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71
README.md
Normal file
71
README.md
Normal file
@ -0,0 +1,71 @@
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|||||||
|
# GoonScape
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||||||
|
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||||||
|
A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib.
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|
|
||||||
|

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|
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## Features
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||||||
|
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|
- 3D isometric world with height-mapped terrain
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- Multiplayer support with client-server architecture
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|
- Pathfinding and click-to-move navigation
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- Global chat system with floating messages
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|
- Multiple character models
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- Background music
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|
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|
## Prerequisites
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|
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|
- Go 1.23 or higher
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|
- Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements))
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|
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|
## Installation
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|
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|
1. Clone the repository:
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|
```bash
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git clone https://gitea.boner.be/bdnugget/goonscape.git
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|
cd goonscape
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|
```
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|
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||||||
|
2. Install dependencies:
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|
```bash
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|
go mod tidy
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|
```
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|
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|
3. Build and run:
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|
```bash
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|
go run main.go
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|
```
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|
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||||||
|
## Controls
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||||||
|
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|
- **Mouse Click**: Move to location
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|
- **T**: Open chat
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|
- **Enter**: Send chat message
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|
- **Escape**: Cancel chat/Close game (it does both of these at the same time so gg)
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|
- **Arrow Keys**: Rotate camera
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|
- **Mouse Wheel**: Zoom in/out
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|
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|
## Configuration
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||||||
|
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|
Server connection can be configured using command-line flags:
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|
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|
```bash
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|
# Connect to default server (boner.be:6969)
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go run main.go
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|
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# Connect to local server
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go run main.go -local
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# Connect to specific server
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go run main.go -addr somehost # Uses somehost:6969
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go run main.go -addr somehost:6970 # Uses somehost:6970
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|
```
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|
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Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
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|
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|
## Development
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|
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|
