getting somewhere with db and auth

This commit is contained in:
bdnugget 2025-01-19 21:17:07 +01:00
parent be32dec202
commit 52ab45fe53
7 changed files with 326 additions and 69 deletions

View File

@ -26,6 +26,8 @@ const (
Action_MOVE Action_ActionType = 0 Action_MOVE Action_ActionType = 0
Action_CHAT Action_ActionType = 1 Action_CHAT Action_ActionType = 1
Action_DISCONNECT Action_ActionType = 2 Action_DISCONNECT Action_ActionType = 2
Action_LOGIN Action_ActionType = 3
Action_REGISTER Action_ActionType = 4
) )
// Enum value maps for Action_ActionType. // Enum value maps for Action_ActionType.
@ -34,11 +36,15 @@ var (
0: "MOVE", 0: "MOVE",
1: "CHAT", 1: "CHAT",
2: "DISCONNECT", 2: "DISCONNECT",
3: "LOGIN",
4: "REGISTER",
} }
Action_ActionType_value = map[string]int32{ Action_ActionType_value = map[string]int32{
"MOVE": 0, "MOVE": 0,
"CHAT": 1, "CHAT": 1,
"DISCONNECT": 2, "DISCONNECT": 2,
"LOGIN": 3,
"REGISTER": 4,
} }
) )
@ -76,6 +82,8 @@ type Action struct {
Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"` Y int32 `protobuf:"varint,3,opt,name=y,proto3" json:"y,omitempty"`
PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,4,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
ChatMessage string `protobuf:"bytes,5,opt,name=chat_message,json=chatMessage,proto3" json:"chat_message,omitempty"` ChatMessage string `protobuf:"bytes,5,opt,name=chat_message,json=chatMessage,proto3" json:"chat_message,omitempty"`
Username string `protobuf:"bytes,6,opt,name=username,proto3" json:"username,omitempty"`
Password string `protobuf:"bytes,7,opt,name=password,proto3" json:"password,omitempty"`
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
} }
@ -145,6 +153,20 @@ func (x *Action) GetChatMessage() string {
return "" return ""
} }
func (x *Action) GetUsername() string {
if x != nil {
return x.Username
}
return ""
}
func (x *Action) GetPassword() string {
if x != nil {
return x.Password
}
return ""
}
type ActionBatch struct { type ActionBatch struct {
state protoimpl.MessageState `protogen:"open.v1"` state protoimpl.MessageState `protogen:"open.v1"`
PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"` PlayerId int32 `protobuf:"varint,1,opt,name=player_id,json=playerId,proto3" json:"player_id,omitempty"`
@ -331,6 +353,8 @@ type ServerMessage struct {
Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"` Players []*PlayerState `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty"`
CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"` CurrentTick int64 `protobuf:"varint,3,opt,name=current_tick,json=currentTick,proto3" json:"current_tick,omitempty"`
ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"` ChatMessages []*ChatMessage `protobuf:"bytes,4,rep,name=chat_messages,json=chatMessages,proto3" json:"chat_messages,omitempty"`
AuthSuccess bool `protobuf:"varint,5,opt,name=auth_success,json=authSuccess,proto3" json:"auth_success,omitempty"`
ErrorMessage string `protobuf:"bytes,6,opt,name=error_message,json=errorMessage,proto3" json:"error_message,omitempty"`
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
} }
@ -393,11 +417,25 @@ func (x *ServerMessage) GetChatMessages() []*ChatMessage {
return nil return nil
} }
func (x *ServerMessage) GetAuthSuccess() bool {
if x != nil {
return x.AuthSuccess
}
return false
}
func (x *ServerMessage) GetErrorMessage() string {
if x != nil {
return x.ErrorMessage
}
return ""
}
var File_actions_proto protoreflect.FileDescriptor var File_actions_proto protoreflect.FileDescriptor
var file_actions_proto_rawDesc = []byte{ var file_actions_proto_rawDesc = []byte{
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0x2f, 0x67, 0x6f, 0x6f, 0x6e, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x2f, 0x61, 0x63, 0x74, 0x69,
0x6f, 0x6e, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
} }
var ( var (

