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			0f56916295
		
	
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								Dockerfile.build
									
									
									
									
									
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						| @ -0,0 +1,30 @@ | |||||||
|  | FROM golang:1.23 | ||||||
|  |  | ||||||
|  | # Install build dependencies | ||||||
|  | RUN apt-get update && apt-get install -y \ | ||||||
|  |     gcc-mingw-w64 \ | ||||||
|  |     cmake \ | ||||||
|  |     zip \ | ||||||
|  |     libasound2-dev \ | ||||||
|  |     mesa-common-dev \ | ||||||
|  |     libx11-dev \ | ||||||
|  |     libxrandr-dev \ | ||||||
|  |     libxi-dev \ | ||||||
|  |     xorg-dev \ | ||||||
|  |     libgl1-mesa-dev \ | ||||||
|  |     libglu1-mesa-dev \ | ||||||
|  |     libwayland-dev \ | ||||||
|  |     wayland-protocols \ | ||||||
|  |     libxkbcommon-dev \ | ||||||
|  |     && rm -rf /var/lib/apt/lists/* | ||||||
|  |  | ||||||
|  | WORKDIR /build | ||||||
|  |  | ||||||
|  | # Copy build scripts | ||||||
|  | COPY . /build/ | ||||||
|  |  | ||||||
|  | # Set execute permissions | ||||||
|  | RUN chmod +x /build/scripts/build.sh | ||||||
|  |  | ||||||
|  | # Build command | ||||||
|  | CMD ["make", "all"]  | ||||||
							
								
								
									
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								Makefile
									
									
									
									
									
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						| @ -0,0 +1,30 @@ | |||||||
|  | .PHONY: all clean windows linux darwin | ||||||
|  |  | ||||||
|  | include scripts/platforms.mk | ||||||
|  |  | ||||||
|  | BINARY_NAME=goonscape | ||||||
|  | VERSION=1.0.0 | ||||||
|  | BUILD_DIR=build | ||||||
|  | ASSETS_DIR=resources | ||||||
|  |  | ||||||
|  | all: clean $(PLATFORMS) | ||||||
|  |  | ||||||
|  | $(PLATFORMS): | ||||||
|  | 	@echo "Building for $@..." | ||||||
|  | 	@mkdir -p $(BUILD_DIR)/$@ | ||||||
|  | 	@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \ | ||||||
|  | 		$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,) | ||||||
|  | 	@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/ | ||||||
|  | 	@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@ | ||||||
|  | 	@echo "Done building for $@" | ||||||
|  |  | ||||||
|  | clean: | ||||||
|  | 	rm -rf $(BUILD_DIR) | ||||||
|  |  | ||||||
|  | # Development build for current platform | ||||||
|  | dev: | ||||||
|  | 	go build -o $(BINARY_NAME) | ||||||
|  |  | ||||||
|  | # Run tests | ||||||
|  | test: | ||||||
|  | 	go test ./...  | ||||||
							
								
								
									
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								README.md
									
									
									
									
									
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						| @ -0,0 +1,91 @@ | |||||||
|  | # GoonScape | ||||||
|  |  | ||||||
|  | A multiplayer isometric game inspired by Oldschool RuneScape, built with Go and Raylib. | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | ## Features | ||||||
|  |  | ||||||
|  | - 3D isometric world with height-mapped terrain | ||||||
|  | - Multiplayer support with client-server architecture | ||||||
|  | - Pathfinding and click-to-move navigation | ||||||
|  | - Global chat system with floating messages | ||||||
|  | - Multiple character models | ||||||
|  | - Background music | ||||||
|  |  | ||||||
|  | ## Prerequisites | ||||||
|  |  | ||||||
|  | - Go 1.23 or higher | ||||||
|  | - Raylib dependencies (see [raylib-go](https://github.com/gen2brain/raylib-go#requirements)) | ||||||
|  |  | ||||||
|  | ## Installation | ||||||
|  |  | ||||||
|  | 1. Clone the repository: | ||||||
|  | ```bash | ||||||
|  | git clone https://gitea.boner.be/bdnugget/goonscape.git | ||||||
|  | cd goonscape | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | 2. Install dependencies: | ||||||
|  | ```bash | ||||||
|  | go mod tidy | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | 3. Build and run: | ||||||
|  | ```bash | ||||||
|  | go run main.go | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | ## Controls | ||||||
|  |  | ||||||
|  | - **Mouse Click**: Move to location | ||||||
|  | - **T**: Open chat | ||||||
|  | - **Enter**: Send chat message | ||||||
|  | - **Escape**: Cancel chat/Close game (it does both of these at the same time so gg) | ||||||
|  | - **Arrow Keys**: Rotate camera | ||||||
|  | - **Mouse Wheel**: Zoom in/out | ||||||
|  |  | ||||||
|  | ## Configuration | ||||||
|  |  | ||||||
|  | Server connection can be configured using command-line flags: | ||||||
|  |  | ||||||
|  | ```bash | ||||||
|  | # Connect to default server (boner.be:6969) | ||||||
|  | go run main.go | ||||||
|  |  | ||||||
|  | # Connect to local server | ||||||
|  | go run main.go -local | ||||||
|  |  | ||||||
|  | # Connect to specific server | ||||||
|  | go run main.go -addr somehost        # Uses somehost:6969 | ||||||
|  | go run main.go -addr somehost:6970   # Uses somehost:6970 | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`. | ||||||
|  |  | ||||||
|  | ## Building Release Binaries | ||||||
|  |  | ||||||
|  | The project uses Docker to create consistent builds across platforms. To build release binaries: | ||||||
|  |  | ||||||
|  | 1. Build the Docker image (only needed once): | ||||||
|  | ```bash | ||||||
|  | sudo docker build -t goonscape-builder -f Dockerfile.build . | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | 2. Create release builds: | ||||||
|  | ```bash | ||||||
|  | sudo docker run -v $(pwd):/build goonscape-builder | ||||||
|  | ``` | ||||||
|  |  | ||||||
|  | This will create zip files in the `build` directory for: | ||||||
|  | - Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip` | ||||||
|  | - Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip` | ||||||
|  |  | ||||||
|  | Each zip contains the binary and all required assets. | ||||||
|  |  | ||||||
|  | ## Development | ||||||
|  |  | ||||||
|  | The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with: | ||||||
|  | ```bash | ||||||
|  | protoc --go_out=. goonserver/actions/actions.proto | ||||||
|  | ``` | ||||||
							
