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5ca973fdf1
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testbuild-
Author | SHA1 | Date | |
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0f56916295 | |||
a1ddbadea0 | |||
e4d0b98945 | |||
509bc8b20b | |||
c40e4ae7ac | |||
863f5a939c | |||
cd68581429 | |||
b9d0d46bd6 | |||
b96c7ada7a | |||
d86cbe15a3 | |||
fb018e2a7d |
30
Dockerfile.build
Normal file
@ -0,0 +1,30 @@
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FROM golang:1.23
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# Install build dependencies
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RUN apt-get update && apt-get install -y \
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gcc-mingw-w64 \
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cmake \
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zip \
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libasound2-dev \
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mesa-common-dev \
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libx11-dev \
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libxrandr-dev \
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libxi-dev \
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xorg-dev \
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libgl1-mesa-dev \
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libglu1-mesa-dev \
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libwayland-dev \
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wayland-protocols \
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libxkbcommon-dev \
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&& rm -rf /var/lib/apt/lists/*
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WORKDIR /build
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# Copy build scripts
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COPY . /build/
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# Set execute permissions
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RUN chmod +x /build/scripts/build.sh
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# Build command
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CMD ["make", "all"]
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30
Makefile
Normal file
@ -0,0 +1,30 @@
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.PHONY: all clean windows linux darwin
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include scripts/platforms.mk
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BINARY_NAME=goonscape
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VERSION=1.0.0
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BUILD_DIR=build
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ASSETS_DIR=resources
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all: clean $(PLATFORMS)
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$(PLATFORMS):
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@echo "Building for $@..."
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@mkdir -p $(BUILD_DIR)/$@
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@scripts/build.sh $(word 1,$(subst /, ,$@)) $(word 2,$(subst /, ,$@)) \
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$(BUILD_DIR)/$@/$(BINARY_NAME)$(if $(findstring windows,$@),.exe,)
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@cp -r $(ASSETS_DIR) $(BUILD_DIR)/$@/
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@cd $(BUILD_DIR) && zip -r $(BINARY_NAME)-$(word 1,$(subst /, ,$@))-$(word 2,$(subst /, ,$@))-v$(VERSION).zip $@
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@echo "Done building for $@"
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clean:
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rm -rf $(BUILD_DIR)
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# Development build for current platform
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dev:
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go build -o $(BINARY_NAME)
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# Run tests
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test:
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go test ./...
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20
README.md
@ -63,6 +63,26 @@ go run main.go -addr somehost:6970 # Uses somehost:6970
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Note: The `-local` flag is a shorthand for `-addr localhost:6969` and cannot be used together with `-addr`.
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## Building Release Binaries
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The project uses Docker to create consistent builds across platforms. To build release binaries:
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1. Build the Docker image (only needed once):
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```bash
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sudo docker build -t goonscape-builder -f Dockerfile.build .
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```
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2. Create release builds:
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```bash
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sudo docker run -v $(pwd):/build goonscape-builder
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```
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This will create zip files in the `build` directory for:
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- Windows (64-bit): `goonscape-windows-amd64-v1.0.0.zip`
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- Linux (64-bit): `goonscape-linux-amd64-v1.0.0.zip`
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Each zip contains the binary and all required assets.
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## Development
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The project uses Protocol Buffers for network communication. If you modify the `.proto` files, regenerate the Go code with:
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|
BIN
build/goonscape-linux-amd64-v1.0.0.zip
Normal file
BIN
build/goonscape-windows-amd64-v1.0.0.zip
Normal file
BIN
build/linux/amd64/goonscape
Executable file
BIN
build/linux/amd64/resources/audio/GoonScape1.mp3
Normal file
BIN
build/linux/amd64/resources/audio/GoonScape2.mp3
Normal file
12
