Stash bunch of broken generated test with shitty broken mocking

This commit is contained in:
bdnugget 2025-01-22 00:40:31 +01:00
parent 84d63ba4c1
commit 75eff6c5ad
13 changed files with 927 additions and 14 deletions

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@ -25,12 +25,14 @@ type Chat struct {
cursorPos int cursorPos int
scrollOffset int scrollOffset int
userData interface{} userData interface{}
input InputHandler
} }
func NewChat() *Chat { func NewChat() *Chat {
return &Chat{ return &Chat{
messages: make([]types.ChatMessage, 0, maxMessages), messages: make([]types.ChatMessage, 0, maxMessages),
inputBuffer: make([]rune, 0, runeLimit), inputBuffer: make([]rune, 0, runeLimit),
input: &RaylibInput{},
} }
} }
@ -153,23 +155,23 @@ func (c *Chat) Update() (string, bool) {
c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll) c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
} }
if rl.IsKeyPressed(rl.KeyT) { if c.input.IsKeyPressed(rl.KeyT) {
c.isTyping = true c.isTyping = true
return "", false return "", false
} }
return "", false return "", false
} }
key := rl.GetCharPressed() key := c.input.GetCharPressed()
for key > 0 { for key > 0 {
if len(c.inputBuffer) < runeLimit { if len(c.inputBuffer) < runeLimit {
c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...) c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
c.cursorPos++ c.cursorPos++
} }
key = rl.GetCharPressed() key = c.input.GetCharPressed()
} }
if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) { if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
if len(c.inputBuffer) > 0 { if len(c.inputBuffer) > 0 {
message := string(c.inputBuffer) message := string(c.inputBuffer)
c.inputBuffer = c.inputBuffer[:0] c.inputBuffer = c.inputBuffer[:0]
@ -180,21 +182,21 @@ func (c *Chat) Update() (string, bool) {
c.isTyping = false c.isTyping = false
} }
if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping { if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
c.inputBuffer = c.inputBuffer[:0] c.inputBuffer = c.inputBuffer[:0]
c.cursorPos = 0 c.cursorPos = 0
c.isTyping = false c.isTyping = false
} }
if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 { if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...) c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
c.cursorPos-- c.cursorPos--
} }
if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 { if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
c.cursorPos-- c.cursorPos--
} }
if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) { if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
c.cursorPos++ c.cursorPos++
} }

106
game/chat_test.go Normal file
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@ -0,0 +1,106 @@
package game
import (
"testing"
"time"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestChat_AddMessage(t *testing.T) {
chat := NewChat()
// Test adding single message
chat.AddMessage(1, "Hello")
assert.Equal(t, 1, len(chat.messages))
assert.Equal(t, int32(1), chat.messages[0].PlayerID)
assert.Equal(t, "Hello", chat.messages[0].Content)
// Test message limit
for i := 0; i < maxMessages+10; i++ {
chat.AddMessage(1, "spam")
}
assert.Equal(t, maxMessages, len(chat.messages))
assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
}
func TestChat_HandleServerMessages(t *testing.T) {
chat := NewChat()
mockGame := &Game{
Player: &types.Player{ID: 1},
OtherPlayers: map[int32]*types.Player{
2: {ID: 2},
},
}
chat.userData = mockGame
messages := []*pb.ChatMessage{
{
PlayerId: 1,
Username: "player1",
Content: "test1",
Timestamp: time.Now().UnixNano(),
},
{
PlayerId: 2,
Username: "player2",
Content: "test2",
Timestamp: time.Now().UnixNano(),
},
}
chat.HandleServerMessages(messages)
assert.Equal(t, 2, len(chat.messages))
assert.Equal(t, "test1", chat.messages[0].Content)
assert.Equal(t, "test2", chat.messages[1].Content)
// Test duplicate message prevention
chat.HandleServerMessages(messages)
assert.Equal(t, 2, len(chat.messages))
}
func TestChat_Update(t *testing.T) {
t.Parallel()
done := make(chan bool)
go func() {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
chat := game.Chat
// Test starting chat
testutils.SimulateKeyPress(rl.KeyT)
msg, sent := chat.Update()
assert.True(t, chat.isTyping)
assert.False(t, sent)
assert.Empty(t, msg)
// Test typing message
testutils.SimulateCharInput('h')
msg, sent = chat.Update()
testutils.SimulateCharInput('i')
msg, sent = chat.Update()
assert.Equal(t, 2, len(chat.inputBuffer))
assert.False(t, sent)
assert.Empty(t, msg)
// Test sending message
testutils.SimulateKeyPress(rl.KeyEnter)
msg, sent = chat.Update()
assert.True(t, sent)
assert.Equal(t, "hi", msg)
assert.False(t, chat.isTyping)
done <- true
}()
select {
case <-done:
// Test completed successfully
case <-time.After(5 * time.Second):
t.Fatal("Test timed out")
}
}

