package main import ( "log" "gitea.boner.be/bdnugget/goonscape/game" "gitea.boner.be/bdnugget/goonscape/network" rl "github.com/gen2brain/raylib-go/raylib" ) func main() { rl.InitWindow(1024, 768, "GoonScape") defer rl.CloseWindow() rl.InitAudioDevice() defer rl.CloseAudioDevice() game := game.New() if err := game.LoadAssets(); err != nil { log.Fatalf("Failed to load assets: %v", err) } defer game.Cleanup() conn, playerID, err := network.ConnectToServer() if err != nil { log.Fatalf("Failed to connect to server: %v", err) } defer conn.Close() game.Player.ID = playerID modelIndex := int(playerID) % len(game.Models) game.Player.Model = game.Models[modelIndex].Model game.Player.Texture = game.Models[modelIndex].Texture go network.HandleServerCommunication(conn, playerID, game.Player, game.OtherPlayers) rl.PlayMusicStream(game.Music) rl.SetMusicVolume(game.Music, 0.5) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.UpdateMusicStream(game.Music) deltaTime := rl.GetFrameTime() game.Update(deltaTime) game.Render() } }