build/linux/amd64/resources/models/coomer.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender 3.6.0 MTL File: 'None'
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# www.blender.org
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newmtl Material.001
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Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
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Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd coomer.png
|
117248
build/linux/amd64/resources/models/coomer.obj
Normal file
BIN
build/linux/amd64/resources/models/coomer.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
12
build/linux/amd64/resources/models/goonion.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender 3.6.0 MTL File: 'None'
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# www.blender.org
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newmtl Material.001
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Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
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d 1.000000
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illum 2
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map_Kd goonion.png
|
112531
build/linux/amd64/resources/models/goonion.obj
Normal file
BIN
build/linux/amd64/resources/models/goonion.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
12
build/linux/amd64/resources/models/shreke.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender 3.6.0 MTL File: 'None'
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# www.blender.org
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newmtl Material.001
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Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
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Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd shreke.png
|
210035
build/linux/amd64/resources/models/shreke.obj
Normal file
BIN
build/linux/amd64/resources/models/shreke.png
Normal file
After Width: | Height: | Size: 4.8 MiB |
BIN
build/linux/amd64/resources/screenshot.png
Normal file
After Width: | Height: | Size: 104 KiB |
BIN
build/windows/amd64/goonscape.exe
Executable file
BIN
build/windows/amd64/resources/audio/GoonScape1.mp3
Normal file
BIN
build/windows/amd64/resources/audio/GoonScape2.mp3
Normal file
12
build/windows/amd64/resources/models/coomer.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender 3.6.0 MTL File: 'None'
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# www.blender.org
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|
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newmtl Material.001
|
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Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd coomer.png
|
117248
build/windows/amd64/resources/models/coomer.obj
Normal file
BIN
build/windows/amd64/resources/models/coomer.png
Normal file
After Width: | Height: | Size: 2.2 MiB |
12
build/windows/amd64/resources/models/goonion.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender 3.6.0 MTL File: 'None'
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||||
# www.blender.org
|
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|
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newmtl Material.001
|
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Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
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||||
d 1.000000
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illum 2
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map_Kd goonion.png
|
112531
build/windows/amd64/resources/models/goonion.obj
Normal file
BIN
build/windows/amd64/resources/models/goonion.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
12
build/windows/amd64/resources/models/shreke.mtl
Normal file
@ -0,0 +1,12 @@
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# Blender 3.6.0 MTL File: 'None'
|
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# www.blender.org
|
||||
|
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newmtl Material.001
|
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Ns 250.000000
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Ks 0.500000 0.500000 0.500000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.450000
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||||
d 1.000000
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illum 2
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map_Kd shreke.png
|
210035
build/windows/amd64/resources/models/shreke.obj
Normal file
BIN
build/windows/amd64/resources/models/shreke.png
Normal file
After Width: | Height: | Size: 4.8 MiB |
BIN
build/windows/amd64/resources/screenshot.png
Normal file
After Width: | Height: | Size: 104 KiB |
@ -168,13 +168,12 @@ func (c *Chat) Update() (string, bool) {
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.isTyping = false
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return message, true
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}
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c.isTyping = false
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}
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if rl.IsKeyPressed(rl.KeyEscape) {
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if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.isTyping = false
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|
97
game/game.go
@ -1,6 +1,7 @@
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package game
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import (
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"os"
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"time"
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"gitea.boner.be/bdnugget/goonscape/assets"
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@ -16,6 +17,8 @@ type Game struct {
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Models []types.ModelAsset
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Music rl.Music
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Chat *Chat
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MenuOpen bool
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QuitChan chan struct{} // Channel to signal shutdown
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}
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func New() *Game {
