16 Commits

44 changed files with 880356 additions and 132 deletions

13
.gitignore vendored Normal file
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@ -0,0 +1,13 @@
# Build artifacts
build/
goonscape
goonscape.exe
# IDE files
.vscode/
.idea/
*.swp
# OS files
.DS_Store
Thumbs.db

25
.woodpecker.yml Normal file
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@ -0,0 +1,25 @@
pipeline:
build:
image: golang:1.23
commands:
# Install build dependencies
- apt-get update && apt-get install -y gcc-mingw-w64 cmake zip libasound2-dev mesa-common-dev libx11-dev libxrandr-dev libxi-dev xorg-dev libgl1-mesa-dev libglu1-mesa-dev libwayland-dev wayland-protocols libxkbcommon-dev
# Build for all platforms
- make all
when:
event: tag
tag: v*
# Optional: Create Gitea release with built artifacts
release:
image: plugins/gitea-release
settings:
api_key:
from_secret: gitea_token
base_url: https://gitea.boner.be
files: build/*.zip
when:
event: tag
tag: v*

30
Dockerfile.build Normal file
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@ -0,0 +1,30 @@
FROM golang:1.23
# Install build dependencies
RUN apt-get update && apt-get install -y \
gcc-mingw-w64 \
cmake \
zip \
libasound2-dev \
mesa-common-dev \
libx11-dev \
libxrandr-dev \
libxi-dev \
xorg-dev \
libgl1-mesa-dev \
libglu1-mesa-dev \
libwayland-dev \
wayland-protocols \
libxkbcommon-dev \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /build
# Copy build scripts
COPY . /build/
# Set execute permissions
RUN chmod +x /build/scripts/build.sh
# Build command
CMD ["make", "all"]

30
Makefile Normal file
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@ -0,0 +1,30 @@
.PHONY: all clean windows linux darwin
include scripts/platforms.mk
BINARY_NAME=goonscape
VERSION=1.1.0
BUILD_DIR=build
ASSETS_DIR=resources
all: clean $(PLATFORMS)
$(PLATFORMS):
@echo "Building for $@..."
@mkdir -p $(BUILD_DIR)/$@
@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \
$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,)
@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/
@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@
@echo "Done building for $@"
clean:
rm -rf $(BUILD_DIR)
# Development build for current platform
dev:
go build -o $(BINARY_NAME)
# Run tests
test:
go test ./...

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@ -63,6 +63,26 @@ go run main.go -addr somehost:6970 # Uses somehost:6970
Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`. Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
## Building Release Binaries
The project uses Docker to create consistent builds across platforms. To build release binaries:
1. Build the Docker image (only needed once):
```bash
sudo docker build -t goonscape-builder -f Dockerfile.build .
```
2. Create release builds:
```bash
sudo docker run -v $(pwd):/build goonscape-builder
```
This will create zip files in the `build` directory for:
- Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip`
- Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip`
Each zip contains the binary and all required assets.
## Development ## Development
The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with: The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:

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build/linux/amd64/goonscape Executable file

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# Blender 3.6.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd coomer.png

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@ -0,0 +1,12 @@
# Blender 3.6.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd goonion.png

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@ -0,0 +1,12 @@
# Blender 3.6.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd shreke.png

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BIN
build/windows/amd64/goonscape.exe Executable file

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@ -0,0 +1,12 @@
# Blender 3.6.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd coomer.png

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@ -0,0 +1,12 @@
# Blender 3.6.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd goonion.png

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@ -0,0 +1,12 @@
# Blender 3.6.0 MTL File: 'None'
# www.blender.org
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd shreke.png

