From ef3732c53ccf0f82206723b373c8df8e735bca78 Mon Sep 17 00:00:00 2001 From: bdnugget Date: Sat, 25 Jan 2025 21:32:29 +0000 Subject: [PATCH] Update README.md Added animation Blender fix reminder --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README.md b/README.md index 9f9a03d..2648602 100644 --- a/README.md +++ b/README.md @@ -122,3 +122,15 @@ The project uses Protocol Buffers for network communication. If you modify the ` ```bash protoc --go_out=. goonserver/actions/actions.proto ``` + +### Fixing the models +This is a note/reminder to myself. The models and animations are generated with [meshy.ai (referral link, give me credits pls)](https://www.meshy.ai/?utm_source=referral-program&utm_medium=link&utm_content=TUZLRK). Somehow the bones armature things are not in the same root as the model and it becomes like a weird pudding when using the animation. I had to manually fix this in Blender by doing: +- Selected the char1 mesh thing +- Alt + P (the right Alt kek) => Clear Parent and Keep Transform +- Tried to do the same for Armature, they should both be in the Scene collection as siblings, so straight from root +- Select char1 and press Ctrl + A => All Transforms +- Repeat for Armature +- Select char1 and make sure it still has the Armature Modifier attached (via purple wrench icon), I remove it and reapply it just to be sure + +When exporting it, I make sure Transform +Y is up direction is turned off, otherwise my gooner walks on the walls instead of the floor lmao +