Stash bunch of broken generated test with shitty broken mocking
This commit is contained in:
parent
84d63ba4c1
commit
75eff6c5ad
18
game/chat.go
18
game/chat.go
@ -25,12 +25,14 @@ type Chat struct {
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cursorPos int
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cursorPos int
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scrollOffset int
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scrollOffset int
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userData interface{}
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userData interface{}
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input InputHandler
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}
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}
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func NewChat() *Chat {
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func NewChat() *Chat {
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return &Chat{
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return &Chat{
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messages: make([]types.ChatMessage, 0, maxMessages),
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messages: make([]types.ChatMessage, 0, maxMessages),
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inputBuffer: make([]rune, 0, runeLimit),
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inputBuffer: make([]rune, 0, runeLimit),
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input: &RaylibInput{},
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}
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}
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}
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}
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@ -153,23 +155,23 @@ func (c *Chat) Update() (string, bool) {
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c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
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c.scrollOffset = clamp(c.scrollOffset-int(wheelMove), 0, maxScroll)
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}
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}
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if rl.IsKeyPressed(rl.KeyT) {
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if c.input.IsKeyPressed(rl.KeyT) {
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c.isTyping = true
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c.isTyping = true
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return "", false
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return "", false
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}
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}
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return "", false
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return "", false
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}
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}
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key := rl.GetCharPressed()
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key := c.input.GetCharPressed()
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for key > 0 {
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for key > 0 {
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if len(c.inputBuffer) < runeLimit {
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if len(c.inputBuffer) < runeLimit {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos], append([]rune{key}, c.inputBuffer[c.cursorPos:]...)...)
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c.cursorPos++
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c.cursorPos++
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}
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}
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key = rl.GetCharPressed()
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key = c.input.GetCharPressed()
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}
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}
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if rl.IsKeyPressed(rl.KeyEnter) || rl.IsKeyPressed(rl.KeyKpEnter) {
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if c.input.IsKeyPressed(rl.KeyEnter) || c.input.IsKeyPressed(rl.KeyKpEnter) {
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if len(c.inputBuffer) > 0 {
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if len(c.inputBuffer) > 0 {
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message := string(c.inputBuffer)
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message := string(c.inputBuffer)
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c.inputBuffer = c.inputBuffer[:0]
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c.inputBuffer = c.inputBuffer[:0]
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@ -180,21 +182,21 @@ func (c *Chat) Update() (string, bool) {
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c.isTyping = false
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c.isTyping = false
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}
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}
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if rl.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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if c.input.IsKeyPressed(rl.KeyEscape) && c.isTyping {
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c.inputBuffer = c.inputBuffer[:0]
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c.inputBuffer = c.inputBuffer[:0]
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c.cursorPos = 0
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c.cursorPos = 0
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c.isTyping = false
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c.isTyping = false
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}
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}
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if rl.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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if c.input.IsKeyPressed(rl.KeyBackspace) && c.cursorPos > 0 {
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
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c.inputBuffer = append(c.inputBuffer[:c.cursorPos-1], c.inputBuffer[c.cursorPos:]...)
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c.cursorPos--
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c.cursorPos--
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}
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}
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if rl.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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if c.input.IsKeyPressed(rl.KeyLeft) && c.cursorPos > 0 {
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c.cursorPos--
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c.cursorPos--
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}
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}
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if rl.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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if c.input.IsKeyPressed(rl.KeyRight) && c.cursorPos < len(c.inputBuffer) {
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c.cursorPos++