The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:
|
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|
```bash
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protoc --go_out=. goonserver/actions/actions.proto
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|
```
|
@ -13,6 +13,14 @@ var (
|
|||||||
)
|
)
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|
|
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func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
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|
// Adjust target position to be at character's torso height (about half character height)
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|
characterHeight := float32(32.0) // Assuming character is roughly 32 units tall
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targetPos := rl.Vector3{
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X: player.X,
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|
Y: player.Y + characterHeight*0.5, // Focus on middle of character
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|
Z: player.Z,
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|
}
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|
|
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wheelMove := rl.GetMouseWheelMove()
|
wheelMove := rl.GetMouseWheelMove()
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if wheelMove != 0 {
|
if wheelMove != 0 {
|
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cameraDistance += -wheelMove * 5
|
cameraDistance += -wheelMove * 5
|
||||||
@ -47,9 +55,9 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
|
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cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
cameraPitchRad := float64(cameraPitch) * rl.Deg2rad
|
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|
|
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camera.Position = rl.Vector3{
|
camera.Position = rl.Vector3{
|
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X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
X: targetPos.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
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Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
Y: targetPos.Y + cameraDistance*float32(math.Sin(cameraPitchRad)),
|
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Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
Z: targetPos.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)),
|
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}
|
}
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camera.Target = player
|
camera.Target = targetPos
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}
|
}
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|
48
game/chat.go
48
game/chat.go
@ -11,10 +11,11 @@ import (
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|
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const (
|
const (
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maxMessages = 50
|
maxMessages = 50
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chatWindowWidth = 400
|
chatMargin = 10 // Margin from screen edges
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chatHeight = 200
|
chatHeight = 200
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messageHeight = 20
|
messageHeight = 20
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inputHeight = 30
|
inputHeight = 30
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|
runeLimit = 256
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)
|
)
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|
|
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type Chat struct {
|
type Chat struct {
|
||||||
@ -29,7 +30,7 @@ type Chat struct {
|
|||||||
func NewChat() *Chat {
|
func NewChat() *Chat {
|
||||||
return &Chat{
|
return &Chat{
|
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messages: make([]types.ChatMessage, 0, maxMessages),
|
messages: make([]types.ChatMessage, 0, maxMessages),
|
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inputBuffer: make([]rune, 0, 256),
|
inputBuffer: make([]rune, 0, runeLimit),
|
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}
|
}
|
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}
|
}
|
||||||
|
|
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@ -63,6 +64,12 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
|||||||
}
|
}
|
||||||
c.messages = append(c.messages, localMsg)
|
c.messages = append(c.messages, localMsg)
|
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|
|
||||||
|
// Scroll to latest message if it's not already visible
|
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|
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
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|
if len(c.messages) > visibleMessages {
|
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|
c.scrollOffset = len(c.messages) - visibleMessages
|
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|
}
|
||||||
|
|
