Getting somewhere lol
This commit is contained in:
parent
0f56916295
commit
bb01dccf2b
52
game/game.go
52
game/game.go
@ -5,6 +5,7 @@ import (
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"time"
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"gitea.boner.be/bdnugget/goonscape/assets"
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"gitea.boner.be/bdnugget/goonscape/network"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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@ -19,19 +20,13 @@ type Game struct {
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Chat *Chat
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MenuOpen bool
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QuitChan chan struct{} // Channel to signal shutdown
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loginScreen *LoginScreen
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isLoggedIn bool
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}
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func New() *Game {
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InitWorld()
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game := &Game{
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Player: &types.Player{
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PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
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PosTile: GetTile(5, 5),
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: nil,
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QuitDone: make(chan struct{}),
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},
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OtherPlayers: make(map[int32]*types.Player),
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Camera: rl.Camera3D{
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Position: rl.NewVector3(0, 10, 10),
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@ -42,8 +37,8 @@ func New() *Game {
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},
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Chat: NewChat(),
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QuitChan: make(chan struct{}),
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loginScreen: NewLoginScreen(),
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}
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game.Player.UserData = game
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game.Chat.userData = game
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return game
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}
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@ -64,6 +59,35 @@ func (g *Game) LoadAssets() error {
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}
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func (g *Game) Update(deltaTime float32) {
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if !g.isLoggedIn {
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username, password, isRegistering, submitted := g.loginScreen.Update()
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if submitted {
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conn, playerID, err := network.ConnectToServer(username, password, isRegistering)
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if err != nil {
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g.loginScreen.SetError(err.Error())
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return
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}
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g.Player = &types.Player{
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PosActual: rl.NewVector3(5*types.TileSize, 0, 5*types.TileSize),
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PosTile: GetTile(5, 5),
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: g,
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QuitDone: make(chan struct{}),
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ID: playerID,
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Model: g.Models[0].Model,
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Texture: g.Models[0].Texture,
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}
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go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
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g.isLoggedIn = true
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return
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}
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g.loginScreen.Draw()
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return
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}
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// Handle ESC for menu
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if rl.IsKeyPressed(rl.KeyEscape) {
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g.MenuOpen = !g.MenuOpen
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@ -174,6 +198,12 @@ func (g *Game) Render() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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if !g.isLoggedIn {
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g.loginScreen.Draw()
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rl.EndDrawing()
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return
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}
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rl.BeginMode3D(g.Camera)
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g.DrawMap()
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g.DrawPlayer(g.Player, g.Player.Model)
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@ -312,3 +342,7 @@ func (g *Game) Shutdown() {
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rl.CloseWindow()
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os.Exit(0)
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}
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func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
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g.Chat.HandleServerMessages(messages)
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}
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185
game/login.go
Normal file
185
game/login.go
Normal file
@ -0,0 +1,185 @@
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package game
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type LoginScreen struct {
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username string
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password string
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errorMessage string
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isRegistering bool
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focusedField int // 0 = username, 1 = password
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}
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func NewLoginScreen() *LoginScreen {
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return &LoginScreen{}
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}
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func (l *LoginScreen) Draw() {
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screenWidth := float32(rl.GetScreenWidth())
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screenHeight := float32(rl.GetScreenHeight())
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// Draw background
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rl.DrawRectangle(0, 0, int32(screenWidth), int32(screenHeight), rl.RayWhite)
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// Draw title
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title := "GoonScape"
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if l.isRegistering {
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title += " - Register"
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} else {
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title += " - Login"
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}
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titleSize := int32(40)
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titleWidth := rl.MeasureText(title, titleSize)
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rl.DrawText(title, int32(screenWidth/2)-titleWidth/2, 100, titleSize, rl.Black)
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// Draw input fields
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inputWidth := float32(200)
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inputHeight := float32(30)
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inputX := screenWidth/2 - inputWidth/2
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// Username field
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rl.DrawRectangleRec(rl.Rectangle{
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X: inputX, Y: 200,
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Width: inputWidth, Height: inputHeight,
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}, rl.LightGray)
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rl.DrawText(l.username, int32(inputX)+5, 205, 20, rl.Black)
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if l.focusedField == 0 {
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rl.DrawRectangleLinesEx(rl.Rectangle{
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X: inputX - 2, Y: 198,
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Width: inputWidth + 4, Height: inputHeight + 4,
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}, 2, rl.Blue)
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}
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// Password field
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rl.DrawRectangleRec(rl.Rectangle{
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X: inputX, Y: 250,
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Width: inputWidth, Height: inputHeight,
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}, rl.LightGray)
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masked := ""
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for range l.password {
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masked += "*"
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}
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rl.DrawText(masked, int32(inputX)+5, 255, 20, rl.Black)
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if l.focusedField == 1 {
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rl.DrawRectangleLinesEx(rl.Rectangle{