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@ -27,6 +30,7 @@ func New() *Game {
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: nil,
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QuitDone: make(chan struct{}),
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},
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OtherPlayers: make(map[int32]*types.Player),
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Camera: rl.Camera3D{
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@ -37,6 +41,7 @@ func New() *Game {
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Projection: rl.CameraPerspective,
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},
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Chat: NewChat(),
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QuitChan: make(chan struct{}),
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}
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game.Player.UserData = game
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game.Chat.userData = game
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@ -59,6 +64,17 @@ func (g *Game) LoadAssets() error {
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}
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func (g *Game) Update(deltaTime float32) {
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// Handle ESC for menu
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if rl.IsKeyPressed(rl.KeyEscape) {
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g.MenuOpen = !g.MenuOpen
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return
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}
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|
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// Don't process other inputs if menu is open
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if g.MenuOpen {
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return
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}
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|
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if message, sent := g.Chat.Update(); sent {
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g.Player.Lock()
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g.Player.ActionQueue = append(g.Player.ActionQueue, &pb.Action{
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@ -125,7 +141,7 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
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|
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rl.DrawModel(model, playerPos, 16, rl.White)
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|
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if player.FloatingMessage != nil && time.Now().Before(player.FloatingMessage.ExpireTime) {
|
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if player.FloatingMessage != nil {
|
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screenPos := rl.GetWorldToScreen(rl.Vector3{
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X: playerPos.X,
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Y: playerPos.Y + 24.0,
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@ -133,8 +149,6 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
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}, g.Camera)
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|
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player.FloatingMessage.ScreenPos = screenPos
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} else if player.FloatingMessage != nil {
|
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player.FloatingMessage = nil
|
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}
|
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|
||||
if len(player.TargetPath) > 0 {
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@ -168,6 +182,7 @@ func (g *Game) Render() {
|
||||
}
|
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rl.EndMode3D()
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|
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// Draw floating messages
|
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drawFloatingMessage := func(msg *types.FloatingMessage) {
|
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if msg == nil || time.Now().After(msg.ExpireTime) {
|
||||
return
|
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@ -196,8 +211,17 @@ func (g *Game) Render() {
|
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drawFloatingMessage(other.FloatingMessage)
|
||||
}
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
// Draw menu if open
|
||||
if g.MenuOpen {
|
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g.DrawMenu()
|
||||
}
|
||||
|
||||
// Only draw chat if menu is not open
|
||||
if !g.MenuOpen {
|
||||
g.Chat.Draw(int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()))
|
||||
}
|
||||
|
||||
rl.DrawFPS(10, 10)
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
@ -223,3 +247,68 @@ func (g *Game) HandleInput() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) DrawMenu() {
|
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screenWidth := float32(rl.GetScreenWidth())
|
||||
screenHeight := float32(rl.GetScreenHeight())
|
||||
|
||||
// Semi-transparent background
|
||||
rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.ColorAlpha(rl.Black, 0.7))
|
||||
|
||||
// Menu title
|
||||
title := "Menu"
|
||||
titleSize := int32(40)
|
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titleWidth := rl.MeasureText(title, titleSize)
|
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rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.White)
|
||||
|
||||
// Menu buttons
|
||||
buttonWidth := float32(200)
|
||||
buttonHeight := float32(40)
|
||||
buttonY := float32(200)
|
||||
buttonSpacing := float32(60)
|
||||
|
||||
menuItems := []string{"Resume", "Settings", "Exit Game"}
|
||||
for _, item := range menuItems {
|
||||
buttonRect := rl.Rectangle{
|
||||
X: screenWidth/2 - buttonWidth/2,
|
||||
Y: buttonY,
|
||||
Width: buttonWidth,
|
||||
Height: buttonHeight,
|
||||
}
|
||||
|
||||
// Check mouse hover
|
||||
mousePoint := rl.GetMousePosition()
|
||||
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
|
||||
|
||||
// Draw button
|
||||
if mouseHover {
|
||||
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
|