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@ -53,6 +53,7 @@ func (c *Chat) HandleServerMessages(messages []*pb.ChatMessage) {
for _, msg := range messages { for _, msg := range messages {
localMsg := types.ChatMessage{ localMsg := types.ChatMessage{
PlayerID: msg.PlayerId, PlayerID: msg.PlayerId,
Username: msg.Username,
Content: msg.Content, Content: msg.Content,
Time: time.Unix(0, msg.Timestamp), Time: time.Unix(0, msg.Timestamp),
} }
@ -117,7 +118,7 @@ func (c *Chat) Draw(screenWidth, screenHeight int32) {
for i := startIdx; i < endIdx; i++ { for i := startIdx; i < endIdx; i++ {
msg := c.messages[i] msg := c.messages[i]
text := fmt.Sprintf("[%d]: %s", msg.PlayerID, msg.Content) text := fmt.Sprintf("%s: %s", msg.Username, msg.Content)
rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White) rl.DrawText(text, int32(chatX)+5, int32(messageY), 20, rl.White)
messageY += messageHeight messageY += messageHeight
} }
@ -168,13 +169,12 @@ func (c *Chat) Update() (string, bool) {
c.inputBuffer = c.inputBuffer[:0] c.inputBuffer = c.inputBuffer[:0]
c.cursorPos = 0 c.cursorPos = 0
c.isTyping = false c.isTyping = false
return message, true return message, true
} }
c.isTyping = false c.isTyping = false
} }
if rl.IsKeyPressed(rl.KeyEscape) { if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
c.inputBuffer = c.inputBuffer[:0] c.inputBuffer = c.inputBuffer[:0]
c.cursorPos = 0 c.cursorPos = 0
c.isTyping = false c.isTyping = false