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// Add floating message to the player
|
// Add floating message to the player
|
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if game, ok := c.userData.(*Game); ok {
|
if game, ok := c.userData.(*Game); ok {
|
||||||
if msg.PlayerId == game.Player.ID {
|
if msg.PlayerId == game.Player.ID {
|
||||||
@ -86,17 +93,29 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
func (c *Chat) Draw(screenWidth, screenHeight int32) {
|
||||||
|
// Calculate chat window width based on screen width
|
||||||
|
chatWindowWidth := screenWidth - (chatMargin * 2)
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||||||
|
|
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// Draw chat window background
|
// Draw chat window background
|
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chatX := float32(10)
|
chatX := float32(chatMargin)
|
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chatY := float32(screenHeight - chatHeight - 10)
|
chatY := float32(screenHeight - chatHeight - chatMargin)
|
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rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
|
rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5))
|
||||||
|
|
||||||
// Draw messages
|
// Draw messages from oldest to newest
|
||||||
messageY := chatY + 5
|
messageY := chatY + 5
|
||||||
startIdx := len(c.messages) - 1 - c.scrollOffset
|
visibleMessages := int((chatHeight - inputHeight) / messageHeight)
|
||||||
endIdx := max(0, startIdx-int((chatHeight-inputHeight)/messageHeight))
|
|
||||||
|
|
||||||
for i := startIdx; i >= endIdx && i >= 0; i-- {
|
// Auto-scroll to bottom if no manual scrolling has occurred
|
||||||
|
if c.scrollOffset == 0 {
|
||||||
|
if len(c.messages) > visibleMessages {
|
||||||
|
c.scrollOffset = len(c.messages) - visibleMessages
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
startIdx := max(0, c.scrollOffset)
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||||||
|
endIdx := min(len(c.messages), startIdx+visibleMessages)
|
||||||
|
|
||||||
|
for i := startIdx; i < endIdx; i++ {
|
||||||
msg := c.messages[i]
|
msg := c.messages[i]
|
||||||
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
|
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content)
|
||||||
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
|
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
|
||||||
@ -136,14 +155,14 @@ func (c *Chat) Update() (string, bool) {
|
|||||||
|
|
||||||
key := rl.GetCharPressed()
|
key := rl.GetCharPressed()
|
||||||
for key > 0 {
|
for key > 0 {
|
||||||
if len(c.inputBuffer) < 256 {
|
if len(c.inputBuffer) < runeLimit {
|
||||||
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
|
||||||
c.cursorPos++
|
c.cursorPos++
|
||||||
}
|
}
|
||||||
key = rl.GetCharPressed()
|
key = rl.GetCharPressed()
|
||||||
}
|
}
|
||||||
|
|
||||||
if rl.IsKeyPressed(rl.KeyEnter) {
|
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
|
||||||
if len(c.inputBuffer) > 0 {
|
if len(c.inputBuffer) > 0 {
|
||||||
message := string(c.inputBuffer)
|
message := string(c.inputBuffer)
|
||||||
c.inputBuffer = c.inputBuffer[:0]
|
c.inputBuffer = c.inputBuffer[:0]
|
||||||
@ -154,7 +173,7 @@ func (c *Chat) Update() (string, bool) {
|
|||||||
c.isTyping = false
|
c.isTyping = false
|
||||||
}
|
}
|
||||||
|
|
||||||
if rl.IsKeyPressed(rl.KeyEscape) {
|
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
|
||||||
c.inputBuffer = c.inputBuffer[:0]
|
c.inputBuffer = c.inputBuffer[:0]
|
||||||
c.cursorPos = 0
|
c.cursorPos = 0
|
||||||
c.isTyping = false
|
c.isTyping = false
|
||||||
@ -183,6 +202,13 @@ func max(a, b int) int {
|
|||||||
return b
|
return b
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func min(a, b int) int {
|
||||||
|
if a < b {
|
||||||
|
return a
|
||||||
|
}
|
||||||
|
return b
|
||||||
|
}
|
||||||
|
|
||||||
func clamp(value, min, max int) int {
|
func clamp(value, min, max int) int {
|
||||||
if value < min {
|
if value < min {
|
||||||
return min
|
return min
|
||||||
|
89
game/game.go
89
game/game.go
@ -16,6 +16,9 @@ type Game struct {
|
|||||||
Models []types.ModelAsset
|
Models []types.ModelAsset
|
||||||
Music rl.Music
|
Music rl.Music
|
||||||
Chat *Chat
|
Chat *Chat
|
||||||
|
MenuOpen bool
|
||||||
|
QuitChan chan struct{} // Channel to signal shutdown
|
||||||
|
QuitDone chan struct{} // New channel to signal when cleanup is complete
|
||||||
}
|
}
|
||||||
|
|
||||||
func New() *Game {
|
func New() *Game {
|
||||||
@ -27,6 +30,7 @@ func New() *Game {
|
|||||||
Speed: 50.0,
|
Speed: 50.0,
|
||||||
TargetPath: []types.Tile{},
|
TargetPath: []types.Tile{},
|
||||||
UserData: nil,
|
UserData: nil,
|
||||||
|
QuitDone: make(chan struct{}),
|
||||||
},
|
},
|
||||||
OtherPlayers: make(map[int32]*types.Player),
|
OtherPlayers: make(map[int32]*types.Player),
|
||||||
Camera: rl.Camera3D{
|
Camera: rl.Camera3D{
|
||||||
@ -37,6 +41,8 @@ func New() *Game {
|
|||||||
Projection: rl.CameraPerspective,
|
Projection: rl.CameraPerspective,
|
||||||
},
|
},
|
||||||
Chat: NewChat(),
|
Chat: NewChat(),
|
||||||
|
