Try gooner animation
This commit is contained in:
parent
bcd63efd7b
commit
0e509ad752
@ -5,21 +5,74 @@ import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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func LoadModels() ([]types.ModelAsset, error) {
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goonerModel := rl.LoadModel("resources/models/goonion.obj")
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goonerTexture := rl.LoadTexture("resources/models/goonion.png")
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rl.SetMaterialTexture(goonerModel.Materials, rl.MapDiffuse, goonerTexture)
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// Helper function to load animations for a model
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func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error) {
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var animSet types.AnimationSet
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// Load idle animations if specified
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if idlePath, ok := animPaths["idle"]; ok {
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idleAnims := rl.LoadModelAnimations(idlePath)
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if len(idleAnims) > 0 {
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animSet.Idle = idleAnims
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rl.TraceLog(rl.LogInfo, "Loaded idle animation: %s (%d frames, %f seconds)",
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idlePath, idleAnims[0].FrameCount, float32(idleAnims[0].FrameCount)/60.0)
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}
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}
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// Load walk animations if specified
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if walkPath, ok := animPaths["walk"]; ok {
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walkAnims := rl.LoadModelAnimations(walkPath)
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if len(walkAnims) > 0 {
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animSet.Walk = walkAnims
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rl.TraceLog(rl.LogInfo, "Loaded walk animation: %s (%d frames, %f seconds)",
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walkPath, walkAnims[0].FrameCount, float32(walkAnims[0].FrameCount)/60.0)
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}
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}
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return animSet, nil
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}
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func LoadModels() ([]types.ModelAsset, error) {
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// Goonion model and animations
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goonerModel := rl.LoadModel("resources/models/biped/Animation_Unsteady_Walk_withSkin.glb")
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goonerAnims, _ := loadModelAnimations(map[string]string{"idle": "resources/models/biped/Animation_Idle_withSkin.glb", "walk": "resources/models/biped/Animation_Unsteady_Walk_withSkin.glb"})
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// Apply transformations
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transform := rl.MatrixIdentity()
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transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
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transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
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transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
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goonerModel.Transform = transform
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// Coomer model (ready for animations)
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coomerModel := rl.LoadModel("resources/models/coomer.obj")
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coomerTexture := rl.LoadTexture("resources/models/coomer.png")
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rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture)
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// When you have animations, add them like:
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// coomerAnims, _ := loadModelAnimations("resources/models/coomer.glb",
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// map[string]string{
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// "idle": "resources/models/coomer_idle.glb",
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// "walk": "resources/models/coomer_walk.glb",
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// })
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// Shreke model (ready for animations)
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shrekeModel := rl.LoadModel("resources/models/shreke.obj")
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shrekeTexture := rl.LoadTexture("resources/models/shreke.png")
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rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture)
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// When you have animations, add them like:
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// shrekeAnims, _ := loadModelAnimations("resources/models/shreke.glb",
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// map[string]string{
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// "idle": "resources/models/shreke_idle.glb",
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// "walk": "resources/models/shreke_walk.glb",
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// })
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return []types.ModelAsset{
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{Model: goonerModel, Texture: goonerTexture},
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{
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Model: goonerModel,
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Animation: append(goonerAnims.Idle, goonerAnims.Walk...), // For compatibility
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AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
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Animations: goonerAnims,
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},
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{Model: coomerModel, Texture: coomerTexture},
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{Model: shrekeModel, Texture: shrekeTexture},
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}, nil
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@ -31,6 +84,11 @@ func LoadMusic(filename string) (rl.Music, error) {
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func UnloadModels(models []types.ModelAsset) {
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for _, model := range models {
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if model.Animation != nil {
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for i := int32(0); i < model.AnimFrames; i++ {
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rl.UnloadModelAnimation(model.Animation[i])
