goonscape/main.go
2025-01-13 11:10:48 +01:00

48 lines
1.1 KiB
Go

package main
import (
"log"
"gitea.boner.be/bdnugget/goonscape/game"
"gitea.boner.be/bdnugget/goonscape/network"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
rl.InitWindow(1024, 768, "GoonScape")
defer rl.CloseWindow()
rl.InitAudioDevice()
defer rl.CloseAudioDevice()
game := game.New()
if err := game.LoadAssets(); err != nil {
log.Fatalf("Failed to load assets: %v", err)
}
defer game.Cleanup()
conn, playerID, err := network.ConnectToServer()
if err != nil {
log.Fatalf("Failed to connect to server: %v", err)
}
defer conn.Close()
game.Player.ID = playerID
modelIndex := int(playerID) % len(game.Models)
game.Player.Model = game.Models[modelIndex].Model
game.Player.Texture = game.Models[modelIndex].Texture
go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers)
rl.PlayMusicStream(game.Music)
rl.SetMusicVolume(game.Music, 0.5)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateMusicStream(game.Music)
deltaTime := rl.GetFrameTime()
game.Update(deltaTime)
game.Render()
}
}