11 Commits

Author SHA1 Message Date
f9ec811b10 Update License 2025-01-20 01:16:42 +01:00
d25ee09155 Add system messages to chat 2025-01-20 00:03:15 +01:00
e3c570349c Merge pull request 'feature/db' (#2) from feature/db into master
Reviewed-on: #2
2025-01-19 21:07:47 +00:00
27da845b11 Rate limit on registration 2025-01-19 22:06:41 +01:00
3f7205d73e based database and account progress 2025-01-19 21:52:37 +01:00
0731339fe8 gitignore the db lol 2025-01-19 21:44:17 +01:00
71d42a8fd6 Remove database from git tracking 2025-01-19 21:23:10 +01:00
52ab45fe53 getting somewhere with db and auth 2025-01-19 21:17:07 +01:00
be32dec202 go sum 2025-01-18 23:29:30 +01:00
2d0cb12532 protobuf 2025-01-18 23:22:19 +01:00
b44cdab611 Graceful disconnect 2025-01-18 22:39:43 +01:00
8 changed files with 594 additions and 96 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
*.db

24
LICENSE
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@ -1,11 +1,21 @@
“Commons Clause” License Condition v1.0 MIT License
The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition. Copyright (c) 2025 bdnugget
Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, right to Sell the Software. Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Cause License Condition notice. The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
Software: GoonServer (for Goonscape) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
License: Commons Clause v1.0 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
Licensor: bdnugget FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,6 +1,6 @@
// Code generated by protoc-gen-go. DO NOT EDIT. // Code generated by protoc-gen-go. DO NOT EDIT.
// versions: // versions:
// protoc-gen-go v1.36.2 // protoc-gen-go v1.36.3
// protoc v5.29.2 // protoc v5.29.2
// source: actions.proto // source: actions.proto
@ -23,8 +23,11 @@ const (
type Action_ActionType int32 type Action_ActionType int32
const ( const (
Action_MOVE Action_ActionType = 0 Action_MOVE Action_ActionType = 0
Action_CHAT Action_ActionType = 1 Action_CHAT Action_ActionType = 1
Action_DISCONNECT Action_ActionType = 2
Action_LOGIN Action_ActionType = 3
Action_REGISTER Action_ActionType = 4
) )
// Enum value maps for Action_ActionType. // Enum value maps for Action_ActionType.
@ -32,10 +35,16 @@ var (
Action_ActionType_name = map[int32]string{ Action_ActionType_name = map[int32]string{
0: "MOVE", 0: "MOVE",
1: "CHAT", 1: "CHAT",
2: "DISCONNECT",
3: "LOGIN",
4: "REGISTER",
} }
Action_ActionType_value = map[string]int32{ Action_ActionType_value = map[string]int32{
"MOVE": 0, "MOVE": 0,
"CHAT": 1, "CHAT": 1,
"DISCONNECT": 2,
"LOGIN": 3,
"REGISTER": 4,
} }
) )
@ -73,6 +82,8 @@ type Action struct {
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"` Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
ChatMessage string `protobuf:"bytes,5,opt,name=chat_message,json=chatMessage,proto3" json:"chat_message,omitempty"` ChatMessage string `protobuf:"bytes,5,opt,name=chat_message,json=chatMessage,proto3" json:"chat_message,omitempty"`
Username string `protobuf:"bytes,6,opt,name=username,proto3" json:"username,omitempty"`
Password string `protobuf:"bytes,7,opt,name=password,proto3" json:"password,omitempty"`
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
} }
@ -142,13 +153,28 @@ func (x *Action) GetChatMessage() string {
return "" return ""
} }
func (x *Action) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *Action) GetPassword() string {
if x != nil {
return x.Password
}
return ""
}
type ActionBatch struct { type ActionBatch struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"` Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"` Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
unknownFields protoimpl.UnknownFields ProtocolVersion int32 `protobuf:"varint,4,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
} }
func (x *ActionBatch) Reset() { func (x *ActionBatch) Reset() {
@ -202,11 +228,19 @@ func (x *ActionBatch) GetTick() int64 {
return 0 return 0
} }
func (x *ActionBatch) GetProtocolVersion() int32 {
if x != nil {
return x.ProtocolVersion
}
return 0
}