								
								
									
										
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						| @ -0,0 +1,12 @@ | |||||||
|  | # Blender 3.6.0 MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd coomer.png | ||||||
							
								
								
									
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								build/linux/amd64/resources/models/coomer.obj
									
									
									
									
									
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						| @ -0,0 +1,12 @@ | |||||||
|  | # Blender 3.6.0 MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd goonion.png | ||||||
							
								
								
									
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						| @ -0,0 +1,12 @@ | |||||||
|  | # Blender 3.6.0 MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd shreke.png | ||||||
							
								
								
									
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						| After Width: | Height: | Size: 104 KiB | 
							
								
								
									
										
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						| @ -0,0 +1,12 @@ | |||||||
|  | # Blender 3.6.0 MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd coomer.png | ||||||
							
								
								
									
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						| @ -0,0 +1,12 @@ | |||||||
|  | # Blender 3.6.0 MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd goonion.png | ||||||
							
								
								
									
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						| @ -0,0 +1,12 @@ | |||||||
|  | # Blender 3.6.0 MTL File: 'None' | ||||||
|  | # www.blender.org | ||||||
|  |  | ||||||
|  | newmtl Material.001 | ||||||
|  | Ns 250.000000 | ||||||
|  | Ka 1.000000 1.000000 1.000000 | ||||||
|  | Ks 0.500000 0.500000 0.500000 | ||||||
|  | Ke 0.000000 0.000000 0.000000 | ||||||
|  | Ni 1.450000 | ||||||
|  | d 1.000000 | ||||||
|  | illum 2 | ||||||
|  | map_Kd shreke.png | ||||||
							
								
								
									
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| @ -13,6 +13,14 @@ var ( | |||||||
| ) | ) | ||||||
|  |  | ||||||
| func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) { | func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) { | ||||||
|  | 	// Adjust target position to be at character's torso height (about half character height) | ||||||
|  | 	characterHeight := float32(32.0) // Assuming character is roughly 32 units tall | ||||||
|  | 	targetPos := rl.Vector3{ | ||||||
|  | 		X: player.X, | ||||||
|  | 		Y: player.Y + characterHeight*0.5, // Focus on middle of character | ||||||
|  | 		Z: player.Z, | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	wheelMove := rl.GetMouseWheelMove() | 	wheelMove := rl.GetMouseWheelMove() | ||||||
| 	if wheelMove != 0 { | 	if wheelMove != 0 { | ||||||
| 		cameraDistance += -wheelMove * 5 | 		cameraDistance += -wheelMove * 5 | ||||||
| @ -47,9 +55,9 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) { | |||||||
| 	cameraPitchRad := float64(cameraPitch) * rl.Deg2rad | 	cameraPitchRad := float64(cameraPitch) * rl.Deg2rad | ||||||
|  |  | ||||||
| 	camera.Position = rl.Vector3{ | 	camera.Position = rl.Vector3{ | ||||||
| 		X: player.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)), | 		X: targetPos.X + cameraDistance*float32(math.Cos(cameraYawRad))*float32(math.Cos(cameraPitchRad)), | ||||||
| 		Y: player.Y + cameraDistance*float32(math.Sin(cameraPitchRad)), | 		Y: targetPos.Y + cameraDistance*float32(math.Sin(cameraPitchRad)), | ||||||
| 		Z: player.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)), | 		Z: targetPos.Z + cameraDistance*float32(math.Sin(cameraYawRad))*float32(math.Cos(cameraPitchRad)), | ||||||
| 	} | 	} | ||||||
| 	camera.Target = player | 	camera.Target = targetPos | ||||||
| } | } | ||||||
|  | |||||||
							
								
								