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c.cursorPos++
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}
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}
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106
game/chat_test.go
Normal file
106
game/chat_test.go
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@ -0,0 +1,106 @@
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package game
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import (
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"testing"
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"time"
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"gitea.boner.be/bdnugget/goonscape/game/testutils"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/stretchr/testify/assert"
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)
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func TestChat_AddMessage(t *testing.T) {
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chat := NewChat()
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// Test adding single message
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chat.AddMessage(1, "Hello")
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assert.Equal(t, 1, len(chat.messages))
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assert.Equal(t, int32(1), chat.messages[0].PlayerID)
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assert.Equal(t, "Hello", chat.messages[0].Content)
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// Test message limit
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for i := 0; i < maxMessages+10; i++ {
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chat.AddMessage(1, "spam")
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}
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assert.Equal(t, maxMessages, len(chat.messages))
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assert.Equal(t, "spam", chat.messages[len(chat.messages)-1].Content)
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}
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func TestChat_HandleServerMessages(t *testing.T) {
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chat := NewChat()
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mockGame := &Game{
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Player: &types.Player{ID: 1},
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OtherPlayers: map[int32]*types.Player{
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2: {ID: 2},
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},
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}
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chat.userData = mockGame
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messages := []*pb.ChatMessage{
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{
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PlayerId: 1,
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Username: "player1",
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Content: "test1",
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Timestamp: time.Now().UnixNano(),
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},
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{
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PlayerId: 2,
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Username: "player2",
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Content: "test2",
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Timestamp: time.Now().UnixNano(),
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},
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}
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chat.HandleServerMessages(messages)
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assert.Equal(t, 2, len(chat.messages))
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assert.Equal(t, "test1", chat.messages[0].Content)
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assert.Equal(t, "test2", chat.messages[1].Content)
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// Test duplicate message prevention
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chat.HandleServerMessages(messages)
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assert.Equal(t, 2, len(chat.messages))
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}
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func TestChat_Update(t *testing.T) {
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t.Parallel()
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done := make(chan bool)
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go func() {
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game, cleanup := setupTestEnvironment(t)
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defer cleanup()
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chat := game.Chat
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// Test starting chat
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testutils.SimulateKeyPress(rl.KeyT)
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msg, sent := chat.Update()
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assert.True(t, chat.isTyping)
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assert.False(t, sent)
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assert.Empty(t, msg)
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// Test typing message
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testutils.SimulateCharInput('h')
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msg, sent = chat.Update()
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testutils.SimulateCharInput('i')
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msg, sent = chat.Update()
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assert.Equal(t, 2, len(chat.inputBuffer))
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assert.False(t, sent)
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assert.Empty(t, msg)
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// Test sending message
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testutils.SimulateKeyPress(rl.KeyEnter)
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msg, sent = chat.Update()
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assert.True(t, sent)
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assert.Equal(t, "hi", msg)
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assert.False(t, chat.isTyping)
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done <- true
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}()
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select {
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case <-done:
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// Test completed successfully
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case <-time.After(5 * time.Second):
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t.Fatal("Test timed out")
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}
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}
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@ -22,6 +22,7 @@ type Game struct {
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QuitChan chan struct{} // Channel to signal shutdown
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QuitChan chan struct{} // Channel to signal shutdown
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loginScreen *LoginScreen