type PlayerState struct { type PlayerState struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"` X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"` Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
Username string `protobuf:"bytes,4,opt,name=username,proto3" json:"username,omitempty"`
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
} }
@ -262,11 +296,19 @@ func (x *PlayerState) GetY() int32 {
return 0 return 0
} }
func (x *PlayerState) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
type ChatMessage struct { type ChatMessage struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"` Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"`
Timestamp int64 `protobuf:"varint,3,opt,name=timestamp,proto3" json:"timestamp,omitempty"` Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
Timestamp int64 `protobuf:"varint,4,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
} }
@ -308,6 +350,13 @@ func (x *ChatMessage) GetPlayerId() int32 {
return 0 return 0
} }
func (x *ChatMessage) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *ChatMessage) GetContent() string { func (x *ChatMessage) GetContent() string {
if x != nil { if x != nil {
return x.Content return x.Content
@ -323,13 +372,16 @@ func (x *ChatMessage) GetTimestamp() int64 {
} }
type ServerMessage struct { type ServerMessage struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"` Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"` CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"` ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
unknownFields protoimpl.UnknownFields AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
sizeCache protoimpl.SizeCache ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
ProtocolVersion int32 `protobuf:"varint,7,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
} }
func (x *ServerMessage) Reset() { func (x *ServerMessage) Reset() {
@ -390,11 +442,32 @@ func (x *ServerMessage) GetChatMessages() []*ChatMessage {
return nil return nil
} }
func (x *ServerMessage) GetAuthSuccess() bool {
if x != nil {
return x.AuthSuccess
}
return false
}
func (x *ServerMessage) GetErrorMessage() string {
if x != nil {
return x.ErrorMessage
}
return ""
}
func (x *ServerMessage) GetProtocolVersion() int32 {
if x != nil {
return x.ProtocolVersion
}
return 0
}
var File_actions_proto protoreflect.FileDescriptor var File_actions_proto protoreflect.FileDescriptor
var file_actions_proto_rawDesc = []byte{ var file_actions_proto_rawDesc = []byte{
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@ -403,42 +476,62 @@ var file_actions_proto_rawDesc = []byte{
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0x2a, 0x67, 0x69, 0x74, 0x65, 0x61, 0x2e, 0x62, 0x6f, 0x6e, 0x65, 0x72, 0x2e, 0x62, 0x65, 0x2f,
0x62, 0x64, 0x6e, 0x75, 0x67, 0x67, 0x65, 0x74, 0x2f, 0x67, 0x6f, 0x6f, 0x6e, 0x73, 0x65, 0x72,
0x76, 0x65, 0x72, 0x2f, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f,
0x74, 0x6f, 0x33,
} }
var ( var (

View File

@ -8,6 +8,9 @@ message Action {
enum ActionType { enum ActionType {
MOVE = 0; MOVE = 0;
CHAT = 1; CHAT = 1;
DISCONNECT = 2;
LOGIN = 3;
REGISTER = 4;
} }
ActionType type = 1; ActionType type = 1;
@ -15,24 +18,29 @@ message Action {
int32 y = 3; int32 y = 3;
int32 player_id = 4; int32 player_id = 4;
string chat_message = 5; string chat_message = 5;
string username = 6;
string password = 7;
} }
message ActionBatch { message ActionBatch {
int32 player_id = 1; int32 player_id = 1;
repeated Action actions = 2; repeated Action actions = 2;
int64 tick = 3; int64 tick = 3;
int32 protocol_version = 4;
} }
message PlayerState { message PlayerState {
int32 player_id = 1; int32 player_id = 1;
int32 x = 2; int32 x = 2;
int32 y = 3; int32 y = 3;
string username = 4;
} }
message ChatMessage { message ChatMessage {
int32 player_id = 1; int32 player_id = 1;
string content = 2; string username = 2;
int64 timestamp = 3; string content = 3;
int64 timestamp = 4;
} }
message ServerMessage { message ServerMessage {
@ -40,4 +48,7 @@ message ServerMessage {
repeated PlayerState players = 2; repeated PlayerState players = 2;
int64 current_tick = 3; int64 current_tick = 3;
repeated ChatMessage chat_messages = 4; repeated ChatMessage chat_messages = 4;
bool auth_success = 5;
string error_message = 6;
int32 protocol_version = 7;
} }

