7 Commits

Author SHA1 Message Date
f9ec811b10 Update License 2025-01-20 01:16:42 +01:00
d25ee09155 Add system messages to chat 2025-01-20 00:03:15 +01:00
e3c570349c Merge pull request 'feature/db' (#2) from feature/db into master
Reviewed-on: #2
2025-01-19 21:07:47 +00:00
27da845b11 Rate limit on registration 2025-01-19 22:06:41 +01:00
3f7205d73e based database and account progress 2025-01-19 21:52:37 +01:00
0731339fe8 gitignore the db lol 2025-01-19 21:44:17 +01:00
71d42a8fd6 Remove database from git tracking 2025-01-19 21:23:10 +01:00
7 changed files with 305 additions and 78 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
*.db

24
LICENSE
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@ -1,11 +1,21 @@
“Commons Clause” License Condition v1.0
MIT License
The Software is provided to you by the Licensor under the License, as defined below, subject to the following condition.
Copyright (c) 2025 bdnugget
Without limiting other conditions in the License, the grant of rights under the License will not include, and the License does not grant to you, right to Sell the Software.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
For purposes of the foregoing, “Sell” means practicing any or all of the rights granted to you under the License to provide to third parties, for a fee or other consideration (including without limitation fees for hosting or consulting/ support services related to the Software), a product or service whose value derives, entirely or substantially, from the functionality of the Software. Any license notice or attribution required by the License must also include this Commons Cause License Condition notice.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
Software: GoonServer (for Goonscape)
License: Commons Clause v1.0
Licensor: bdnugget
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -172,6 +172,7 @@ type ActionBatch struct {
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Actions []*Action `protobuf:"bytes,2,rep,name=actions,proto3" json:"actions,omitempty"`
Tick int64 `protobuf:"varint,3,opt,name=tick,proto3" json:"tick,omitempty"`
ProtocolVersion int32 `protobuf:"varint,4,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
@ -227,11 +228,19 @@ func (x *ActionBatch) GetTick() int64 {
return 0
}
func (x *ActionBatch) GetProtocolVersion() int32 {
if x != nil {
return x.ProtocolVersion
}
return 0
}
type PlayerState struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
X int32 `protobuf:"varint,2,opt,name=x,proto3" json:"x,omitempty"`
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
Username string `protobuf:"bytes,4,opt,name=username,proto3" json:"username,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
@ -287,11 +296,19 @@ func (x *PlayerState) GetY() int32 {
return 0
}
func (x *PlayerState) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
type ChatMessage struct {
state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
Content string `protobuf:"bytes,2,opt,name=content,proto3" json:"content,omitempty"`
Timestamp int64 `protobuf:"varint,3,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"`
Content string `protobuf:"bytes,3,opt,name=content,proto3" json:"content,omitempty"`
Timestamp int64 `protobuf:"varint,4,opt,name=timestamp,proto3" json:"timestamp,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
@ -333,6 +350,13 @@ func (x *ChatMessage) GetPlayerId() int32 {
return 0
}
func (x *ChatMessage) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *ChatMessage) GetContent() string {
if x != nil {
return x.Content
@ -355,6 +379,7 @@ type ServerMessage struct {
ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
ProtocolVersion int32 `protobuf:"varint,7,opt,name=protocol_version,json=protocolVersion,proto3" json:"protocol_version,omitempty"`
unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache
}
@ -431,6 +456,13 @@ func (x *ServerMessage) GetErrorMessage() string {
return ""
}
func (x *ServerMessage) GetProtocolVersion() int32 {
if x != nil {
return x.ProtocolVersion
}
return 0
}
var File_actions_proto protoreflect.FileDescriptor
var file_actions_proto_rawDesc = []byte{
@ -453,44 +485,53 @@ var file_actions_proto_rawDesc = []byte{
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}
var (

View File

@ -26,18 +26,21 @@ message ActionBatch {
int32 player_id = 1;
repeated Action actions = 2;
int64 tick = 3;
int32 protocol_version = 4;
}
message PlayerState {
int32 player_id = 1;
int32 x = 2;
int32 y = 3;
string username = 4;
}
message ChatMessage {
int32 player_id = 1;
string content = 2;
int64 timestamp = 3;
string username = 2;
string content = 3;
int64 timestamp = 4;
}
message ServerMessage {
@ -47,4 +50,5 @@ message ServerMessage {
repeated ChatMessage chat_messages = 4;
bool auth_success = 5;
string error_message = 6;
int32 protocol_version = 7;
}

View File

@ -5,6 +5,8 @@ import (
"database/sql"
"encoding/hex"
"errors"
"fmt"
"sync"
"time"
_ "github.com/mattn/go-sqlite3"
@ -17,6 +19,64 @@ var (
ErrInvalidCredentials = errors.New("invalid username or password")
)
const (
maxRegistrationsPerIP = 3 // Maximum registrations allowed per IP
registrationWindow = 24 * time.Hour // Time window for rate limiting
)
type registrationAttempt struct {
count int
firstTry time.Time
}
var (
registrationAttempts = make(map[string]*registrationAttempt)
rateLimitMutex sync.RWMutex
)
func CleanupOldAttempts() {
rateLimitMutex.Lock()
defer rateLimitMutex.Unlock()
now := time.Now()
for ip, attempt := range registrationAttempts {
if now.Sub(attempt.firstTry) > registrationWindow {
delete(registrationAttempts, ip)
}
}
}
func CheckRegistrationLimit(ip string) error {
rateLimitMutex.Lock()
defer rateLimitMutex.Unlock()
now := time.Now()
attempt, exists := registrationAttempts[ip]
if !exists {
registrationAttempts[ip] = &registrationAttempt{
count: 1,
firstTry: now,
}
return nil
}
// Reset if window has passed
if now.Sub(attempt.firstTry) > registrationWindow {
attempt.count = 1
attempt.firstTry = now
return nil
}
if attempt.count >= maxRegistrationsPerIP {
return fmt.Errorf("registration limit reached for this IP. Please try again in %v",
registrationWindow-now.Sub(attempt.firstTry))
}
attempt.count++
return nil
}
func InitDB(dbPath string) error {
var err error
db, err = sql.Open("sqlite3", dbPath)
@ -120,3 +180,9 @@ func LoadPlayerState(playerID int) (x, y int, err error) {
}
return x, y, err
}
func GetUsername(playerID int) (string, error) {
var username string
err := db.QueryRow("SELECT username FROM players WHERE id = ?", playerID).Scan(&username)
return username, err
}