QuitChan: make(chan struct{}),
|
||||||
|
QuitDone: make(chan struct{}),
|
||||||
}
|
}
|
||||||
game.Player.UserData = game
|
game.Player.UserData = game
|
||||||
game.Chat.userData = game
|
game.Chat.userData = game
|
||||||
@ -59,6 +65,17 @@ func (g *Game) LoadAssets() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *Game) Update(deltaTime float32) {
|
func (g *Game) Update(deltaTime float32) {
|
||||||
|
// Handle ESC for menu
|
||||||
|
if rl.IsKeyPressed(rl.KeyEscape) {
|
||||||
|
g.MenuOpen = !g.MenuOpen
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't process other inputs if menu is open
|
||||||
|
if g.MenuOpen {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
if message, sent := g.Chat.Update(); sent {
|
if message, sent := g.Chat.Update(); sent {
|
||||||
g.Player.Lock()
|
g.Player.Lock()
|
||||||
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
|
||||||
@ -168,6 +185,7 @@ func (g *Game) Render() {
|
|||||||
}
|
}
|
||||||
rl.EndMode3D()
|
rl.EndMode3D()
|
||||||
|
|
||||||
|
// Draw floating messages
|
||||||
drawFloatingMessage := func(msg *types.FloatingMessage) {
|
drawFloatingMessage := func(msg *types.FloatingMessage) {
|
||||||
if msg == nil || time.Now().After(msg.ExpireTime) {
|
if msg == nil || time.Now().After(msg.ExpireTime) {
|
||||||
return
|
return
|
||||||
@ -196,8 +214,17 @@ func (g *Game) Render() {
|
|||||||
drawFloatingMessage(other.FloatingMessage)
|
drawFloatingMessage(other.FloatingMessage)
|
||||||
}
|
}
|
||||||
|
|
||||||
rl.DrawFPS(10, 10)
|
// Draw menu if open
|
||||||
|
if g.MenuOpen {
|
||||||
|
g.DrawMenu()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only draw chat if menu is not open
|
||||||
|
if !g.MenuOpen {
|
||||||
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
||||||
|
}
|
||||||
|
|
||||||
|
rl.DrawFPS(10, 10)
|
||||||
rl.EndDrawing()
|
rl.EndDrawing()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -223,3 +250,63 @@ func (g *Game) HandleInput() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (g *Game) DrawMenu() {
|
||||||
|
screenWidth := float32(rl.GetScreenWidth())
|
||||||
|
screenHeight := float32(rl.GetScreenHeight())
|
||||||
|
|
||||||
|
// Semi-transparent background
|
||||||
|
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
|
||||||
|
|
||||||
|
// Menu title
|
||||||
|
title := "Menu"
|
||||||
|
titleSize := int32(40)
|
||||||
|
titleWidth := rl.MeasureText(title, titleSize)
|
||||||
|
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
|
||||||
|
|
||||||
|
// Menu buttons
|
||||||
|
buttonWidth := float32(200)
|
||||||
|
buttonHeight := float32(40)
|
||||||
|
buttonY := float32(200)
|
||||||
|
buttonSpacing := float32(60)
|
||||||
|
|
||||||
|
menuItems := []string{"Resume", "Settings", "Exit Game"}
|
||||||
|
for _, item := range menuItems {
|
||||||
|
buttonRect := rl.Rectangle{
|
||||||
|
X: screenWidth/2 - buttonWidth/2,
|
||||||
|
Y: buttonY,
|
||||||
|
Width: buttonWidth,
|
||||||
|
Height: buttonHeight,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check mouse hover
|
||||||
|
mousePoint := rl.GetMousePosition()
|
||||||
|
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||||
|
|
||||||
|
// Draw button
|
||||||
|
if mouseHover {
|
||||||
|
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||||
|
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||||
|
switch item {
|
||||||
|
case "Resume":
|
||||||
|
g.MenuOpen = false
|
||||||
|
case "Settings":
|
||||||
|
// TODO: Implement settings
|
||||||
|
case "Exit Game":
|
||||||
|
close(g.QuitChan)
|
||||||
|
<-g.QuitDone
|
||||||
|
rl.CloseWindow()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw button text
|
||||||
|
textSize := int32(20)
|
||||||
|
textWidth := rl.MeasureText(item, textSize)
|
||||||
|
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
|
||||||
|
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
|
||||||
|
rl.DrawText(item, textX, textY, textSize, rl.White)
|
||||||
|
|
||||||
|
buttonY += buttonSpacing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
12
go.mod
12
go.mod
@ -3,15 +3,15 @@ module gitea.boner.be/bdnugget/goonscape
|
|||||||
go 1.23.0
|
go 1.23.0
|
||||||
|
|
||||||
require (
|
require (
|
||||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20241011195320-f16e8647dc6b
|
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
|
||||||
google.golang.org/protobuf v1.35.1
|
google.golang.org/protobuf v1.36.3
|
||||||
)
|
)
|
||||||
|
|
||||||
require (
|
require (
|
||||||
github.com/ebitengine/purego v0.8.0 // indirect
|
github.com/ebitengine/purego v0.8.2 // indirect
|
||||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||||
golang.org/x/sys v0.26.0 // indirect
|
golang.org/x/sys v0.29.0 // indirect
|
||||||
)
|
)
|
||||||
|
|
||||||
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
||||||
|
20
go.sum
20
go.sum
@ -1,12 +1,12 @@
|
|||||||
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
|
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||||
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||||
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
