goonscape/assets/assets.go
2025-04-16 12:13:29 +02:00

296 lines
9.2 KiB
Go

package assets
import (
"fmt"
"os"
"gitea.boner.be/bdnugget/goonscape/types"
rl "github.com/gen2brain/raylib-go/raylib"
)
// ModelLoader handles loading and fallback for 3D models
type ModelLoader struct {
safeMode bool
}
// NewModelLoader creates a new model loader instance
func NewModelLoader() *ModelLoader {
return &ModelLoader{
safeMode: os.Getenv("GOONSCAPE_SAFE_MODE") == "1",
}
}
// IsSafeMode returns if we should avoid loading external models
func (ml *ModelLoader) IsSafeMode() bool {
return ml.safeMode || os.Getenv("GOONSCAPE_SAFE_MODE") == "1"
}
// LoadModel attempts to load a model, returning a placeholder if it fails
func (ml *ModelLoader) LoadModel(fileName string, fallbackShape int, fallbackColor rl.Color) (rl.Model, bool, rl.Color) {
// Don't even try to load external models in safe mode
if ml.IsSafeMode() {
rl.TraceLog(rl.LogInfo, "Safe mode enabled, using primitive shape instead of %s", fileName)
return ml.createPrimitiveShape(fallbackShape), false, fallbackColor
}
defer func() {
// Recover from any panics during model loading
if r := recover(); r != nil {
rl.TraceLog(rl.LogError, "Panic in LoadModel: %v", r)
}
}()
// Try to load the model
model := rl.LoadModel(fileName)
// Check if the model is valid
if model.Meshes == nil || model.Meshes.VertexCount <= 0 {
rl.TraceLog(rl.LogWarning, "Failed to load model %s, using placeholder", fileName)
return ml.createPrimitiveShape(fallbackShape), false, fallbackColor
}
// For real models, return zero color since we don't need it
return model, true, rl.Color{}
}
// createPrimitiveShape creates a simple shape without loading external models
func (ml *ModelLoader) createPrimitiveShape(shapeType int) rl.Model {
var mesh rl.Mesh
switch shapeType {
case 0: // Cube
mesh = rl.GenMeshCube(1.0, 2.0, 1.0)
case 1: // Sphere
mesh = rl.GenMeshSphere(1.0, 8, 8)
case 2: // Cylinder
mesh = rl.GenMeshCylinder(0.8, 2.0, 8)
case 3: // Cone
mesh = rl.GenMeshCone(1.0, 2.0, 8)
default: // Default to cube
mesh = rl.GenMeshCube(1.0, 2.0, 1.0)
}
model := rl.LoadModelFromMesh(mesh)
return model
}
// Helper function to load animations for a model
func loadModelAnimations(animPaths map[string]string) (types.AnimationSet, error) {
var animSet types.AnimationSet
// Only try to load animations if environment variable isn't set
if os.Getenv("GOONSCAPE_DISABLE_ANIMATIONS") == "1" {
return animSet, nil
}
// Load idle animations if specified
if idlePath, ok := animPaths["idle"]; ok {
idleAnims := rl.LoadModelAnimations(idlePath)
if len(idleAnims) > 0 {
animSet.Idle = idleAnims
rl.TraceLog(rl.LogInfo, "Loaded idle animation: %s (%d frames, %f seconds)",
idlePath, idleAnims[0].FrameCount, float32(idleAnims[0].FrameCount)/60.0)
}
}
// Load walk animations if specified
if walkPath, ok := animPaths["walk"]; ok {
walkAnims := rl.LoadModelAnimations(walkPath)
if len(walkAnims) > 0 {
animSet.Walk = walkAnims
rl.TraceLog(rl.LogInfo, "Loaded walk animation: %s (%d frames, %f seconds)",
walkPath, walkAnims[0].FrameCount, float32(walkAnims[0].FrameCount)/60.0)
}
}
return animSet, nil
}
// ValidateModel checks if a model is valid and properly loaded
func ValidateModel(model rl.Model) error {
if model.Meshes == nil {
return fmt.Errorf("model has nil meshes")
}
if model.Meshes.VertexCount <= 0 {
return fmt.Errorf("model has invalid vertex count")
}
return nil
}
// CompletelyAvoidExternalModels determines if we should avoid loading external models
func CompletelyAvoidExternalModels() bool {
return os.Getenv("GOONSCAPE_SAFE_MODE") == "1"
}
// SafeLoadModel attempts to load a model, returning a placeholder if it fails
func SafeLoadModel(fileName string, fallbackShape int, fallbackColor rl.Color) (rl.Model, bool, rl.Color) {
loader := NewModelLoader()
return loader.LoadModel(fileName, fallbackShape, fallbackColor)
}
func LoadModels() ([]types.ModelAsset, error) {
// Force safe mode for now until we fix the segfault
os.Setenv("GOONSCAPE_SAFE_MODE", "1")
models := make([]types.ModelAsset, 0, 3)
modelLoader := NewModelLoader()
// Colors for the different models
goonerColor := rl.Color{R: 255, G: 200, B: 200, A: 255} // Pinkish
coomerColor := rl.Color{R: 200, G: 230, B: 255, A: 255} // Light blue
shrekeColor := rl.Color{R: 180, G: 255, B: 180, A: 255} // Light green