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@ -22,6 +22,7 @@ type Game struct {
QuitChan chan struct{} // Channel to signal shutdown QuitChan chan struct{} // Channel to signal shutdown
loginScreen *LoginScreen loginScreen *LoginScreen
isLoggedIn bool isLoggedIn bool
input InputHandler
} }
func New() *Game { func New() *Game {
@ -38,6 +39,7 @@ func New() *Game {
Chat: NewChat(), Chat: NewChat(),
QuitChan: make(chan struct{}), QuitChan: make(chan struct{}),
loginScreen: NewLoginScreen(), loginScreen: NewLoginScreen(),
input: &RaylibInput{},
} }
game.Chat.userData = game game.Chat.userData = game
return game return game
@ -86,7 +88,7 @@ func (g *Game) Update(deltaTime float32) {
} }
// Handle ESC for menu // Handle ESC for menu
if rl.IsKeyPressed(rl.KeyEscape) { if g.input.IsKeyPressed(rl.KeyEscape) {
g.MenuOpen = !g.MenuOpen g.MenuOpen = !g.MenuOpen
return return
} }
@ -325,13 +327,13 @@ func (g *Game) DrawMenu() {
} }
// Check mouse hover // Check mouse hover
mousePoint := rl.GetMousePosition() mousePoint := g.input.GetMousePosition()
mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect) mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
// Draw button // Draw button
if mouseHover { if mouseHover {
rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3)) rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
if rl.IsMouseButtonPressed(rl.MouseLeftButton) { if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
switch item { switch item {
case "Resume": case "Resume":
g.MenuOpen = false g.MenuOpen = false

106
game/game_test.go Normal file
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@ -0,0 +1,106 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestGame_HandleInput(t *testing.T) {
game := New()
game.Player = &types.Player{
ID: 1,
Speed: 50.0,
}
// Test valid click
simulateMouseRay(rl.Ray{
Position: rl.Vector3{X: 0, Y: 10, Z: 0},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
})
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
game.HandleInput()
assert.NotEmpty(t, game.Player.TargetPath)
// Test invalid click (outside map)
simulateMouseRay(rl.Ray{
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
})
simulateMouseButton(toInt32(rl.MouseLeftButton), true)
game.HandleInput()
assert.Empty(t, game.Player.TargetPath)
}
func TestGame_UpdateCamera(t *testing.T) {
game := New()
// Test zoom limits
testutils.SimulateMouseWheel(1.0) // Zoom in
testutils.SimulateMouseWheel(1.0)
assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
testutils.SimulateMouseWheel(-1.0) // Zoom out
testutils.SimulateMouseWheel(-1.0)
assert.LessOrEqual(t, cameraDistance, float32(250.0))
// Test camera rotation
originalYaw := cameraYaw
testutils.SimulateKeyDown(rl.KeyRight, true)
game.Update(0.1)
assert.Greater(t, cameraYaw, originalYaw)
// Test pitch limits
simulateKeyDown(rl.KeyUp, true)
for i := 0; i < 100; i++ {
game.Update(0.1)
}
assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
assert.LessOrEqual(t, cameraPitch, float32(85.0))
}
func TestGame_ChatIntegration(t *testing.T) {
game := New()
game.Player = &types.Player{ID: 1}
// Test chat message to action queue
testutils.SimulateKeyPress(rl.KeyT)
game.Update(0.1)
assert.True(t, game.Chat.isTyping)
testutils.SimulateCharInput('h')
testutils.SimulateCharInput('i')
testutils.SimulateKeyPress(rl.KeyEnter)
game.Update(0.1)
assert.Equal(t, 1, len(game.Player.ActionQueue))
assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
}
func TestGame_MenuHandling(t *testing.T) {
game := New()
// Test menu toggle
assert.False(t, game.MenuOpen)
testutils.SimulateKeyPress(rl.KeyEscape)
game.Update(0.1)
assert.True(t, game.MenuOpen)
// Test input blocking when menu is open
game.Player = &types.Player{ID: 1}
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
game.Update(0.1)
assert.Empty(t, game.Player.TargetPath)
// Test menu close
testutils.SimulateKeyPress(rl.KeyEscape)
game.Update(0.1)
assert.False(t, game.MenuOpen)
}
// Add more test helpers as needed...

