d6fabe3a15
add a comment about chvt keybindings
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Closes: https://github.com/djpohly/dwl/issues/427
2023-11-01 12:44:16 -06:00
ab87410023
clarify the dependencies needed by dwl
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Note that previous df131cdb78 libX11 headers
were also required for building (but not for runtime)
Also, I want to apologize to the packagers for do not list *all* the required
dependencies before.
2023-10-11 20:08:44 -06:00
7085057f6d
update README.md
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these things were changed in the code but not in the readme
2023-10-11 19:59:58 -06:00
8c79f8dc15
check client is mapped before setting border color
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For some reason brave configured for as a wayland client triggers this code on startup and segfaults.
Checking if the client is mapped fixes this, like with the previous fix for urgent border colour.
References: 887fde65a3
Fixes: 72a7d78a1a
2023-10-10 10:16:11 -06:00
df131cdb78
use <xcb/xcb.h> instead of <X11/Xlib.h>
2023-10-09 22:33:37 -06:00
887fde65a3
only set border color for urgent *and* mapped X11 clients
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this fixes a segfault when the client emits .set_hints but it's not mapped
Fixes: 72a7d78a1a
2023-10-09 22:32:15 -06:00
6d9a915fb6
Revert "just add define"
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I'm going to make some changes in the config file anyway
This reverts commit e5367753bb .
2023-10-09 11:12:24 -06:00
935b852dc5
add [-d] flag to enable debug logging
2023-10-09 11:11:33 -06:00
a18c528300
simplify setting the border color of clients
2023-10-09 11:05:41 -06:00
72a7d78a1a
make the borders red borders for urgent clients
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iirc this is the same behavior of dwm
2023-10-09 11:04:03 -06:00
d63f4078c5
use the same border colors as dwm
2023-10-09 11:03:06 -06:00
f4031590cd
add missing url about the COLOR macro
2023-10-05 22:06:30 -06:00
0ab1ed6530
add macro to configure colors
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Closes: https://github.com/djpohly/dwl/issues/466
2023-10-05 22:03:59 -06:00
f695674361
Check if c is fullscreen before reparenting it to LyrFloating
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Closes: https://github.com/djpohly/dwl/issues/487
2023-09-29 18:01:31 -06:00
aec21eca1f
make sure that fullscreen clients are on the correct screen when isfloating is true
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Bug: https://github.com/djpohly/dwl/issues/487
2023-09-29 18:00:32 -06:00
342850487a
include dwl.desktop in the tarbal
2023-09-24 14:43:30 -06:00
5baf195523
allow specify DATADIR (to install desktop file)
2023-09-24 11:24:39 -06:00
773bd04764
Add desktop entry file
2023-09-22 19:49:18 -06:00
755fcae2af
fix typo
2023-09-10 10:42:33 -06:00
960c32a7d8
call setfloating in setmon
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since in the previous commit we may not applying floating in clients
this is to make sure we do
2023-09-06 22:23:37 -06:00
aea8dd6ae1
return early if the client doesn't have monitor in setfloating
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there is still a bug, but for now this prevents a segfault
Bug: https://github.com/djpohly/dwl/issues/472
2023-09-06 22:22:21 -06:00
c1d8b77f7f
prefer IRC over Discord
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I regularly check the discord server, but it is much more likely that I will be
online on IRC, and djpohly does not seem to be active on either.
2023-08-23 00:32:15 -06:00
e5367753bb
just add define
2023-08-22 22:20:39 -06:00
9be85c1117
tagcount should have been a #define
2023-08-22 22:20:39 -06:00
4b8c1bf31e
return nothing in xytonode()
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we do not use the node
2023-08-22 14:48:29 -06:00
d7569870b6
Style: use early-return to clarify code
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Use an early return to avoid indenting the main logic instead of
wrapping the tail of a function in an if statement.
No functional change, except for a handful of places where printstatus()
was being called spuriously (tag, toggletag, toggleview).
