package main import "time" const ( MapWidth = 50 MapHeight = 50 TileSize = 32 TileHeight = 2.0 TickRate = 600 * time.Millisecond // Server tick rate (600ms) serverAddr = "localhost:6969" // RuneScape-style tick rate (600ms) ServerTickRate = 600 * time.Millisecond // Client might run at a higher tick rate for smooth rendering ClientTickRate = 50 * time.Millisecond // Maximum number of ticks we can get behind before forcing a resync MaxTickDesync = 5 )