add model and texture of the goonion
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parent
d3de2401f3
commit
d4e299c72b
19
main.go
19
main.go
@ -78,14 +78,15 @@ func DrawMap(mapGrid [][]Tile) {
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}
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}
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func DrawPlayer(player Player, mapGrid [][]Tile) {
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func DrawPlayer(player Player, model *rl.Model, mapGrid [][]Tile) {
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// Draw the player based on its actual position (PosActual) and current tile height
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playerPos := rl.Vector3{
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X: player.PosActual.X,
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Y: mapGrid[player.PosTile.X][player.PosTile.Y].Height * TileHeight,
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Y: mapGrid[player.PosTile.X][player.PosTile.Y].Height*TileHeight + 16.0,
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Z: player.PosActual.Z,
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}
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rl.DrawCube(playerPos, 16, 16, 16, rl.Green) // Draw player cube
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// rl.DrawCube(playerPos, 16, 16, 16, rl.Green) // Draw player cube
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rl.DrawModel(*model, playerPos, 16, rl.White)
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}
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func GetTileAtMouse(mapGrid [][]Tile, camera *rl.Camera3D) (Tile, bool) {
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@ -208,11 +209,18 @@ func UpdateCamera(camera *rl.Camera3D, player rl.Vector3, deltaTime float32) {
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}
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func main() {
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rl.InitWindow(800, 600, "goonscape")
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rl.InitWindow(800, 600, "GoonScape")
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defer rl.CloseWindow()
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rl.InitAudioDevice()
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defer rl.CloseAudioDevice()
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model := rl.LoadModel("resources/models/goonion.obj")
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defer rl.UnloadModel(model)
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tex := rl.LoadTexture("resources/models/goonion.png")
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defer rl.UnloadTexture(tex)
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rl.SetMaterialTexture(model.Materials, rl.MapDiffuse, tex)
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mapGrid := InitMap()
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player := Player{
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@ -260,7 +268,8 @@ func main() {
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode3D(camera)
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DrawMap(mapGrid)
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DrawPlayer(player, mapGrid)
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DrawPlayer(player, &model, mapGrid)
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rl.EndMode3D()
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rl.EndDrawing()
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}
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@ -9,4 +9,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd Minion_full_body_A__1002112559.png
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map_Kd goonion.png
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