Getting somewhere lol
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@ -3,12 +3,12 @@ package network
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import (
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"bufio"
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"encoding/binary"
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"fmt"
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"io"
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"log"
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"net"
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"time"
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"gitea.boner.be/bdnugget/goonscape/game"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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"google.golang.org/protobuf/proto"
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@ -20,39 +20,62 @@ func SetServerAddr(addr string) {
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serverAddr = addr
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}
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func ConnectToServer() (net.Conn, int32, error) {
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func ConnectToServer(username, password string, isRegistering bool) (net.Conn, int32, error) {
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conn, err := net.Dial("tcp", serverAddr)
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if err != nil {
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log.Printf("Failed to dial server: %v", err)
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return nil, 0, err
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}
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log.Println("Connected to server. Waiting for player ID...")
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reader := bufio.NewReader(conn)
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log.Println("Connected to server. Authenticating...")
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// Read message length (4 bytes)
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// Send auth message
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authAction := &pb.Action{
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Type: pb.Action_LOGIN,
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Username: username,
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Password: password,
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}
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if isRegistering {
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authAction.Type = pb.Action_REGISTER
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}
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authBatch := &pb.ActionBatch{
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Actions: []*pb.Action{authAction},
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}
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if err := writeMessage(conn, authBatch); err != nil {
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conn.Close()
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return nil, 0, fmt.Errorf("failed to send auth: %v", err)
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}
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// Read server response
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reader := bufio.NewReader(conn)
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lengthBuf := make([]byte, 4)
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if _, err := io.ReadFull(reader, lengthBuf); err != nil {
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log.Printf("Failed to read message length: %v", err)
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return nil, 0, err
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conn.Close()
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return nil, 0, fmt.Errorf("failed to read auth response: %v", err)
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}
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messageLength := binary.BigEndian.Uint32(lengthBuf)
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// Read the full message
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messageBuf := make([]byte, messageLength)
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if _, err := io.ReadFull(reader, messageBuf); err != nil {
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log.Printf("Failed to read message body: %v", err)
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return nil, 0, err
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conn.Close()
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return nil, 0, fmt.Errorf("failed to read auth response body: %v", err)
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}
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var response pb.ServerMessage
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if err := proto.Unmarshal(messageBuf, &response); err != nil {
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log.Printf("Failed to unmarshal server response: %v", err)
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return nil, 0, err
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conn.Close()
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return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
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}
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if !response.AuthSuccess {
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conn.Close()
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return nil, 0, fmt.Errorf(response.ErrorMessage)
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}
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playerID := response.GetPlayerId()
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log.Printf("Successfully connected with player ID: %d", playerID)
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log.Printf("Successfully authenticated with player ID: %d", playerID)
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return conn, playerID, nil
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}
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@ -172,8 +195,8 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
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}
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}
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if g, ok := player.UserData.(*game.Game); ok && len(serverMessage.ChatMessages) > 0 {
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g.Chat.HandleServerMessages(serverMessage.ChatMessages)
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if handler, ok := player.UserData.(types.ChatMessageHandler); ok && len(serverMessage.ChatMessages) > 0 {
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handler.HandleServerMessages(serverMessage.ChatMessages)
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}
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}
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}
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