdown
|
func() {
|
||||||
<-game.QuitChan
|
defer func() {
|
||||||
|
if r := recover(); r != nil {
|
||||||
|
log.Printf("Recovered from panic in game update: %v", r)
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
gameInstance.Update(deltaTime)
|
||||||
|
}()
|
||||||
|
|
||||||
|
func() {
|
||||||
|
defer func() {
|
||||||
|
if r := recover(); r != nil {
|
||||||
|
log.Printf("Recovered from panic in game render: %v", r)
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
gameInstance.Render()
|
||||||
|
}()
|
||||||
|
|
||||||
|
// Check if game requested shutdown
|
||||||
|
select {
|
||||||
|
case <-gameInstance.QuitChan():
|
||||||
|
return
|
||||||
|
default:
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ import (
|
|||||||
"io"
|
"io"
|
||||||
"log"
|
"log"
|
||||||
"net"
|
"net"
|
||||||
|
"sync"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/types"
|
"gitea.boner.be/bdnugget/goonscape/types"
|
||||||
@ -91,19 +92,32 @@ func ConnectToServer(username, password string, isRegistering bool) (net.Conn, i
|
|||||||
|
|
||||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
||||||
reader := bufio.NewReader(conn)
|
reader := bufio.NewReader(conn)
|
||||||
|
defer func() {
|
||||||
|
if r := recover(); r != nil {
|
||||||
|
log.Printf("Recovered from panic in HandleServerCommunication: %v", r)
|
||||||
|
}
|
||||||
|
conn.Close()
|
||||||
|
if player.QuitDone != nil {
|
||||||
|
close(player.QuitDone)
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
|
||||||
actionTicker := time.NewTicker(types.ClientTickRate)
|
actionTicker := time.NewTicker(types.ClientTickRate)
|
||||||
defer actionTicker.Stop()
|
defer actionTicker.Stop()
|
||||||
defer conn.Close()
|
|
||||||
defer close(player.QuitDone)
|
|
||||||
|
|
||||||
// Create a channel to signal when goroutines are done
|
// Create error channel for goroutine communication
|
||||||
|
errChan := make(chan error, 1)
|
||||||
done := make(chan struct{})
|
done := make(chan struct{})
|
||||||
|
|
||||||
// Create a set of current players to track disconnects
|
// Start message sending goroutine
|
||||||
currentPlayers := make(map[int32]bool)
|
|
||||||
|
|
||||||
go func() {
|
go func() {
|
||||||
|
defer func() {
|
||||||
|
if r := recover(); r != nil {
|
||||||
|
log.Printf("Recovered from panic in message sender: %v", r)
|
||||||
|
errChan <- fmt.Errorf("message sender panic: %v", r)
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
|
||||||
for {
|
for {
|
||||||
select {
|
select {
|
||||||
case <-quitChan:
|
case <-quitChan:
|
||||||
@ -118,23 +132,23 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
writeMessage(conn, disconnectMsg)
|
writeMessage(conn, disconnectMsg)
|
||||||
done <- struct{}{}
|
done <- struct{}{}
|
||||||
return
|
return
|
||||||
|
case <-done:
|
||||||
|
return
|
||||||
case <-actionTicker.C:
|
case <-actionTicker.C:
|
||||||
player.Lock()
|
player.Lock()
|
||||||
if len(player.ActionQueue) > 0 {
|
if len(player.ActionQueue) > 0 {
|
||||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||||
copy(actions, player.ActionQueue)
|
copy(actions, player.ActionQueue)
|
||||||
|
|
||||||
batch := &pb.ActionBatch{
|
batch := &pb.ActionBatch{
|
||||||
PlayerId: playerID,
|
PlayerId: playerID,
|
||||||
Actions: actions,
|
Actions: actions,
|
||||||
Tick: player.CurrentTick,
|
Tick: player.CurrentTick,
|
||||||
}
|
}
|
||||||
|
|
||||||
player.ActionQueue = player.ActionQueue[:0]
|
player.ActionQueue = player.ActionQueue[:0]
|
||||||
player.Unlock()
|
player.Unlock()
|
||||||
|
|
||||||
if err := writeMessage(conn, batch); err != nil {
|
if err := writeMessage(conn, batch); err != nil {
|
||||||
log.Printf("Failed to send actions to server: %v", err)
|
errChan <- err
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -144,93 +158,106 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
for {
|
// Main message receiving loop
|
||||||
select {
|
go func() {
|
||||||
case <-quitChan:
|
defer func() {
|
||||||
done := make(chan struct{})
|
if r := recover(); r != nil {
|
||||||
go func() {
|
log.Printf("Recovered from panic in message receiver: %v", r)
|
||||||
<-done
|
errChan <- fmt.Errorf("message receiver panic: %v", r)
|
||||||
close(player.QuitDone)
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
|
for {
|
||||||
select {
|
select {
|
||||||
case <-done:
|
case <-quitChan:
|
||||||
time.Sleep(100 * time.Millisecond)
|
|
||||||
case <-time.After(1 * time.Second):
|
|
||||||
log.Println("Shutdown timed out")
|
|
||||||
}
|
|
||||||
return
|
|
||||||
default:
|
|
||||||
// Read message length (4 bytes)
|
|
||||||
lengthBuf := make([]byte, 4)
