goonscape/game/components.go
2025-04-16 12:13:29 +02:00

108 lines
2.4 KiB
Go

package game
import (
"sync"
"gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib"
)
// PlayerManager handles all player-related operations
type PlayerManager struct {
LocalPlayer *types.Player
OtherPlayers map[int32]*types.Player
mutex sync.RWMutex
}
// NewPlayerManager creates a new player manager
func NewPlayerManager() *PlayerManager {
return &PlayerManager{
OtherPlayers: make(map[int32]*types.Player),
}
}
// GetPlayer returns the player with the given ID, or the local player if ID matches
func (pm *PlayerManager) GetPlayer(id int32) *types.Player {
pm.mutex.RLock()
defer pm.mutex.RUnlock()
if pm.LocalPlayer != nil && pm.LocalPlayer.ID == id {
return pm.LocalPlayer
}
return pm.OtherPlayers[id]
}
// AddPlayer adds a player to the manager
func (pm *PlayerManager) AddPlayer(player *types.Player) {
pm.mutex.Lock()
defer pm.mutex.Unlock()
pm.OtherPlayers[player.ID] = player
}
// RemovePlayer removes a player from the manager
func (pm *PlayerManager) RemovePlayer(id int32) {
pm.mutex.Lock()
defer pm.mutex.Unlock()
delete(pm.OtherPlayers, id)
}
// AssetManager handles all game assets
type AssetManager struct {
Models []types.ModelAsset
Music rl.Music
}
// NewAssetManager creates a new asset manager
func NewAssetManager() *AssetManager {
return &AssetManager{}
}
// GetModelForPlayer returns the appropriate model for a player
func (am *AssetManager) GetModelForPlayer(playerID int32) (types.ModelAsset, bool) {
if len(am.Models) == 0 {
return types.ModelAsset{}, false
}
// Simple model assignment based on player ID
modelIndex := int(playerID) % len(am.Models)
return am.Models[modelIndex], true
}
// UIManager manages all user interface components
type UIManager struct {
Chat *Chat
LoginScreen *LoginScreen
IsLoggedIn bool
MenuOpen bool
}
// NewUIManager creates a new UI manager
func NewUIManager() *UIManager {
return &UIManager{
Chat: NewChat(),
LoginScreen: NewLoginScreen(),
}
}
// HandleChatInput processes chat input and returns messages to send
func (ui *UIManager) HandleChatInput() (string, bool) {
return ui.Chat.Update()
}
// DrawUI renders all UI components
func (ui *UIManager) DrawUI(screenWidth, screenHeight int32) {
if !ui.IsLoggedIn {
ui.LoginScreen.Draw()
} else {
if ui.MenuOpen {
// Draw menu
}
// Draw chat always when logged in
ui.Chat.Draw(screenWidth, screenHeight)
}
}