188
db/db.go Normal file
View File

@ -0,0 +1,188 @@
package db
import (
"crypto/sha256"
"database/sql"
"encoding/hex"
"errors"
"fmt"
"sync"
"time"
_ "github.com/mattn/go-sqlite3"
)
var db *sql.DB
var (
ErrUserExists = errors.New("username already exists")
ErrInvalidCredentials = errors.New("invalid username or password")
)
const (
maxRegistrationsPerIP = 3 // Maximum registrations allowed per IP
registrationWindow = 24 * time.Hour // Time window for rate limiting
)
type registrationAttempt struct {
count int
firstTry time.Time
}
var (
registrationAttempts = make(map[string]*registrationAttempt)
rateLimitMutex sync.RWMutex
)
func CleanupOldAttempts() {
rateLimitMutex.Lock()
defer rateLimitMutex.Unlock()
now := time.Now()
for ip, attempt := range registrationAttempts {
if now.Sub(attempt.firstTry) > registrationWindow {
delete(registrationAttempts, ip)
}
}
}
func CheckRegistrationLimit(ip string) error {
rateLimitMutex.Lock()
defer rateLimitMutex.Unlock()
now := time.Now()
attempt, exists := registrationAttempts[ip]
if !exists {
registrationAttempts[ip] = &registrationAttempt{
count: 1,
firstTry: now,
}
return nil
}
// Reset if window has passed
if now.Sub(attempt.firstTry) > registrationWindow {
attempt.count = 1
attempt.firstTry = now
return nil
}
if attempt.count >= maxRegistrationsPerIP {
return fmt.Errorf("registration limit reached for this IP. Please try again in %v",
registrationWindow-now.Sub(attempt.firstTry))
}
attempt.count++
return nil
}
func InitDB(dbPath string) error {
var err error
db, err = sql.Open("sqlite3", dbPath)
if err != nil {
return err
}
// Create tables if they don't exist
_, err = db.Exec(`
CREATE TABLE IF NOT EXISTS players (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT UNIQUE NOT NULL,
password_hash TEXT NOT NULL,
created_at DATETIME NOT NULL
);
CREATE TABLE IF NOT EXISTS player_states (
player_id INTEGER PRIMARY KEY,
x INTEGER NOT NULL,
y INTEGER NOT NULL,
last_seen DATETIME NOT NULL,
FOREIGN KEY(player_id) REFERENCES players(id)
);
`)
return err
}
func hashPassword(password string) string {
hash := sha256.Sum256([]byte(password))
return hex.EncodeToString(hash[:])
}
func RegisterPlayer(username, password string) (int, error) {
// Check if username exists
var exists bool
err := db.QueryRow("SELECT EXISTS(SELECT 1 FROM players WHERE username = ?)", username).Scan(&exists)
if err != nil {
return 0, err
}
if exists {
return 0, ErrUserExists
}
// Create new player
result, err := db.Exec(`
INSERT INTO players (username, password_hash, created_at)
VALUES (?, ?, ?)`,
username, hashPassword(password), time.Now().UTC(),
)
if err != nil {
return 0, err
}
id, err := result.LastInsertId()
return int(id), err
}
func AuthenticatePlayer(username, password string) (int, error) {
var id int
var storedHash string
err := db.QueryRow(`
SELECT id, password_hash
FROM players
WHERE username = ?`,
username,
).Scan(&id, &storedHash)
if err == sql.ErrNoRows {
return 0, ErrInvalidCredentials
}
if err != nil {
return 0, err
}
if storedHash != hashPassword(password) {
return 0, ErrInvalidCredentials
}
return id, nil
}
func SavePlayerState(playerID int, x, y int) error {
_, err := db.Exec(`
INSERT OR REPLACE INTO player_states (
player_id, x, y, last_seen
) VALUES (?, ?, ?, ?)`,
playerID, x, y, time.Now().UTC(),
)
return err
}
func LoadPlayerState(playerID int) (x, y int, err error) {
err = db.QueryRow(`
SELECT x, y FROM player_states
WHERE player_id = ?`,
playerID,
).Scan(&x, &y)
if err == sql.ErrNoRows {
// Return default position for new players
return 5, 5, nil
}
return x, y, err
}
func GetUsername(playerID int) (string, error) {
var username string
err := db.QueryRow("SELECT username FROM players WHERE id = ?", playerID).Scan(&username)
return username, err
}