|
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||||
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
|
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||||
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||||
|
Submodule goonserver updated: 368fbdbc47...be32dec202
26
main.go
26
main.go
@ -1,7 +1,9 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"flag"
|
||||||
"log"
|
"log"
|
||||||
|
"strings"
|
||||||
|
|
||||||
"gitea.boner.be/bdnugget/goonscape/game"
|
"gitea.boner.be/bdnugget/goonscape/game"
|
||||||
"gitea.boner.be/bdnugget/goonscape/network"
|
"gitea.boner.be/bdnugget/goonscape/network"
|
||||||
@ -9,7 +11,26 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
|
local := flag.Bool("local", false, "Use local server instead of remote")
|
||||||
|
addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)")
|
||||||
|
flag.Parse()
|
||||||
|
|
||||||
|
if *local && *addr != "boner.be:6969" {
|
||||||
|
log.Fatal("Cannot use both -local and -addr flags")
|
||||||
|
}
|
||||||
|
|
||||||
|
if *local {
|
||||||
|
network.SetServerAddr("localhost:6969")
|
||||||
|
} else if *addr != "" {
|
||||||
|
// If only hostname is provided, append default port
|
||||||
|
if !strings.Contains(*addr, ":") {
|
||||||
|
*addr = *addr + ":6969"
|
||||||
|
}
|
||||||
|
network.SetServerAddr(*addr)
|
||||||
|
}
|
||||||
|
|
||||||
rl.InitWindow(1024, 768, "GoonScape")
|
rl.InitWindow(1024, 768, "GoonScape")
|
||||||
|
rl.SetExitKey(0)
|
||||||
defer rl.CloseWindow()
|
defer rl.CloseWindow()
|
||||||
rl.InitAudioDevice()
|
rl.InitAudioDevice()
|
||||||
defer rl.CloseAudioDevice()
|
defer rl.CloseAudioDevice()
|
||||||
@ -31,7 +52,7 @@ func main() {
|
|||||||
game.Player.Model = game.Models[modelIndex].Model
|
game.Player.Model = game.Models[modelIndex].Model
|
||||||
game.Player.Texture = game.Models[modelIndex].Texture
|
game.Player.Texture = game.Models[modelIndex].Texture
|
||||||
|
|
||||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
|
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan)
|
||||||
|
|
||||||
rl.PlayMusicStream(game.Music)
|
rl.PlayMusicStream(game.Music)
|
||||||
rl.SetMusicVolume(game.Music, 0.5)
|
rl.SetMusicVolume(game.Music, 0.5)
|
||||||
@ -44,4 +65,7 @@ func main() {
|
|||||||
game.Update(deltaTime)
|
game.Update(deltaTime)
|
||||||
game.Render()
|
game.Render()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Wait for clean shutdown
|
||||||
|
<-game.QuitChan
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,9 @@
|
|||||||
package network
|
package network
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"bufio"
|
||||||
|
"encoding/binary"
|
||||||
|
"io"
|
||||||
"log"
|
"log"
|
||||||
"net"
|
"net"
|
||||||
"time"
|
"time"
|
||||||
@ -11,23 +14,39 @@ import (
|
|||||||
"google.golang.org/protobuf/proto"
|
"google.golang.org/protobuf/proto"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
var serverAddr = "boner.be:6969"
|
||||||
|
|
||||||
|
func SetServerAddr(addr string) {
|
||||||
|
serverAddr = addr
|
||||||
|
}
|
||||||
|
|
||||||
func ConnectToServer() (net.Conn, int32, error) {
|
func ConnectToServer() (net.Conn, int32, error) {
|
||||||
conn, err := net.Dial("tcp", types.ServerAddr)
|
conn, err := net.Dial("tcp", serverAddr)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Printf("Failed to dial server: %v", err)
|
log.Printf("Failed to dial server: %v", err)
|
||||||
return nil, 0, err
|
return nil, 0, err
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Println("Connected to server. Waiting for player ID...")
|
log.Println("Connected to server. Waiting for player ID...")
|
||||||
buf := make([]byte, 1024)
|
reader := bufio.NewReader(conn)
|
||||||
n, err := conn.Read(buf)
|
|
||||||
if err != nil {
|
// Read message length (4 bytes)
|
||||||
log.Printf("Error reading player ID from server: %v", err)
|
lengthBuf := make([]byte, 4)
|
||||||
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
|
log.Printf("Failed to read message length: %v", err)
|
||||||
|
return nil, 0, err
|
||||||
|
}
|
||||||
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
|
|
||||||
|
// Read the full message
|
||||||
|
messageBuf := make([]byte, messageLength)
|
||||||
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
|
log.Printf("Failed to read message body: %v", err)
|
||||||
return nil, 0, err
|
return nil, 0, err
|
||||||
}
|
}
|
||||||
|
|
||||||
var response pb.ServerMessage
|
var response pb.ServerMessage
|
||||||
if err := proto.Unmarshal(buf[:n], &response); err != nil {
|
if err := proto.Unmarshal(messageBuf, &response); err != nil {
|
||||||
log.Printf("Failed to unmarshal server response: %v", err)
|
log.Printf("Failed to unmarshal server response: %v", err)
|
||||||
return nil, 0, err
|
return nil, 0, err
|
||||||
}
|
}
|
||||||
@ -37,14 +56,33 @@ func ConnectToServer() (net.Conn, int32, error) {
|
|||||||
return conn, playerID, nil
|
return conn, playerID, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) {
|
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
||||||
buf := make([]byte, 4096)