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@ -1,9 +1,11 @@
package game package game
import ( import (
"os"
"time" "time"
"gitea.boner.be/bdnugget/goonscape/assets" "gitea.boner.be/bdnugget/goonscape/assets"
"gitea.boner.be/bdnugget/goonscape/network"
"gitea.boner.be/bdnugget/goonscape/types" "gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions" pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib" rl "github.com/gen2brain/raylib-go/raylib"
@ -16,18 +18,15 @@ type Game struct {
Models []types.ModelAsset Models []types.ModelAsset
Music rl.Music Music rl.Music
Chat *Chat Chat *Chat
MenuOpen bool
QuitChan chan struct{} // Channel to signal shutdown
loginScreen *LoginScreen
isLoggedIn bool
} }
func New() *Game { func New() *Game {
InitWorld() InitWorld()
game := &Game{ game := &Game{
Player: &types.Player{
PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
PosTile: GetTile(5, 5),
Speed: 50.0,
TargetPath: []types.Tile{},
UserData: nil,
},
OtherPlayers: make(map[int32]*types.Player), OtherPlayers: make(map[int32]*types.Player),
Camera: rl.Camera3D{ Camera: rl.Camera3D{
Position: rl.NewVector3(0, 10, 10), Position: rl.NewVector3(0, 10, 10),
@ -36,9 +35,10 @@ func New() *Game {
Fovy: 45.0, Fovy: 45.0,
Projection: rl.CameraPerspective, Projection: rl.CameraPerspective,
}, },
Chat: NewChat(), Chat: NewChat(),
QuitChan: make(chan struct{}),
loginScreen: NewLoginScreen(),
} }
game.Player.UserData = game
game.Chat.userData = game game.Chat.userData = game
return game return game
} }
@ -59,6 +59,46 @@ func (g *Game) LoadAssets() error {
} }
func (g *Game) Update(deltaTime float32) { func (g *Game) Update(deltaTime float32) {
if !g.isLoggedIn {
username, password, isRegistering, submitted := g.loginScreen.Update()
if submitted {
conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
if err != nil {
g.loginScreen.SetError(err.Error())
return
}
// Assign model based on player ID
modelIndex := int(playerID) % len(g.Models)
g.Player = &types.Player{
Speed: 50.0,
TargetPath: []types.Tile{},
UserData: g,
QuitDone: make(chan struct{}),
ID: playerID,
Model: g.Models[modelIndex].Model,
Texture: g.Models[modelIndex].Texture,
}
go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
g.isLoggedIn = true
return
}
g.loginScreen.Draw()
return
}
// Handle ESC for menu
if rl.IsKeyPressed(rl.KeyEscape) {
g.MenuOpen = !g.MenuOpen
return
}
// Don't process other inputs if menu is open
if g.MenuOpen {
return
}
if message, sent := g.Chat.Update(); sent { if message, sent := g.Chat.Update(); sent {
g.Player.Lock() g.Player.Lock()
g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{ g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
@ -125,7 +165,7 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
rl.DrawModel(model, playerPos, 16, rl.White) rl.DrawModel(model, playerPos, 16, rl.White)
if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) { if player.FloatingMessage != nil {
screenPos := rl.GetWorldToScreen(rl.Vector3{ screenPos := rl.GetWorldToScreen(rl.Vector3{
X: playerPos.X, X: playerPos.X,
Y: playerPos.Y + 24.0, Y: playerPos.Y + 24.0,
@ -133,8 +173,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
}, g.Camera) }, g.Camera)
player.FloatingMessage.ScreenPos = screenPos player.FloatingMessage.ScreenPos = screenPos
} else if player.FloatingMessage != nil {
player.FloatingMessage = nil
} }
if len(player.TargetPath) > 0 { if len(player.TargetPath) > 0 {
@ -160,14 +198,27 @@ func (g *Game) Render() {
rl.BeginDrawing() rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite) rl.ClearBackground(rl.RayWhite)
if !g.isLoggedIn {
g.loginScreen.Draw()
rl.EndDrawing()
return
}
rl.BeginMode3D(g.Camera) rl.BeginMode3D(g.Camera)
g.DrawMap() g.DrawMap()
g.DrawPlayer(g.Player, g.Player.Model) g.DrawPlayer(g.Player, g.Player.Model)
for id, other := range g.OtherPlayers { for id, other := range g.OtherPlayers {
g.DrawPlayer(other, g.Models[int(id)%len(g.Models)].Model) if other.Model.Meshes == nil {
// Assign model based on player ID for consistency
modelIndex := int(id) % len(g.Models)
other.Model = g.Models[modelIndex].Model
other.Texture = g.Models[modelIndex].Texture
}
g.DrawPlayer(other, other.Model)
} }
rl.EndMode3D() rl.EndMode3D()
// Draw floating messages
drawFloatingMessage := func(msg *types.FloatingMessage) { drawFloatingMessage := func(msg *types.FloatingMessage) {
if msg == nil || time.Now().After(msg.ExpireTime) { if msg == nil || time.Now().After(msg.ExpireTime) {
return return
@ -196,8 +247,17 @@ func (g *Game) Render() {
drawFloatingMessage(other.FloatingMessage) drawFloatingMessage(other.FloatingMessage)
} }
// Draw menu if open
if g.MenuOpen {
g.DrawMenu()
}
// Only draw chat if menu is not open
if !g.MenuOpen {
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
}
rl.DrawFPS(10, 10) rl.DrawFPS(10, 10)
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
rl.EndDrawing() rl.EndDrawing()
} }
@ -223,3 +283,72 @@ func (g *Game) HandleInput() {
} }
} }
} }
func (g *Game) DrawMenu() {
screenWidth := float32(rl.GetScreenWidth())
screenHeight := float32(rl.GetScreenHeight())
// Semi-transparent background
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
// Menu title
title := "Menu"
titleSize := int32(40)
titleWidth := rl.MeasureText(title, titleSize)
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
// Menu buttons
buttonWidth := float32(200)
buttonHeight := float32(40)
buttonY := float32(200)
buttonSpacing := float32(60)
menuItems := []string{"Resume", "Settings", "Exit Game"}
for _, item := range menuItems {
buttonRect := rl.Rectangle{
X: screenWidth/2 - buttonWidth/2,
Y: buttonY,
Width: buttonWidth,
Height: buttonHeight,
}
// Check mouse hover
mousePoint := rl.GetMousePosition()
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
// Draw button
if mouseHover {
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
switch item {
case "Resume":
g.MenuOpen = false
case "Settings":
// TODO: Implement settings
case "Exit Game":
g.Shutdown()
}
}
}
// Draw button text
textSize := int32(20)
textWidth := rl.MeasureText(item, textSize)
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
rl.DrawText(item, textX, textY, textSize, rl.White)
buttonY += buttonSpacing
}
}
func (g *Game) Shutdown() {
close(g.QuitChan)
<-g.Player.QuitDone
rl.CloseWindow()
os.Exit(0)
}
func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
g.Chat.HandleServerMessages(messages)
}