5
go.mod
View File

@ -2,4 +2,7 @@ module gitea.boner.be/bdnugget/goonserver
go 1.23.0 go 1.23.0
require google.golang.org/protobuf v1.35.1 require (
github.com/mattn/go-sqlite3 v1.14.24
google.golang.org/protobuf v1.36.3
)

6
go.sum
View File

@ -1,6 +1,8 @@
github.com/google/go-cmp v0.5.5 h1:Khx7svrCpmxxtHBq5j2mp/xVjsi8hQMfNLvJFAlrGgU= github.com/google/go-cmp v0.5.5 h1:Khx7svrCpmxxtHBq5j2mp/xVjsi8hQMfNLvJFAlrGgU=
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE= github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/mattn/go-sqlite3 v1.14.24 h1:tpSp2G2KyMnnQu99ngJ47EIkWVmliIizyZBfPrBWDRM=
github.com/mattn/go-sqlite3 v1.14.24/go.mod h1:Uh1q+B4BYcTPb+yiD3kU8Ct7aC0hY9fxUwlHK0RXw+Y=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 h1:E7g+9GITq07hpfrRu66IVDexMakfv52eLZ2CXBWiKr4= golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 h1:E7g+9GITq07hpfrRu66IVDexMakfv52eLZ2CXBWiKr4=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/protobuf v1.35.1 h1:m3LfL6/Ca+fqnjnlqQXNpFPABW1UD7mjh8KO2mKFytA= google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=
google.golang.org/protobuf v1.35.1/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE= google.golang.org/protobuf v1.36.3/go.mod h1:9fA7Ob0pmnwhb644+1+CVWFRbNajQ6iRojtC/QF5bRE=