									
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						| @ -11,10 +11,11 @@ import ( | |||||||
|  |  | ||||||
| const ( | const ( | ||||||
| 	maxMessages   = 50 | 	maxMessages   = 50 | ||||||
| 	chatWindowWidth = 400 | 	chatMargin    = 10 // Margin from screen edges | ||||||
| 	chatHeight    = 200 | 	chatHeight    = 200 | ||||||
| 	messageHeight = 20 | 	messageHeight = 20 | ||||||
| 	inputHeight   = 30 | 	inputHeight   = 30 | ||||||
|  | 	runeLimit     = 256 | ||||||
| ) | ) | ||||||
|  |  | ||||||
| type Chat struct { | type Chat struct { | ||||||
| @ -29,7 +30,7 @@ type Chat struct { | |||||||
| func NewChat() *Chat { | func NewChat() *Chat { | ||||||
| 	return &Chat{ | 	return &Chat{ | ||||||
| 		messages:    make([]types.ChatMessage, 0, maxMessages), | 		messages:    make([]types.ChatMessage, 0, maxMessages), | ||||||
| 		inputBuffer: make([]rune, 0, 256), | 		inputBuffer: make([]rune, 0, runeLimit), | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| @ -63,6 +64,12 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) { | |||||||
| 			} | 			} | ||||||
| 			c.messages = append(c.messages, localMsg) | 			c.messages = append(c.messages, localMsg) | ||||||
|  |  | ||||||
|  | 			// Scroll to latest message if it's not already visible | ||||||
|  | 			visibleMessages := int((chatHeight - inputHeight) / messageHeight) | ||||||
|  | 			if len(c.messages) > visibleMessages { | ||||||
|  | 				c.scrollOffset = len(c.messages) - visibleMessages | ||||||
|  | 			} | ||||||
|  |  | ||||||
| 			// Add floating message to the player | 			// Add floating message to the player | ||||||
| 			if game, ok := c.userData.(*Game); ok { | 			if game, ok := c.userData.(*Game); ok { | ||||||
| 				if msg.PlayerId == game.Player.ID { | 				if msg.PlayerId == game.Player.ID { | ||||||
| @ -86,17 +93,29 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) { | |||||||
| } | } | ||||||
|  |  | ||||||
| func (c *Chat) Draw(screenWidth, screenHeight int32) { | func (c *Chat) Draw(screenWidth, screenHeight int32) { | ||||||
|  | 	// Calculate chat window width based on screen width | ||||||
|  | 	chatWindowWidth := screenWidth - (chatMargin * 2) | ||||||
|  |  | ||||||
| 	// Draw chat window background | 	// Draw chat window background | ||||||
| 	chatX := float32(10) | 	chatX := float32(chatMargin) | ||||||
| 	chatY := float32(screenHeight - chatHeight - 10) | 	chatY := float32(screenHeight - chatHeight - chatMargin) | ||||||
| 	rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5)) | 	rl.DrawRectangle(int32(chatX), int32(chatY), chatWindowWidth, chatHeight, rl.ColorAlpha(rl.Black, 0.5)) | ||||||
|  |  | ||||||
| 	// Draw messages | 	// Draw messages from oldest to newest | ||||||
| 	messageY := chatY + 5 | 	messageY := chatY + 5 | ||||||
| 	startIdx := len(c.messages) - 1 - c.scrollOffset | 	visibleMessages := int((chatHeight - inputHeight) / messageHeight) | ||||||
| 	endIdx := max(0, startIdx-int((chatHeight-inputHeight)/messageHeight)) |  | ||||||
|  |  | ||||||
| 	for i := startIdx; i >= endIdx && i >= 0; i-- { | 	// Auto-scroll to bottom if no manual scrolling has occurred | ||||||
|  | 	if c.scrollOffset == 0 { | ||||||
|  | 		if len(c.messages) > visibleMessages { | ||||||
|  | 			c.scrollOffset = len(c.messages) - visibleMessages | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	startIdx := max(0, c.scrollOffset) | ||||||
|  | 	endIdx := min(len(c.messages), startIdx+visibleMessages) | ||||||
|  |  | ||||||
|  | 	for i := startIdx; i < endIdx; i++ { | ||||||
| 		msg := c.messages[i] | 		msg := c.messages[i] | ||||||
| 		text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content) | 		text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content) | ||||||
| 		rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White) | 		rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White) | ||||||
| @ -136,14 +155,14 @@ func (c *Chat) Update() (string, bool) { | |||||||
|  |  | ||||||
| 	key := rl.GetCharPressed() | 	key := rl.GetCharPressed() | ||||||
| 	for key > 0 { | 	for key > 0 { | ||||||
| 		if len(c.inputBuffer) < 256 { | 		if len(c.inputBuffer) < runeLimit { | ||||||
| 			c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...) | 			c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...) | ||||||
| 			c.cursorPos++ | 			c.cursorPos++ | ||||||
| 		} | 		} | ||||||
| 		key = rl.GetCharPressed() | 		key = rl.GetCharPressed() | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if rl.IsKeyPressed(rl.KeyEnter) { | 	if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) { | ||||||
| 		if len(c.inputBuffer) > 0 { | 		if len(c.inputBuffer) > 0 { | ||||||
| 			message := string(c.inputBuffer) | 			message := string(c.inputBuffer) | ||||||
| 			c.inputBuffer = c.inputBuffer[:0] | 			c.inputBuffer = c.inputBuffer[:0] | ||||||
| @ -154,7 +173,7 @@ func (c *Chat) Update() (string, bool) { | |||||||
| 		c.isTyping = false | 		c.isTyping = false | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if rl.IsKeyPressed(rl.KeyEscape) { | 	if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping { | ||||||
| 		c.inputBuffer = c.inputBuffer[:0] | 		c.inputBuffer = c.inputBuffer[:0] | ||||||
| 		c.cursorPos = 0 | 		c.cursorPos = 0 | ||||||
| 		c.isTyping = false | 		c.isTyping = false | ||||||
| @ -183,6 +202,13 @@ func max(a, b int) int { | |||||||
| 	return b | 	return b | ||||||
| } | } | ||||||
|  |  | ||||||
|  | func min(a, b int) int { | ||||||
|  | 	if a < b { | ||||||
|  | 		return a | ||||||
|  | 	} | ||||||
|  | 	return b | ||||||
|  | } | ||||||
|  |  | ||||||
| func clamp(value, min, max int) int { | func clamp(value, min, max int) int { | ||||||
| 	if value < min { | 	if value < min { | ||||||
| 		return min | 		return min | ||||||
|  | |||||||
							