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loginScreen *LoginScreen
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isLoggedIn bool
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isLoggedIn bool
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input InputHandler
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}
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}
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func New() *Game {
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func New() *Game {
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@ -38,6 +39,7 @@ func New() *Game {
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Chat: NewChat(),
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Chat: NewChat(),
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QuitChan: make(chan struct{}),
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QuitChan: make(chan struct{}),
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loginScreen: NewLoginScreen(),
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loginScreen: NewLoginScreen(),
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input: &RaylibInput{},
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}
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}
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game.Chat.userData = game
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game.Chat.userData = game
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return game
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return game
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@ -86,7 +88,7 @@ func (g *Game) Update(deltaTime float32) {
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}
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}
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// Handle ESC for menu
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// Handle ESC for menu
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if rl.IsKeyPressed(rl.KeyEscape) {
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if g.input.IsKeyPressed(rl.KeyEscape) {
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g.MenuOpen = !g.MenuOpen
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g.MenuOpen = !g.MenuOpen
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return
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return
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}
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}
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@ -325,13 +327,13 @@ func (g *Game) DrawMenu() {
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}
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}
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// Check mouse hover
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// Check mouse hover
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mousePoint := rl.GetMousePosition()
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mousePoint := g.input.GetMousePosition()
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mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
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mouseHover := rl.CheckCollisionPointRec(mousePoint, buttonRect)
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// Draw button
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// Draw button
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if mouseHover {
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if mouseHover {
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rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
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rl.DrawRectangleRec(buttonRect, rl.ColorAlpha(rl.White, 0.3))
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if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
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if g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
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switch item {
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switch item {
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case "Resume":
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case "Resume":
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g.MenuOpen = false
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g.MenuOpen = false
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106
game/game_test.go
Normal file
106
game/game_test.go
Normal file
@ -0,0 +1,106 @@
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package game
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import (
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"testing"
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"gitea.boner.be/bdnugget/goonscape/game/testutils"
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"gitea.boner.be/bdnugget/goonscape/types"
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pb "gitea.boner.be/bdnugget/goonserver/actions"
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rl "github.com/gen2brain/raylib-go/raylib"
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"github.com/stretchr/testify/assert"
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)
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func TestGame_HandleInput(t *testing.T) {
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game := New()
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game.Player = &types.Player{
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ID: 1,
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Speed: 50.0,
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}
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// Test valid click
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simulateMouseRay(rl.Ray{
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Position: rl.Vector3{X: 0, Y: 10, Z: 0},
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Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
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})
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simulateMouseButton(toInt32(rl.MouseLeftButton), true)
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game.HandleInput()
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assert.NotEmpty(t, game.Player.TargetPath)
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// Test invalid click (outside map)
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simulateMouseRay(rl.Ray{
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Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
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Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
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})
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simulateMouseButton(toInt32(rl.MouseLeftButton), true)
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game.HandleInput()
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assert.Empty(t, game.Player.TargetPath)
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}
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func TestGame_UpdateCamera(t *testing.T) {
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game := New()
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// Test zoom limits
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testutils.SimulateMouseWheel(1.0) // Zoom in