|
reader := bufio.NewReader(conn)
|
||||||
|
|
||||||
actionTicker := time.NewTicker(types.ClientTickRate)
|
actionTicker := time.NewTicker(types.ClientTickRate)
|
||||||
defer actionTicker.Stop()
|
defer actionTicker.Stop()
|
||||||
|
defer conn.Close()
|
||||||
|
defer close(player.QuitDone)
|
||||||
|
|
||||||
|
// Create a channel to signal when goroutines are done
|
||||||
|
done := make(chan struct{})
|
||||||
|
|
||||||
go func() {
|
go func() {
|
||||||
for range actionTicker.C {
|
for {
|
||||||
|
select {
|
||||||
|
case <-quitChan:
|
||||||
|
// Send disconnect message to server
|
||||||
|
disconnectMsg := &pb.ActionBatch{
|
||||||
|
PlayerId: playerID,
|
||||||
|
Actions: []*pb.Action{{
|
||||||
|
Type: pb.Action_DISCONNECT,
|
||||||
|
PlayerId: playerID,
|
||||||
|
}},
|
||||||
|
}
|
||||||
|
writeMessage(conn, disconnectMsg)
|
||||||
|
done <- struct{}{}
|
||||||
|
return
|
||||||
|
case <-actionTicker.C:
|
||||||
player.Lock()
|
player.Lock()
|
||||||
if len(player.ActionQueue) > 0 {
|
if len(player.ActionQueue) > 0 {
|
||||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||||
@ -59,13 +97,7 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
player.ActionQueue = player.ActionQueue[:0]
|
player.ActionQueue = player.ActionQueue[:0]
|
||||||
player.Unlock()
|
player.Unlock()
|
||||||
|
|
||||||
data, err := proto.Marshal(batch)
|
if err := writeMessage(conn, batch); err != nil {
|
||||||
if err != nil {
|
|
||||||
log.Printf("Failed to marshal action batch: %v", err)
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if _, err = conn.Write(data); err != nil {
|
|
||||||
log.Printf("Failed to send actions to server: %v", err)
|
log.Printf("Failed to send actions to server: %v", err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -73,17 +105,34 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
player.Unlock()
|
player.Unlock()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
for {
|
for {
|
||||||
n, err := conn.Read(buf)
|
select {
|
||||||
if err != nil {
|
case <-quitChan:
|
||||||
log.Printf("Failed to read from server: %v", err)
|
<-done // Wait for action goroutine to finish
|
||||||
|
close(done)
|
||||||
|
time.Sleep(100 * time.Millisecond) // Give time for disconnect message to be sent
|
||||||
|
return
|
||||||
|
default:
|
||||||
|
// Read message length (4 bytes)
|
||||||
|
lengthBuf := make([]byte, 4)
|
||||||
|
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||||
|
log.Printf("Failed to read message length: %v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
messageLength := binary.BigEndian.Uint32(lengthBuf)
|
||||||
|
|
||||||
|
// Read the full message
|
||||||
|
messageBuf := make([]byte, messageLength)
|
||||||
|
if _, err := io.ReadFull(reader, messageBuf); err != nil {
|
||||||
|
log.Printf("Failed to read message body: %v", err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
var serverMessage pb.ServerMessage
|
var serverMessage pb.ServerMessage
|
||||||
if err := proto.Unmarshal(buf[:n], &serverMessage); err != nil {
|
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
|
||||||
log.Printf("Failed to unmarshal server message: %v", err)
|
log.Printf("Failed to unmarshal server message: %v", err)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
@ -118,4 +167,24 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
|||||||
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
g.Chat.HandleServerMessages(serverMessage.ChatMessages)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper function to write length-prefixed messages
|
||||||
|
func writeMessage(conn net.Conn, msg proto.Message) error {
|
||||||
|
data, err := proto.Marshal(msg)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write length prefix
|
||||||
|
lengthBuf := make([]byte, 4)
|
||||||
|
binary.BigEndian.PutUint32(lengthBuf, uint32(len(data)))
|
||||||
|
if _, err := conn.Write(lengthBuf); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write message body
|
||||||
|
_, err = conn.Write(data)
|
||||||
|
return err
|
||||||
}
|
}
|
||||||
|
BIN
resources/screenshot.png
Normal file
BIN
resources/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
@ -27,8 +27,9 @@ type Player struct {
|
|||||||
CurrentTick int64
|
CurrentTick int64
|
||||||
LastUpdateTime time.Time
|
LastUpdateTime time.Time
|
||||||
InterpolationProgress float32
|
InterpolationProgress float32
|
||||||
UserData interface{} // Used to store reference to game
|
UserData interface{}
|
||||||
FloatingMessage *FloatingMessage
|
FloatingMessage *FloatingMessage
|
||||||
|
QuitDone chan struct{}
|
||||||
}
|
}
|
||||||
|
|
||||||
type ModelAsset struct {
|
type ModelAsset struct {
|
||||||
@ -58,6 +59,4 @@ const (
|
|||||||
ServerTickRate = 600 * time.Millisecond
|
ServerTickRate = 600 * time.Millisecond
|
||||||
ClientTickRate = 50 * time.Millisecond
|
ClientTickRate = 50 * time.Millisecond
|
||||||
MaxTickDesync = 5
|
MaxTickDesync = 5
|
||||||
// ServerAddr = "localhost:6969"
|
|
||||||
ServerAddr = "boner.be:6969"
|
|
||||||
)
|
)
|
||||||
|
Reference in New Issue
Block a user