|
|
||||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
|
||||||
log.Printf("Failed to read message length: %v", err)
|
|
||||||
return
|
return
|
||||||
}
|
default:
|
||||||
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
lengthBuf := make([]byte, 4)
|
||||||
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
// Read the full message
|
if err != io.EOF {
|
||||||
messageBuf := make([]byte, messageLength)
|
errChan <- fmt.Errorf("failed to read message length: %v", err)
|
||||||
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
|
||||||
log.Printf("Failed to read message body: %v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
var serverMessage pb.ServerMessage
|
|
||||||
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
|
|
||||||
log.Printf("Failed to unmarshal server message: %v", err)
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
player.Lock()
|
|
||||||
player.CurrentTick = serverMessage.CurrentTick
|
|
||||||
|
|
||||||
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
|
||||||
if tickDiff > types.MaxTickDesync {
|
|
||||||
for _, state := range serverMessage.Players {
|
|
||||||
if state.PlayerId == playerID {
|
|
||||||
player.ForceResync(state)
|
|
||||||
break
|
|
||||||
}
|
}
|
||||||
|
return
|
||||||
}
|
}
|
||||||
}
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
player.Unlock()
|
|
||||||
|
|
||||||
for _, state := range serverMessage.Players {
|
messageBuf := make([]byte, messageLength)
|
||||||
currentPlayers[state.PlayerId] = true
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
if state.PlayerId == playerID {
|
log.Printf("Failed to read message body: %v", err)
|
||||||
player.Lock()
|
return
|
||||||
// Update initial position if not set
|
}
|
||||||
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
|
|
||||||
player.PosActual = rl.Vector3{
|
var serverMessage pb.ServerMessage
|
||||||
X: float32(state.X * types.TileSize),
|
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
|
||||||
Y: 0,
|
log.Printf("Failed to unmarshal server message: %v", err)
|
||||||
Z: float32(state.Y * types.TileSize),
|
|
||||||
}
|
|
||||||
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
|
|
||||||
}
|
|
||||||
player.Unlock()
|
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
player.Lock()
|
||||||
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
player.CurrentTick = serverMessage.CurrentTick
|
||||||
} else {
|
|
||||||
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove players that are no longer in the server state
|
tickDiff := serverMessage.CurrentTick - player.CurrentTick
|
||||||
for id := range otherPlayers {
|
if tickDiff > types.MaxTickDesync {
|
||||||
if !currentPlayers[id] {
|
for _, state := range serverMessage.Players {
|
||||||
delete(otherPlayers, id)
|
if state.PlayerId == playerID {
|
||||||
|
player.ForceResync(state)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
player.Unlock()
|
||||||
|
|
||||||
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
|
for _, state := range serverMessage.Players {
|
||||||
handler.HandleServerMessages(serverMessage.ChatMessages)
|
if state.PlayerId == playerID {
|
||||||
|
player.Lock()
|
||||||
|
// Update initial position if not set
|
||||||
|
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
|
||||||
|
player.PosActual = rl.Vector3{
|
||||||
|
X: float32(state.X * types.TileSize),
|
||||||
|
Y: 0,
|
||||||
|
Z: float32(state.Y * types.TileSize),
|
||||||
|
}
|
||||||
|
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
|
||||||
|
}
|
||||||
|
player.Unlock()
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
|
||||||
|
otherPlayer.UpdatePosition(state, types.ServerTickRate)
|
||||||
|
} else {
|
||||||
|
otherPlayers[state.PlayerId] = types.NewPlayer(state)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove players that are no longer in the server state
|
||||||
|
for id := range otherPlayers {
|
||||||
|
if id != playerID {
|
||||||
|
delete(otherPlayers, id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
|
||||||
|
handler.HandleServerMessages(serverMessage.ChatMessages)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}()
|
||||||
|
|
||||||
|
// Wait for error or quit signal
|
||||||
|
select {
|
||||||
|
case <-quitChan:
|
||||||
|
// Send disconnect message
|
||||||
|
disconnectMsg := &pb.ActionBatch{
|
||||||
|
PlayerId: playerID,
|
||||||
|
Actions: []*pb.Action{{
|
||||||
|
Type: pb.Action_DISCONNECT,
|
||||||
|
PlayerId: playerID,
|
||||||
|
}},
|
||||||
|
}
|
||||||
|
writeMessage(conn, disconnectMsg)
|
||||||
|
case err := <-errChan:
|
||||||
|