View File

@ -9,6 +9,8 @@ message Action {
MOVE = 0; MOVE = 0;
CHAT = 1; CHAT = 1;
DISCONNECT = 2; DISCONNECT = 2;
LOGIN = 3;
REGISTER = 4;
} }
ActionType type = 1; ActionType type = 1;
@ -16,6 +18,8 @@ message Action {
int32 y = 3; int32 y = 3;
int32 player_id = 4; int32 player_id = 4;
string chat_message = 5; string chat_message = 5;
string username = 6;
string password = 7;
} }
message ActionBatch { message ActionBatch {
@ -41,4 +45,6 @@ message ServerMessage {
repeated PlayerState players = 2; repeated PlayerState players = 2;
int64 current_tick = 3; int64 current_tick = 3;
repeated ChatMessage chat_messages = 4; repeated ChatMessage chat_messages = 4;
bool auth_success = 5;
string error_message = 6;
} }

122
db/db.go Normal file
View File

@ -0,0 +1,122 @@
package db
import (
"crypto/sha256"
"database/sql"
"encoding/hex"
"errors"
"time"
_ "github.com/mattn/go-sqlite3"
)
var db *sql.DB
var (
ErrUserExists = errors.New("username already exists")
ErrInvalidCredentials = errors.New("invalid username or password")
)
func InitDB(dbPath string) error {
var err error
db, err = sql.Open("sqlite3", dbPath)
if err != nil {
return err
}
// Create tables if they don't exist
_, err = db.Exec(`
CREATE TABLE IF NOT EXISTS players (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT UNIQUE NOT NULL,
password_hash TEXT NOT NULL,
created_at DATETIME NOT NULL
);
CREATE TABLE IF NOT EXISTS player_states (
player_id INTEGER PRIMARY KEY,
x INTEGER NOT NULL,
y INTEGER NOT NULL,
last_seen DATETIME NOT NULL,
FOREIGN KEY(player_id) REFERENCES players(id)
);
`)
return err
}
func hashPassword(password string) string {
hash := sha256.Sum256([]byte(password))
return hex.EncodeToString(hash[:])
}
func RegisterPlayer(username, password string) (int, error) {
// Check if username exists
var exists bool
err := db.QueryRow("SELECT EXISTS(SELECT 1 FROM players WHERE username = ?)", username).Scan(&exists)
if err != nil {
return 0, err
}
if exists {
return 0, ErrUserExists
}
// Create new player
result, err := db.Exec(`
INSERT INTO players (username, password_hash, created_at)
VALUES (?, ?, ?)`,
username, hashPassword(password), time.Now().UTC(),
)
if err != nil {
return 0, err
}
id, err := result.LastInsertId()
return int(id), err
}
func AuthenticatePlayer(username, password string) (int, error) {
var id int
var storedHash string
err := db.QueryRow(`
SELECT id, password_hash
FROM players
WHERE username = ?`,
username,
).Scan(&id, &storedHash)
if err == sql.ErrNoRows {
return 0, ErrInvalidCredentials
}
if err != nil {
return 0, err
}
if storedHash != hashPassword(password) {
return 0, ErrInvalidCredentials
}
return id, nil
}
func SavePlayerState(playerID int, x, y int) error {
_, err := db.Exec(`
INSERT OR REPLACE INTO player_states (
player_id, x, y, last_seen
) VALUES (?, ?, ?, ?)`,
playerID, x, y, time.Now().UTC(),
)
return err
}
func LoadPlayerState(playerID int) (x, y int, err error) {
err = db.QueryRow(`
SELECT x, y FROM player_states
WHERE player_id = ?`,
playerID,
).Scan(&x, &y)
if err == sql.ErrNoRows {
// Return default position for new players
return 5, 5, nil
}
return x, y, err
}