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testutils.SimulateMouseWheel(1.0)
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assert.GreaterOrEqual(t, cameraDistance, float32(10.0))
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testutils.SimulateMouseWheel(-1.0) // Zoom out
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testutils.SimulateMouseWheel(-1.0)
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assert.LessOrEqual(t, cameraDistance, float32(250.0))
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// Test camera rotation
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originalYaw := cameraYaw
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testutils.SimulateKeyDown(rl.KeyRight, true)
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game.Update(0.1)
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assert.Greater(t, cameraYaw, originalYaw)
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// Test pitch limits
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simulateKeyDown(rl.KeyUp, true)
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for i := 0; i < 100; i++ {
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game.Update(0.1)
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}
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assert.GreaterOrEqual(t, cameraPitch, float32(20.0))
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assert.LessOrEqual(t, cameraPitch, float32(85.0))
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}
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func TestGame_ChatIntegration(t *testing.T) {
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game := New()
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game.Player = &types.Player{ID: 1}
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// Test chat message to action queue
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testutils.SimulateKeyPress(rl.KeyT)
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game.Update(0.1)
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assert.True(t, game.Chat.isTyping)
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testutils.SimulateCharInput('h')
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testutils.SimulateCharInput('i')
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testutils.SimulateKeyPress(rl.KeyEnter)
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game.Update(0.1)
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assert.Equal(t, 1, len(game.Player.ActionQueue))
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assert.Equal(t, pb.Action_CHAT, game.Player.ActionQueue[0].Type)
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assert.Equal(t, "hi", game.Player.ActionQueue[0].ChatMessage)
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}
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func TestGame_MenuHandling(t *testing.T) {
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game := New()
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// Test menu toggle
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assert.False(t, game.MenuOpen)
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testutils.SimulateKeyPress(rl.KeyEscape)
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game.Update(0.1)
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assert.True(t, game.MenuOpen)
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// Test input blocking when menu is open
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game.Player = &types.Player{ID: 1}
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testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
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game.Update(0.1)
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assert.Empty(t, game.Player.TargetPath)
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// Test menu close
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testutils.SimulateKeyPress(rl.KeyEscape)
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game.Update(0.1)
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assert.False(t, game.MenuOpen)
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}
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// Add more test helpers as needed...
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@ -3,16 +3,95 @@ package game
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import (
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import (
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"fmt"
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"fmt"
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"gitea.boner.be/bdnugget/goonscape/game/mock"
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"gitea.boner.be/bdnugget/goonscape/types"
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"gitea.boner.be/bdnugget/goonscape/types"
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rl "github.com/gen2brain/raylib-go/raylib"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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)
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// InputHandler abstracts raylib input functions for testing
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type InputHandler interface {
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IsKeyPressed(key int32) bool
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IsKeyDown(key int32) bool
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IsMouseButtonPressed(button int32) bool
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GetMousePosition() rl.Vector2
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GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
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GetMouseWheelMove() float32
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GetCharPressed() rune
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}
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// RaylibInput implements InputHandler using actual raylib functions
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type RaylibInput struct{}
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func (r *RaylibInput) IsKeyPressed(key int32) bool { return rl.IsKeyPressed(key) }
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func (r *RaylibInput) IsKeyDown(key int32) bool { return rl.IsKeyDown(key) }
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func (r *RaylibInput) IsMouseButtonPressed(button int32) bool {
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return rl.IsMouseButtonPressed(rl.MouseButton(button))
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}
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func (r *RaylibInput) GetMousePosition() rl.Vector2 { return rl.GetMousePosition() }
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func (r *RaylibInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
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return rl.GetMouseRay(mousePos, camera)
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}
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||||||
|
func (r *RaylibInput) GetMouseWheelMove() float32 { return rl.GetMouseWheelMove() }
|
||||||
|
func (r *RaylibInput) GetCharPressed() rune { return rl.GetCharPressed() }
|
||||||
|
|
||||||
|
// MockInput implements InputHandler using our mock functions
|
||||||
|
type MockInput struct{}
|
||||||
|
|
||||||
|
func (m *MockInput) IsKeyPressed(key int32) bool {