// If in safe mode, create all models directly without loading
if modelLoader.IsSafeMode() {
// Gooner model (cube)
cube := modelLoader.createPrimitiveShape(0)
models = append(models, types.ModelAsset{
Model: cube,
YOffset: 0.0,
PlaceholderColor: goonerColor,
})
// Coomer model (sphere)
sphere := modelLoader.createPrimitiveShape(1)
models = append(models, types.ModelAsset{
Model: sphere,
YOffset: -4.0,
PlaceholderColor: coomerColor,
})
// Shreke model (cylinder)
cylinder := modelLoader.createPrimitiveShape(2)
models = append(models, types.ModelAsset{
Model: cylinder,
YOffset: 0.0,
PlaceholderColor: shrekeColor,
})
return models, nil
}
// The rest of the function with normal model loading
// Load Goonion model with error handling
var goonerModel rl.Model
var success bool
var modelColor rl.Color
goonerModel, success, modelColor = modelLoader.LoadModel("resources/models/gooner/walk_no_y_transform.glb", 0, goonerColor)
// Create animations only if model was loaded successfully
var goonerAnims types.AnimationSet
if success {
goonerAnims, _ = loadModelAnimations(map[string]string{
"idle": "resources/models/gooner/idle_no_y_transform.glb",
"walk": "resources/models/gooner/walk_no_y_transform.glb",
})
// Apply transformations
transform := rl.MatrixIdentity()
transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
goonerModel.Transform = transform
}
// Always add a model (real or placeholder)
models = append(models, types.ModelAsset{
Model: goonerModel,
Animation: append(goonerAnims.Idle, goonerAnims.Walk...),
AnimFrames: int32(len(goonerAnims.Idle) + len(goonerAnims.Walk)),
Animations: goonerAnims,
YOffset: 0.0,
PlaceholderColor: modelColor,
})
// Coomer model with safe loading - using a sphere shape
var coomerModel rl.Model
coomerModel, success, modelColor = modelLoader.LoadModel("resources/models/coomer/idle_notransy.glb", 1, coomerColor)
if success {
// Only load animations if the model loaded successfully
coomerAnims, _ := loadModelAnimations(map[string]string{
"idle": "resources/models/coomer/idle_notransy.glb",
"walk": "resources/models/coomer/unsteadywalk_notransy.glb",
})
// Apply transformations
transform := rl.MatrixIdentity()
transform = rl.MatrixMultiply(transform, rl.MatrixRotateY(180*rl.Deg2rad))
transform = rl.MatrixMultiply(transform, rl.MatrixRotateX(-90*rl.Deg2rad))
transform = rl.MatrixMultiply(transform, rl.MatrixScale(1.0, 1.0, 1.0))
coomerModel.Transform = transform
models = append(models, types.ModelAsset{
Model: coomerModel,
Animation: append(coomerAnims.Idle, coomerAnims.Walk...),
AnimFrames: int32(len(coomerAnims.Idle) + len(coomerAnims.Walk)),
Animations: coomerAnims,
YOffset: -4.0,
PlaceholderColor: rl.Color{}, // Not a placeholder
})
} else {
// Add a placeholder with different shape/color
models = append(models, types.ModelAsset{
Model: coomerModel,
YOffset: -4.0,
PlaceholderColor: modelColor,
})
}
// Shreke model with safe loading - using a cylinder shape
var shrekeModel rl.Model
shrekeModel, success, modelColor = modelLoader.LoadModel("resources/models/shreke.obj", 2, shrekeColor)
if success {
// Only proceed with texture if model loaded
shrekeTexture := rl.LoadTexture("resources/models/shreke.png")
if shrekeTexture.ID <= 0 {
rl.TraceLog(rl.LogWarning, "Failed to load shreke texture")
} else {
rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture)
models = append(models, types.ModelAsset{
Model: shrekeModel,
Texture: shrekeTexture,
YOffset: 0.0,
PlaceholderColor: rl.Color{}, // Not a placeholder
})
}
} else {
// Add another placeholder with different shape/color
models = append(models, types.ModelAsset{
Model: shrekeModel,
YOffset: 0.0,
PlaceholderColor: modelColor,
})
}
if len(models) == 0 {
return nil, fmt.Errorf("failed to load any models")
}
return models, nil
}
func LoadMusic(filename string) (rl.Music, error) {
defer func() {
// Recover from any panics during music loading
if r := recover(); r != nil {
rl.TraceLog(rl.LogError, "Panic in LoadMusic: %v", r)
}
}()
// Skip loading music if environment variable is set
if os.Getenv("GOONSCAPE_DISABLE_AUDIO") == "1" {
rl.TraceLog(rl.LogInfo, "Audio disabled, skipping music loading")
return rl.Music{}, fmt.Errorf("audio disabled")
}
music := rl.LoadMusicStream(filename)
if music.Stream.Buffer == nil {
return music, fmt.Errorf("failed to load music: %s", filename)
}
return music, nil
}