								
								
									
										97
									
								
								game/game.go
									
									
									
									
									
								
							
							
						
						| @ -1,6 +1,7 @@ | |||||||
| package game | package game | ||||||
|  |  | ||||||
| import ( | import ( | ||||||
|  | 	"os" | ||||||
| 	"time" | 	"time" | ||||||
|  |  | ||||||
| 	"gitea.boner.be/bdnugget/goonscape/assets" | 	"gitea.boner.be/bdnugget/goonscape/assets" | ||||||
| @ -16,6 +17,8 @@ type Game struct { | |||||||
| 	Models       []types.ModelAsset | 	Models       []types.ModelAsset | ||||||
| 	Music        rl.Music | 	Music        rl.Music | ||||||
| 	Chat         *Chat | 	Chat         *Chat | ||||||
|  | 	MenuOpen     bool | ||||||
|  | 	QuitChan     chan struct{} // Channel to signal shutdown | ||||||
| } | } | ||||||
|  |  | ||||||
| func New() *Game { | func New() *Game { | ||||||
| @ -27,6 +30,7 @@ func New() *Game { | |||||||
| 			Speed:      50.0, | 			Speed:      50.0, | ||||||
| 			TargetPath: []types.Tile{}, | 			TargetPath: []types.Tile{}, | ||||||
| 			UserData:   nil, | 			UserData:   nil, | ||||||
|  | 			QuitDone:   make(chan struct{}), | ||||||
| 		}, | 		}, | ||||||
| 		OtherPlayers: make(map[int32]*types.Player), | 		OtherPlayers: make(map[int32]*types.Player), | ||||||
| 		Camera: rl.Camera3D{ | 		Camera: rl.Camera3D{ | ||||||
| @ -37,6 +41,7 @@ func New() *Game { | |||||||
| 			Projection: rl.CameraPerspective, | 			Projection: rl.CameraPerspective, | ||||||
| 		}, | 		}, | ||||||
| 		Chat:     NewChat(), | 		Chat:     NewChat(), | ||||||
|  | 		QuitChan: make(chan struct{}), | ||||||
| 	} | 	} | ||||||
| 	game.Player.UserData = game | 	game.Player.UserData = game | ||||||
| 	game.Chat.userData = game | 	game.Chat.userData = game | ||||||
| @ -59,6 +64,17 @@ func (g *Game) LoadAssets() error { | |||||||
| } | } | ||||||
|  |  | ||||||
| func (g *Game) Update(deltaTime float32) { | func (g *Game) Update(deltaTime float32) { | ||||||
|  | 	// Handle ESC for menu | ||||||
|  | 	if rl.IsKeyPressed(rl.KeyEscape) { | ||||||
|  | 		g.MenuOpen = !g.MenuOpen | ||||||
|  | 		return | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Don't process other inputs if menu is open | ||||||
|  | 	if g.MenuOpen { | ||||||
|  | 		return | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	if message, sent := g.Chat.Update(); sent { | 	if message, sent := g.Chat.Update(); sent { | ||||||
| 		g.Player.Lock() | 		g.Player.Lock() | ||||||
| 		g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{ | 		g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{ | ||||||
| @ -125,7 +141,7 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) { | |||||||
|  |  | ||||||
| 	rl.DrawModel(model, playerPos, 16, rl.White) | 	rl.DrawModel(model, playerPos, 16, rl.White) | ||||||
|  |  | ||||||
| 	if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) { | 	if player.FloatingMessage != nil { | ||||||
| 		screenPos := rl.GetWorldToScreen(rl.Vector3{ | 		screenPos := rl.GetWorldToScreen(rl.Vector3{ | ||||||
| 			X: playerPos.X, | 			X: playerPos.X, | ||||||
| 			Y: playerPos.Y + 24.0, | 			Y: playerPos.Y + 24.0, | ||||||
| @ -133,8 +149,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) { | |||||||
| 		}, g.Camera) | 		}, g.Camera) | ||||||
|  |  | ||||||
| 		player.FloatingMessage.ScreenPos = screenPos | 		player.FloatingMessage.ScreenPos = screenPos | ||||||
| 	} else if player.FloatingMessage != nil { |  | ||||||
| 		player.FloatingMessage = nil |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if len(player.TargetPath) > 0 { | 	if len(player.TargetPath) > 0 { | ||||||
| @ -168,6 +182,7 @@ func (g *Game) Render() { | |||||||
| 	} | 	} | ||||||
| 	rl.EndMode3D() | 	rl.EndMode3D() | ||||||
|  |  | ||||||
|  | 	// Draw floating messages | ||||||
| 	drawFloatingMessage := func(msg *types.FloatingMessage) { | 	drawFloatingMessage := func(msg *types.FloatingMessage) { | ||||||
| 		if msg == nil || time.Now().After(msg.ExpireTime) { | 		if msg == nil || time.Now().After(msg.ExpireTime) { | ||||||
| 			return | 			return | ||||||
| @ -196,8 +211,17 @@ func (g *Game) Render() { | |||||||
| 		drawFloatingMessage(other.FloatingMessage) | 		drawFloatingMessage(other.FloatingMessage) | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	rl.DrawFPS(10, 10) | 	// Draw menu if open | ||||||
|  | 	if g.MenuOpen { | ||||||
|  | 		g.DrawMenu() | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Only draw chat if menu is not open | ||||||
|  | 	if !g.MenuOpen { | ||||||
| 		g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight())) | 		g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight())) | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	rl.DrawFPS(10, 10) | ||||||
| 	rl.EndDrawing() | 	rl.EndDrawing() | ||||||
| } | } | ||||||
|  |  | ||||||
| @ -223,3 +247,68 @@ func (g *Game) HandleInput() { | |||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|  | func (g *Game) DrawMenu() { | ||||||
|  | 	screenWidth := float32(rl.GetScreenWidth()) | ||||||
|  | 	screenHeight := float32(rl.GetScreenHeight()) | ||||||
|  |  | ||||||
|  | 	// Semi-transparent background | ||||||
|  | 	rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7)) | ||||||
|  |  | ||||||
|  | 	// Menu title | ||||||
|  | 	title := "Menu" | ||||||
|  | 	titleSize := int32(40) | ||||||
|  | 	titleWidth := rl.MeasureText(title, titleSize) | ||||||
|  | 	rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White) | ||||||
|  |  | ||||||
|  | 	// Menu buttons | ||||||
|  | 	buttonWidth := float32(200) | ||||||
|  | 	buttonHeight := float32(40) | ||||||
|  | 	buttonY := float32(200) | ||||||
|  | 	buttonSpacing := float32(60) | ||||||
|  |  | ||||||
|  | 	menuItems := []string{"Resume", "Settings", "Exit Game"} | ||||||
|  | 	for _, item := range menuItems { | ||||||
|  | 		buttonRect := rl.Rectangle{ | ||||||
|  | 			X:      screenWidth/2 - buttonWidth/2, | ||||||
|  | 			Y:      buttonY, | ||||||
|  | 			Width:  buttonWidth, | ||||||
|  | 			Height: buttonHeight, | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// Check mouse hover | ||||||
|  | 		mousePoint := rl.GetMousePosition() | ||||||
|  | 		mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect) | ||||||
|  |  | ||||||
|  | 		// Draw button | ||||||
|  | 		if mouseHover { | ||||||
|  | 			rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3)) | ||||||
|  | 			if rl.IsMouseButtonPressed(rl.MouseLeftButton) { | ||||||
|  | 				switch item { | ||||||
|  | 				case "Resume": | ||||||
|  | 					g.MenuOpen = false | ||||||
|  | 				case "Settings": | ||||||
|  | 					// TODO: Implement settings | ||||||
|  | 				case "Exit Game": | ||||||
|  | 					g.Shutdown() | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// Draw button text | ||||||
|  | 		textSize := int32(20) | ||||||
|  | 		textWidth := rl.MeasureText(item, textSize) | ||||||
|  | 		textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2 | ||||||
|  | 		textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2) | ||||||
|  | 		rl.DrawText(item, textX, textY, textSize, rl.White) | ||||||
|  |  | ||||||
|  | 		buttonY += buttonSpacing | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | func (g *Game) Shutdown() { | ||||||
|  | 	close(g.QuitChan) | ||||||
|  | 	<-g.Player.QuitDone | ||||||
|  | 	rl.CloseWindow() | ||||||
|  | 	os.Exit(0) | ||||||
|  | } | ||||||
|  | |||||||
							