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109
main.go
View File

@ -19,12 +19,14 @@ import (
const (
port = ":6969" // Port to listen on
tickRate = 600 * time.Millisecond
protoVersion = 1
)
type Player struct {
sync.Mutex
ID int
X, Y int // Position on the game grid
X, Y int
Username string
}
var (
@ -34,7 +36,6 @@ var (
mu sync.RWMutex // Add mutex for protecting shared maps
chatHistory = make([]*pb.ChatMessage, 0, 100)
chatMutex sync.RWMutex
nextPlayerID = 1 // Assuming player IDs start from 1
)
func main() {
@ -53,6 +54,15 @@ func main() {
ticker := time.NewTicker(tickRate)
defer ticker.Stop()
// Start registration attempt cleanup goroutine
go func() {
ticker := time.NewTicker(time.Hour)
defer ticker.Stop()
for range ticker.C {
db.CleanupOldAttempts()
}
}()
// Handle incoming connections in a separate goroutine
go func() {
for {
@ -74,6 +84,14 @@ func main() {
func handleConnection(conn net.Conn) {
defer conn.Close()
// Get client IP
remoteAddr := conn.RemoteAddr().String()
ip, _, err := net.SplitHostPort(remoteAddr)
if err != nil {
log.Printf("Failed to parse remote address: %v", err)
return
}
// Read initial message for player ID
reader := bufio.NewReader(conn)
@ -106,8 +124,36 @@ func handleConnection(conn net.Conn) {
var playerID int
var authErr error
if batch.ProtocolVersion == 0 {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Client using outdated protocol (pre-versioning)",
ProtocolVersion: protoVersion,
}
writeMessage(conn, response)
return
}
if batch.ProtocolVersion < protoVersion {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: fmt.Sprintf("Client protocol version too old (client: %d, required: %d)", batch.ProtocolVersion, protoVersion),
ProtocolVersion: protoVersion,
}
writeMessage(conn, response)
return
}
switch action.Type {
case pb.Action_REGISTER:
if err := db.CheckRegistrationLimit(ip); err != nil {
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: err.Error(),
}
writeMessage(conn, response)
return
}
playerID, authErr = db.RegisterPlayer(action.Username, action.Password)
case pb.Action_LOGIN:
playerID, authErr = db.AuthenticatePlayer(action.Username, action.Password)
@ -136,22 +182,57 @@ func handleConnection(conn net.Conn) {
x, y = 5, 5 // Default position
}
username, err := db.GetUsername(playerID)
if err != nil {
log.Printf("Error getting username for player %d: %v", playerID, err)
return
}
player := &Player{
ID: playerID,
X: x,
Y: y,
Username: username,
}
// Prevent multiple logins
mu.Lock()
for _, p := range players {
if p.Username == username {
mu.Unlock()
response := &pb.ServerMessage{
AuthSuccess: false,
ErrorMessage: "Account already logged in",
}
writeMessage(conn, response)
return
}
}
players[playerID] = player
playerConns[playerID] = conn
mu.Unlock()
// Send initial state with correct position
response = &pb.ServerMessage{
PlayerId: int32(playerID),
AuthSuccess: true,
Players: []*pb.PlayerState{{
PlayerId: int32(playerID),
X: int32(x),
Y: int32(y),
Username: username,
}},
ProtocolVersion: protoVersion,
}
addSystemMessage(fmt.Sprintf("%s connected", username))
// Ensure player state is saved on any kind of disconnect
defer func() {
if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
log.Printf("Error saving state for player %d: %v", playerID, err)
}
addSystemMessage(fmt.Sprintf("%s disconnected", player.Username))
mu.Lock()
delete(players, playerID)
delete(playerConns, playerID)
@ -209,11 +290,34 @@ func handleConnection(conn net.Conn) {
}
func addChatMessage(playerID int32, content string) {
player, exists := players[int(playerID)]
if !exists {
return
}
chatMutex.Lock()
defer chatMutex.Unlock()
msg := &pb.ChatMessage{
PlayerId: playerID,
Username: player.Username,
Content: content,
Timestamp: time.Now().UnixNano(),
}
if len(chatHistory) >= 100 {
chatHistory = chatHistory[1:]
}
chatHistory = append(chatHistory, msg)
}
func addSystemMessage(content string) {
chatMutex.Lock()
defer chatMutex.Unlock()
msg := &pb.ChatMessage{
PlayerId: 0, // System messages use ID 0
Username: "System",
Content: content,
Timestamp: time.Now().UnixNano(),
}
@ -261,6 +365,7 @@ func processActions() {
PlayerId: int32(id),
X: int32(p.X),
Y: int32(p.Y),
Username: p.Username,
})
p.Unlock()
}