package assets import ( "gitea.boner.be/bdnugget/goonscape/types" rl "github.com/gen2brain/raylib-go/raylib" ) func LoadModels() ([]types.ModelAsset, error) { goonerModel := rl.LoadModel("resources/models/goonion.obj") goonerTexture := rl.LoadTexture("resources/models/goonion.png") rl.SetMaterialTexture(goonerModel.Materials, rl.MapDiffuse, goonerTexture) coomerModel := rl.LoadModel("resources/models/coomer.obj") coomerTexture := rl.LoadTexture("resources/models/coomer.png") rl.SetMaterialTexture(coomerModel.Materials, rl.MapDiffuse, coomerTexture) shrekeModel := rl.LoadModel("resources/models/shreke.obj") shrekeTexture := rl.LoadTexture("resources/models/shreke.png") rl.SetMaterialTexture(shrekeModel.Materials, rl.MapDiffuse, shrekeTexture) return []types.ModelAsset{ {Model: goonerModel, Texture: goonerTexture}, {Model: coomerModel, Texture: coomerTexture}, {Model: shrekeModel, Texture: shrekeTexture}, }, nil } func LoadMusic(filename string) (rl.Music, error) { return rl.LoadMusicStream(filename), nil } func UnloadModels(models []types.ModelAsset) { for _, model := range models { rl.UnloadModel(model.Model) rl.UnloadTexture(model.Texture) } } func UnloadMusic(music rl.Music) { rl.UnloadMusicStream(music) }