								
								
									
										12
									
								
								go.mod
									
									
									
									
									
								
							
							
						
						| @ -3,15 +3,15 @@ module gitea.boner.be/bdnugget/goonscape | |||||||
| go 1.23.0 | go 1.23.0 | ||||||
|  |  | ||||||
| require ( | require ( | ||||||
| 	gitea.boner.be/bdnugget/goonserver v0.0.0-20241011195320-f16e8647dc6b | 	gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c | ||||||
| 	github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe | 	github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b | ||||||
| 	google.golang.org/protobuf v1.35.1 | 	google.golang.org/protobuf v1.36.3 | ||||||
| ) | ) | ||||||
|  |  | ||||||
| require ( | require ( | ||||||
| 	github.com/ebitengine/purego v0.8.0 // indirect | 	github.com/ebitengine/purego v0.8.2 // indirect | ||||||
| 	golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c // indirect | 	golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect | ||||||
| 	golang.org/x/sys v0.26.0 // indirect | 	golang.org/x/sys v0.29.0 // indirect | ||||||
| ) | ) | ||||||
|  |  | ||||||
| replace gitea.boner.be/bdnugget/goonserver => ./goonserver | replace gitea.boner.be/bdnugget/goonserver => ./goonserver | ||||||
|  | |||||||
							
								
								
									
										20
									
								
								go.sum
									
									
									