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X: inputX - 2, Y: 248,
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Width: inputWidth + 4, Height: inputHeight + 4,
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}, 2, rl.Blue)
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}
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// Draw error message
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if l.errorMessage != "" {
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msgWidth := rl.MeasureText(l.errorMessage, 20)
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rl.DrawText(l.errorMessage, int32(screenWidth/2)-msgWidth/2, 300, 20, rl.Red)
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}
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// Draw buttons
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buttonWidth := float32(100)
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buttonHeight := float32(30)
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buttonY := float32(350)
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// Login/Register button
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actionBtn := rl.Rectangle{
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X: screenWidth/2 - buttonWidth - 10,
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Y: buttonY,
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Width: buttonWidth,
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Height: buttonHeight,
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}
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rl.DrawRectangleRec(actionBtn, rl.Blue)
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actionText := "Login"
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if l.isRegistering {
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actionText = "Register"
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}
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actionWidth := rl.MeasureText(actionText, 20)
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rl.DrawText(actionText,
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int32(actionBtn.X+actionBtn.Width/2)-actionWidth/2,
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int32(actionBtn.Y+5),
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20, rl.White)
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// Switch mode button
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switchBtn := rl.Rectangle{
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X: screenWidth/2 + 10,
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Y: buttonY,
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Width: buttonWidth,
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Height: buttonHeight,
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}
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rl.DrawRectangleRec(switchBtn, rl.DarkGray)
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switchText := "Register"
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if l.isRegistering {
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switchText = "Login"
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}
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switchWidth := rl.MeasureText(switchText, 20)
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rl.DrawText(switchText,
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int32(switchBtn.X+switchBtn.Width/2)-switchWidth/2,
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int32(switchBtn.Y+5),
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20, rl.White)
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}
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func (l *LoginScreen) Update() (string, string, bool, bool) {
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// Handle input field focus
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if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
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mousePos := rl.GetMousePosition()
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screenWidth := float32(rl.GetScreenWidth())
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inputWidth := float32(200)
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inputX := screenWidth/2 - inputWidth/2
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// Check username field
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if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
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mousePos.Y >= 200 && mousePos.Y <= 230 {
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l.focusedField = 0
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}
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// Check password field
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if mousePos.X >= inputX && mousePos.X <= inputX+inputWidth &&
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mousePos.Y >= 250 && mousePos.Y <= 280 {
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l.focusedField = 1
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}
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// Check buttons
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buttonWidth := float32(100)
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if mousePos.Y >= 350 && mousePos.Y <= 380 {
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// Action button
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if mousePos.X >= screenWidth/2-buttonWidth-10 &&
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mousePos.X <= screenWidth/2-10 {
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return l.username, l.password, l.isRegistering, true
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}
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// Switch mode button
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if mousePos.X >= screenWidth/2+10 &&
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mousePos.X <= screenWidth/2+buttonWidth+10 {
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l.isRegistering = !l.isRegistering
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}
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}
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}
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// Handle text input
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key := rl.GetCharPressed()
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for key > 0 {
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if l.focusedField == 0 && len(l.username) < 12 {
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l.username += string(key)
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} else if l.focusedField == 1 && len(l.password) < 20 {
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l.password += string(key)
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}
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key = rl.GetCharPressed()
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}
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// Handle backspace
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if rl.IsKeyPressed(rl.KeyBackspace) {
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if l.focusedField == 0 && len(l.username) > 0 {
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l.username = l.username[:len(l.username)-1]
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} else if l.focusedField == 1 && len(l.password) > 0 {
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l.password = l.password[:len(l.password)-1]
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}
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}
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// Handle tab to switch fields
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if rl.IsKeyPressed(rl.KeyTab) {
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l.focusedField = (l.focusedField + 1) % 2
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}
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return "", "", false, false
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}
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func (l *LoginScreen) SetError(msg string) {
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l.errorMessage = msg
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}
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@ -1 +1 @@
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Subproject commit be32dec2025e02db94cd2d79293a39cfb808bbaf
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Subproject commit 52ab45fe53cba3ab2e09546c5ac0cd8bab3d73f4
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37
main.go
37
main.go
@ -11,20 +11,21 @@ import (
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)
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func main() {
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local := flag.Bool("local", false, "Use local server instead of remote")
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addr := flag.String("addr", "boner.be:6969", "Server address (hostname:port or hostname)")
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// Parse command line flags
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local := flag.Bool("local", false, "Connect to local server")
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addr := flag.String("addr", "", "Server address (host or host:port)")
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flag.Parse()
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if *local && *addr != "boner.be:6969" {
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log.Fatal("Cannot use both -local and -addr flags")
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}
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// Set server address based on flags
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if *local {
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if *addr != "" {
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log.Fatal("Cannot use -local and -addr together")
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}
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network.SetServerAddr("localhost:6969")
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} else if *addr != "" {
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// If only hostname is provided, append default port
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// If port is not specified, append default port