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@ -3,16 +3,95 @@ package game
import ( import (
"fmt" "fmt"
"gitea.boner.be/bdnugget/goonscape/game/mock"
"gitea.boner.be/bdnugget/goonscape/types" "gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib" rl "github.com/gen2brain/raylib-go/raylib"
) )
// InputHandler abstracts raylib input functions for testing
type InputHandler interface {
IsKeyPressed(key int32) bool
IsKeyDown(key int32) bool
IsMouseButtonPressed(button int32) bool
GetMousePosition() rl.Vector2
GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
GetMouseWheelMove() float32
GetCharPressed() rune
}
// RaylibInput implements InputHandler using actual raylib functions
type RaylibInput struct{}
func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
return rl.IsMouseButtonPressed(rl.MouseButton(button))
}
func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
return rl.GetMouseRay(mousePos, camera)
}
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
// MockInput implements InputHandler using our mock functions
type MockInput struct{}
func (m *MockInput) IsKeyPressed(key int32) bool {
if mock.IsKeyPressed == nil {
return false
}
return mock.IsKeyPressed(key)
}
func (m *MockInput) IsKeyDown(key int32) bool {
if mock.IsKeyDown == nil {
return false
}
return mock.IsKeyDown(key)
}
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
if mock.IsMouseButtonPressed == nil {
return false
}
return mock.IsMouseButtonPressed(button)
}
func (m *MockInput) GetMousePosition() rl.Vector2 {
if mock.GetMousePosition == nil {
return rl.Vector2{}
}
return mock.GetMousePosition()
}
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
if mock.GetMouseRay == nil {
return rl.Ray{}
}
return mock.GetMouseRay(mousePos, camera)
}
func (m *MockInput) GetMouseWheelMove() float32 {
if mock.GetMouseWheelMove == nil {
return 0
}
return mock.GetMouseWheelMove()
}
func (m *MockInput) GetCharPressed() rune {
if mock.GetCharPressed == nil {
return 0
}
return mock.GetCharPressed()
}
func (g *Game) GetTileAtMouse() (types.Tile, bool) { func (g *Game) GetTileAtMouse() (types.Tile, bool) {
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) { if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
return types.Tile{}, false return types.Tile{}, false
} }
mouse := rl.GetMousePosition() mouse := g.input.GetMousePosition()
ray := rl.GetMouseRay(mouse, g.Camera) ray := g.input.GetMouseRay(mouse, g.Camera)
for x := 0; x < types.MapWidth; x++ { for x := 0; x < types.MapWidth; x++ {
for y := 0; y < types.MapHeight; y++ { for y := 0; y < types.MapHeight; y++ {