									
									
								
							
							
						
						| @ -1,12 +1,12 @@ | |||||||
| github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE= | github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I= | ||||||
| github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ= | github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ= | ||||||
| github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs= | github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw= | ||||||
| github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q= | github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q= | ||||||
| github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= | github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= | ||||||
| github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= | github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= | ||||||
| golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY= | golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA= | ||||||
| golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8= | golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU= | ||||||
| golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo= | golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU= | ||||||
| golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= | golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= | ||||||
| google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA= | google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU= | ||||||
| google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE= | google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE= | ||||||
|  | |||||||
							
								
								
									
										26
									
								
								main.go
									
									
									
									
									
								
							
							
						
						| @ -1,7 +1,9 @@ | |||||||
| package main | package main | ||||||
|  |  | ||||||
| import ( | import ( | ||||||
|  | 	"flag" | ||||||
| 	"log" | 	"log" | ||||||
|  | 	"strings" | ||||||
|  |  | ||||||
| 	"gitea.boner.be/bdnugget/goonscape/game" | 	"gitea.boner.be/bdnugget/goonscape/game" | ||||||
| 	"gitea.boner.be/bdnugget/goonscape/network" | 	"gitea.boner.be/bdnugget/goonscape/network" | ||||||
| @ -9,7 +11,26 @@ import ( | |||||||
| ) | ) | ||||||
|  |  | ||||||
| func main() { | func main() { | ||||||
|  | 	local := flag.Bool("local", false, "Use local server instead of remote") | ||||||
|  | 	addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)") | ||||||
|  | 	flag.Parse() | ||||||
|  |  | ||||||
|  | 	if *local && *addr != "boner.be:6969" { | ||||||
|  | 		log.Fatal("Cannot use both -local and -addr flags") | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	if *local { | ||||||
|  | 		network.SetServerAddr("localhost:6969") | ||||||
|  | 	} else if *addr != "" { | ||||||
|  | 		// If only hostname is provided, append default port | ||||||
|  | 		if !strings.Contains(*addr, ":") { | ||||||
|  | 			*addr = *addr + ":6969" | ||||||
|  | 		} | ||||||
|  | 		network.SetServerAddr(*addr) | ||||||
|  | 	} | ||||||
|  |  | ||||||
| 	rl.InitWindow(1024, 768, "GoonScape") | 	rl.InitWindow(1024, 768, "GoonScape") | ||||||
|  | 	rl.SetExitKey(0) | ||||||
| 	defer rl.CloseWindow() | 	defer rl.CloseWindow() | ||||||
| 	rl.InitAudioDevice() | 	rl.InitAudioDevice() | ||||||
| 	defer rl.CloseAudioDevice() | 	defer rl.CloseAudioDevice() | ||||||
| @ -31,7 +52,7 @@ func main() { | |||||||
| 	game.Player.Model = game.Models[modelIndex].Model | 	game.Player.Model = game.Models[modelIndex].Model | ||||||
| 	game.Player.Texture = game.Models[modelIndex].Texture | 	game.Player.Texture = game.Models[modelIndex].Texture | ||||||
|  |  | ||||||
| 	go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers) | 	go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan) | ||||||
|  |  | ||||||
| 	rl.PlayMusicStream(game.Music) | 	rl.PlayMusicStream(game.Music) | ||||||
| 	rl.SetMusicVolume(game.Music, 0.5) | 	rl.SetMusicVolume(game.Music, 0.5) | ||||||
| @ -44,4 +65,7 @@ func main() { | |||||||
| 		game.Update(deltaTime) | 		game.Update(deltaTime) | ||||||
| 		game.Render() | 		game.Render() | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	// Wait for clean shutdown | ||||||
|  | 	<-game.QuitChan | ||||||
| } | } | ||||||
|  | |||||||
| @ -1,6 +1,9 @@ | |||||||
| package network | package network | ||||||
|  |  | ||||||
| import ( | import ( | ||||||
|  | 	"bufio" | ||||||
|  | 	"encoding/binary" | ||||||
|  | 	"io" | ||||||
| 	"log" | 	"log" | ||||||
| 	"net" | 	"net" | ||||||
| 	"time" | 	"time" | ||||||
| @ -11,23 +14,39 @@ import ( | |||||||
| 	"google.golang.org/protobuf/proto" | 	"google.golang.org/protobuf/proto" | ||||||
| ) | ) | ||||||
|  |  | ||||||
|  | var serverAddr = "boner.be:6969" | ||||||
|  |  | ||||||
|  | func SetServerAddr(addr string) { | ||||||
|  | 	serverAddr = addr | ||||||
|  | } | ||||||
|  |  | ||||||
| func ConnectToServer() (net.Conn, int32, error) { | func ConnectToServer() (net.Conn, int32, error) { | ||||||
| 	conn, err := net.Dial("tcp", types.ServerAddr) | 	conn, err := net.Dial("tcp", serverAddr) | ||||||
| 	if err != nil { | 	if err != nil { | ||||||
| 		log.Printf("Failed to dial server: %v", err) | 		log.Printf("Failed to dial server: %v", err) | ||||||
| 		return nil, 0, err | 		return nil, 0, err | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	log.Println("Connected to server. Waiting for player ID...") | 	log.Println("Connected to server. Waiting for player ID...") | ||||||
| 	buf := make([]byte, 1024) | 	reader := bufio.NewReader(conn) | ||||||
| 	n, err := conn.Read(buf) |  | ||||||
| 	if err != nil { | 	// Read message length (4 bytes) | ||||||
| 		log.Printf("Error reading player ID from server: %v", err) | 	lengthBuf := make([]byte, 4) | ||||||
|  | 	if _, err := io.ReadFull(reader, lengthBuf); err != nil { | ||||||
|  | 		log.Printf("Failed to read message length: %v", err) | ||||||
|  | 		return nil, 0, err | ||||||
|  | 	} | ||||||
|  | 	messageLength := binary.BigEndian.Uint32(lengthBuf) | ||||||
|  |  | ||||||
|  | 	// Read the full message | ||||||