185
game/login.go Normal file
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@ -0,0 +1,185 @@
package game
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
type LoginScreen struct {
username string
password string
errorMessage string
isRegistering bool
focusedField int // 0 = username, 1 = password
}
func NewLoginScreen() *LoginScreen {
return &LoginScreen{}
}
func (l *LoginScreen) Draw() {
screenWidth := float32(rl.GetScreenWidth())
screenHeight := float32(rl.GetScreenHeight())
// Draw background
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
// Draw title
title := "GoonScape"
if l.isRegistering {
title += " - Register"
} else {
title += " - Login"
}
titleSize := int32(40)
titleWidth := rl.MeasureText(title, titleSize)
rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
// Draw input fields
inputWidth := float32(200)
inputHeight := float32(30)
inputX := screenWidth/2 - inputWidth/2
// Username field
rl.DrawRectangleRec(rl.Rectangle{
X: inputX, Y: 200,
Width: inputWidth, Height: inputHeight,
}, rl.LightGray)
rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
if l.focusedField == 0 {
rl.DrawRectangleLinesEx(rl.Rectangle{
X: inputX - 2, Y: 198,
Width: inputWidth + 4, Height: inputHeight + 4,
}, 2, rl.Blue)
}
// Password field
rl.DrawRectangleRec(rl.Rectangle{
X: inputX, Y: 250,
Width: inputWidth, Height: inputHeight,
}, rl.LightGray)
masked := ""
for range l.password {
masked += "*"
}
rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
if l.focusedField == 1 {
rl.DrawRectangleLinesEx(rl.Rectangle{
X: inputX - 2, Y: 248,
Width: inputWidth + 4, Height: inputHeight + 4,
}, 2, rl.Blue)
}
// Draw error message
if l.errorMessage != "" {
msgWidth := rl.MeasureText(l.errorMessage, 20)
rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
}
// Draw buttons
buttonWidth := float32(100)
buttonHeight := float32(30)
buttonY := float32(350)
// Login/Register button
actionBtn := rl.Rectangle{
X: screenWidth/2 - buttonWidth - 10,
Y: buttonY,
Width: buttonWidth,
Height: buttonHeight,
}
rl.DrawRectangleRec(actionBtn, rl.Blue)
actionText := "Login"
if l.isRegistering {
actionText = "Register"
}
actionWidth := rl.MeasureText(actionText, 20)
rl.DrawText(actionText,
int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
int32(actionBtn.Y+5),
20, rl.White)
// Switch mode button
switchBtn := rl.Rectangle{
X: screenWidth/2 + 10,
Y: buttonY,
Width: buttonWidth,
Height: buttonHeight,
}
rl.DrawRectangleRec(switchBtn, rl.DarkGray)
switchText := "Register"
if l.isRegistering {
switchText = "Login"
}
switchWidth := rl.MeasureText(switchText, 20)
rl.DrawText(switchText,
int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
int32(switchBtn.Y+5),
20, rl.White)
}
func (l *LoginScreen) Update() (string, string, bool, bool) {
// Handle input field focus
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
mousePos := rl.GetMousePosition()
screenWidth := float32(rl.GetScreenWidth())
inputWidth := float32(200)
inputX := screenWidth/2 - inputWidth/2
// Check username field
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
mousePos.Y >= 200 && mousePos.Y <= 230 {
l.focusedField = 0
}
// Check password field
if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
mousePos.Y >= 250 && mousePos.Y <= 280 {
l.focusedField = 1
}
// Check buttons
buttonWidth := float32(100)
if mousePos.Y >= 350 && mousePos.Y <= 380 {
// Action button
if mousePos.X >= screenWidth/2-buttonWidth-10 &&
mousePos.X <= screenWidth/2-10 {
return l.username, l.password, l.isRegistering, true
}
// Switch mode button
if mousePos.X >= screenWidth/2+10 &&
mousePos.X <= screenWidth/2+buttonWidth+10 {
l.isRegistering = !l.isRegistering
}
}
}
// Handle text input
key := rl.GetCharPressed()
for key > 0 {
if l.focusedField == 0 && len(l.username) < 12 {
l.username += string(key)
} else if l.focusedField == 1 && len(l.password) < 20 {
l.password += string(key)
}
key = rl.GetCharPressed()
}
// Handle backspace
if rl.IsKeyPressed(rl.KeyBackspace) {
if l.focusedField == 0 && len(l.username) > 0 {
l.username = l.username[:len(l.username)-1]
} else if l.focusedField == 1 && len(l.password) > 0 {
l.password = l.password[:len(l.password)-1]
}
}
// Handle tab to switch fields
if rl.IsKeyPressed(rl.KeyTab) {
l.focusedField = (l.focusedField + 1) % 2
}
return "", "", false, false
}
func (l *LoginScreen) SetError(msg string) {
l.errorMessage = msg
}

4
go.mod
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@ -5,7 +5,7 @@ go 1.23.0
require ( require (
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
google.golang.org/protobuf v1.36.2 google.golang.org/protobuf v1.36.3
) )
require ( require (
@ -14,4 +14,4 @@ require (
golang.org/x/sys v0.29.0 // indirect golang.org/x/sys v0.29.0 // indirect
) )
// replace gitea.boner.be/bdnugget/goonserver => ./goonserver replace gitea.boner.be/bdnugget/goonserver => ./goonserver