ΔSLOC: 0
2023-08-22 01:44:31 -06:00
4eb54b55f3
No need to send surface.leave/enter events
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The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach. Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.
ΔSLOC: -4
2023-08-22 01:44:31 -06:00
4567979b16
don't resize clients on commit
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It creates an infinite commit-resize loop when scale != 1
2023-08-18 21:37:22 -06:00
ca4a97b933
do not use wl_event_loop for signal handling
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ΔSLOC: -4
Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459
2023-07-13 22:32:48 -06:00
76ba2cdab0
Remove now-unneeded call to motionnotify
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This appears to have been here for the side effect of updating the drag
icon's position.
2023-07-13 22:17:03 -06:00
4b15bbeb33
Remove unused icon variable
2023-07-13 22:17:03 -06:00
831fc36bc9
Make drag_icon a persistent scene node
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If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant. This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.
ΔSLOC: -1
2023-07-13 22:17:03 -06:00
1841527871
properly destroy scene
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ΔSLOC: +1
2023-07-13 17:44:21 -06:00
fbd84aca4a
Unify signal handling under wl_event_loop
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Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.
ΔSLOC: -3
2023-07-03 22:28:27 -06:00
eda0613cc4
Separate drag icon from layers array and Lyr enum
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If we treat the drag icon as distinct from other layers (it doesn't have
contents that are interactive, focusable, etc.), then we can iterate
over layers meaningfully with a simple for loop.
ΔSLOC: -8
2023-06-25 17:44:00 -05:00
68a17f962e
Don't bother with ignoring SIGCHLD
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It added complexity, especially with the differences in behavior between
handled and ignored signals across an exec().
2023-06-16 00:24:17 -06:00
9c592da01f
Reset ignored signal handler in spawn() as well
2023-06-16 00:24:17 -06:00
df11b7a786
fix startup_cmd SIGCHLD handler
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Ignored handlers are not reset by exec() calls
2023-06-16 00:24:17 -06:00
5215712cab
Stray whitespace fixes
2023-06-07 17:47:36 -06:00
9b9b79b35e
activate lock surface in updatemons
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Fixes an issue when swaylock does not receive input after turn off and then
turn on the outputs
2023-06-02 21:56:09 -06:00
3d98907b98
send frame done even if output commit fails
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Bug: https://github.com/djpohly/dwl/issues/420
Fixes: https://github.com/djpohly/dwl/issues/353
2023-06-02 21:51:47 -06:00
f8884ffc2b
Set XCURSOR_SIZE
2023-06-01 19:11:33 -06:00
a5e45924ed
remove note about contact me for patch issues
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I am no longer able to spend much time developing dwl let alone maintaining
other's patches :)
2023-05-28 00:20:20 -06:00
72adab621f
destroy old client popups when focusing another client
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Closes: https://github.com/djpohly/dwl/issues/408
2023-05-27 23:29:05 -06:00
0729f18dce
Prevent using a wlr_layer_surface after destroying it, due to no available outputs
2023-05-25 21:21:56 -06:00
797e0c74b2
correctly check if a scene node is enabled
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checking only wlr_scene_node.enabled may result in a false positive because it
does not consider if its ancestors are enabled as well.
2023-04-13 13:12:27 -06:00
3c760bcd4a
remove unneeded check of m in arrange()
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arrange must never be called with a NULL argument
2023-04-13 13:12:27 -06:00
da77e34ee5
Use uint32_t for ui Arg
2023-04-09 17:09:35 -06:00
20f61a59af
use fixed-size type for client tags
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while the size of `int` in most compilers is 32-bits, the size of int and all
other integer types are implementation defined, so make sure we can use up to
32-bits
2023-04-08 11:29:18 -06:00
9d68554c59
remove tag labels from dwl
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Tag labels are not used in dwl. Only the number of tags is important.
Tag labels should be defined for each tag in whatever status bar is
used.
2023-04-08 11:27:49 -06:00