|  | 	messageBuf := make([]byte, messageLength) | ||||||
|  | 	if _, err := io.ReadFull(reader, messageBuf); err != nil { | ||||||
|  | 		log.Printf("Failed to read message body: %v", err) | ||||||
| 		return nil, 0, err | 		return nil, 0, err | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	var response pb.ServerMessage | 	var response pb.ServerMessage | ||||||
| 	if err := proto.Unmarshal(buf[:n], &response); err != nil { | 	if err := proto.Unmarshal(messageBuf, &response); err != nil { | ||||||
| 		log.Printf("Failed to unmarshal server response: %v", err) | 		log.Printf("Failed to unmarshal server response: %v", err) | ||||||
| 		return nil, 0, err | 		return nil, 0, err | ||||||
| 	} | 	} | ||||||
| @ -37,14 +56,33 @@ func ConnectToServer() (net.Conn, int32, error) { | |||||||
| 	return conn, playerID, nil | 	return conn, playerID, nil | ||||||
| } | } | ||||||
|  |  | ||||||
| func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) { | func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) { | ||||||
| 	buf := make([]byte, 4096) | 	reader := bufio.NewReader(conn) | ||||||
|  |  | ||||||
| 	actionTicker := time.NewTicker(types.ClientTickRate) | 	actionTicker := time.NewTicker(types.ClientTickRate) | ||||||
| 	defer actionTicker.Stop() | 	defer actionTicker.Stop() | ||||||
|  | 	defer conn.Close() | ||||||
|  | 	defer close(player.QuitDone) | ||||||
|  |  | ||||||
|  | 	// Create a channel to signal when goroutines are done | ||||||
|  | 	done := make(chan struct{}) | ||||||
|  |  | ||||||
| 	go func() { | 	go func() { | ||||||
| 		for range actionTicker.C { | 		for { | ||||||
|  | 			select { | ||||||
|  | 			case <-quitChan: | ||||||
|  | 				// Send disconnect message to server | ||||||
|  | 				disconnectMsg := &pb.ActionBatch{ | ||||||
|  | 					PlayerId: playerID, | ||||||
|  | 					Actions: []*pb.Action{{ | ||||||
|  | 						Type:     pb.Action_DISCONNECT, | ||||||
|  | 						PlayerId: playerID, | ||||||
|  | 					}}, | ||||||
|  | 				} | ||||||
|  | 				writeMessage(conn, disconnectMsg) | ||||||
|  | 				done <- struct{}{} | ||||||
|  | 				return | ||||||
|  | 			case <-actionTicker.C: | ||||||
| 				player.Lock() | 				player.Lock() | ||||||
| 				if len(player.ActionQueue) > 0 { | 				if len(player.ActionQueue) > 0 { | ||||||
| 					actions := make([]*pb.Action, len(player.ActionQueue)) | 					actions := make([]*pb.Action, len(player.ActionQueue)) | ||||||
| @ -59,13 +97,7 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play | |||||||
| 					player.ActionQueue = player.ActionQueue[:0] | 					player.ActionQueue = player.ActionQueue[:0] | ||||||
| 					player.Unlock() | 					player.Unlock() | ||||||
|  |  | ||||||
| 				data, err := proto.Marshal(batch) | 					if err := writeMessage(conn, batch); err != nil { | ||||||
| 				if err != nil { |  | ||||||
| 					log.Printf("Failed to marshal action batch: %v", err) |  | ||||||
| 					continue |  | ||||||
| 				} |  | ||||||
|  |  | ||||||
| 				if _, err = conn.Write(data); err != nil { |  | ||||||
| 						log.Printf("Failed to send actions to server: %v", err) | 						log.Printf("Failed to send actions to server: %v", err) | ||||||
| 						return | 						return | ||||||
| 					} | 					} | ||||||
| @ -73,17 +105,43 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play | |||||||
| 					player.Unlock() | 					player.Unlock() | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|  | 		} | ||||||
| 	}() | 	}() | ||||||
|  |  | ||||||
| 	for { | 	for { | ||||||
| 		n, err := conn.Read(buf) | 		select { | ||||||
| 		if err != nil { | 		case <-quitChan: | ||||||
| 			log.Printf("Failed to read from server: %v", err) | 			done := make(chan struct{}) | ||||||
|  | 			go func() { | ||||||
|  | 				<-done | ||||||
|  | 				close(player.QuitDone) | ||||||
|  | 			}() | ||||||
|  |  | ||||||
|  | 			select { | ||||||
|  | 			case <-done: | ||||||
|  | 				time.Sleep(100 * time.Millisecond) | ||||||
|  | 			case <-time.After(1 * time.Second): | ||||||
|  | 				log.Println("Shutdown timed out") | ||||||
|  | 			} | ||||||
|  | 			return | ||||||
|  | 		default: | ||||||
|  | 			// Read message length (4 bytes) | ||||||
|  | 			lengthBuf := make([]byte, 4) | ||||||
|  | 			if _, err := io.ReadFull(reader, lengthBuf); err != nil { | ||||||
|  | 				log.Printf("Failed to read message length: %v", err) | ||||||
|  | 				return | ||||||
|  | 			} | ||||||
|  | 			messageLength := binary.BigEndian.Uint32(lengthBuf) | ||||||
|  |  | ||||||
|  | 			// Read the full message | ||||||
|  | 			messageBuf := make([]byte, messageLength) | ||||||
|  | 			if _, err := io.ReadFull(reader, messageBuf); err != nil { | ||||||
|  | 				log.Printf("Failed to read message body: %v", err) | ||||||
| 				return | 				return | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
| 			var serverMessage pb.ServerMessage | 			var serverMessage pb.ServerMessage | ||||||
| 		if err := proto.Unmarshal(buf[:n], &serverMessage); err != nil { | 			if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil { | ||||||
| 				log.Printf("Failed to unmarshal server message: %v", err) | 				log.Printf("Failed to unmarshal server message: %v", err) | ||||||
| 				continue | 				continue | ||||||
| 			} | 			} | ||||||
| @ -118,4 +176,24 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play | |||||||
| 				g.Chat.HandleServerMessages(serverMessage.ChatMessages) | 				g.Chat.HandleServerMessages(serverMessage.ChatMessages) | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | // Helper function to write length-prefixed messages | ||||||
|  | func writeMessage(conn net.Conn, msg proto.Message) error { | ||||||
|  | 	data, err := proto.Marshal(msg) | ||||||
|  | 	if err != nil { | ||||||
|  | 		return err | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Write length prefix | ||||||
|  | 	lengthBuf := make([]byte, 4) | ||||||
|  | 	binary.BigEndian.PutUint32(lengthBuf, uint32(len(data))) | ||||||
|  | 	if _, err := conn.Write(lengthBuf); err != nil { | ||||||
|  | 		return err | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Write message body | ||||||
|  | 	_, err = conn.Write(data) | ||||||
|  | 	return err | ||||||
| } | } | ||||||
|  | |||||||
							