16
go.sum
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@ -1,24 +1,12 @@
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c h1:TO14y5QeQXn6sLCv6vORVdjnMn5hP/Vd+60UjqcrtFA=
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c/go.mod h1:inR1bKrr/vcTba+G1KzmmY6vssMq9oGNOk836VwPa4c=
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I= github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ= github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw= github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q= github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA= golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU= golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU= golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA= google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE= google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
google.golang.org/protobuf v1.36.2 h1:R8FeyR1/eLmkutZOM5CWghmo5itiG9z0ktFlTVLuTmU=
google.golang.org/protobuf v1.36.2/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=

41
main.go
View File

@ -11,57 +11,50 @@ import (
) )
func main() { func main() {
local := flag.Bool("local", false, "Use local server instead of remote") // Parse command line flags
addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)") local := flag.Bool("local", false, "Connect to local server")
addr := flag.String("addr", "", "Server address (host or host:port)")
flag.Parse() flag.Parse()
if *local && *addr != "boner.be:6969" { // Set server address based on flags
log.Fatal("Cannot use both -local and -addr flags")
}
if *local { if *local {
if *addr != "" {
log.Fatal("Cannot use -local and -addr together")
}
network.SetServerAddr("localhost:6969") network.SetServerAddr("localhost:6969")
} else if *addr != "" { } else if *addr != "" {
// If only hostname is provided, append default port // If port is not specified, append default port
if !strings.Contains(*addr, ":") { if !strings.Contains(*addr, ":") {
*addr = *addr + ":6969" *addr += ":6969"
} }
network.SetServerAddr(*addr) network.SetServerAddr(*addr)
} }
rl.InitWindow(1024, 768, "GoonScape") rl.InitWindow(1024, 768, "GoonScape")
rl.SetExitKey(0)
defer rl.CloseWindow() defer rl.CloseWindow()
rl.InitAudioDevice() rl.InitAudioDevice()
defer rl.CloseAudioDevice() defer rl.CloseAudioDevice()
rl.SetTargetFPS(60)
game := game.New() game := game.New()
if err := game.LoadAssets(); err != nil { if err := game.LoadAssets(); err != nil {
log.Fatalf("Failed to load assets: %v", err) log.Fatalf("Failed to load assets: %v", err)
} }
defer game.Cleanup() defer game.Cleanup()
conn, playerID, err := network.ConnectToServer()
if err != nil {
log.Fatalf("Failed to connect to server: %v", err)
}
defer conn.Close()
game.Player.ID = playerID
modelIndex := int(playerID) % len(game.Models)
game.Player.Model = game.Models[modelIndex].Model
game.Player.Texture = game.Models[modelIndex].Texture
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
rl.PlayMusicStream(game.Music) rl.PlayMusicStream(game.Music)
rl.SetMusicVolume(game.Music, 0.5) rl.SetMusicVolume(game.Music, 0.5)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() { for !rl.WindowShouldClose() {
rl.UpdateMusicStream(game.Music)
deltaTime := rl.GetFrameTime() deltaTime := rl.GetFrameTime()
rl.UpdateMusicStream(game.Music)
game.Update(deltaTime) game.Update(deltaTime)
game.Render() game.Render()
} }
// Wait for clean shutdown
<-game.QuitChan
} }