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if !strings.Contains(*addr, ":") {
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*addr = *addr + ":6969"
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*addr += ":6969"
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}
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network.SetServerAddr(*addr)
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}
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@ -32,36 +33,24 @@ func main() {
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rl.InitWindow(1024, 768, "GoonScape")
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rl.SetExitKey(0)
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defer rl.CloseWindow()
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rl.InitAudioDevice()
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defer rl.CloseAudioDevice()
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rl.SetTargetFPS(60)
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game := game.New()
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if err := game.LoadAssets(); err != nil {
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log.Fatalf("Failed to load assets: %v", err)
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}
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defer game.Cleanup()
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conn, playerID, err := network.ConnectToServer()
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if err != nil {
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log.Fatalf("Failed to connect to server: %v", err)
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}
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defer conn.Close()
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game.Player.ID = playerID
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modelIndex := int(playerID) % len(game.Models)
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game.Player.Model = game.Models[modelIndex].Model
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game.Player.Texture = game.Models[modelIndex].Texture
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go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers, game.QuitChan)
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rl.PlayMusicStream(game.Music)
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rl.SetMusicVolume(game.Music, 0.5)
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateMusicStream(game.Music)
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deltaTime := rl.GetFrameTime()
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rl.UpdateMusicStream(game.Music)
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game.Update(deltaTime)
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game.Render()
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}
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@ -3,12 +3,12 @@ package network
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import (
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"bufio"
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"encoding/binary"
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"fmt"
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"io"
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"log"
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"net"
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"time"
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"gitea.boner.be/bdnugget/goonscape/game"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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"google.golang.org/protobuf/proto"
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@ -20,39 +20,62 @@ func SetServerAddr(addr string) {
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serverAddr = addr
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}
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func ConnectToServer() (net.Conn, int32, error) {
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func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
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conn, err := net.Dial("tcp", serverAddr)
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if err != nil {
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log.Printf("Failed to dial server: %v", err)
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return nil, 0, err
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}
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log.Println("Connected to server. Waiting for player ID...")
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reader := bufio.NewReader(conn)
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log.Println("Connected to server. Authenticating...")
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// Read message length (4 bytes)
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// Send auth message
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authAction := &pb.Action{
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Type: pb.Action_LOGIN,
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Username: username,
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Password: password,
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}
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if isRegistering {
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authAction.Type = pb.Action_REGISTER
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}
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authBatch := &pb.ActionBatch{
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Actions: []*pb.Action{authAction},
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}
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if err := writeMessage(conn, authBatch); err != nil {
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conn.Close()
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return nil, 0, fmt.Errorf("failed to send auth: %v", err)
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}
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// Read server response
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reader := bufio.NewReader(conn)
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lengthBuf := make([]byte, 4)
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if _, err := io.ReadFull(reader, lengthBuf); err != nil {
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log.Printf("Failed to read message length: %v", err)
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return nil, 0, err
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conn.Close()
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return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
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}
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messageLength := binary.BigEndian.Uint32(lengthBuf)
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// Read the full message
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messageBuf := make([]byte, messageLength)
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if _, err := io.ReadFull(reader, messageBuf); err != nil {
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log.Printf("Failed to read message body: %v", err)
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return nil, 0, err
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conn.Close()
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return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
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}
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var response pb.ServerMessage
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if err := proto.Unmarshal(messageBuf, &response); err != nil {
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log.Printf("Failed to unmarshal server response: %v", err)
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return nil, 0, err
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conn.Close()
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return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
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}
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if !response.AuthSuccess {
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conn.Close()
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return nil, 0, fmt.Errorf(response.ErrorMessage)
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}
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playerID := response.GetPlayerId()
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log.Printf("Successfully connected with player ID: %d", playerID)
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log.Printf("Successfully authenticated with player ID: %d", playerID)
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return conn, playerID, nil
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}
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@ -172,8 +195,8 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
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}
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}
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if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
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g.Chat.HandleServerMessages(serverMessage.ChatMessages)
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if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
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handler.HandleServerMessages(serverMessage.ChatMessages)
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}
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}
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}
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@ -49,6 +49,10 @@ type FloatingMessage struct {
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ScreenPos rl.Vector2 // Store the screen position for 2D rendering
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}
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type ChatMessageHandler interface {
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HandleServerMessages([]*pb.ChatMessage)
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}
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const (
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MapWidth = 50
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MapHeight = 50
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Reference in New Issue
Block a user