package main import ( "flag" "log" "strings" "gitea.boner.be/bdnugget/goonscape/game" "gitea.boner.be/bdnugget/goonscape/network" rl "github.com/gen2brain/raylib-go/raylib" ) func main() { // Parse command line flags local := flag.Bool("local", false, "Connect to local server") addr := flag.String("addr", "", "Server address (host or host:port)") flag.Parse() // Set server address based on flags if *local { if *addr != "" { log.Fatal("Cannot use -local and -addr together") } network.SetServerAddr("localhost:6969") } else if *addr != "" { // If port is not specified, append default port if !strings.Contains(*addr, ":") { *addr += ":6969" } network.SetServerAddr(*addr) } rl.InitWindow(1024, 768, "GoonScape") rl.SetExitKey(0) defer rl.CloseWindow() rl.InitAudioDevice() defer rl.CloseAudioDevice() rl.SetTargetFPS(60) game := game.New() if err := game.LoadAssets(); err != nil { log.Fatalf("Failed to load assets: %v", err) } defer game.Cleanup() rl.PlayMusicStream(game.Music) rl.SetMusicVolume(game.Music, 0.5) for !rl.WindowShouldClose() { deltaTime := rl.GetFrameTime() rl.UpdateMusicStream(game.Music) game.Update(deltaTime) game.Render() } // Wait for clean shutdown <-game.QuitChan }