View File

@ -3,142 +3,222 @@ package network
import ( import (
"bufio" "bufio"
"encoding/binary" "encoding/binary"
"fmt"
"io" "io"
"log" "log"
"net" "net"
"time" "time"
"gitea.boner.be/bdnugget/goonscape/game"
"gitea.boner.be/bdnugget/goonscape/types" "gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions" pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
"google.golang.org/protobuf/proto" "google.golang.org/protobuf/proto"
) )
const protoVersion = 1
var serverAddr = "boner.be:6969" var serverAddr = "boner.be:6969"
func SetServerAddr(addr string) { func SetServerAddr(addr string) {
serverAddr = addr serverAddr = addr
} }
func ConnectToServer() (net.Conn, int32, error) { func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
conn, err := net.Dial("tcp", serverAddr) conn, err := net.Dial("tcp", serverAddr)
if err != nil { if err != nil {
log.Printf("Failed to dial server: %v", err) log.Printf("Failed to dial server: %v", err)
return nil, 0, err return nil, 0, err
} }
log.Println("Connected to server. Waiting for player ID...") log.Println("Connected to server. Authenticating...")
reader := bufio.NewReader(conn)
// Read message length (4 bytes) // Send auth message
authAction := &pb.Action{
Type: pb.Action_LOGIN,
Username: username,
Password: password,
}
if isRegistering {
authAction.Type = pb.Action_REGISTER
}
authBatch := &pb.ActionBatch{
Actions: []*pb.Action{authAction},
ProtocolVersion: protoVersion,
}
if err := writeMessage(conn, authBatch); err != nil {
conn.Close()
return nil, 0, fmt.Errorf("failed to send auth: %v", err)
}
// Read server response
reader := bufio.NewReader(conn)
lengthBuf := make([]byte, 4) lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil { if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Failed to read message length: %v", err) conn.Close()
return nil, 0, err return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
} }
messageLength := binary.BigEndian.Uint32(lengthBuf) messageLength := binary.BigEndian.Uint32(lengthBuf)
// Read the full message
messageBuf := make([]byte, messageLength) messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil { if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Failed to read message body: %v", err) conn.Close()
return nil, 0, err return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
} }
var response pb.ServerMessage var response pb.ServerMessage
if err := proto.Unmarshal(messageBuf, &response); err != nil { if err := proto.Unmarshal(messageBuf, &response); err != nil {
log.Printf("Failed to unmarshal server response: %v", err) conn.Close()
return nil, 0, err return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
}
if response.ProtocolVersion > protoVersion {
conn.Close()
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
response.ProtocolVersion, protoVersion)
}
if !response.AuthSuccess {
conn.Close()
return nil, 0, fmt.Errorf(response.ErrorMessage)
} }
playerID := response.GetPlayerId() playerID := response.GetPlayerId()
log.Printf("Successfully connected with player ID: %d", playerID) log.Printf("Successfully authenticated with player ID: %d", playerID)
return conn, playerID, nil return conn, playerID, nil
} }
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) { func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
// Create a buffered reader for the connection
reader := bufio.NewReader(conn) reader := bufio.NewReader(conn)
actionTicker := time.NewTicker(types.ClientTickRate) actionTicker := time.NewTicker(types.ClientTickRate)
defer actionTicker.Stop() defer actionTicker.Stop()
defer conn.Close()
defer close(player.QuitDone)
// Create a channel to signal when goroutines are done
done := make(chan struct{})
go func() { go func() {
for range actionTicker.C { for {
player.Lock() select {
if len(player.ActionQueue) > 0 { case <-quitChan:
actions := make([]*pb.Action, len(player.ActionQueue)) // Send disconnect message to server
copy(actions, player.ActionQueue) disconnectMsg := &pb.ActionBatch{
batch := &pb.ActionBatch{
PlayerId: playerID, PlayerId: playerID,
Actions: actions, Actions: []*pb.Action{{
Tick: player.CurrentTick, Type: pb.Action_DISCONNECT,
PlayerId: playerID,
}},
} }
writeMessage(conn, disconnectMsg)
done <- struct{}{}
return
case <-actionTicker.C:
player.Lock()
if len(player.ActionQueue) > 0 {
actions := make([]*pb.Action, len(player.ActionQueue))
copy(actions, player.ActionQueue)
player.ActionQueue = player.ActionQueue[:0] batch := &pb.ActionBatch{
player.Unlock() PlayerId: playerID,
Actions: actions,
Tick: player.CurrentTick,
}
if err := writeMessage(conn, batch); err != nil { player.ActionQueue = player.ActionQueue[:0]
log.Printf("Failed to send actions to server: %v", err) player.Unlock()
return
if err := writeMessage(conn, batch); err != nil {
log.Printf("Failed to send actions to server: %v", err)
return
}
} else {
player.Unlock()
} }
} else {
player.Unlock()
} }
} }
}() }()
for { for {
// Read message length (4 bytes) select {
lengthBuf := make([]byte, 4) case <-quitChan:
if _, err := io.ReadFull(reader, lengthBuf); err != nil { done := make(chan struct{})
log.Printf("Failed to read message length: %v", err) go func() {
return <-done
} close(player.QuitDone)
messageLength := binary.BigEndian.Uint32(lengthBuf) }()
// Read the full message select {
messageBuf := make([]byte, messageLength) case <-done:
if _, err := io.ReadFull(reader, messageBuf); err != nil { time.Sleep(100 * time.Millisecond)
log.Printf("Failed to read message body: %v", err) case <-time.After(1 * time.Second):
return log.Println("Shutdown timed out")
}
var serverMessage pb.ServerMessage
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
log.Printf("Failed to unmarshal server message: %v", err)
continue
}
player.Lock()
player.CurrentTick = serverMessage.CurrentTick
tickDiff := serverMessage.CurrentTick - player.CurrentTick
if tickDiff > types.MaxTickDesync {
for _, state := range serverMessage.Players {
if state.PlayerId == playerID {
player.ForceResync(state)
break
}
} }
} return
player.Unlock() default:
// Read message length (4 bytes)
lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Failed to read message length: %v", err)
return
}
messageLength := binary.BigEndian.Uint32(lengthBuf)
for _, state := range serverMessage.Players { // Read the full message
if state.PlayerId == playerID { messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Failed to read message body: %v", err)
return
}
var serverMessage pb.ServerMessage
if err := proto.Unmarshal(messageBuf, &serverMessage); err != nil {
log.Printf("Failed to unmarshal server message: %v", err)
continue continue
} }
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists { player.Lock()
otherPlayer.UpdatePosition(state, types.ServerTickRate) player.CurrentTick = serverMessage.CurrentTick
} else {
otherPlayers[state.PlayerId] = types.NewPlayer(state)
}
}
if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 { tickDiff := serverMessage.CurrentTick - player.CurrentTick
g.Chat.HandleServerMessages(serverMessage.ChatMessages) if tickDiff > types.MaxTickDesync {
for _, state := range serverMessage.Players {
if state.PlayerId == playerID {
player.ForceResync(state)
break
}
}
}
player.Unlock()
for _, state := range serverMessage.Players {
if state.PlayerId == playerID {
player.Lock()
// Update initial position if not set
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
player.PosActual = rl.Vector3{
X: float32(state.X * types.TileSize),
Y: 0,
Z: float32(state.Y * types.TileSize),
}
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
}
player.Unlock()
continue
}
if otherPlayer, exists := otherPlayers[state.PlayerId]; exists {
otherPlayer.UpdatePosition(state, types.ServerTickRate)
} else {
otherPlayers[state.PlayerId] = types.NewPlayer(state)
}
}
if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
handler.HandleServerMessages(serverMessage.ChatMessages)
}
} }
} }
} }