187
game/input_test.go Normal file
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@ -0,0 +1,187 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
"gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestMouseInput_EdgeCases(t *testing.T) {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
game.Player = &types.Player{ID: 1}
tests := []struct {
name string
ray rl.Ray
expected bool
}{
{
name: "Click outside map bounds",
ray: rl.Ray{
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: false,
},
{
name: "Click at map edge",
ray: rl.Ray{
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: false,
},
{
name: "Click on valid tile",
ray: rl.Ray{
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
},
expected: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
testutils.ResetMockInput()
testutils.SimulateMouseRay(tt.ray)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
tile, clicked := game.GetTileAtMouse()
assert.Equal(t, tt.expected, clicked)
if tt.expected {
assert.NotEmpty(t, tile)
}
})
}
}
func TestChat_InputValidation(t *testing.T) {
game, cleanup := setupTestEnvironment(t)
defer cleanup()
game.Player = &types.Player{ID: 1}
tests := []struct {
name string
input []rune
expected string
}{
{
name: "Empty message",
input: []rune{},
expected: "",
},
{
name: "Message with only spaces",
input: []rune(" "),
expected: "",
},
{
name: "Very long message",
input: []rune(string(make([]rune, runeLimit))),
expected: string(make([]rune, runeLimit)),
},
{
name: "Unicode characters",
input: []rune("Hello 世界"),
expected: "Hello 世界",
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
testutils.ResetMockInput()
testutils.SimulateKeyPress(rl.KeyT)
game.Update(0.1)
for _, r := range tt.input {
testutils.SimulateCharInput(r)
game.Update(0.1)
}
testutils.SimulateKeyPress(rl.KeyEnter)
game.Update(0.1)
if tt.expected != "" {
assert.Equal(t, 1, len(game.Player.ActionQueue))
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
} else {
assert.Empty(t, game.Player.ActionQueue)
}
})
}
}
func TestLogin_InputValidation(t *testing.T) {
_, cleanup := setupTestEnvironment(t)
defer cleanup()
tests := []struct {
name string
username string
password string
expectSuccess bool
}{
{
name: "Valid credentials",
username: "validuser",
password: "validpass",
expectSuccess: true,
},
{
name: "Empty username",
username: "",
password: "password",
expectSuccess: false,
},
{
name: "Empty password",
username: "username",
password: "",
expectSuccess: false,
},
{
name: "Username too long",
username: "verylongusername123",
password: "password",
expectSuccess: false,
},
{
name: "Special characters in username",
username: "user@name",
password: "password",
expectSuccess: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
login := NewLoginScreen()
testutils.ResetMockInput()
// Simulate typing username
login.focusedField = 0
for _, r := range tt.username {
testutils.SimulateCharInput(r)
login.Update()
}
// Simulate typing password
login.focusedField = 1
for _, r := range tt.password {
testutils.SimulateCharInput(r)
login.Update()
}
// Simulate clicking login button
testutils.SimulateMouseClick(400, 365)
_, _, _, submitted := login.Update()
assert.Equal(t, tt.expectSuccess, submitted)
})
}
}

80
game/login_test.go Normal file
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@ -0,0 +1,80 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
rl "github.com/gen2brain/raylib-go/raylib"
"github.com/stretchr/testify/assert"
)
func TestLoginScreen_Update(t *testing.T) {
login := NewLoginScreen()
// Test field focus switching
simulateMouseClick(400, 215) // Click username field
assert.Equal(t, 0, login.focusedField)
simulateMouseClick(400, 265) // Click password field
assert.Equal(t, 1, login.focusedField)
// Test input length limits
login.focusedField = 0
for i := 0; i < 20; i++ {
simulateCharInput('x')
}
assert.LessOrEqual(t, len(login.username), 12)
login.focusedField = 1
for i := 0; i < 30; i++ {
simulateCharInput('x')
}
assert.LessOrEqual(t, len(login.password), 20)
// Test mode switching
simulateMouseClick(600, 365) // Click switch mode button
assert.True(t, login.isRegistering)
simulateMouseClick(600, 365) // Click again
assert.False(t, login.isRegistering)
// Test submission
login.username = "test"
login.password = "password"
testutils.SimulateMousePosition(400, 365)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
username, password, isRegistering, submitted := login.Update()
assert.True(t, submitted)
assert.Equal(t, "test", username)
assert.Equal(t, "password", password)
assert.False(t, isRegistering)
}
func TestLoginScreen_ErrorHandling(t *testing.T) {
login := NewLoginScreen()
// Test empty fields
login.username = ""
login.password = "test"
testutils.SimulateMousePosition(400, 365)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
_, _, _, submitted := login.Update()
assert.False(t, submitted)
assert.Contains(t, login.errorMessage, "username")
// Test special characters
login.username = "test!@#"
login.password = "password"
testutils.SimulateMousePosition(400, 365)
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
_, _, _, submitted = login.Update()
assert.False(t, submitted)
assert.Contains(t, login.errorMessage, "invalid characters")
// Test error message display
login.SetError("Test error")
assert.Equal(t, "Test error", login.errorMessage)
}
func simulateMouseClick(x, y float32) {
// Implementation would depend on how raylib is mocked
}