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}
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}
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rl.UnloadModel(model.Model)
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rl.UnloadTexture(model.Texture)
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}
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2287
frames.txt
Normal file
2287
frames.txt
Normal file
File diff suppressed because it is too large
Load Diff
39
game/game.go
39
game/game.go
@ -68,17 +68,14 @@ func (g *Game) Update(deltaTime float32) {
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return
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}
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// Assign model based on player ID
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modelIndex := int(playerID) % len(g.Models)
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g.Player = &types.Player{
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Speed: 50.0,
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TargetPath: []types.Tile{},
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UserData: g,
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QuitDone: make(chan struct{}),
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ID: playerID,
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Model: g.Models[modelIndex].Model,
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Texture: g.Models[modelIndex].Texture,
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}
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g.AssignModelToPlayer(g.Player)
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go network.HandleServerCommunication(conn, playerID, g.Player, g.OtherPlayers, g.QuitChan)
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g.isLoggedIn = true
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@ -163,8 +160,26 @@ func (g *Game) DrawPlayer(player *types.Player, model rl.Model) {
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Z: player.PosActual.Z,
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}
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if player.ID%int32(len(g.Models)) == 0 {
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modelAsset := g.Models[0]
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// Check if model has animations
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if modelAsset.Animations.Idle != nil || modelAsset.Animations.Walk != nil {
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if player.IsMoving && len(modelAsset.Animations.Walk) > 0 {
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anim := modelAsset.Animations.Walk[0] // Use first walk animation
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player.AnimationFrame = player.AnimationFrame % anim.FrameCount
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rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
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} else if len(modelAsset.Animations.Idle) > 0 {
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anim := modelAsset.Animations.Idle[0] // Use first idle animation
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player.AnimationFrame = player.AnimationFrame % anim.FrameCount
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rl.UpdateModelAnimation(model, anim, player.AnimationFrame)
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}
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}
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}
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rl.DrawModel(model, playerPos, 16, rl.White)
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// Draw floating messages and path indicators
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if player.FloatingMessage != nil {
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screenPos := rl.GetWorldToScreen(rl.Vector3{
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X: playerPos.X,
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@ -207,12 +222,9 @@ func (g *Game) Render() {
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rl.BeginMode3D(g.Camera)
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g.DrawMap()
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g.DrawPlayer(g.Player, g.Player.Model)
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for id, other := range g.OtherPlayers {
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for _, other := range g.OtherPlayers {
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if other.Model.Meshes == nil {
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// Assign model based on player ID for consistency
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modelIndex := int(id) % len(g.Models)
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other.Model = g.Models[modelIndex].Model
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other.Texture = g.Models[modelIndex].Texture
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g.AssignModelToPlayer(other)
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}
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g.DrawPlayer(other, other.Model)
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}
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@ -352,3 +364,12 @@ func (g *Game) Shutdown() {
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func (g *Game) HandleServerMessages(messages []*pb.ChatMessage) {
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g.Chat.HandleServerMessages(messages)
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}
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func (g *Game) AssignModelToPlayer(player *types.Player) {
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modelIndex := int(player.ID) % len(g.Models)
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modelAsset := g.Models[modelIndex]
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// Just use the original model - don't try to copy it
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player.Model = modelAsset.Model
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player.Texture = modelAsset.Texture
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}
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BIN
resources/models/biped/Animation_Idle_withSkin.glb
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BIN
resources/models/biped/Animation_Idle_withSkin.glb
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Binary file not shown.
BIN
resources/models/biped/Animation_Running_withSkin.glb
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BIN
resources/models/biped/Animation_Running_withSkin.glb
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Binary file not shown.
BIN
resources/models/biped/Animation_Unsteady_Walk_withSkin.glb
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BIN
resources/models/biped/Animation_Unsteady_Walk_withSkin.glb
Normal file
Binary file not shown.
BIN
resources/models/biped/Animation_Walking_withSkin.glb
Normal file
BIN
resources/models/biped/Animation_Walking_withSkin.glb
Normal file
Binary file not shown.