|
||||||
|
if mock.IsKeyPressed == nil {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return mock.IsKeyPressed(key)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *MockInput) IsKeyDown(key int32) bool {
|
||||||
|
if mock.IsKeyDown == nil {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return mock.IsKeyDown(key)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *MockInput) IsMouseButtonPressed(button int32) bool {
|
||||||
|
if mock.IsMouseButtonPressed == nil {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return mock.IsMouseButtonPressed(button)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *MockInput) GetMousePosition() rl.Vector2 {
|
||||||
|
if mock.GetMousePosition == nil {
|
||||||
|
return rl.Vector2{}
|
||||||
|
}
|
||||||
|
return mock.GetMousePosition()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *MockInput) GetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||||
|
if mock.GetMouseRay == nil {
|
||||||
|
return rl.Ray{}
|
||||||
|
}
|
||||||
|
return mock.GetMouseRay(mousePos, camera)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *MockInput) GetMouseWheelMove() float32 {
|
||||||
|
if mock.GetMouseWheelMove == nil {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
return mock.GetMouseWheelMove()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *MockInput) GetCharPressed() rune {
|
||||||
|
if mock.GetCharPressed == nil {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
return mock.GetCharPressed()
|
||||||
|
}
|
||||||
|
|
||||||
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
func (g *Game) GetTileAtMouse() (types.Tile, bool) {
|
||||||
if !rl.IsMouseButtonPressed(rl.MouseLeftButton) {
|
if !g.input.IsMouseButtonPressed(toInt32(rl.MouseLeftButton)) {
|
||||||
return types.Tile{}, false
|
return types.Tile{}, false
|
||||||
}
|
}
|
||||||
mouse := rl.GetMousePosition()
|
mouse := g.input.GetMousePosition()
|
||||||
ray := rl.GetMouseRay(mouse, g.Camera)
|
ray := g.input.GetMouseRay(mouse, g.Camera)
|
||||||
|
|
||||||
for x := 0; x < types.MapWidth; x++ {
|
for x := 0; x < types.MapWidth; x++ {
|
||||||
for y := 0; y < types.MapHeight; y++ {
|
for y := 0; y < types.MapHeight; y++ {
|
||||||
|
187
game/input_test.go
Normal file
187
game/input_test.go
Normal file
@ -0,0 +1,187 @@
|
|||||||
|
package game
|
||||||
|
|
||||||
|
import (
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/types"
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
"github.com/stretchr/testify/assert"
|
||||||
|
)
|
||||||
|
|
||||||
|
func TestMouseInput_EdgeCases(t *testing.T) {
|
||||||
|
game, cleanup := setupTestEnvironment(t)
|
||||||
|
defer cleanup()
|
||||||
|
|
||||||
|
game.Player = &types.Player{ID: 1}
|
||||||
|
|
||||||
|
tests := []struct {
|
||||||
|
name string
|
||||||
|
ray rl.Ray
|
||||||
|
expected bool
|
||||||
|
}{
|
||||||
|
{
|
||||||
|
name: "Click outside map bounds",
|
||||||
|
ray: rl.Ray{
|
||||||
|
Position: rl.Vector3{X: 1000, Y: 10, Z: 1000},
|
||||||
|
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||||
|
},
|
||||||
|
expected: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Click at map edge",
|
||||||
|
ray: rl.Ray{
|
||||||
|
Position: rl.Vector3{X: float32(types.MapWidth * types.TileSize), Y: 10, Z: 0},
|
||||||
|
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||||
|
},
|
||||||
|
expected: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Click on valid tile",
|
||||||
|
ray: rl.Ray{
|
||||||
|
Position: rl.Vector3{X: 32, Y: 10, Z: 32},
|
||||||
|
Direction: rl.Vector3{X: 0, Y: -1, Z: 0},
|
||||||
|
},
|
||||||
|
expected: true,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, tt := range tests {
|
||||||
|
t.Run(tt.name, func(t *testing.T) {
|
||||||
|
testutils.ResetMockInput()
|
||||||
|
testutils.SimulateMouseRay(tt.ray)
|
||||||
|
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||||
|
tile, clicked := game.GetTileAtMouse()
|
||||||
|
assert.Equal(t, tt.expected, clicked)
|
||||||
|
if tt.expected {
|
||||||
|
assert.NotEmpty(t, tile)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestChat_InputValidation(t *testing.T) {
|
||||||
|
game, cleanup := setupTestEnvironment(t)
|
||||||
|
defer cleanup()
|
||||||
|
|
||||||
|
game.Player = &types.Player{ID: 1}
|
||||||
|
|
||||||
|
tests := []struct {
|
||||||
|
name string
|
||||||
|
input []rune
|
||||||
|
expected string
|
||||||
|
}{
|
||||||
|
{
|
||||||
|
name: "Empty message",
|
||||||
|
input: []rune{},
|
||||||
|
expected: "",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Message with only spaces",
|
||||||
|
input: []rune(" "),
|
||||||
|
expected: "",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Very long message",
|
||||||
|
input: []rune(string(make([]rune, runeLimit))),
|
||||||
|
expected: string(make([]rune, runeLimit)),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Unicode characters",
|
||||||
|
input: []rune("Hello 世界"),
|
||||||
|
expected: "Hello 世界",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, tt := range tests {
|
||||||
|
t.Run(tt.name, func(t *testing.T) {
|
||||||
|
testutils.ResetMockInput()
|
||||||
|
testutils.SimulateKeyPress(rl.KeyT)
|
||||||
|
game.Update(0.1)
|
||||||
|
|
||||||
|
for _, r := range tt.input {
|
||||||
|
testutils.SimulateCharInput(r)
|
||||||
|
game.Update(0.1)
|
||||||
|
}
|
||||||
|
|
||||||
|
testutils.SimulateKeyPress(rl.KeyEnter)
|
||||||
|
game.Update(0.1)
|
||||||
|
|
||||||
|
if tt.expected != "" {
|
||||||
|
assert.Equal(t, 1, len(game.Player.ActionQueue))
|
||||||
|
assert.Equal(t, tt.expected, game.Player.ActionQueue[0].ChatMessage)
|
||||||
|
} else {
|
||||||
|
assert.Empty(t, game.Player.ActionQueue)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestLogin_InputValidation(t *testing.T) {
|
||||||
|
_, cleanup := setupTestEnvironment(t)
|
||||||
|
defer cleanup()
|
||||||
|
|
||||||
|
tests := []struct {
|
||||||
|
name string
|
||||||
|
username string
|
||||||
|
password string
|
||||||
|
expectSuccess bool
|
||||||
|
}{
|
||||||
|
{
|
||||||
|
name: "Valid credentials",
|
||||||
|
username: "validuser",
|
||||||
|
password: "validpass",
|
||||||
|
expectSuccess: true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Empty username",
|
||||||
|
username: "",
|
||||||
|
password: "password",
|
||||||
|
expectSuccess: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Empty password",
|
||||||
|
username: "username",
|
||||||
|
password: "",
|
||||||
|
expectSuccess: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Username too long",
|
||||||
|
username: "verylongusername123",
|
||||||
|
password: "password",
|
||||||
|
expectSuccess: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Special characters in username",
|
||||||
|
username: "user@name",
|
||||||
|
password: "password",
|
||||||
|
expectSuccess: false,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, tt := range tests {
|
||||||
|
t.Run(tt.name, func(t *testing.T) {
|
||||||
|
login := NewLoginScreen()
|
||||||
|
testutils.ResetMockInput()
|
||||||
|
|
||||||
|
// Simulate typing username
|
||||||
|
login.focusedField = 0
|
||||||
|
for _, r := range tt.username {
|
||||||
|
testutils.SimulateCharInput(r)
|
||||||
|
login.Update()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simulate typing password
|
||||||
|
login.focusedField = 1
|
||||||
|
for _, r := range tt.password {
|
||||||
|
testutils.SimulateCharInput(r)
|
||||||
|
login.Update()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simulate clicking login button