||||
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
||||
switch item {
|
||||
case "Resume":
|
||||
g.MenuOpen = false
|
||||
case "Settings":
|
||||
// TODO: Implement settings
|
||||
case "Exit Game":
|
||||
g.Shutdown()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw button text
|
||||
textSize := int32(20)
|
||||
textWidth := rl.MeasureText(item, textSize)
|
||||
textX := int32(buttonRect.X+buttonRect.Width/2) - textWidth/2
|
||||
textY := int32(buttonRect.Y + buttonRect.Height/2 - float32(textSize)/2)
|
||||
rl.DrawText(item, textX, textY, textSize, rl.White)
|
||||
|
||||
buttonY += buttonSpacing
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Shutdown() {
|
||||
close(g.QuitChan)
|
||||
<-g.Player.QuitDone
|
||||
rl.CloseWindow()
|
||||
os.Exit(0)
|
||||
}
|
||||
|
4
go.mod
@ -5,7 +5,7 @@ go 1.23.0
|
||||
require (
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b
|
||||
google.golang.org/protobuf v1.36.2
|
||||
google.golang.org/protobuf v1.36.3
|
||||
)
|
||||
|
||||
require (
|
||||
@ -14,4 +14,4 @@ require (
|
||||
golang.org/x/sys v0.29.0 // indirect
|
||||
)
|
||||
|
||||
// replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
||||
replace gitea.boner.be/bdnugget/goonserver => ./goonserver
|
||||
|
16
go.sum
@ -1,24 +1,12 @@
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c h1:TO14y5QeQXn6sLCv6vORVdjnMn5hP/Vd+60UjqcrtFA=
|
||||
gitea.boner.be/bdnugget/goonserver v0.0.0-20250113131525-49e23114973c/go.mod h1:inR1bKrr/vcTba+G1KzmmY6vssMq9oGNOk836VwPa4c=
|
||||
github.com/ebitengine/purego v0.8.0 h1:JbqvnEzRvPpxhCJzJJ2y0RbiZ8nyjccVUrSM3q+GvvE=
|
||||
github.com/ebitengine/purego v0.8.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe h1:mInjrbJkUglTM7tBmXG+epnPCE744aj15J7vjJwM4gs=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20240930075631-c66f9e2942fe/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c h1:7dEasQXItcW1xKJ2+gg5VOiBnqWrJc+rq0DPKyvvdbY=
|
||||
golang.org/x/exp v0.0.0-20241009180824-f66d83c29e7c/go.mod h1:NQtJDoLvd6faHhE7m4T/1IY708gDefGGjR/iUW8yQQ8=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||
golang.org/x/sys v0.26.0 h1:KHjCJyddX0LoSTb3J+vWpupP9p0oznkqVk/IfjymZbo=
|
||||
golang.org/x/sys v0.26.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA=
|
||||
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
google.golang.org/protobuf v1.36.2 h1:R8FeyR1/eLmkutZOM5CWghmo5itiG9z0ktFlTVLuTmU=
|
||||
google.golang.org/protobuf v1.36.2/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||
|
6
main.go
@ -30,6 +30,7 @@ func main() {
|
||||
}
|
||||
|
||||
rl.InitWindow(1024, 768, "GoonScape")
|
||||
rl.SetExitKey(0)
|
||||
defer rl.CloseWindow()
|
||||
rl.InitAudioDevice()
|
||||
defer rl.CloseAudioDevice()
|
||||
@ -51,7 +52,7 @@ func main() {
|
||||
game.Player.Model = game.Models[modelIndex].Model
|
||||
game.Player.Texture = game.Models[modelIndex].Texture
|
||||
|
||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
|
||||
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan)
|
||||
|
||||
rl.PlayMusicStream(game.Music)
|
||||
rl.SetMusicVolume(game.Music, 0.5)
|
||||
@ -64,4 +65,7 @@ func main() {
|
||||
game.Update(deltaTime)
|
||||
game.Render()
|
||||
}
|
||||
|
||||
// Wait for clean shutdown
|
||||
<-game.QuitChan
|
||||
}
|
||||
|
@ -56,15 +56,33 @@ func ConnectToServer() (net.Conn, int32, error) {
|
||||
return conn, playerID, nil
|
||||
}
|
||||
|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player) {
|
||||
// Create a buffered reader for the connection
|
||||
func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Player, otherPlayers map[int32]*types.Player, quitChan <-chan struct{}) {
|
||||
reader := bufio.NewReader(conn)
|
||||
|
||||
actionTicker := time.NewTicker(types.ClientTickRate)
|
||||
defer actionTicker.Stop()
|
||||
defer conn.Close()
|
||||
defer close(player.QuitDone)
|
||||
|
||||
// Create a channel to signal when goroutines are done
|
||||
done := make(chan struct{})
|
||||
|
||||
go func() {
|
||||
for range actionTicker.C {
|
||||
for {
|
||||
select {
|
||||
case <-quitChan:
|
||||
// Send disconnect message to server
|
||||
disconnectMsg := &pb.ActionBatch{
|
||||
PlayerId: playerID,
|
||||
Actions: []*pb.Action{{
|
||||
Type: pb.Action_DISCONNECT,
|
||||
PlayerId: playerID,
|
||||
}},
|
||||
}
|
||||
writeMessage(conn, disconnectMsg)
|
||||
done <- struct{}{}
|
||||
return
|
||||
case <-actionTicker.C:
|
||||
player.Lock()
|
||||
if len(player.ActionQueue) > 0 {
|
||||
actions := make([]*pb.Action, len(player.ActionQueue))
|
||||
@ -87,9 +105,26 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
||||
player.Unlock()
|
||||
}
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-quitChan:
|
||||
done := make(chan struct{})
|
||||
go func() {
|
||||
<-done
|
||||
close(player.QuitDone)
|
||||
}()
|
||||
|
||||
select {
|
||||
case <-done:
|
||||
time.Sleep(100 * time.Millisecond)
|
||||
case <-time.After(1 * time.Second):
|
||||
log.Println("Shutdown timed out")
|
||||
}
|
||||
return
|
||||
default:
|
||||
// Read message length (4 bytes)
|
||||
lengthBuf := make([]byte, 4)
|
||||
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
|
||||
@ -142,6 +177,7 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to write length-prefixed messages
|
||||
func writeMessage(conn net.Conn, msg proto.Message) error {
|
||||
|
24
scripts/build.sh
Executable file
@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Main build process
|
||||
build() {
|
||||
local os=$1
|
||||
local arch=$2
|
||||
local output=$3
|
||||
|
||||
# Set CGO flags for static linking
|
||||
export CGO_ENABLED=1
|
||||
export GOOS=$os
|
||||
export GOARCH=$arch
|
||||
|
||||
# Platform specific flags
|
||||
if [ "$os" = "windows" ]; then
|
||||
export CC=x86_64-w64-mingw32-gcc
|
||||
export CXX=x86_64-w64-mingw32-g++
|
||||
fi
|
||||
|
||||
go build -buildvcs=false -ldflags="-s -w" -o $output
|
||||
}
|
||||
|
||||
# Call build with provided arguments
|
||||
build "$1" "$2" "$3"
|
1
scripts/platforms.mk
Normal file
@ -0,0 +1 @@
|
||||
PLATFORMS=windows/amd64 linux/amd64
|
@ -27,8 +27,9 @@ type Player struct {
|
||||
CurrentTick int64
|
||||
LastUpdateTime time.Time
|
||||
InterpolationProgress float32
|
||||
UserData interface{} // Used to store reference to game
|
||||
UserData interface{}
|
||||
FloatingMessage *FloatingMessage
|
||||
QuitDone chan struct{}
|
||||
}
|
||||
|
||||
type ModelAsset struct {
|
||||
|