245
segfault.txt
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245
segfault.txt
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@ -0,0 +1,245 @@
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INFO: Initializing raylib 5.5
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INFO: Platform backend: DESKTOP (GLFW)
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INFO: Supported raylib modules:
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INFO: > rcore:..... loaded (mandatory)
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INFO: > rlgl:...... loaded (mandatory)
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INFO: > rshapes:... loaded (optional)
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INFO: > rtextures:. loaded (optional)
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INFO: > rtext:..... loaded (optional)
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INFO: > rmodels:... loaded (optional)
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INFO: > raudio:.... loaded (optional)
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INFO: DISPLAY: Device initialized successfully
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INFO: > Display size: 1920 x 1080
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INFO: > Screen size: 1024 x 768
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INFO: > Render size: 1024 x 768
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INFO: > Viewport offsets: 0, 0
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INFO: GLAD: OpenGL extensions loaded successfully
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INFO: GL: Supported extensions count: 390
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INFO: GL: OpenGL device information:
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INFO: > Vendor: NVIDIA Corporation
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INFO: > Renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2
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INFO: > Version: 3.3.0 NVIDIA 565.77
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INFO: > GLSL: 3.30 NVIDIA via Cg compiler
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INFO: GL: VAO extension detected, VAO functions loaded successfully
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INFO: GL: NPOT textures extension detected, full NPOT textures supported
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INFO: GL: DXT compressed textures supported
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INFO: GL: ETC2/EAC compressed textures supported
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INFO: PLATFORM: DESKTOP (GLFW - X11): Initialized successfully
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INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
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INFO: TEXTURE: [ID 1] Default texture loaded successfully
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INFO: SHADER: [ID 1] Vertex shader compiled successfully
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INFO: SHADER: [ID 2] Fragment shader compiled successfully
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INFO: SHADER: [ID 3] Program shader loaded successfully
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INFO: SHADER: [ID 3] Default shader loaded successfully
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INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
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INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
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INFO: RLGL: Default OpenGL state initialized successfully
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INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
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INFO: FONT: Default font loaded successfully (224 glyphs)
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INFO: SYSTEM: Working Directory: /home/bd/Projects/go/goonscape
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INFO: AUDIO: Device initialized successfully
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INFO: > Backend: miniaudio | PulseAudio
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INFO: > Format: 32-bit IEEE Floating Point -> 32-bit Signed Integer
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INFO: > Channels: 2 -> 2
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INFO: > Sample rate: 48000 -> 48000
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INFO: > Periods size: 3600
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INFO: TIMER: Target time per frame: 16.667 milliseconds
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INFO: FILEIO: [resources/models/goonion.obj] Text file loaded successfully
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INFO: FILEIO: [goonion.png] File loaded successfully
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INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: TEXTURE: [ID 3] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: VAO: [ID 2] Mesh uploaded successfully to VRAM (GPU)
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WARNING: VAO: [ID 2] Trying to re-load an already loaded mesh
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INFO: FILEIO: [resources/models/goonion.png] File loaded successfully
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INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: TEXTURE: [ID 4] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: FILEIO: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] File loaded successfully
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INFO: MODEL: [resources/models/biped/Animation_Unsteady_Walk_withSkin.glb] Loaded animation: Armature|Unsteady_Walk|baselayer (177 frames, 3.000000s)
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INFO: FILEIO: [resources/models/coomer.obj] Text file loaded successfully
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INFO: FILEIO: [coomer.png] File loaded successfully
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INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: TEXTURE: [ID 5] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: VAO: [ID 3] Mesh uploaded successfully to VRAM (GPU)
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WARNING: VAO: [ID 3] Trying to re-load an already loaded mesh
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INFO: FILEIO: [resources/models/coomer.png] File loaded successfully
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INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: TEXTURE: [ID 6] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: FILEIO: [resources/models/shreke.obj] Text file loaded successfully
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INFO: FILEIO: [shreke.png] File loaded successfully
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INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: TEXTURE: [ID 7] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: VAO: [ID 4] Mesh uploaded successfully to VRAM (GPU)
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WARNING: VAO: [ID 4] Trying to re-load an already loaded mesh
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INFO: FILEIO: [resources/models/shreke.png] File loaded successfully
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INFO: IMAGE: Data loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: TEXTURE: [ID 8] Texture loaded successfully (2048x2048 | R8G8B8 | 1 mipmaps)
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INFO: STREAM: Initialized successfully (48000 Hz, 32 bit, Stereo)
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INFO: FILEIO: [resources/audio/GoonScape2.mp3] Music file loaded successfully
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INFO: > Sample rate: 48000 Hz
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INFO: > Sample size: 32 bits
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INFO: > Channels: 2 (Stereo)
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INFO: > Total frames: 3487104
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2025/01/20 12:28:12 Connected to server. Authenticating...