|
||||||
|
testutils.SimulateMouseClick(400, 365)
|
||||||
|
_, _, _, submitted := login.Update()
|
||||||
|
assert.Equal(t, tt.expectSuccess, submitted)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
80
game/login_test.go
Normal file
80
game/login_test.go
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
package game
|
||||||
|
|
||||||
|
import (
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
"github.com/stretchr/testify/assert"
|
||||||
|
)
|
||||||
|
|
||||||
|
func TestLoginScreen_Update(t *testing.T) {
|
||||||
|
login := NewLoginScreen()
|
||||||
|
|
||||||
|
// Test field focus switching
|
||||||
|
simulateMouseClick(400, 215) // Click username field
|
||||||
|
assert.Equal(t, 0, login.focusedField)
|
||||||
|
|
||||||
|
simulateMouseClick(400, 265) // Click password field
|
||||||
|
assert.Equal(t, 1, login.focusedField)
|
||||||
|
|
||||||
|
// Test input length limits
|
||||||
|
login.focusedField = 0
|
||||||
|
for i := 0; i < 20; i++ {
|
||||||
|
simulateCharInput('x')
|
||||||
|
}
|
||||||
|
assert.LessOrEqual(t, len(login.username), 12)
|
||||||
|
|
||||||
|
login.focusedField = 1
|
||||||
|
for i := 0; i < 30; i++ {
|
||||||
|
simulateCharInput('x')
|
||||||
|
}
|
||||||
|
assert.LessOrEqual(t, len(login.password), 20)
|
||||||
|
|
||||||
|
// Test mode switching
|
||||||
|
simulateMouseClick(600, 365) // Click switch mode button
|
||||||
|
assert.True(t, login.isRegistering)
|
||||||
|
simulateMouseClick(600, 365) // Click again
|
||||||
|
assert.False(t, login.isRegistering)
|
||||||
|
|
||||||
|
// Test submission
|
||||||
|
login.username = "test"
|
||||||
|
login.password = "password"
|
||||||
|
testutils.SimulateMousePosition(400, 365)
|
||||||
|
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||||
|
username, password, isRegistering, submitted := login.Update()
|
||||||
|
assert.True(t, submitted)
|
||||||
|
assert.Equal(t, "test", username)
|
||||||
|
assert.Equal(t, "password", password)
|
||||||
|
assert.False(t, isRegistering)
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestLoginScreen_ErrorHandling(t *testing.T) {
|
||||||
|
login := NewLoginScreen()
|
||||||
|
|
||||||
|
// Test empty fields
|
||||||
|
login.username = ""
|
||||||
|
login.password = "test"
|
||||||
|
testutils.SimulateMousePosition(400, 365)
|
||||||
|
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||||
|
_, _, _, submitted := login.Update()
|
||||||
|
assert.False(t, submitted)
|
||||||
|
assert.Contains(t, login.errorMessage, "username")
|
||||||
|
|
||||||
|
// Test special characters
|
||||||
|
login.username = "test!@#"
|
||||||
|
login.password = "password"
|
||||||
|
testutils.SimulateMousePosition(400, 365)
|
||||||
|
testutils.SimulateMouseButton(testutils.ToInt32(rl.MouseLeftButton), true)
|
||||||
|
_, _, _, submitted = login.Update()
|
||||||
|
assert.False(t, submitted)
|
||||||
|
assert.Contains(t, login.errorMessage, "invalid characters")
|
||||||
|
|
||||||
|
// Test error message display
|
||||||
|
login.SetError("Test error")
|
||||||
|
assert.Equal(t, "Test error", login.errorMessage)
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateMouseClick(x, y float32) {
|
||||||
|
// Implementation would depend on how raylib is mocked
|
||||||
|
}
|
15
game/mock/raylib.go
Normal file
15
game/mock/raylib.go
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
package mock
|
||||||
|
|
||||||
|
import (
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
IsKeyPressed func(key int32) bool
|
||||||
|
IsKeyDown func(key int32) bool
|
||||||
|
IsMouseButtonPressed func(button int32) bool
|
||||||
|
GetMousePosition func() rl.Vector2
|
||||||
|
GetMouseRay func(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray
|
||||||
|
GetMouseWheelMove func() float32
|
||||||
|
GetCharPressed func() rune
|
||||||
|
)
|
141
game/test_helpers.go
Normal file
141
game/test_helpers.go
Normal file
@ -0,0 +1,141 @@
|
|||||||
|
package game
|
||||||
|
|
||||||
|
import (
|
||||||
|
"sync"
|
||||||
|
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
mockInput struct {
|
||||||
|
sync.Mutex
|
||||||
|
keyPressed map[int32]bool
|
||||||
|
keyDown map[int32]bool
|
||||||
|
mousePressed map[int32]bool
|
||||||
|
mousePosition rl.Vector2
|
||||||
|
mouseRay rl.Ray
|
||||||
|
mouseWheel float32
|
||||||
|
charPressed rune
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
func init() {
|
||||||
|
resetMockInput()
|
||||||
|
setupMockFunctions()
|
||||||
|
}
|
||||||
|
|
||||||
|
func setupMockFunctions() {
|
||||||
|
mock.IsKeyPressed = mockIsKeyPressed
|
||||||
|
mock.IsKeyDown = mockIsKeyDown
|
||||||
|
mock.IsMouseButtonPressed = mockIsMouseButtonPressed
|
||||||
|
mock.GetMousePosition = mockGetMousePosition
|
||||||
|
mock.GetMouseRay = mockGetMouseRay
|
||||||
|
mock.GetMouseWheelMove = mockGetMouseWheelMove
|
||||||
|
mock.GetCharPressed = mockGetCharPressed
|
||||||
|
}
|
||||||
|
|
||||||
|
func resetMockInput() {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
mockInput.keyPressed = make(map[int32]bool)
|
||||||
|
mockInput.keyDown = make(map[int32]bool)
|
||||||
|
mockInput.mousePressed = make(map[int32]bool)
|
||||||
|
mockInput.mousePosition = rl.Vector2{}
|
||||||
|
mockInput.mouseRay = rl.Ray{}
|
||||||
|
mockInput.mouseWheel = 0
|
||||||
|
mockInput.charPressed = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mock input simulation functions
|
||||||
|
func simulateKeyPress(key int32) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.keyPressed[key] = true
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateKeyDown(key int32, isDown bool) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.keyDown[key] = isDown
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateMouseButton(button int32, isPressed bool) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mousePressed[button] = isPressed
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateMousePosition(x, y float32) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateMouseRay(ray rl.Ray) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mouseRay = ray
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateMouseWheel(move float32) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mouseWheel = move
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
func simulateCharInput(char rune) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.charPressed = char
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mock raylib functions
|
||||||
|
func mockIsKeyPressed(key int32) bool {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.keyPressed[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
func mockIsKeyDown(key int32) bool {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.keyDown[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
func mockIsMouseButtonPressed(button int32) bool {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mousePressed[button]
|
||||||
|
}
|
||||||
|
|
||||||
|
func mockGetMousePosition() rl.Vector2 {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mousePosition
|
||||||
|
}
|
||||||
|
|
||||||
|
func mockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mouseRay
|
||||||
|
}
|
||||||
|
|
||||||
|
func mockGetMouseWheelMove() float32 {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mouseWheel
|
||||||
|
}
|
||||||
|
|
||||||
|
func mockGetCharPressed() rune {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.charPressed
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add more mock implementations...