5
go.mod
View File

@ -2,4 +2,7 @@ module gitea.boner.be/bdnugget/goonserver
go 1.23.0 go 1.23.0
require google.golang.org/protobuf v1.36.3 require (
github.com/mattn/go-sqlite3 v1.14.24
google.golang.org/protobuf v1.36.3
)

2
go.sum
View File

@ -1,5 +1,7 @@
github.com/google/go-cmp v0.5.5 h1:Khx7svrCpmxxtHBq5j2mp/xVjsi8hQMfNLvJFAlrGgU= github.com/google/go-cmp v0.5.5 h1:Khx7svrCpmxxtHBq5j2mp/xVjsi8hQMfNLvJFAlrGgU=
github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE= github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
github.com/mattn/go-sqlite3 v1.14.24 h1:tpSp2G2KyMnnQu99ngJ47EIkWVmliIizyZBfPrBWDRM=
github.com/mattn/go-sqlite3 v1.14.24/go.mod h1:Uh1q+B4BYcTPb+yiD3kU8Ct7aC0hY9fxUwlHK0RXw+Y=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 h1:E7g+9GITq07hpfrRu66IVDexMakfv52eLZ2CXBWiKr4= golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 h1:E7g+9GITq07hpfrRu66IVDexMakfv52eLZ2CXBWiKr4=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0= golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU= google.golang.org/protobuf v1.36.3 h1:82DV7MYdb8anAVi3qge1wSnMDrnKK7ebr+I0hHRN1BU=

BIN
goonserver.db Normal file

Binary file not shown.