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2025/01/20 12:28:12 Successfully authenticated with player ID: 6
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Clicked: 2, 1
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Path found: [{5 1 1 true} {4 1 5 true} {3 1 4 true} {2 1 3 true}]
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SIGSEGV: segmentation violation
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PC=0x69da90 m=0 sigcode=1 addr=0x0
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signal arrived during cgo execution
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goroutine 1 gp=0xc0000061c0 m=0 mp=0x991ca0 [syscall, locked to thread]:
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runtime.cgocall(0x5ef7f0, 0xc00002b858)
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/usr/lib/go/src/runtime/cgocall.go:167 +0x4b fp=0xc00002b830 sp=0xc00002b7f8 pc=0x46a0ab
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github.com/gen2brain/raylib-go/raylib._Cfunc_UpdateModelAnimation({{0x3f800000, 0x0, 0x0, 0x0, 0x0, 0x3f800000, 0x0, 0x0, 0x0, 0x0, ...}, ...}, ...)
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_cgo_gotypes.go:7298 +0x45 fp=0xc00002b858 sp=0xc00002b830 pc=0x4db8c5
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github.com/gen2brain/raylib-go/raylib.UpdateModelAnimation.func1(0x47731a?, 0x1000000?, 0x0)
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/home/bd/.cache/go/mod/github.com/gen2brain/raylib-go/raylib@v0.0.0-20250109172833-6dbba4f81a9b/rmodels.go:613 +0x1a5 fp=0xc00002ba80 sp=0xc00002b858 pc=0x4dd265
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github.com/gen2brain/raylib-go/raylib.UpdateModelAnimation({{0x3f800000, 0x0, 0x0, 0x0, 0x0, 0x3f800000, 0x0, 0x0, 0x0, 0x0, ...}, ...}, ...)
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/home/bd/.cache/go/mod/github.com/gen2brain/raylib-go/raylib@v0.0.0-20250109172833-6dbba4f81a9b/rmodels.go:613 +0x25 fp=0xc00002baa8 sp=0xc00002ba80 pc=0x4dd085
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gitea.boner.be/bdnugget/goonscape/game.(*Game).DrawPlayer(0xc0001a4000, 0xc0001de160, {{0x3f800000, 0x0, 0x0, 0x0, 0x0, 0x3f800000, 0x0, 0x0, ...}, ...})
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/home/bd/Projects/go/goonscape/game/game.go:172 +0x2d5 fp=0xc00002bc58 sp=0xc00002baa8 pc=0x5c5c95
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gitea.boner.be/bdnugget/goonscape/game.(*Game).Render(0xc0001a4000)
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/home/bd/Projects/go/goonscape/game/game.go:221 +0x147 fp=0xc00002be00 sp=0xc00002bc58 pc=0x5c61e7
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main.main()
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/home/bd/Projects/go/goonscape/main.go:55 +0x4ac fp=0xc00002bf50 sp=0xc00002be00 pc=0x5c924c
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runtime.main()
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/usr/lib/go/src/runtime/proc.go:272 +0x28b fp=0xc00002bfe0 sp=0xc00002bf50 pc=0x43c42b
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runtime.goexit({})
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/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc00002bfe8 sp=0xc00002bfe0 pc=0x4776c1
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goroutine 2 gp=0xc000006c40 m=nil [force gc (idle)]:
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runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
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/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000054fa8 sp=0xc000054f88 pc=0x46ff0e
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runtime.goparkunlock(...)
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/usr/lib/go/src/runtime/proc.go:430
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runtime.forcegchelper()
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/usr/lib/go/src/runtime/proc.go:337 +0xb3 fp=0xc000054fe0 sp=0xc000054fa8 pc=0x43c773
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runtime.goexit({})
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/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000054fe8 sp=0xc000054fe0 pc=0x4776c1
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created by runtime.init.7 in goroutine 1
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/usr/lib/go/src/runtime/proc.go:325 +0x1a
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goroutine 3 gp=0xc000007180 m=nil [GC sweep wait]:
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runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
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/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000055780 sp=0xc000055760 pc=0x46ff0e
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runtime.goparkunlock(...)
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/usr/lib/go/src/runtime/proc.go:430
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runtime.bgsweep(0xc00007e000)
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/usr/lib/go/src/runtime/mgcsweep.go:277 +0x94 fp=0xc0000557c8 sp=0xc000055780 pc=0x427394
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runtime.gcenable.gowrap1()
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/usr/lib/go/src/runtime/mgc.go:204 +0x25 fp=0xc0000557e0 sp=0xc0000557c8 pc=0x41baa5
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runtime.goexit({})
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/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000557e8 sp=0xc0000557e0 pc=0x4776c1
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created by runtime.gcenable in goroutine 1
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/usr/lib/go/src/runtime/mgc.go:204 +0x66
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goroutine 4 gp=0xc000007340 m=nil [GC scavenge wait]:
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runtime.gopark(0xc00007e000?, 0x7b0098?, 0x1?, 0x0?, 0xc000007340?)
