goonscape/game/utils.go
2025-01-13 11:10:48 +01:00

46 lines
837 B
Go

package game
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
func RayIntersectsBox(ray rl.Ray, boxMin, boxMax rl.Vector3) bool {
tmin := (boxMin.X - ray.Position.X) / ray.Direction.X
tmax := (boxMax.X - ray.Position.X) / ray.Direction.X
if tmin > tmax {
tmin, tmax = tmax, tmin
}
tymin := (boxMin.Z - ray.Position.Z) / ray.Direction.Z
tymax := (boxMax.Z - ray.Position.Z) / ray.Direction.Z
if tymin > tymax {
tymin, tymax = tymax, tymin
}
if (tmin > tymax) || (tymin > tmax) {
return false
}
if tymin > tmin {
tmin = tymin
}
if tymax < tmax {
tmax = tymax
}
tzmin := (boxMin.Y - ray.Position.Y) / ray.Direction.Y
tzmax := (boxMax.Y - ray.Position.Y) / ray.Direction.Y
if tzmin > tzmax {
tzmin, tzmax = tzmax, tzmin
}
if (tmin > tzmax) || (tzmin > tmax) {
return false
}
return true
}