15
game/mock/raylib.go Normal file
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@ -0,0 +1,15 @@
package mock
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
IsKeyPressed func(key int32) bool
IsKeyDown func(key int32) bool
IsMouseButtonPressed func(button int32) bool
GetMousePosition func() rl.Vector2
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
GetMouseWheelMove func() float32
GetCharPressed func() rune
)

141
game/test_helpers.go Normal file
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@ -0,0 +1,141 @@
package game
import (
"sync"
"gitea.boner.be/bdnugget/goonscape/game/mock"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
mockInput struct {
sync.Mutex
keyPressed map[int32]bool
keyDown map[int32]bool
mousePressed map[int32]bool
mousePosition rl.Vector2
mouseRay rl.Ray
mouseWheel float32
charPressed rune
}
)
func init() {
resetMockInput()
setupMockFunctions()
}
func setupMockFunctions() {
mock.IsKeyPressed = mockIsKeyPressed
mock.IsKeyDown = mockIsKeyDown
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
mock.GetMousePosition = mockGetMousePosition
mock.GetMouseRay = mockGetMouseRay
mock.GetMouseWheelMove = mockGetMouseWheelMove
mock.GetCharPressed = mockGetCharPressed
}
func resetMockInput() {
mockInput.Lock()
defer mockInput.Unlock()
mockInput.keyPressed = make(map[int32]bool)
mockInput.keyDown = make(map[int32]bool)
mockInput.mousePressed = make(map[int32]bool)
mockInput.mousePosition = rl.Vector2{}
mockInput.mouseRay = rl.Ray{}
mockInput.mouseWheel = 0
mockInput.charPressed = 0
}
// Mock input simulation functions
func simulateKeyPress(key int32) {
mockInput.Lock()
mockInput.keyPressed[key] = true
mockInput.Unlock()
}
func simulateKeyDown(key int32, isDown bool) {
mockInput.Lock()
mockInput.keyDown[key] = isDown
mockInput.Unlock()
}
func simulateMouseButton(button int32, isPressed bool) {
mockInput.Lock()
mockInput.mousePressed[button] = isPressed
mockInput.Unlock()
}
func simulateMousePosition(x, y float32) {
mockInput.Lock()
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
mockInput.Unlock()
}
func simulateMouseRay(ray rl.Ray) {
mockInput.Lock()
mockInput.mouseRay = ray
mockInput.Unlock()
}
func simulateMouseWheel(move float32) {
mockInput.Lock()
mockInput.mouseWheel = move
mockInput.Unlock()
}
func simulateCharInput(char rune) {
mockInput.Lock()
mockInput.charPressed = char
mockInput.Unlock()
}
// Mock raylib functions
func mockIsKeyPressed(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyPressed[key]
}
func mockIsKeyDown(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyDown[key]
}
func mockIsMouseButtonPressed(button int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePressed[button]
}
func mockGetMousePosition() rl.Vector2 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePosition
}
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseRay
}
func mockGetMouseWheelMove() float32 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseWheel
}
func mockGetCharPressed() rune {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.charPressed
}
// Add more mock implementations...
// Add this helper function
func toInt32(button rl.MouseButton) int32 {
return int32(button)
}

26
game/test_setup.go Normal file
View File

@ -0,0 +1,26 @@
package game
import (
"testing"
"gitea.boner.be/bdnugget/goonscape/game/mock"
"gitea.boner.be/bdnugget/goonscape/game/testutils"
)
func setupTestEnvironment(t *testing.T) (*Game, func()) {
testutils.ResetMockInput()
testutils.SetupMockFunctions()
game := New()
game.input = &MockInput{}
game.Chat.input = &MockInput{} // Also inject mock input into chat
// Verify mock setup
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
t.Fatal("Mock functions not properly initialized")
}
return game, func() {
testutils.ResetMockInput()
}
}