138
main.go
View File

@ -11,6 +11,7 @@ import (
"time" "time"
pb "gitea.boner.be/bdnugget/goonserver/actions" pb "gitea.boner.be/bdnugget/goonserver/actions"
"gitea.boner.be/bdnugget/goonserver/db"
"google.golang.org/protobuf/proto" "google.golang.org/protobuf/proto"
) )
@ -27,15 +28,20 @@ type Player struct {
} }
var ( var (
players = make(map[int]*Player) players = make(map[int]*Player)
actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player actionQueue = make(map[int][]*pb.Action) // Queue to store actions for each player
playerConns = make(map[int]net.Conn) // Map to store player connections playerConns = make(map[int]net.Conn) // Map to store player connections
mu sync.RWMutex // Add mutex for protecting shared maps mu sync.RWMutex // Add mutex for protecting shared maps
chatHistory = make([]*pb.ChatMessage, 0, 100) chatHistory = make([]*pb.ChatMessage, 0, 100)
chatMutex sync.RWMutex chatMutex sync.RWMutex
nextPlayerID = 1 // Assuming player IDs start from 1
) )
func main() { func main() {
if err := db.InitDB("goonserver.db"); err != nil {
log.Fatalf("Failed to initialize database: %v", err)
}
ln, err := net.Listen("tcp", port) ln, err := net.Listen("tcp", port)
if err != nil { if err != nil {
log.Fatalf("Failed to listen on port %s: %v", port, err) log.Fatalf("Failed to listen on port %s: %v", port, err)
@ -68,34 +74,110 @@ func main() {
func handleConnection(conn net.Conn) { func handleConnection(conn net.Conn) {
defer conn.Close() defer conn.Close()
mu.Lock() // Read initial message for player ID
playerID := len(players) + 1 reader := bufio.NewReader(conn)
newPlayer := &Player{ID: playerID, X: 5, Y: 5}
players[playerID] = newPlayer
playerConns[playerID] = conn
mu.Unlock()
fmt.Printf("Player %d connected\n", playerID)
// Send player ID to the client // Wait for authentication
serverMsg := &pb.ServerMessage{ lengthBuf := make([]byte, 4)
PlayerId: int32(playerID), if _, err := io.ReadFull(reader, lengthBuf); err != nil {
CurrentTick: 0, log.Printf("Failed to read auth message length: %v", err)
return
} }
if err := writeMessage(conn, serverMsg); err != nil { messageLength := binary.BigEndian.Uint32(lengthBuf)
log.Printf("Failed to send player ID to player %d: %v", playerID, err)
messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Failed to read auth message: %v", err)
return return
} }
batch := &pb.ActionBatch{}
if err := proto.Unmarshal(messageBuf, batch); err != nil {
log.Printf("Failed to unmarshal auth message: %v", err)
return
}
if len(batch.Actions) == 0 {
log.Printf("No auth action received")
return
}
action := batch.Actions[0]
var playerID int
var authErr error
switch action.Type {
case pb.Action_REGISTER:
playerID, authErr = db.RegisterPlayer(action.Username, action.Password)
case pb.Action_LOGIN:
playerID, authErr = db.AuthenticatePlayer(action.Username, action.Password)
default:
log.Printf("Invalid initial action type: %v", action.Type)
return
}
// Send auth response
response := &pb.ServerMessage{
PlayerId: int32(playerID),
AuthSuccess: authErr == nil,
}
if authErr != nil {
response.ErrorMessage = authErr.Error()
if err := writeMessage(conn, response); err != nil {
log.Printf("Failed to send auth response: %v", err)
}
return
}
// Load last known position
x, y, err := db.LoadPlayerState(playerID)
if err != nil {
log.Printf("Error loading state for player %d: %v", playerID, err)
x, y = 5, 5 // Default position
}
player := &Player{
ID: playerID,
X: x,
Y: y,
}
mu.Lock()
players[playerID] = player
playerConns[playerID] = conn
mu.Unlock()
// Ensure player state is saved on any kind of disconnect
defer func() {
if err := db.SavePlayerState(playerID, player.X, player.Y); err != nil {
log.Printf("Error saving state for player %d: %v", playerID, err)
}
mu.Lock()
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
mu.Unlock()
log.Printf("Player %d disconnected", playerID)
}()
// Send player ID to client
if err := writeMessage(conn, response); err != nil {
log.Printf("Failed to send player ID: %v", err)
return
}
fmt.Printf("Player %d connected\n", playerID)
// Listen for incoming actions from this player // Listen for incoming actions from this player
reader := bufio.NewReader(conn)
for { for {
// Read message length // Read message length
lengthBuf := make([]byte, 4) lengthBuf := make([]byte, 4)
if _, err := io.ReadFull(reader, lengthBuf); err != nil { if _, err := io.ReadFull(reader, lengthBuf); err != nil {
log.Printf("Error reading message length from player %d: %v", playerID, err) if err == io.EOF {
delete(players, playerID) log.Printf("Player %d disconnected gracefully", playerID)
delete(playerConns, playerID) } else {
delete(actionQueue, playerID) log.Printf("Error reading message length from player %d: %v", playerID, err)
}
return return
} }
messageLength := binary.BigEndian.Uint32(lengthBuf) messageLength := binary.BigEndian.Uint32(lengthBuf)
@ -104,9 +186,6 @@ func handleConnection(conn net.Conn) {
messageBuf := make([]byte, messageLength) messageBuf := make([]byte, messageLength)
if _, err := io.ReadFull(reader, messageBuf); err != nil { if _, err := io.ReadFull(reader, messageBuf); err != nil {
log.Printf("Error reading message from player %d: %v", playerID, err) log.Printf("Error reading message from player %d: %v", playerID, err)
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
return return
} }
@ -120,10 +199,7 @@ func handleConnection(conn net.Conn) {
if batch.PlayerId == int32(playerID) { if batch.PlayerId == int32(playerID) {
for _, action := range batch.Actions { for _, action := range batch.Actions {
if action.Type == pb.Action_DISCONNECT { if action.Type == pb.Action_DISCONNECT {
log.Printf("Player %d disconnected gracefully", playerID) log.Printf("Player %d requested disconnect", playerID)
delete(players, playerID)
delete(playerConns, playerID)
delete(actionQueue, playerID)
return return
} }
} }