244
main.go
View File

@ -11,19 +11,22 @@ import (
"time" "time"
pb "gitea.boner.be/bdnugget/goonserver/actions" pb "gitea.boner.be/bdnugget/goonserver/actions"
"gitea.boner.be/bdnugget/goonserver/db"
"google.golang.org/protobuf/proto" "google.golang.org/protobuf/proto"
) )
const ( const (
port = ":6969" // Port to listen on port = ":6969" // Port to listen on
tickRate = 600 * time.Millisecond tickRate = 600 * time.Millisecond
protoVersion = 1
) )
type Player struct { type Player struct {
sync.Mutex sync.Mutex
ID int ID int
X, Y int // Position on the game grid X, Y int
Username string
} }
var ( var (
@ -36,6 +39,10 @@ var (
) )
func main() { func main() {
if err := db.InitDB("goonserver.db"); err != nil {
log.Fatalf("Failed to initialize database: %v", err)
}
ln, err := net.Listen("tcp", port) ln, err := net.Listen("tcp", port)
if err != nil { if err != nil {
log.Fatalf("Failed to listen on port %s: %v", port, err) log.Fatalf("Failed to listen on port %s: %v", port, err)
@ -47,6 +54,15 @@ func main() {
ticker := time.NewTicker(tickRate) ticker := time.NewTicker(tickRate)
defer ticker.Stop() defer ticker.Stop()
// Start registration attempt cleanup goroutine
go func() {
ticker := time.NewTicker(time.Hour)
defer ticker.Stop()
for range ticker.C {
db.CleanupOldAttempts()
}
}()
// Handle incoming connections in a separate goroutine // Handle incoming connections in a separate goroutine
go func() { go func() {
for { for {
@ -68,34 +84,181 @@ func main() {
func handleConnection(conn net.Conn) { func handleConnection(conn net.Conn) {
defer conn.Close() defer conn.Close()
mu.Lock() // Get client IP
playerID := len(players) + 1 remoteAddr := conn.RemoteAddr().String()
newPlayer := &Player{ID: playerID, X: 5, Y: 5} ip, _, err := net.SplitHostPort(remoteAddr)
players[playerID] = newPlayer if err != nil {
playerConns[playerID] = conn log.Printf("Failed to parse remote address: %v", err)
mu.Unlock()
fmt.Printf("Player %d connected\n", playerID)
// Send player ID to the client
serverMsg := &pb.ServerMessage{
PlayerId: int32(playerID),
CurrentTick: 0,
}
if err := writeMessage(conn, serverMsg); err != nil {
log.Printf("Failed to send player ID to player %d: %v", playerID, err)
return return
} }
// Listen for incoming actions from this player // Read initial message for player ID
reader := bufio.NewReader(conn) reader := bufio.NewReader(conn)
// Wait for authentication
lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Failed to read auth message length: %v", err)
return
}
messageLength := binary.BigEndian.Uint32(lengthBuf)
messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Failed to read auth message: %v", err)
return
}
batch := &pb.ActionBatch{}
if err := proto.Unmarshal(messageBuf, batch); err != nil {
log.Printf("Failed to unmarshal auth message: %v", err)
return
}
if len(batch.Actions) == 0 {
log.Printf("No auth action received")
return
}
action := batch.Actions[0]
var playerID int
var authErr error
if batch.ProtocolVersion == 0 {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Client using outdated protocol (pre-versioning)",
ProtocolVersion: protoVersion,
}
writeMessage(conn, response)
return
}
if batch.ProtocolVersion < protoVersion {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: fmt.Sprintf("Client protocol version too old (client: %d, required: %d)", batch.ProtocolVersion, protoVersion),
ProtocolVersion: protoVersion,
}
writeMessage(conn, response)
return
}
switch action.Type {
case pb.Action_REGISTER:
if err := db.CheckRegistrationLimit(ip); err != nil {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: err.Error(),
}
writeMessage(conn, response)
return
}
playerID, authErr = db.RegisterPlayer(action.Username, action.Password)
case pb.Action_LOGIN:
playerID, authErr = db.AuthenticatePlayer(action.Username, action.Password)
default:
log.Printf("Invalid initial action type: %v", action.Type)
return
}
// Send auth response
response := &pb.ServerMessage{
PlayerId: int32(playerID),
AuthSuccess: authErr == nil,
}
if authErr != nil {
response.ErrorMessage = authErr.Error()
if err := writeMessage(conn, response); err != nil {
log.Printf("Failed to send auth response: %v", err)
}
return
}