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/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000055f78 sp=0xc000055f58 pc=0x46ff0e
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runtime.goparkunlock(...)
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/usr/lib/go/src/runtime/proc.go:430
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runtime.(*scavengerState).park(0x990ee0)
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/usr/lib/go/src/runtime/mgcscavenge.go:425 +0x49 fp=0xc000055fa8 sp=0xc000055f78 pc=0x424dc9
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runtime.bgscavenge(0xc00007e000)
|
||||
/usr/lib/go/src/runtime/mgcscavenge.go:653 +0x3c fp=0xc000055fc8 sp=0xc000055fa8 pc=0x42533c
|
||||
runtime.gcenable.gowrap2()
|
||||
/usr/lib/go/src/runtime/mgc.go:205 +0x25 fp=0xc000055fe0 sp=0xc000055fc8 pc=0x41ba45
|
||||
runtime.goexit({})
|
||||
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000055fe8 sp=0xc000055fe0 pc=0x4776c1
|
||||
created by runtime.gcenable in goroutine 1
|
||||
/usr/lib/go/src/runtime/mgc.go:205 +0xa5
|
||||
|
||||
goroutine 5 gp=0xc000007c00 m=nil [finalizer wait]:
|
||||
runtime.gopark(0x0?, 0x0?, 0x0?, 0x0?, 0x0?)
|
||||
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000056620 sp=0xc000056600 pc=0x46ff0e
|
||||
runtime.runfinq()
|
||||
/usr/lib/go/src/runtime/mfinal.go:193 +0x107 fp=0xc0000567e0 sp=0xc000056620 pc=0x41ab27
|
||||
runtime.goexit({})
|
||||
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000567e8 sp=0xc0000567e0 pc=0x4776c1
|
||||
created by runtime.createfing in goroutine 1
|
||||
/usr/lib/go/src/runtime/mfinal.go:163 +0x3d
|
||||
|
||||
goroutine 6 gp=0xc000007dc0 m=nil [chan receive]:
|
||||
runtime.gopark(0x6f63a0?, 0x0?, 0x48?, 0x69?, 0x986948?)
|
||||
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000054718 sp=0xc0000546f8 pc=0x46ff0e
|
||||
runtime.chanrecv(0xc00008a0e0, 0x0, 0x1)
|
||||
/usr/lib/go/src/runtime/chan.go:639 +0x41c fp=0xc000054790 sp=0xc000054718 pc=0x40bb1c
|
||||
runtime.chanrecv1(0x43c5c0?, 0xc000054776?)
|
||||
/usr/lib/go/src/runtime/chan.go:489 +0x12 fp=0xc0000547b8 sp=0xc000054790 pc=0x40b6f2
|
||||
runtime.unique_runtime_registerUniqueMapCleanup.func1(...)
|
||||
/usr/lib/go/src/runtime/mgc.go:1781
|
||||
runtime.unique_runtime_registerUniqueMapCleanup.gowrap1()
|
||||
/usr/lib/go/src/runtime/mgc.go:1784 +0x2f fp=0xc0000547e0 sp=0xc0000547b8 pc=0x41eacf
|
||||
runtime.goexit({})
|
||||
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000547e8 sp=0xc0000547e0 pc=0x4776c1
|
||||
created by unique.runtime_registerUniqueMapCleanup in goroutine 1
|
||||
/usr/lib/go/src/runtime/mgc.go:1779 +0x96
|
||||
|
||||
goroutine 20 gp=0xc0001b8000 m=nil [IO wait]:
|
||||
runtime.gopark(0xc0000bdad0?, 0x55fcb8?, 0x8?, 0xaa?, 0xb?)
|
||||
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc0000bda68 sp=0xc0000bda48 pc=0x46ff0e
|
||||
runtime.netpollblock(0x4b0778?, 0x408f46?, 0x0?)