log.Printf("Network error: %v", err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -252,3 +279,50 @@ func writeMessage(conn net.Conn, msg proto.Message) error {
|
|||||||
_, err = conn.Write(data)
|
_, err = conn.Write(data)
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type Connection struct {
|
||||||
|
conn net.Conn
|
||||||
|
playerID int32
|
||||||
|
quitChan chan struct{}
|
||||||
|
quitDone chan struct{}
|
||||||
|
closeOnce sync.Once
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewConnection(username, password string, isRegistering bool) (*Connection, error) {
|
||||||
|
conn, playerID, err := ConnectToServer(username, password, isRegistering)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return &Connection{
|
||||||
|
conn: conn,
|
||||||
|
playerID: playerID,
|
||||||
|
quitChan: make(chan struct{}),
|
||||||
|
quitDone: make(chan struct{}),
|
||||||
|
}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Connection) Close() {
|
||||||
|
c.closeOnce.Do(func() {
|
||||||
|
close(c.quitChan)
|
||||||
|
// Wait with timeout for network cleanup
|
||||||
|
select {
|
||||||
|
case <-c.quitDone:
|
||||||
|
// Clean shutdown completed
|
||||||
|
case <-time.After(500 * time.Millisecond):
|
||||||
|
log.Println("Network cleanup timed out")
|
||||||
|
}
|
||||||
|
c.conn.Close()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Connection) PlayerID() int32 {
|
||||||
|
return c.playerID
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Connection) Start(player *types.Player, otherPlayers map[int32]*types.Player) {
|
||||||
|
go HandleServerCommunication(c.conn, c.playerID, player, otherPlayers, c.quitChan)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Connection) QuitChan() <-chan struct{} {
|
||||||
|
return c.quitChan
|
||||||
|
}
|
||||||
|
@ -1,12 +1,34 @@
|
|||||||
package types
|
package types
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"sync"
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||||
rl "github.com/gen2brain/raylib-go/raylib"
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
type Player struct {
|
||||||
|
sync.RWMutex
|
||||||
|
Model rl.Model
|
||||||
|
Texture rl.Texture2D
|
||||||
|
PosActual rl.Vector3
|
||||||
|
PosTile Tile
|
||||||
|
TargetPath []Tile
|
||||||
|
Speed float32
|
||||||
|
ActionQueue []*pb.Action
|
||||||
|
ID int32
|
||||||
|
QuitDone chan struct{}
|
||||||
|
CurrentTick int64
|
||||||
|
UserData interface{}
|
||||||
|
FloatingMessage *FloatingMessage
|
||||||
|
IsMoving bool
|
||||||
|
AnimationFrame int32
|
||||||
|
LastAnimUpdate time.Time
|
||||||
|
LastUpdateTime time.Time
|
||||||
|
InterpolationProgress float32
|
||||||
|
}
|
||||||
|
|
||||||
func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
||||||
p.Lock()
|
p.Lock()
|
||||||
defer p.Unlock()
|
defer p.Unlock()
|
||||||
@ -68,12 +90,14 @@ func NewPlayer(state *pb.PlayerState) *Player {
|
|||||||
Y: float32(state.Y * TileHeight),
|
Y: float32(state.Y * TileHeight),
|
||||||
Z: float32(state.Y * TileSize),
|
Z: float32(state.Y * TileSize),
|
||||||
},
|
},
|
||||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||||
Speed: 50.0,
|
Speed: 50.0,
|
||||||
ID: state.PlayerId,
|
ID: state.PlayerId,
|
||||||
IsMoving: false,
|
IsMoving: false,
|
||||||
AnimationFrame: 0,
|
AnimationFrame: 0,
|
||||||
LastAnimUpdate: time.Now(),
|
LastAnimUpdate: time.Now(),
|
||||||
|
LastUpdateTime: time.Now(),
|
||||||
|
InterpolationProgress: 1.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
package types
|
package types
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"sync"
|
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
pb "gitea.boner.be/bdnugget/goonserver/actions"
|
||||||
@ -14,27 +13,6 @@ type Tile struct {
|
|||||||
Walkable bool
|
Walkable bool
|
||||||
}
|
}
|
||||||
|
|
||||||
type Player struct {
|
|
||||||
sync.Mutex
|
|
||||||
PosActual rl.Vector3
|
|
||||||
PosTile Tile
|
|
||||||
TargetPath []Tile
|
|
||||||
ActionQueue []*pb.Action
|
|
||||||
Speed float32
|
|
||||||
Model rl.Model
|
|
||||||
Texture rl.Texture2D
|
|
||||||
ID int32
|
|
||||||
CurrentTick int64
|
|
||||||
LastUpdateTime time.Time
|
|
||||||
LastAnimUpdate time.Time
|
|
||||||
InterpolationProgress float32
|
|
||||||
UserData interface{}
|
|
||||||
FloatingMessage *FloatingMessage
|
|
||||||
QuitDone chan struct{}
|
|
||||||
AnimationFrame int32
|
|
||||||
IsMoving bool
|
|
||||||
}
|
|
||||||
|
|
||||||
type AnimationSet struct {
|
type AnimationSet struct {
|
||||||
Idle []rl.ModelAnimation
|
Idle []rl.ModelAnimation
|
||||||
Walk []rl.ModelAnimation
|
Walk []rl.ModelAnimation
|
||||||
|
Reference in New Issue
Block a user