// Load last known position
x, y, err := db.LoadPlayerState(playerID)
if err != nil {
log.Printf("Error loading state for player %d: %v", playerID, err)
x, y = 5, 5 // Default position
}
username, err := db.GetUsername(playerID)
if err != nil {
log.Printf("Error getting username for player %d: %v", playerID, err)
return
}
player := &Player{
ID: playerID,
X: x,
Y: y,
Username: username,
}
// Prevent multiple logins
mu.Lock()
for _, p := range players {
if p.Username == username {
mu.Unlock()
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Account already logged in",
}
writeMessage(conn, response)
return
}
}
players[playerID] = player
playerConns[playerID] = conn
mu.Unlock()
// Send initial state with correct position
response = &pb.ServerMessage{
PlayerId: int32(playerID),
AuthSuccess: true,
Players: []*pb.PlayerState{{
PlayerId: int32(playerID),
X: int32(x),
Y: int32(y),
Username: username,
}},
ProtocolVersion: protoVersion,
}
addSystemMessage(fmt.Sprintf("%s connected", username))
// Ensure player state is saved on any kind of disconnect
defer func() {
if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
log.Printf("Error saving state for player %d: %v", playerID, err)
}
addSystemMessage(fmt.Sprintf("%s disconnected", player.Username))
mu.Lock()
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
mu.Unlock()
log.Printf("Player %d disconnected", playerID)
}()
// Send player ID to client
if err := writeMessage(conn, response); err != nil {
log.Printf("Failed to send player ID: %v", err)
return
}
fmt.Printf("Player %d connected\n", playerID)
// Listen for incoming actions from this player
for { for {
// Read message length // Read message length
lengthBuf := make([]byte, 4) lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil { if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Error reading message length from player %d: %v", playerID, err) if err == io.EOF {
delete(players, playerID) log.Printf("Player %d disconnected gracefully", playerID)
delete(playerConns, playerID) } else {
delete(actionQueue, playerID) log.Printf("Error reading message length from player %d: %v", playerID, err)
}
return return
} }
messageLength := binary.BigEndian.Uint32(lengthBuf) messageLength := binary.BigEndian.Uint32(lengthBuf)
@ -104,9 +267,6 @@ func handleConnection(conn net.Conn) {
messageBuf := make([]byte, messageLength) messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil { if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Error reading message from player %d: %v", playerID, err) log.Printf("Error reading message from player %d: %v", playerID, err)
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
return return
} }
@ -118,17 +278,46 @@ func handleConnection(conn net.Conn) {
// Queue the actions for processing // Queue the actions for processing
if batch.PlayerId == int32(playerID) { if batch.PlayerId == int32(playerID) {
for _, action := range batch.Actions {
if action.Type == pb.Action_DISCONNECT {
log.Printf("Player %d requested disconnect", playerID)
return
}
}
actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...) actionQueue[playerID] = append(actionQueue[playerID], batch.Actions...)
} }
} }
} }
func addChatMessage(playerID int32, content string) { func addChatMessage(playerID int32, content string) {
player, exists := players[int(playerID)]
if !exists {
return
}
chatMutex.Lock() chatMutex.Lock()
defer chatMutex.Unlock() defer chatMutex.Unlock()
msg := &pb.ChatMessage{ msg := &pb.ChatMessage{
PlayerId: playerID, PlayerId: playerID,
Username: player.Username,
Content: content,
Timestamp: time.Now().UnixNano(),
}
if len(chatHistory) >= 100 {
chatHistory = chatHistory[1:]
}
chatHistory = append(chatHistory, msg)
}
func addSystemMessage(content string) {
chatMutex.Lock()
defer chatMutex.Unlock()
msg := &pb.ChatMessage{
PlayerId: 0, // System messages use ID 0
Username: "System",
Content: content, Content: content,
Timestamp: time.Now().UnixNano(), Timestamp: time.Now().UnixNano(),
} }
@ -176,6 +365,7 @@ func processActions() {
PlayerId: int32(id), PlayerId: int32(id),
X: int32(p.X), X: int32(p.X),
Y: int32(p.Y), Y: int32(p.Y),
Username: p.Username,
}) })
p.Unlock() p.Unlock()
} }