|
||||
/usr/lib/go/src/runtime/netpoll.go:575 +0xf7 fp=0xc0000bdaa0 sp=0xc0000bda68 pc=0x434fd7
|
||||
internal/poll.runtime_pollWait(0x7094ad4a5680, 0x72)
|
||||
/usr/lib/go/src/runtime/netpoll.go:351 +0x85 fp=0xc0000bdac0 sp=0xc0000bdaa0 pc=0x46f205
|
||||
internal/poll.(*pollDesc).wait(0xc0001e2080?, 0xc0000d2000?, 0x0)
|
||||
/usr/lib/go/src/internal/poll/fd_poll_runtime.go:84 +0x27 fp=0xc0000bdae8 sp=0xc0000bdac0 pc=0x4bf127
|
||||
internal/poll.(*pollDesc).waitRead(...)
|
||||
/usr/lib/go/src/internal/poll/fd_poll_runtime.go:89
|
||||
internal/poll.(*FD).Read(0xc0001e2080, {0xc0000d2000, 0x1000, 0x1000})
|
||||
/usr/lib/go/src/internal/poll/fd_unix.go:165 +0x27a fp=0xc0000bdb80 sp=0xc0000bdae8 pc=0x4bfa5a
|
||||
net.(*netFD).Read(0xc0001e2080, {0xc0000d2000?, 0xc0000961e0?, 0x2710?})
|
||||
/usr/lib/go/src/net/fd_posix.go:55 +0x25 fp=0xc0000bdbc8 sp=0xc0000bdb80 pc=0x5ae0c5
|
||||
net.(*conn).Read(0xc0001b4030, {0xc0000d2000?, 0x10000000006?, 0xc0001a7b00?})
|
||||
/usr/lib/go/src/net/net.go:189 +0x45 fp=0xc0000bdc10 sp=0xc0000bdbc8 pc=0x5b6345
|
||||
net.(*TCPConn).Read(0x7094f4718a68?, {0xc0000d2000?, 0xedf202a1b?, 0x990e60?})
|
||||
<autogenerated>:1 +0x25 fp=0xc0000bdc40 sp=0xc0000bdc10 pc=0x5c0c05
|
||||
bufio.(*Reader).Read(0xc0000802a0, {0xc0001a7b0c, 0x4, 0x471809?})
|
||||
/usr/lib/go/src/bufio/bufio.go:241 +0x197 fp=0xc0000bdc78 sp=0xc0000bdc40 pc=0x4d93b7
|
||||
io.ReadAtLeast({0x7b2640, 0xc0000802a0}, {0xc0001a7b0c, 0x4, 0x4}, 0x4)
|
||||
/usr/lib/go/src/io/io.go:335 +0x90 fp=0xc0000bdcc0 sp=0xc0000bdc78 pc=0x4aaa10
|
||||
io.ReadFull(...)
|
||||
/usr/lib/go/src/io/io.go:354
|
||||
gitea.boner.be/bdnugget/goonscape/network.HandleServerCommunication({0x7b4bb8, 0xc0001b4030}, 0x6, 0xc0001de160, 0xc000194000, 0xc0001a0000)
|
||||
/home/bd/Projects/go/goonscape/network/network.go:166 +0x412 fp=0xc0000bdfa0 sp=0xc0000bdcc0 pc=0x5c27b2
|
||||
gitea.boner.be/bdnugget/goonscape/game.(*Game).Update.gowrap1()
|
||||
/home/bd/Projects/go/goonscape/game/game.go:80 +0x33 fp=0xc0000bdfe0 sp=0xc0000bdfa0 pc=0x5c57d3
|
||||
runtime.goexit({})
|
||||
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc0000bdfe8 sp=0xc0000bdfe0 pc=0x4776c1
|
||||
created by gitea.boner.be/bdnugget/goonscape/game.(*Game).Update in goroutine 1
|
||||
/home/bd/Projects/go/goonscape/game/game.go:80 +0x45e
|
||||
|
||||
goroutine 7 gp=0xc0000c6380 m=nil [select]:
|
||||
runtime.gopark(0xc000050f80?, 0x2?, 0x0?, 0x0?, 0xc000050f10?)