|
||||||
|
|
||||||
|
// Add this helper function
|
||||||
|
func toInt32(button rl.MouseButton) int32 {
|
||||||
|
return int32(button)
|
||||||
|
}
|
26
game/test_setup.go
Normal file
26
game/test_setup.go
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
package game
|
||||||
|
|
||||||
|
import (
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/game/testutils"
|
||||||
|
)
|
||||||
|
|
||||||
|
func setupTestEnvironment(t *testing.T) (*Game, func()) {
|
||||||
|
testutils.ResetMockInput()
|
||||||
|
testutils.SetupMockFunctions()
|
||||||
|
|
||||||
|
game := New()
|
||||||
|
game.input = &MockInput{}
|
||||||
|
game.Chat.input = &MockInput{} // Also inject mock input into chat
|
||||||
|
|
||||||
|
// Verify mock setup
|
||||||
|
if mock.IsKeyPressed == nil || mock.GetCharPressed == nil {
|
||||||
|
t.Fatal("Mock functions not properly initialized")
|
||||||
|
}
|
||||||
|
|
||||||
|
return game, func() {
|
||||||
|
testutils.ResetMockInput()
|
||||||
|
}
|
||||||
|
}
|
153
game/testutils/helpers.go
Normal file
153
game/testutils/helpers.go
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
package testutils
|
||||||
|
|
||||||
|
import (
|
||||||
|
"sync"
|
||||||
|
|
||||||
|
"gitea.boner.be/bdnugget/goonscape/game/mock"
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
mockInput struct {
|
||||||
|
sync.Mutex
|
||||||
|
keyPressed map[int32]bool
|
||||||
|
keyDown map[int32]bool
|
||||||
|
mousePressed map[int32]bool
|
||||||
|
mousePosition rl.Vector2
|
||||||
|
mouseRay rl.Ray
|
||||||
|
mouseWheel float32
|
||||||
|
charPressed rune
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
func init() {
|
||||||
|
ResetMockInput()
|
||||||
|
SetupMockFunctions()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetupMockFunctions initializes mock functions
|
||||||
|
func SetupMockFunctions() {
|
||||||
|
mock.IsKeyPressed = MockIsKeyPressed
|
||||||
|
mock.IsKeyDown = MockIsKeyDown
|
||||||
|
mock.IsMouseButtonPressed = MockIsMouseButtonPressed
|
||||||
|
mock.GetMousePosition = MockGetMousePosition
|
||||||
|
mock.GetMouseRay = MockGetMouseRay
|
||||||
|
mock.GetMouseWheelMove = MockGetMouseWheelMove
|
||||||
|
mock.GetCharPressed = MockGetCharPressed
|
||||||
|
}
|
||||||
|
|
||||||
|
// ResetMockInput resets all mock input states
|
||||||
|
func ResetMockInput() {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
mockInput.keyPressed = make(map[int32]bool)
|
||||||
|
mockInput.keyDown = make(map[int32]bool)
|
||||||
|
mockInput.mousePressed = make(map[int32]bool)
|
||||||
|
mockInput.mousePosition = rl.Vector2{}
|
||||||
|
mockInput.mouseRay = rl.Ray{}
|
||||||
|
mockInput.mouseWheel = 0
|
||||||
|
mockInput.charPressed = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateKeyPress simulates a key press
|
||||||
|
func SimulateKeyPress(key int32) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.keyPressed[key] = true
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateKeyDown simulates holding a key down
|
||||||
|
func SimulateKeyDown(key int32, isDown bool) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.keyDown[key] = isDown
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateMouseButton simulates a mouse button press
|
||||||
|
func SimulateMouseButton(button int32, isPressed bool) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mousePressed[button] = isPressed
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateMousePosition simulates mouse movement
|
||||||
|
func SimulateMousePosition(x, y float32) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mousePosition = rl.Vector2{X: x, Y: y}
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateMouseClick simulates a mouse click at the given position
|
||||||
|
func SimulateMouseClick(x, y float32) {
|
||||||
|
SimulateMousePosition(x, y)
|
||||||
|
SimulateMouseButton(ToInt32(rl.MouseLeftButton), true)
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateMouseRay simulates a mouse ray
|
||||||
|
func SimulateMouseRay(ray rl.Ray) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mouseRay = ray
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateMouseWheel simulates mouse wheel movement
|
||||||
|
func SimulateMouseWheel(move float32) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.mouseWheel = move