153
game/testutils/helpers.go Normal file
View File

@ -0,0 +1,153 @@
package testutils
import (
"sync"
"gitea.boner.be/bdnugget/goonscape/game/mock"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
mockInput struct {
sync.Mutex
keyPressed map[int32]bool
keyDown map[int32]bool
mousePressed map[int32]bool
mousePosition rl.Vector2
mouseRay rl.Ray
mouseWheel float32
charPressed rune
}
)
func init() {
ResetMockInput()
SetupMockFunctions()
}
// SetupMockFunctions initializes mock functions
func SetupMockFunctions() {
mock.IsKeyPressed = MockIsKeyPressed
mock.IsKeyDown = MockIsKeyDown
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
mock.GetMousePosition = MockGetMousePosition
mock.GetMouseRay = MockGetMouseRay
mock.GetMouseWheelMove = MockGetMouseWheelMove
mock.GetCharPressed = MockGetCharPressed
}
// ResetMockInput resets all mock input states
func ResetMockInput() {
mockInput.Lock()
defer mockInput.Unlock()
mockInput.keyPressed = make(map[int32]bool)
mockInput.keyDown = make(map[int32]bool)
mockInput.mousePressed = make(map[int32]bool)
mockInput.mousePosition = rl.Vector2{}
mockInput.mouseRay = rl.Ray{}
mockInput.mouseWheel = 0
mockInput.charPressed = 0
}
// SimulateKeyPress simulates a key press
func SimulateKeyPress(key int32) {
mockInput.Lock()
mockInput.keyPressed[key] = true
mockInput.Unlock()
}
// SimulateKeyDown simulates holding a key down
func SimulateKeyDown(key int32, isDown bool) {
mockInput.Lock()
mockInput.keyDown[key] = isDown
mockInput.Unlock()
}
// SimulateMouseButton simulates a mouse button press
func SimulateMouseButton(button int32, isPressed bool) {
mockInput.Lock()
mockInput.mousePressed[button] = isPressed
mockInput.Unlock()
}
// SimulateMousePosition simulates mouse movement
func SimulateMousePosition(x, y float32) {
mockInput.Lock()
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
mockInput.Unlock()
}
// SimulateMouseClick simulates a mouse click at the given position
func SimulateMouseClick(x, y float32) {
SimulateMousePosition(x, y)
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
}
// SimulateMouseRay simulates a mouse ray
func SimulateMouseRay(ray rl.Ray) {
mockInput.Lock()
mockInput.mouseRay = ray
mockInput.Unlock()
}
// SimulateMouseWheel simulates mouse wheel movement
func SimulateMouseWheel(move float32) {
mockInput.Lock()
mockInput.mouseWheel = move
mockInput.Unlock()
}
// SimulateCharInput simulates character input
func SimulateCharInput(char rune) {
mockInput.Lock()
mockInput.charPressed = char
mockInput.Unlock()
}
// Mock raylib functions
func MockIsKeyPressed(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyPressed[key]
}
func MockIsKeyDown(key int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.keyDown[key]
}
func MockIsMouseButtonPressed(button int32) bool {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePressed[button]
}
func MockGetMousePosition() rl.Vector2 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mousePosition
}
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseRay
}
func MockGetMouseWheelMove() float32 {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.mouseWheel
}
func MockGetCharPressed() rune {
mockInput.Lock()
defer mockInput.Unlock()
return mockInput.charPressed
}
// ToInt32 converts MouseButton to int32
func ToInt32(button rl.MouseButton) int32 {
return int32(button)
}

7
go.mod
View File

@ -8,8 +8,15 @@ require (
google.golang.org/protobuf v1.36.3 google.golang.org/protobuf v1.36.3
) )
require (
github.com/davecgh/go-spew v1.1.1 // indirect
github.com/pmezard/go-difflib v1.0.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
)
require ( require (
github.com/ebitengine/purego v0.8.2 // indirect github.com/ebitengine/purego v0.8.2 // indirect
github.com/stretchr/testify v1.10.0
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
golang.org/x/sys v0.29.0 // indirect golang.org/x/sys v0.29.0 // indirect
) )

9
go.sum
View File

@ -1,12 +1,21 @@
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I= github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ= github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw= github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q= github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI= github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY= github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA= golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU= golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU= golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA= golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU= google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE= google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=