Based db and accounts and log in where you logged out

This commit is contained in:
2025-01-19 21:52:56 +01:00
parent bb01dccf2b
commit e45066b2a8
5 changed files with 37 additions and 8 deletions

View File

@ -11,9 +11,12 @@ import (
"gitea.boner.be/bdnugget/goonscape/types"
pb "gitea.boner.be/bdnugget/goonserver/actions"
rl "github.com/gen2brain/raylib-go/raylib"
"google.golang.org/protobuf/proto"
)
const protoVersion = 1
var serverAddr = "boner.be:6969"
func SetServerAddr(addr string) {
@ -40,7 +43,8 @@ func ConnectToServer(username, password string, isRegistering bool) (net.Conn, i
}
authBatch := &pb.ActionBatch{
Actions: []*pb.Action{authAction},
Actions: []*pb.Action{authAction},
ProtocolVersion: protoVersion,
}
if err := writeMessage(conn, authBatch); err != nil {
@ -69,6 +73,12 @@ func ConnectToServer(username, password string, isRegistering bool) (net.Conn, i
return nil, 0, fmt.Errorf("failed to unmarshal auth response: %v", err)
}
if response.ProtocolVersion > protoVersion {
conn.Close()
return nil, 0, fmt.Errorf("server requires newer protocol version (server: %d, client: %d)",
response.ProtocolVersion, protoVersion)
}
if !response.AuthSuccess {
conn.Close()
return nil, 0, fmt.Errorf(response.ErrorMessage)
@ -185,6 +195,17 @@ func HandleServerCommunication(conn net.Conn, playerID int32, player *types.Play
for _, state := range serverMessage.Players {
if state.PlayerId == playerID {
player.Lock()
// Update initial position if not set
if player.PosActual.X == 0 && player.PosActual.Z == 0 {
player.PosActual = rl.Vector3{
X: float32(state.X * types.TileSize),
Y: 0,
Z: float32(state.Y * types.TileSize),
}
player.PosTile = types.Tile{X: int(state.X), Y: int(state.Y)}
}
player.Unlock()
continue
}