								
								
									
										
											BIN
										
									
								
								resources/screenshot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| After Width: | Height: | Size: 104 KiB | 
							
								
								
									
										24
									
								
								scripts/build.sh
									
									
									
									
									
										Executable file
									
								
							
							
						
						| @ -0,0 +1,24 @@ | |||||||
|  | #!/bin/bash | ||||||
|  |  | ||||||
|  | # Main build process | ||||||
|  | build() { | ||||||
|  |     local os=$1 | ||||||
|  |     local arch=$2 | ||||||
|  |     local output=$3 | ||||||
|  |  | ||||||
|  |     # Set CGO flags for static linking | ||||||
|  |     export CGO_ENABLED=1 | ||||||
|  |     export GOOS=$os | ||||||
|  |     export GOARCH=$arch | ||||||
|  |      | ||||||
|  |     # Platform specific flags | ||||||
|  |     if [ "$os" = "windows" ]; then | ||||||
|  |         export CC=x86_64-w64-mingw32-gcc | ||||||
|  |         export CXX=x86_64-w64-mingw32-g++ | ||||||
|  |     fi | ||||||
|  |  | ||||||
|  |     go build -buildvcs=false -ldflags="-s -w" -o $output | ||||||
|  | } | ||||||
|  |  | ||||||
|  | # Call build with provided arguments | ||||||
|  | build "$1" "$2" "$3"  | ||||||
							
								
								
									
										1
									
								
								scripts/platforms.mk
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @ -0,0 +1 @@ | |||||||
|  | PLATFORMS=windows/amd64 linux/amd64  | ||||||
| @ -27,8 +27,9 @@ type Player struct { | |||||||
| 	CurrentTick           int64 | 	CurrentTick           int64 | ||||||
| 	LastUpdateTime        time.Time | 	LastUpdateTime        time.Time | ||||||
| 	InterpolationProgress float32 | 	InterpolationProgress float32 | ||||||
| 	UserData              interface{} // Used to store reference to game | 	UserData              interface{} | ||||||
| 	FloatingMessage       *FloatingMessage | 	FloatingMessage       *FloatingMessage | ||||||
|  | 	QuitDone              chan struct{} | ||||||
| } | } | ||||||
|  |  | ||||||
| type ModelAsset struct { | type ModelAsset struct { | ||||||
| @ -58,6 +59,4 @@ const ( | |||||||
| 	ServerTickRate = 600 * time.Millisecond | 	ServerTickRate = 600 * time.Millisecond | ||||||
| 	ClientTickRate = 50 * time.Millisecond | 	ClientTickRate = 50 * time.Millisecond | ||||||
| 	MaxTickDesync  = 5 | 	MaxTickDesync  = 5 | ||||||
| 	// ServerAddr     = "localhost:6969" |  | ||||||
| 	ServerAddr = "boner.be:6969" |  | ||||||
| ) | ) | ||||||
|  | |||||||