24
scripts/build.sh Executable file
View File

@ -0,0 +1,24 @@
#!/bin/bash
# Main build process
build() {
local os=$1
local arch=$2
local output=$3
# Set CGO flags for static linking
export CGO_ENABLED=1
export GOOS=$os
export GOARCH=$arch
# Platform specific flags
if [ "$os" = "windows" ]; then
export CC=x86_64-w64-mingw32-gcc
export CXX=x86_64-w64-mingw32-g++
fi
go build -buildvcs=false -ldflags="-s -w" -o $output
}
# Call build with provided arguments
build "$1" "$2" "$3"

1
scripts/platforms.mk Normal file
View File

@ -0,0 +1 @@
PLATFORMS=windows/amd64 linux/amd64

View File

@ -27,8 +27,9 @@ type Player struct {
CurrentTick int64 CurrentTick int64
LastUpdateTime time.Time LastUpdateTime time.Time
InterpolationProgress float32 InterpolationProgress float32
UserData interface{} // Used to store reference to game UserData interface{}
FloatingMessage *FloatingMessage FloatingMessage *FloatingMessage
QuitDone chan struct{}
} }
type ModelAsset struct { type ModelAsset struct {
@ -38,6 +39,7 @@ type ModelAsset struct {
type ChatMessage struct { type ChatMessage struct {
PlayerID int32 PlayerID int32
Username string
Content string Content string
Time time.Time Time time.Time
} }
@ -48,6 +50,10 @@ type FloatingMessage struct {
ScreenPos rl.Vector2 // Store the screen position for 2D rendering ScreenPos rl.Vector2 // Store the screen position for 2D rendering
} }
type ChatMessageHandler interface {
HandleServerMessages([]*pb.ChatMessage)
}
const ( const (
MapWidth = 50 MapWidth = 50
MapHeight = 50 MapHeight = 50