|
||||
/usr/lib/go/src/runtime/proc.go:424 +0xce fp=0xc000050db0 sp=0xc000050d90 pc=0x46ff0e
|
||||
runtime.selectgo(0xc000050f80, 0xc000050f0c, 0x0?, 0x0, 0x0?, 0x1)
|
||||
/usr/lib/go/src/runtime/select.go:335 +0x7a5 fp=0xc000050ed8 sp=0xc000050db0 pc=0x44e2a5
|
||||
gitea.boner.be/bdnugget/goonscape/network.HandleServerCommunication.func1()
|
||||
/home/bd/Projects/go/goonscape/network/network.go:108 +0xb2 fp=0xc000050fe0 sp=0xc000050ed8 pc=0x5c3492
|
||||
runtime.goexit({})
|
||||
/usr/lib/go/src/runtime/asm_amd64.s:1700 +0x1 fp=0xc000050fe8 sp=0xc000050fe0 pc=0x4776c1
|
||||
created by gitea.boner.be/bdnugget/goonscape/network.HandleServerCommunication in goroutine 20
|
||||
/home/bd/Projects/go/goonscape/network/network.go:106 +0x3bd
|
||||
|
||||
rax 0x0
|
||||
rbx 0x0
|
||||
rcx 0x0
|
||||
rdx 0x0
|
||||
rdi 0x13ee9800
|
||||
rsi 0xb1
|
||||
rbp 0x13bd6580
|
||||
rsp 0x7ffc9d661890
|
||||
r8 0x140baba0
|
||||
r9 0x0
|
||||
r10 0x0
|
||||
r11 0x0
|
||||
r12 0x13bd1f20
|
||||
r13 0x744e4
|
||||
r14 0x4d898
|
||||
r15 0x26c4c
|
||||
rip 0x69da90
|
||||
rflags 0x10246
|
||||
cs 0x33
|
||||
fs 0x0
|
||||
gs 0x0
|
||||
exit status 2
|
@ -19,6 +19,33 @@ func (p *Player) MoveTowards(target Tile, deltaTime float32, mapGrid [][]Tile) {
|
||||
|
||||
direction := rl.Vector3Subtract(targetPos, p.PosActual)
|
||||
distance := rl.Vector3Length(direction)
|
||||
|
||||
if distance > 1.0 {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = true
|
||||
|
||||
if !wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Walk frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
} else {
|
||||
wasMoving := p.IsMoving
|
||||
p.IsMoving = false
|
||||
|
||||
if wasMoving {
|
||||
p.AnimationFrame = 0
|
||||
}
|
||||
|
||||
oldFrame := p.AnimationFrame
|
||||
p.AnimationFrame += int32(deltaTime * 60)
|
||||
rl.TraceLog(rl.LogInfo, "Idle frame update: %d -> %d (delta: %f)",
|
||||
oldFrame, p.AnimationFrame, deltaTime)
|
||||
}
|
||||
|
||||
if distance > 0 {
|
||||
direction = rl.Vector3Scale(direction, p.Speed*deltaTime/distance)
|
||||
}
|
||||
@ -44,6 +71,9 @@ func NewPlayer(state *pb.PlayerState) *Player {
|
||||
PosTile: Tile{X: int(state.X), Y: int(state.Y)},
|
||||
Speed: 50.0,
|
||||
ID: state.PlayerId,
|
||||
IsMoving: false,
|
||||
AnimationFrame: 0,
|
||||
LastAnimUpdate: time.Now(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,15 +26,29 @@ type Player struct {
|
||||
ID int32
|
||||
CurrentTick int64
|
||||
LastUpdateTime time.Time
|
||||
LastAnimUpdate time.Time
|
||||
InterpolationProgress float32
|
||||
UserData interface{}
|
||||
FloatingMessage *FloatingMessage
|
||||
QuitDone chan struct{}
|
||||
AnimationFrame int32
|
||||
IsMoving bool
|
||||
}
|
||||
|
||||
type AnimationSet struct {
|
||||
Idle []rl.ModelAnimation
|
||||
Walk []rl.ModelAnimation
|
||||
// Can add more animation types later like:
|
||||
// Attack []ModelAnimation
|
||||
// Jump []ModelAnimation
|
||||
}
|
||||
|
||||
type ModelAsset struct {
|
||||
Model rl.Model
|
||||
Texture rl.Texture2D
|
||||
Animation []rl.ModelAnimation // Keep this for compatibility
|
||||
AnimFrames int32 // Keep this for compatibility
|
||||
Animations AnimationSet // New field for organized animations
|
||||
}
|
||||
|
||||
type ChatMessage struct {
|
||||
|
Loading…
x
Reference in New Issue
Block a user