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SimulateCharInput simulates character input
|
||||||
|
func SimulateCharInput(char rune) {
|
||||||
|
mockInput.Lock()
|
||||||
|
mockInput.charPressed = char
|
||||||
|
mockInput.Unlock()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mock raylib functions
|
||||||
|
func MockIsKeyPressed(key int32) bool {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.keyPressed[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
func MockIsKeyDown(key int32) bool {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.keyDown[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
func MockIsMouseButtonPressed(button int32) bool {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mousePressed[button]
|
||||||
|
}
|
||||||
|
|
||||||
|
func MockGetMousePosition() rl.Vector2 {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mousePosition
|
||||||
|
}
|
||||||
|
|
||||||
|
func MockGetMouseRay(mousePos rl.Vector2, camera rl.Camera3D) rl.Ray {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mouseRay
|
||||||
|
}
|
||||||
|
|
||||||
|
func MockGetMouseWheelMove() float32 {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.mouseWheel
|
||||||
|
}
|
||||||
|
|
||||||
|
func MockGetCharPressed() rune {
|
||||||
|
mockInput.Lock()
|
||||||
|
defer mockInput.Unlock()
|
||||||
|
return mockInput.charPressed
|
||||||
|
}
|
||||||
|
|
||||||
|
// ToInt32 converts MouseButton to int32
|
||||||
|
func ToInt32(button rl.MouseButton) int32 {
|
||||||
|
return int32(button)
|
||||||
|
}
|
7
go.mod
7
go.mod
@ -8,8 +8,15 @@ require (
|
|||||||
google.golang.org/protobuf v1.36.3
|
google.golang.org/protobuf v1.36.3
|
||||||
)
|
)
|
||||||
|
|
||||||
|
require (
|
||||||
|
github.com/davecgh/go-spew v1.1.1 // indirect
|
||||||
|
github.com/pmezard/go-difflib v1.0.0 // indirect
|
||||||
|
gopkg.in/yaml.v3 v3.0.1 // indirect
|
||||||
|
)
|
||||||
|
|
||||||
require (
|
require (
|
||||||
github.com/ebitengine/purego v0.8.2 // indirect
|
github.com/ebitengine/purego v0.8.2 // indirect
|
||||||
|
github.com/stretchr/testify v1.10.0
|
||||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 // indirect
|
||||||
golang.org/x/sys v0.29.0 // indirect
|
golang.org/x/sys v0.29.0 // indirect
|
||||||
)
|
)
|
||||||
|
9
go.sum
9
go.sum
@ -1,12 +1,21 @@
|
|||||||
|
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
|
||||||
|
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||||
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
github.com/ebitengine/purego v0.8.2 h1:jPPGWs2sZ1UgOSgD2bClL0MJIqu58nOmIcBuXr62z1I=
|
||||||
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
github.com/ebitengine/purego v0.8.2/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b h1:JJfspevP3YOXcSKVABizYOv++yMpTJIdPUtoDzF/RWw=
|
||||||
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
github.com/gen2brain/raylib-go/raylib v0.0.0-20250109172833-6dbba4f81a9b/go.mod h1:BaY76bZk7nw1/kVOSQObPY1v1iwVE1KHAGMfvI6oK1Q=
|
||||||
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
github.com/google/go-cmp v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
|
||||||
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
github.com/google/go-cmp v0.6.0/go.mod h1:17dUlkBOakJ0+DkrSSNjCkIjxS6bF9zb3elmeNGIjoY=
|
||||||
|
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||||
|
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||||
|
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
|
||||||
|
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
|
||||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
|
||||||
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
|
||||||
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
golang.org/x/sys v0.29.0 h1:TPYlXGxvx1MGTn2GiZDhnjPA9wZzZeGKHHmKhHYvgaU=
|
||||||
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
golang.org/x/sys v0.29.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
|
||||||
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=
|
||||||
|
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
|
||||||
|
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
|
||||||
|
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
|
||||||
|
Loading…
x
Reference in New Issue
Block a user